rnd-20061018-1-src
[rocksndiamonds.git] / src / screens.c
index be4f8a48e5c525804fd36ee2f34b10e14141fb05..eb785c54eef1198420aae71f28788a07c417dddf 100644 (file)
@@ -164,13 +164,31 @@ static int info_mode = INFO_MODE_MAIN;
 static TreeInfo *screen_modes = NULL;
 static TreeInfo *screen_mode_current = NULL;
 
-#define DRAW_OFFSET_MODE(x)    (x >= GAME_MODE_MAIN &&                 \
-                                x <= GAME_MODE_SETUP ? x :             \
-                                x == GAME_MODE_PSEUDO_TYPENAME ?       \
+#define DRAW_MODE(s)           ((s) >= GAME_MODE_MAIN &&               \
+                                (s) <= GAME_MODE_SETUP ? (s) :         \
+                                (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
                                 GAME_MODE_MAIN : GAME_MODE_DEFAULT)
 
-#define mSX (SX + menu.draw_xoffset[DRAW_OFFSET_MODE(game_status)])
-#define mSY (SY + menu.draw_yoffset[DRAW_OFFSET_MODE(game_status)])
+#define DRAW_MODE_INFO(i)      ((i) >= INFO_MODE_ELEMENTS &&           \
+                                (i) <= INFO_MODE_LEVELSET ? (i) :      \
+                                INFO_MODE_MAIN)
+
+#define DRAW_XOFFSET_INFO(i)   (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
+                                menu.draw_xoffset[GAME_MODE_INFO] :    \
+                                menu.draw_xoffset_info[DRAW_MODE_INFO(i)])
+#define DRAW_YOFFSET_INFO(i)   (DRAW_MODE_INFO(i) == INFO_MODE_MAIN ?  \
+                                menu.draw_yoffset[GAME_MODE_INFO] :    \
+                                menu.draw_yoffset_info[DRAW_MODE_INFO(i)])
+
+#define DRAW_XOFFSET(s)                ((s) == GAME_MODE_INFO ?                \
+                                DRAW_XOFFSET_INFO(info_mode) :         \
+                                menu.draw_xoffset[DRAW_MODE(s)])
+#define DRAW_YOFFSET(s)                ((s) == GAME_MODE_INFO ?                \
+                                DRAW_YOFFSET_INFO(info_mode) :         \
+                                menu.draw_yoffset[DRAW_MODE(s)])
+
+#define mSX                    (SX + DRAW_XOFFSET(game_status))
+#define mSY                    (SY + DRAW_YOFFSET(game_status))
 
 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?  \
                                    menu.list_size[game_status] :       \
@@ -304,13 +322,13 @@ main_controls[] =
   {
     MAIN_CONTROL_LEVELSET_INFO,
     NULL,                              -1,
-    &menu.main.text.levelset_info,     NULL,                   -1,
+    &menu.main.text.level_info_1,      NULL,                   -1,
     NULL,                              NULL,                   -1,
   },
   {
     MAIN_CONTROL_LEVEL_INFO,
     NULL,                              -1,
-    &menu.main.text.level_info,                NULL,                   -1,
+    &menu.main.text.level_info_2,      NULL,                   -1,
     NULL,                              NULL,                   -1,
   },
 
@@ -4264,6 +4282,12 @@ void DrawSetupScreen()
   PlayMenuMusic();
 }
 
+void RedrawSetupScreenAfterFullscreenToggle()
+{
+  if (setup_mode == SETUP_MODE_GRAPHICS)
+    DrawSetupScreen();
+}
+
 void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
 {
   if (setup_mode == SETUP_MODE_INPUT)
@@ -4597,10 +4621,17 @@ static void CreateScreenScrollbars()
                      GDI_SCROLLBAR_ITEMS_MAX, items_max,
                      GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
                      GDI_SCROLLBAR_ITEM_POSITION, item_position,
+#if 1
+                     GDI_WHEEL_AREA_X, SX,
+                     GDI_WHEEL_AREA_Y, SY,
+                     GDI_WHEEL_AREA_WIDTH, SXSIZE,
+                     GDI_WHEEL_AREA_HEIGHT, SYSIZE,
+#else
                      GDI_WHEEL_AREA_X, 0,
                      GDI_WHEEL_AREA_Y, 0,
                      GDI_WHEEL_AREA_WIDTH, WIN_XSIZE,
                      GDI_WHEEL_AREA_HEIGHT, WIN_YSIZE,
+#endif
                      GDI_STATE, GD_BUTTON_UNPRESSED,
                      GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
                      GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,