OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
}
+#if 0
static void gotoTopLevelDir()
{
/* move upwards to top level directory */
leveldir_current = leveldir_current->node_parent;
}
}
+#endif
void HandleMainMenu(int mx, int my, int dx, int dy, int button)
{
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
+#if 0
gotoTopLevelDir();
+#endif
DrawChooseLevel();
}