+#if 1
+
+ {
+ byte summarized_player_action = 0;
+ int i;
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ summarized_player_action |= stored_player[i].action;
+
+ if (em_main_handle_game(summarized_player_action) != 0)
+ {
+ game_status = GAME_MODE_MAIN;
+ DrawMainMenu();
+ }
+ }
+
+#else
+