fixed handling "Escape" key on high score screen
[rocksndiamonds.git] / src / screens.c
index 66cc27afbcb4efc4acdfcb671adb3a1d1bf3f8df..dd7f2b4bd2204cc64a7931b1d0fe271ee166e2ac 100644 (file)
@@ -4705,7 +4705,8 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 
     FadeSound(SND_BACKGROUND_SCORES);
 
 
     FadeSound(SND_BACKGROUND_SCORES);
 
-    if (game_status_last_screen == GAME_MODE_PLAYING &&
+    if (button == MB_MENU_CHOICE &&
+       game_status_last_screen == GAME_MODE_PLAYING &&
        setup.auto_play_next_level && setup.increment_levels &&
        level_nr < leveldir_current->last_level &&
        !network_playing)
        setup.auto_play_next_level && setup.increment_levels &&
        level_nr < leveldir_current->last_level &&
        !network_playing)