}
else if (y==8)
{
- if (autorecord_on)
+ if (setup.autorecord_on)
TapeStartRecording();
- if (network)
+ if (options.network)
SendToServer_StartPlaying();
else
{
new_joystick_xmiddle = joy_ctrl.x;
new_joystick_ymiddle = joy_ctrl.y;
- joystick[joystick_nr].xleft = new_joystick_xleft;
- joystick[joystick_nr].yupper = new_joystick_yupper;
- joystick[joystick_nr].xright = new_joystick_xright;
- joystick[joystick_nr].ylower = new_joystick_ylower;
- joystick[joystick_nr].xmiddle = new_joystick_xmiddle;
- joystick[joystick_nr].ymiddle = new_joystick_ymiddle;
+ joystick[setup.joystick_nr].xleft = new_joystick_xleft;
+ joystick[setup.joystick_nr].yupper = new_joystick_yupper;
+ joystick[setup.joystick_nr].xright = new_joystick_xright;
+ joystick[setup.joystick_nr].ylower = new_joystick_ylower;
+ joystick[setup.joystick_nr].xmiddle = new_joystick_xmiddle;
+ joystick[setup.joystick_nr].ymiddle = new_joystick_ymiddle;
CheckJoystickData();
{
TapeStartRecording();
- if (network)
+ if (options.network)
SendToServer_StartPlaying();
else
{
switch(CheckSoundButtons(mx,my,button))
{
case BUTTON_SOUND_MUSIC:
- if (sound_music_on)
+ if (setup.sound_music_on)
{
- sound_music_on = FALSE;
+ setup.sound_music_on = FALSE;
local_player->setup &= ~SETUP_SOUND_MUSIC;
FadeSound(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
}
else if (sound_loops_allowed)
{
- sound_on = sound_music_on = TRUE;
+ setup.sound_on = setup.sound_music_on = TRUE;
local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
break;
case BUTTON_SOUND_LOOPS:
- if (sound_loops_on)
+ if (setup.sound_loops_on)
{
- sound_loops_on = FALSE;
+ setup.sound_loops_on = FALSE;
local_player->setup &= ~SETUP_SOUND_LOOPS;
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
}
else if (sound_loops_allowed)
{
- sound_on = sound_loops_on = TRUE;
+ setup.sound_on = setup.sound_loops_on = TRUE;
local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
}
break;
case BUTTON_SOUND_SIMPLE:
- if (sound_simple_on)
+ if (setup.sound_simple_on)
{
- sound_simple_on = FALSE;
+ setup.sound_simple_on = FALSE;
local_player->setup &= ~SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
}
else if (sound_status==SOUND_AVAILABLE)
{
- sound_on = sound_simple_on = TRUE;
+ setup.sound_on = setup.sound_simple_on = TRUE;
local_player->setup |= SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
}
if (Request("Do you really want to quit the game ?",
REQ_ASK | REQ_STAY_CLOSED))
{
- if (network)
+ if (options.network)
SendToServer_StopPlaying();
else
{
break;
case BUTTON_GAME_PAUSE:
- if (network)
+ if (options.network)
{
if (tape.pausing)
SendToServer_ContinuePlaying();
/*
if (tape.pausing)
{
- if (network)
+ if (options.network)
SendToServer_ContinuePlaying();
else
{
}
else
{
- if (network)
+ if (options.network)
SendToServer_PausePlaying();
else
{
case BUTTON_GAME_PLAY:
if (tape.pausing)
{
- if (network)
+ if (options.network)
SendToServer_ContinuePlaying();
else
{