added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git] / src / screens.c
index 58a2ecba14946dcfb4b470592fb5177e42dfbd67..e20f4deb67a8fe729b207733fdf6dfc5d83ad83b 100644 (file)
@@ -303,7 +303,7 @@ static struct
   char *text;
 } scaling_types_list[] =
 {
-  {    SCALING_QUALITY_NEAREST, "None"         },
+  {    SCALING_QUALITY_NEAREST, "Off"          },
   {    SCALING_QUALITY_LINEAR,  "Linear"       },
   {    SCALING_QUALITY_BEST,    "Anisotropic"  },
 
@@ -421,6 +421,7 @@ static struct
   char *text;
 } touch_controls_list[] =
 {
+  {    TOUCH_CONTROL_OFF,              "Off"                   },
   {    TOUCH_CONTROL_VIRTUAL_BUTTONS,  "Virtual Buttons"       },
   {    TOUCH_CONTROL_WIPE_GESTURES,    "Wipe Gestures"         },
   {    TOUCH_CONTROL_FOLLOW_FINGER,    "Follow Finger"         },
@@ -581,6 +582,9 @@ static char *main_text_level_year           = NULL;
 static char *main_text_level_imported_from     = NULL;
 static char *main_text_level_imported_by       = NULL;
 static char *main_text_level_tested_by         = NULL;
+static char *main_text_title_1                 = NULL;
+static char *main_text_title_2                 = NULL;
+static char *main_text_title_3                 = NULL;
 
 struct MainControlInfo
 {
@@ -730,19 +734,19 @@ static struct MainControlInfo main_controls[] =
   {
     MAIN_CONTROL_TITLE_1,
     NULL,                              -1,
-    &menu.main.text.title_1,           &setup.internal.program_title,
+    &menu.main.text.title_1,           &main_text_title_1,
     NULL,                              NULL,
   },
   {
     MAIN_CONTROL_TITLE_2,
     NULL,                              -1,
-    &menu.main.text.title_2,           &setup.internal.program_copyright,
+    &menu.main.text.title_2,           &main_text_title_2,
     NULL,                              NULL,
   },
   {
     MAIN_CONTROL_TITLE_3,
     NULL,                              -1,
-    &menu.main.text.title_3,           &setup.internal.program_company,
+    &menu.main.text.title_3,           &main_text_title_3,
     NULL,                              NULL,
   },
 
@@ -1014,6 +1018,10 @@ static void InitializeMainControls()
   main_text_level_imported_by  = leveldir_current->imported_by;
   main_text_level_tested_by    = leveldir_current->tested_by;
 
+  main_text_title_1 = getConfigProgramTitleString();
+  main_text_title_2 = getConfigProgramCopyrightString();
+  main_text_title_3 = getConfigProgramCompanyString();
+
   /* set main control screen positions to dynamically determined values */
   for (i = 0; main_controls[i].nr != -1; i++)
   {
@@ -1322,9 +1330,8 @@ static void drawChooseTreeCursor(int ypos, boolean active)
 
 void DrawHeadline()
 {
-  DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, getProgramTitleString());
-  DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2,
-                   setup.internal.program_copyright);
+  DrawTextSCentered(MENU_TITLE1_YPOS, FONT_TITLE_1, main_text_title_1);
+  DrawTextSCentered(MENU_TITLE2_YPOS, FONT_TITLE_2, main_text_title_2);
 }
 
 void DrawTitleScreenImage(int nr, boolean initial)
@@ -7084,6 +7091,9 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
 
 void HandleGameActions()
 {
+  if (game.restart_game_message != NULL)
+    RequestRestartGame(game.restart_game_message);
+
   if (game_status != GAME_MODE_PLAYING)
     return;