changed sound handling to only expire loop sounds during gameplay
[rocksndiamonds.git] / src / screens.c
index c01a99d711a640b175858a7e03dce7e8de5eb9cd..d6377c1d4254aa70921996e9aa79a2cbab898008 100644 (file)
@@ -1400,6 +1400,8 @@ void DrawMainMenu()
   UnmapAllGadgets();
   FadeSoundsAndMusic();
 
+  ExpireSoundLoops(FALSE);
+
   KeyboardAutoRepeatOn();
   ActivateJoystick();