rnd-19990220-1-src
[rocksndiamonds.git] / src / screens.c
index f38ab8549b031169ce65e9c66ae5fbeea78e62b6..d494e99a7c1f3ce3f92fc5c687ef7aeb0135523d 100644 (file)
@@ -47,9 +47,9 @@ extern unsigned char get_ascii(KeySym);
 
 void DrawHeadline()
 {
-  int x = SX + (SXSIZE - strlen(GAMETITLE_STRING) * FONT1_XSIZE) / 2;
+  int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
 
-  DrawText(x, SY + 8, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
+  DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
   DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
 }
 
@@ -58,6 +58,10 @@ void DrawMainMenu()
   int i;
   char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
 
+  UnmapAllGadgets();
+  FadeSounds();
+  XAutoRepeatOn(display);
+
   /* needed if last screen was the playing screen, invoked from level editor */
   if (level_editor_test_game)
   {
@@ -66,10 +70,12 @@ void DrawMainMenu()
     return;
   }
 
-  /* needed if last screen was the level editor */
-  UnmapLevelEditorGadgets();
+  /* needed if last screen was the editor screen */
+  UndrawSpecialEditorDoor();
+
+  /* map gadgets for main menu screen */
+  MapTapeButtons();
 
-  FadeSounds();
   GetPlayerConfig();
   LoadLevel(level_nr);
 
@@ -87,15 +93,23 @@ void DrawMainMenu()
   DrawText(SX + 32,    SY + 8*32, "Setup", FS_BIG, FC_GREEN);
   DrawText(SX + 32,    SY + 9*32, "Quit", FS_BIG, FC_GREEN);
 
-  DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
+  DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+
+  DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
+           leveldir[leveldir_nr].first_level,
+           leveldir[leveldir_nr].last_level);
+
+  if (leveldir[leveldir_nr].readonly)
+  {
+    DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
+    DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
+  }
 
   for(i=2; i<10; i++)
     DrawGraphic(0, i, GFX_KUGEL_BLAU);
   DrawGraphic(10, 3, GFX_PFEIL_L);
   DrawGraphic(14, 3, GFX_PFEIL_R);
 
-  DrawTextF(15*32 + 6, 3*32 + 9, FC_RED, "%d", leveldir[leveldir_nr].levels);
-
   DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
           FS_SMALL, FC_RED);
 
@@ -119,8 +133,10 @@ void DrawMainMenu()
 
   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
 
+#if 0
   ClearEventQueue();
-  XAutoRepeatOn(display);
+#endif
+
 }
 
 void HandleMainMenu(int mx, int my, int dx, int dy, int button)
@@ -165,8 +181,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
     y = choice;
   }
 
-  if (y == 4 && ((x == 11 && level_nr > 0) ||
-                (x == 15 && level_nr < leveldir[leveldir_nr].levels - 1)) &&
+  if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
+                (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
       button)
   {
     static unsigned long level_delay = 0;
@@ -175,10 +191,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
     int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
 
     new_level_nr = level_nr + (x == 11 ? -step : +step);
-    if (new_level_nr < 0)
-      new_level_nr = 0;
-    if (new_level_nr > leveldir[leveldir_nr].levels - 1)
-      new_level_nr = leveldir[leveldir_nr].levels - 1;
+    if (new_level_nr < leveldir[leveldir_nr].first_level)
+      new_level_nr = leveldir[leveldir_nr].first_level;
+    if (new_level_nr > leveldir[leveldir_nr].last_level)
+      new_level_nr = leveldir[leveldir_nr].last_level;
 
     if (old_level_nr == new_level_nr ||
        !DelayReached(&level_delay, GADGET_FRAME_DELAY))
@@ -192,7 +208,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
                int2str(level_nr, 3), FS_BIG, font_color);
 
     LoadLevel(level_nr);
-    DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS);
+    DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
 
     TapeErase();
     LoadTape(level_nr);
@@ -237,7 +253,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
       }
       else if (y == 6)
       {
-       if (leveldir[leveldir_nr].readonly)
+       if (leveldir[leveldir_nr].readonly &&
+           strcmp(setup.player_name, "Artsoft") != 0)
          Request("This level is read only !", REQ_CONFIRM);
        game_status = LEVELED;
        DrawLevelEd();
@@ -282,7 +299,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
   out:
 
   if (game_status == MAINMENU)
+  {
+    DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
     DoAnimation();
+  }
 }
 
