added dynamic default screen position for button to show level set info
[rocksndiamonds.git] / src / screens.c
index 3ad1096be0decb5fb111dbe7e467f48d19dc1da4..d986f8d96a164c12258cb1f6532278d95fa9f490 100644 (file)
 #define MENU_CHOOSE_TREE_FONT(x)       (FONT_TEXT_1 + (x))
 #define MENU_CHOOSE_TREE_COLOR(ti, a)  TREE_COLOR(ti, a)
 
-#define TEXT_NEXT_PAGE                 "Press any key or button for next page"
-#define TEXT_INFO_MENU                 "Press any key or button for info menu"
 #define TEXT_MAIN_MENU                 "Press any key or button for main menu"
+#define TEXT_INFO_MENU                 "Press any key or button for info menu"
+#define TEXT_NEXT_PAGE                 "Press any key or button for next page"
+#define TEXT_NEXT_MENU                 (info_screens_from_main ?       \
+                                        TEXT_MAIN_MENU : TEXT_INFO_MENU)
 
 // for input setup functions
 #define SETUPINPUT_SCREEN_POS_START    0
 #define SCREEN_CTRL_ID_NEXT_PLAYER     11
 #define SCREEN_CTRL_ID_INSERT_SOLUTION 12
 #define SCREEN_CTRL_ID_PLAY_SOLUTION   13
-#define SCREEN_CTRL_ID_SWITCH_ECS_AGA  14
-#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 15
-#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 16
-#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2        17
-#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2        18
+#define SCREEN_CTRL_ID_LEVELSET_INFO   14
+#define SCREEN_CTRL_ID_SWITCH_ECS_AGA  15
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 16
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 17
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2        18
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2        19
 
-#define NUM_SCREEN_MENUBUTTONS         19
+#define NUM_SCREEN_MENUBUTTONS         20
 
-#define SCREEN_CTRL_ID_SCROLL_UP       19
-#define SCREEN_CTRL_ID_SCROLL_DOWN     20
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 21
-#define SCREEN_CTRL_ID_NETWORK_SERVER  22
+#define SCREEN_CTRL_ID_SCROLL_UP       20
+#define SCREEN_CTRL_ID_SCROLL_DOWN     21
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 22
+#define SCREEN_CTRL_ID_NETWORK_SERVER  23
 
-#define NUM_SCREEN_GADGETS             23
+#define NUM_SCREEN_GADGETS             24
 
 #define NUM_SCREEN_SCROLLBUTTONS       2
 #define NUM_SCREEN_SCROLLBARS          1
 
 #define SCREEN_MASK_MAIN               (1 << 0)
 #define SCREEN_MASK_MAIN_HAS_SOLUTION  (1 << 1)
-#define SCREEN_MASK_INPUT              (1 << 2)
-#define SCREEN_MASK_TOUCH              (1 << 3)
-#define SCREEN_MASK_TOUCH2             (1 << 4)
-#define SCREEN_MASK_SCORES             (1 << 5)
-#define SCREEN_MASK_SCORES_INFO                (1 << 6)
+#define SCREEN_MASK_MAIN_HAS_SET_INFO  (1 << 2)
+#define SCREEN_MASK_INPUT              (1 << 3)
+#define SCREEN_MASK_TOUCH              (1 << 4)
+#define SCREEN_MASK_TOUCH2             (1 << 5)
+#define SCREEN_MASK_SCORES             (1 << 6)
+#define SCREEN_MASK_SCORES_INFO                (1 << 7)
 
 // graphic position and size values for buttons and scrollbars
 #define SC_MENUBUTTON_XSIZE            TILEX
@@ -921,6 +925,11 @@ static struct MainControlInfo main_controls[] =
 };
 
 
+static boolean hasLevelSetInfo(void)
+{
+  return (getLevelSetInfoFilename(0) != NULL);
+}
+
 static int getTitleScreenGraphic(int nr, boolean initial)
 {
   return (initial ? IMG_TITLESCREEN_INITIAL_1 : IMG_TITLESCREEN_1) + nr;
@@ -1807,6 +1816,7 @@ void DrawMainMenu(void)
   MapTapeButtons();
   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
   UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
+  UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SET_INFO, hasLevelSetInfo());
 
   // copy actual game door content to door double buffer for OpenDoor()
   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
@@ -2970,7 +2980,7 @@ void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
   DrawTextSCentered(ystart1, font_title, text_title);
   DrawTextSCentered(ystart2, font_error, text_error);
 
-  DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
+  DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
 
