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fixed handling "Escape" key on high score screen
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index 66cc27afbcb4efc4acdfcb671adb3a1d1bf3f8df..dd7f2b4bd2204cc64a7931b1d0fe271ee166e2ac 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-4705,7
+4705,8
@@
void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
FadeSound(SND_BACKGROUND_SCORES);
FadeSound(SND_BACKGROUND_SCORES);
- if (game_status_last_screen == GAME_MODE_PLAYING &&
+ if (button == MB_MENU_CHOICE &&
+ game_status_last_screen == GAME_MODE_PLAYING &&
setup.auto_play_next_level && setup.increment_levels &&
level_nr < leveldir_current->last_level &&
!network_playing)
setup.auto_play_next_level && setup.increment_levels &&
level_nr < leveldir_current->last_level &&
!network_playing)