{
int i;
static struct SetupKeyboardInfo custom_key;
- static KeySym *key[] =
+ static struct
{
- &custom_key.left,
- &custom_key.right,
- &custom_key.up,
- &custom_key.down,
- &custom_key.snap,
- &custom_key.bomb
- };
- static char *joy_text[] =
+ KeySym *keysym;
+ char *text;
+ } custom[] =
{
- "Joystick Left",
- "Joystick Right",
- "Joystick Up",
- "Joystick Down",
- "Button 1",
- "Button 2",
+ { &custom_key.left, "Joystick Left" },
+ { &custom_key.right, "Joystick Right" },
+ { &custom_key.up, "Joystick Up" },
+ { &custom_key.down, "Joystick Down" },
+ { &custom_key.snap, "Button 1" },
+ { &custom_key.bomb, "Button 2" }
};
- custom_key = setup.key_input[player_nr];
+ custom_key = setup.input[player_nr].key;
DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
- if (setup.joy_input[player_nr].use_joystick)
+ if (setup.input[player_nr].use_joystick)
{
DrawText(SX+8*32, SY+3*32,
- (setup.joy_input[player_nr].joystick_nr == 0 ?
+ (setup.input[player_nr].joystick_nr == 0 ?
"Joystick1" : "Joystick2"),
FS_BIG, FC_YELLOW);
DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
DrawText(SX + 3*32, SY + ypos*32,
" ", FS_BIG, FC_YELLOW);
DrawText(SX + 3*32, SY + ypos*32,
- (setup.joy_input[player_nr].use_joystick ?
- joy_text[i] :
- getKeySymName(*key[i])),
+ (setup.input[player_nr].use_joystick ?
+ custom[i].text :
+ getKeySymName(*custom[i].keysym)),
FS_BIG, FC_YELLOW);
}
}
int one_joystick_nr = (dx >= 0 ? 0 : 1);
int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
- if (setup.joy_input[player_nr].use_joystick)
+ if (setup.input[player_nr].use_joystick)
{
- if (setup.joy_input[player_nr].joystick_nr == one_joystick_nr)
- setup.joy_input[player_nr].joystick_nr = the_other_joystick_nr;
+ if (setup.input[player_nr].joystick_nr == one_joystick_nr)
+ setup.input[player_nr].joystick_nr = the_other_joystick_nr;
else
- setup.joy_input[player_nr].use_joystick = FALSE;
+ setup.input[player_nr].use_joystick = FALSE;
}
else
{
- setup.joy_input[player_nr].use_joystick = TRUE;
- setup.joy_input[player_nr].joystick_nr = one_joystick_nr;
+ setup.input[player_nr].use_joystick = TRUE;
+ setup.input[player_nr].joystick_nr = one_joystick_nr;
}
drawPlayerSetupInputInfo(player_nr);
}
else if (y == 5)
{
- if (setup.joy_input[player_nr].use_joystick)
- CalibrateJoystick(setup.joy_input[player_nr].joystick_nr);
+ if (setup.input[player_nr].use_joystick)
+ CalibrateJoystick(setup.input[player_nr].joystick_nr);
else
CustomizeKeyboard(player_nr);
};
/* read existing key bindings from player setup */
- custom_key = setup.key_input[player_nr];
+ custom_key = setup.input[player_nr].key;
ClearWindow();
DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
}
/* write new key bindings back to player setup */
- setup.key_input[player_nr] = custom_key;
+ setup.input[player_nr].key = custom_key;
StopAnimation();
DrawSetupInputScreen();
char joy_nr[4];
#endif
- int joystick_nr = setup.joy_input[0].joystick_nr;
+ int joystick_nr = setup.input[0].joystick_nr;
int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
DrawSetupScreen();
}
-void HandleGameActions(byte player_action)
+void HandleGameActions()
{
if (game_status != PLAYING)
return;
if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
TapeStop();
- GameActions(player_action);
+ GameActions();
BackToFront();
}