   FadeIn(REDRAW_FIELD);
 }
@@ -3290,7 +3300,7 @@ void HandleInfoScreen_Music(int dx, int dy, int button)
       DrawHeadline();
 
       DrawTextSCentered(ystart, font_title, "No music info for this level set.");
-      DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
+      DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
 
       return;
     }
@@ -3589,7 +3599,7 @@ static void DrawInfoScreen_Version(void)
   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
 
-  DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
+  DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
 
   FadeIn(REDRAW_FIELD);
 }
@@ -3710,7 +3720,7 @@ static void DrawInfoScreen_GenericScreen(int screen_nr, int num_screens,
   }
 
   boolean last_screen = (screen_nr == num_screens - 1);
-  char *text_foot = (last_screen ? TEXT_INFO_MENU : TEXT_NEXT_PAGE);
+  char *text_foot = (last_screen ? TEXT_NEXT_MENU : TEXT_NEXT_PAGE);
 
   DrawTextSCentered(ybottom, font_foot, text_foot);
 }
@@ -3790,7 +3800,7 @@ void HandleInfoScreen_Generic(int dx, int dy, int button)
       DrawHeadline();
 
       DrawTextSCentered(ystart, font_title, text_no_info);
-      DrawTextSCentered(ybottom, font_foot, TEXT_INFO_MENU);
+      DrawTextSCentered(ybottom, font_foot, TEXT_NEXT_MENU);
 
       return;
     }
@@ -3863,6 +3873,8 @@ static void DrawInfoScreen(void)
 
 void DrawInfoScreen_FromMainMenu(int nr)
 {
+  int fade_mask = REDRAW_FIELD;
+
   if (nr < INFO_MODE_MAIN || nr >= MAX_INFO_MODES)
     return;
 
@@ -3873,8 +3885,26 @@ void DrawInfoScreen_FromMainMenu(int nr)
   info_mode = nr;
   info_screens_from_main = TRUE;
 
+  if (redraw_mask & REDRAW_ALL)
+    fade_mask = REDRAW_ALL;
+
+  if (CheckFadeAll())
+    fade_mask = REDRAW_ALL;
+
+  UnmapAllGadgets();
+  FadeMenuSoundsAndMusic();
+
   FadeSetEnterScreen();
 
+  FadeOut(fade_mask);
+
+  FadeSkipNextFadeOut();
+
+  // needed if different viewport properties defined for info screen
+  ChangeViewportPropertiesIfNeeded();
+
+  SetMainBackgroundImage(IMG_BACKGROUND_INFO);
+
   DrawInfoScreen();
 }
 
@@ -9540,6 +9570,14 @@ static struct
     GD_EVENT_RELEASED,
     FALSE, "play solution tape"
   },
+  {
+    IMG_MENU_BUTTON_LEVELSET_INFO, IMG_MENU_BUTTON_LEVELSET_INFO_ACTIVE,
+    &menu.main.button.levelset_info, NULL,
+    SCREEN_CTRL_ID_LEVELSET_INFO,
+    SCREEN_MASK_MAIN_HAS_SET_INFO,
+    GD_EVENT_RELEASED,
+    FALSE, "show level set info"
+  },
   {
     IMG_MENU_BUTTON_SWITCH_ECS_AGA, IMG_MENU_BUTTON_SWITCH_ECS_AGA_ACTIVE,
     &menu.main.button.switch_ecs_aga, &setup.prefer_aga_graphics,
@@ -9732,6 +9770,16 @@ static void CreateScreenMenubuttons(void)
             id == SCREEN_CTRL_ID_NEXT_LEVEL2 ? mSY + MENU_TITLE1_YPOS : 0);
     }
 
+    if (id == SCREEN_CTRL_ID_LEVELSET_INFO)
+    {
+      if (pos->x == -1 && pos->y == -1)
+      {
+       // use "SX" here to place button (ignore draw offsets)
+       x = SX + SXSIZE - 2 * TILESIZE;
+       y = SY + SYSIZE - 2 * TILESIZE;
+      }
+    }
+
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
                      GDI_IMAGE_ID, gfx_unpressed,
@@ -10148,6 +10196,10 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
       PlaySolutionTape();
       break;
 
+    case SCREEN_CTRL_ID_LEVELSET_INFO:
+      DrawInfoScreen_FromMainMenu(INFO_MODE_LEVELSET);
+      break;
+
     case SCREEN_CTRL_ID_SWITCH_ECS_AGA:
       setup.prefer_aga_graphics = !setup.prefer_aga_graphics;
       DrawMainMenu();