added message when attempting to quit game on Emscripten platform
[rocksndiamonds.git] / src / screens.c
index cfab48e7250f1c5888648fbe8d267c65fa748269..d648b00e914a95b3a618cf3ce23b0c1a891ca85f 100644 (file)
@@ -282,6 +282,9 @@ static void MapScreenTreeGadgets(TreeInfo *);
 
 static void UpdateScreenMenuGadgets(int, boolean);
 
+static boolean OfferUploadTapes(void);
+static void execOfferUploadTapes(void);
+
 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
 
 static int info_mode = INFO_MODE_MAIN;
@@ -2229,9 +2232,13 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
        SaveLevelSetup_LastSeries();
        SaveLevelSetup_SeriesInfo();
 
+#if defined(PLATFORM_EMSCRIPTEN)
+       Request("Close the browser window to quit!", REQ_CONFIRM);
+#else
        if (!setup.ask_on_quit_program ||
            Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
          SetGameStatus(GAME_MODE_QUIT);
+#endif
       }
     }
   }
@@ -4039,11 +4046,39 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
 // change name functions
 // ============================================================================
 
-static void RenamePlayerOnServerExt(struct HttpRequest *request,
-                                   struct HttpResponse *response,
-                                   char *player_name_raw,
-                                   char *player_uuid_raw)
+struct ApiRenamePlayerThreadData
+{
+  char *player_name;
+  char *player_uuid;
+};
+
+static void *CreateThreadData_ApiRenamePlayer(void)
+{
+  struct ApiRenamePlayerThreadData *data =
+    checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
+
+  data->player_name = getStringCopy(setup.player_name);
+  data->player_uuid = getStringCopy(setup.player_uuid);
+
+  return data;
+}
+
+static void FreeThreadData_ApiRenamePlayer(void *data_raw)
+{
+  struct ApiRenamePlayerThreadData *data = data_raw;
+
+  checked_free(data->player_name);
+  checked_free(data->player_uuid);
+  checked_free(data);
+}
+
+static boolean SetRequest_ApiRenamePlayer(struct HttpRequest *request,
+                                         void *data_raw)
 {
+  struct ApiRenamePlayerThreadData *data = data_raw;
+  char *player_name_raw = data->player_name;
+  char *player_uuid_raw = data->player_uuid;
+
   request->hostname = setup.api_server_hostname;
   request->port     = API_SERVER_PORT;
   request->method   = API_SERVER_METHOD;
@@ -4056,11 +4091,13 @@ static void RenamePlayerOnServerExt(struct HttpRequest *request,
           "{\n"
           "%s"
           "  \"game_version\":         \"%s\",\n"
+          "  \"game_platform\":        \"%s\",\n"
           "  \"name\":                 \"%s\",\n"
           "  \"uuid\":                 \"%s\"\n"
           "}\n",
           getPasswordJSON(setup.api_server_password),
           getProgramRealVersionString(),
+          getProgramPlatformString(),
           player_name,
           player_uuid);
 
@@ -4069,6 +4106,78 @@ static void RenamePlayerOnServerExt(struct HttpRequest *request,
 
   ConvertHttpRequestBodyToServerEncoding(request);
 
