}
else if (key == KSYM_Return)
{
+ StopTextInput();
+
setTypeNameValues(name, pos, TRUE);
active = FALSE;
}
else if (key == KSYM_Escape)
{
+ StopTextInput();
+
setTypeNameValues(name, pos, FALSE);
active = FALSE;
if (!active)
{
- StopTextInput();
-
SetGameStatus(game_status_last_screen);
if (game_status == GAME_MODE_MAIN)