+  return TRUE;
+}
+
+static void HandleResponse_ApiRenamePlayer(struct HttpResponse *response,
+                                          void *data_raw)
+{
+  // nothing to do here
+}
+
+#if defined(PLATFORM_EMSCRIPTEN)
+static void Emscripten_ApiRenamePlayer_Loaded(unsigned handle, void *data_raw,
+                                             void *buffer, unsigned int size)
+{
+  struct HttpResponse *response = GetHttpResponseFromBuffer(buffer, size);
+
+  if (response != NULL)
+  {
+    HandleResponse_ApiRenamePlayer(response, data_raw);
+
+    checked_free(response);
+  }
+  else
+  {
+    Error("server response too large to handle (%d bytes)", size);
+  }
+
+  FreeThreadData_ApiRenamePlayer(data_raw);
+}
+
+static void Emscripten_ApiRenamePlayer_Failed(unsigned handle, void *data_raw,
+                                             int code, const char *status)
+{
+  Error("server failed to handle request: %d %s", code, status);
+
+  FreeThreadData_ApiRenamePlayer(data_raw);
+}
+
+static void Emscripten_ApiRenamePlayer_Progress(unsigned handle, void *data_raw,
+                                               int bytes, int size)
+{
+  // nothing to do here
+}
+
+static void Emscripten_ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
+                                                  void *data_raw)
+{
+  if (!SetRequest_ApiRenamePlayer(request, data_raw))
+  {
+    FreeThreadData_ApiRenamePlayer(data_raw);
+
+    return;
+  }
+
+  emscripten_async_wget2_data(request->uri,
+                             request->method,
+                             request->body,
+                             data_raw,
+                             TRUE,
+                             Emscripten_ApiRenamePlayer_Loaded,
+                             Emscripten_ApiRenamePlayer_Failed,
+                             Emscripten_ApiRenamePlayer_Progress);
+}
+
+#else
+
+static void ApiRenamePlayer_HttpRequestExt(struct HttpRequest *request,
+                                          struct HttpResponse *response,
+                                          void *data_raw)
+{
+  if (!SetRequest_ApiRenamePlayer(request, data_raw))
+    return;
+
   if (!DoHttpRequest(request, response))
   {
     Error("HTTP request failed: %s", GetHttpError());
@@ -4084,48 +4193,43 @@ static void RenamePlayerOnServerExt(struct HttpRequest *request,
 
     return;
   }
+
+  HandleResponse_ApiRenamePlayer(response, data_raw);
 }
 
-static void RenamePlayerOnServer(char *player_name, char *player_uuid)
+static void ApiRenamePlayer_HttpRequest(struct HttpRequest *request,
+                                   struct HttpResponse *response,
+                                   void *data_raw)
 {
-  struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
-  struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
-
-  RenamePlayerOnServerExt(request, response, player_name, player_uuid);
+  ApiRenamePlayer_HttpRequestExt(request, response, data_raw);
 
-  checked_free(request);
-  checked_free(response);
+  FreeThreadData_ApiRenamePlayer(data_raw);
 }
+#endif
 
-struct RenamePlayerOnServerThreadData
-{
-  char *player_name;
-  char *player_uuid;
-};
-
-static int RenamePlayerOnServerThread(void *data_raw)
+static int ApiRenamePlayerThread(void *data_raw)
 {
-  struct RenamePlayerOnServerThreadData *data = data_raw;
+  struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
+  struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
 
-  RenamePlayerOnServer(data->player_name, data->player_uuid);
+#if defined(PLATFORM_EMSCRIPTEN)
+  Emscripten_ApiRenamePlayer_HttpRequest(request, data_raw);
+#else
+  ApiRenamePlayer_HttpRequest(request, response, data_raw);
+#endif
 
-  checked_free(data->player_name);
-  checked_free(data->player_uuid);
-  checked_free(data);
+  checked_free(request);
+  checked_free(response);
 
   return 0;
 }
 
-static void RenamePlayerOnServerAsThread(void)
+static void ApiRenamePlayerAsThread(void)
 {
-  struct RenamePlayerOnServerThreadData *data =
-    checked_malloc(sizeof(struct RenamePlayerOnServerThreadData));
-
-  data->player_name = getStringCopy(setup.player_name);
-  data->player_uuid = getStringCopy(setup.player_uuid);
+  struct ApiRenamePlayerThreadData *data = CreateThreadData_ApiRenamePlayer();
 
-  ExecuteAsThread(RenamePlayerOnServerThread,
-                 "RenamePlayerOnServer", data,
+  ExecuteAsThread(ApiRenamePlayerThread,
+                 "ApiRenamePlayer", data,
                  "rename player on server");
 }
 
@@ -4268,7 +4372,7 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos,
   SaveSetup();
 
   // change name of edited user on score server
-  RenamePlayerOnServerAsThread();
+  ApiRenamePlayerAsThread();
 
   if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
   {
@@ -5566,6 +5670,9 @@ static void execSetupGame(void)
 
   execSetupGame_setNetworkServerText();
 
+  if (!setup.provide_uploading_tapes)
+    setHideSetupEntry(execOfferUploadTapes);
+
   setup_mode = SETUP_MODE_GAME;
 
   DrawSetupScreen();
@@ -6651,6 +6758,11 @@ static void execGadgetNetworkServer(void)
   ClickOnGadget(gi, MB_LEFTBUTTON);
 }
 
+static void execOfferUploadTapes(void)
+{
+  OfferUploadTapes();
+}
+
 static void ToggleNetworkModeIfNeeded(void)
 {
   int font_title = FONT_TITLE_1;
@@ -6868,8 +6980,9 @@ static struct TokenInfo setup_info_game[] =
   { TYPE_PLAYER,       &setup.network_player_nr,"Preferred Network Player:" },
   { TYPE_TEXT_INPUT,   execGadgetNetworkServer, "Network Server Hostname:" },
   { TYPE_STRING,       &network_server_text,   ""                      },
-  { TYPE_SWITCH,       &setup.api_server,      "Use Highscore Server:" },
+  { TYPE_SWITCH,       &setup.use_api_server,  "Use Highscore Server:" },
   { TYPE_SWITCH,       &setup.only_show_local_scores, "Only Show Local Scores:" },
+  { TYPE_ENTER_LIST,   execOfferUploadTapes,   "Upload All Tapes to Server" },
   { TYPE_SWITCH,       &setup.multiple_users,  "Multiple Users/Teams:" },
   { TYPE_YES_NO,       &setup.input_on_focus,  "Only Move Focussed Player:" },
   { TYPE_SWITCH,       &setup.time_limit,      "Time Limit:"           },
@@ -7473,8 +7586,8 @@ static void changeSetupValue(int screen_pos, int setup_info_pos_raw, int dx)
     ToggleNetworkModeIfNeeded();
 
   // API server mode may have changed at this point
-  if (si->value == &setup.api_server)
-    runtime.api_server = setup.api_server;
+  if (si->value == &setup.use_api_server)
+    runtime.use_api_server = setup.use_api_server;
 
   // game speed list may have changed at this point
   if (si->value == &setup.game_speed_extended)
@@ -9828,3 +9941,78 @@ void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
     }
   }
 }
+
+static int UploadTapes(void)
+{
+  SetGameStatus(GAME_MODE_LOADING);
+
+  FadeSetEnterScreen();
+  FadeOut(REDRAW_ALL);
+
+  ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+  FadeIn(REDRAW_ALL);
+
+  DrawInitTextHead("Uploading tapes");
+
+  global.autoplay_mode = AUTOPLAY_MODE_UPLOAD;
+  global.autoplay_leveldir = "ALL";
+  global.autoplay_all = TRUE;
+
+  int num_tapes_uploaded = AutoPlayTapes();
+
+  global.autoplay_mode = AUTOPLAY_MODE_NONE;
+  global.autoplay_leveldir = NULL;
+  global.autoplay_all = FALSE;
+
+  SetGameStatus(GAME_MODE_MAIN);
+
+  DrawMainMenu();
+
+  return num_tapes_uploaded;
+}
+
+static boolean OfferUploadTapes(void)
+{
+  if (!Request("Upload all your tapes to the high score server now?", REQ_ASK))
+    return FALSE;
+
+  int num_tapes_uploaded = UploadTapes();
+  char message[100];
+
+  sprintf(message, "%d tapes uploaded!", num_tapes_uploaded);
+
+  Request(message, REQ_CONFIRM);
+
+  // after all tapes have been uploaded, remove entry from setup menu
+  setup.provide_uploading_tapes = FALSE;
+
+  SaveSetup();
+
+  return (num_tapes_uploaded > 0);
+}
+
+void CheckUploadTapes(void)
+{
+  if (!setup.ask_for_uploading_tapes)
+    return;
+
+  if (directoryExists(getTapeDir(NULL)))
+  {
+    boolean tapes_uploaded = OfferUploadTapes();
+
+    if (!tapes_uploaded)
+      Request("You can upload your tapes from the setup menu later!",
+             REQ_CONFIRM);
+  }
+  else
+  {
+    // if tapes directory does not exist yet, never offer uploading all tapes
+    setup.provide_uploading_tapes = FALSE;
+  }
+
+  // after asking for uploading all tapes once, do not ask again
+  setup.ask_for_uploading_tapes = FALSE;
+
+  SaveSetup();
+}