 #define MAX_HELPSCREEN_ELS     10
@@ -306,8 +326,10 @@ static int helpscreen_action[] =
   GFX_MORAST_LEER,1,100,                                       HA_NEXT,
   GFX_BETON,1,100,                                             HA_NEXT,
   GFX_MAUERWERK,1,100,                                         HA_NEXT,
-  GFX_MAUER_R1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
-  GFX_MAUER_L1,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,     HA_NEXT,
+  GFX_MAUER_L1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+  GFX_MAUER_R1,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+  GFX_MAUER_UP,  3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,
+  GFX_MAUER_DOWN,3,4, GFX_MAUERWERK,1,20, GFX_LEERRAUM,1,10,   HA_NEXT,
   GFX_UNSICHTBAR,1,100,                                                HA_NEXT,
   GFX_FELSBODEN,1,100,                                         HA_NEXT,
   GFX_CHAR_A,30,4, GFX_CHAR_AUSRUF,32,4,                       HA_NEXT,
@@ -386,13 +408,17 @@ static int helpscreen_action[] =
   GFX_DIAMANT,1,10,                                            HA_NEXT,
   GFX_LIFE,1,100,                                              HA_NEXT,
   GFX_LIFE_ASYNC,1,100,                                                HA_NEXT,
-  GFX_SIEB_LEER,4,2,                                           HA_NEXT,
-  GFX_SIEB2_LEER,4,2,                                          HA_NEXT,
+  GFX_SIEB_INAKTIV,4,2,                                                HA_NEXT,
+  GFX_SIEB2_INAKTIV,4,2,                                       HA_NEXT,
   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                        HA_NEXT,
   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                        HA_NEXT,
+  GFX_SOKOBAN_OBJEKT,1,100,                                    HA_NEXT,
+  GFX_SOKOBAN_FELD_LEER,1,100,                                 HA_NEXT,
+  GFX_SOKOBAN_FELD_VOLL,1,100,                                 HA_NEXT,
+  GFX_SPEED_PILL,1,100,                                                HA_NEXT,
   HA_END
 };
 static char *helpscreen_eltext[][2] =
@@ -403,7 +429,7 @@ static char *helpscreen_eltext[][2] =
  {"Quicksand: You cannot pass it,",    "but rocks can fall though it"},
  {"Massive Wall:",                     "Nothing can go through it"},
  {"Normal Wall: You can't go through", "it, but you can bomb it away"},
- {"Growing Wall: Grows to the left or",        "right if there is an empty field"},
+ {"Growing Wall: Grows in several di-",        "rections if there is an empty field"},
  {"Invisible Wall: Behaves like normal","wall, but is invisible"},
  {"Old Wall: Like normal wall, but",   "some things can fall down from it"},
  {"Letter Wall: Looks like a letter,", "behaves like a normal wall"},
@@ -454,6 +480,10 @@ static char *helpscreen_eltext[][2] =
  {"Magic Wall (BD style):",            "Changes rocks and BD style diamonds"},
  {"Exit door: Opens if you have enough","emeralds to finish the level"},
  {"Open exit door: Enter here to leave","the level and exit the actual game"},
+ {"Sokoban element: Object which must", "be pushed to an empty field"},
+ {"Sokoban element: Empty field where", "a Sokoban object can be placed on"},
+ {"Sokoban element: Field with object", "which can be pushed away"},
+ {"Speed pill: Lets the player run",    "twice as fast as normally"},
 };
 static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *));
 
@@ -652,6 +682,7 @@ void DrawHelpScreen()
 {
   int i;
 
+  UnmapAllGadgets();
   CloseDoor(DOOR_CLOSE_2);
 
   for(i=0;i<MAX_HELPSCREEN_ELS;i++)
@@ -771,6 +802,7 @@ void HandleTypeName(int newxpos, KeySym key)
 
 void DrawChooseLevel()
 {
+  UnmapAllGadgets();
   CloseDoor(DOOR_CLOSE_2);
 
   FadeToFront();
@@ -790,7 +822,8 @@ static void drawChooseLevelList(int first_entry, int num_page_entries)
   {
     strncpy(buffer, leveldir[first_entry + i].name , SCR_FIELDX - 1);
     buffer[SCR_FIELDX - 1] = '\0';
-    DrawText(SX + 32, SY + (i + 2) * 32, buffer, FS_BIG, FC_YELLOW);
+    DrawText(SX + 32, SY + (i + 2) * 32, buffer,
+            FS_BIG, leveldir[first_entry + i].color);
     DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
   }
 
@@ -803,10 +836,17 @@ static void drawChooseLevelList(int first_entry, int num_page_entries)
 
 static void drawChooseLevelInfo(int leveldir_nr)
 {
+  int x, last_redraw_mask = redraw_mask;
+
   XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
   DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
                    leveldir[leveldir_nr].levels,
                    leveldir[leveldir_nr].readonly ? "readonly" : "writable");
+
+  /* let BackToFront() redraw only what is needed */
+  redraw_mask = last_redraw_mask | REDRAW_TILES;
+  for (x=0; x<SCR_FIELDX; x++)
+    MarkTileDirty(x, 1);
 }
 
 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
@@ -939,6 +979,7 @@ void DrawHallOfFame(int highlight_position)
 {
   int i;
 
+  UnmapAllGadgets();
   CloseDoor(DOOR_CLOSE_2);
 
   if (highlight_position < 0) 
@@ -1006,9 +1047,11 @@ void DrawSetupScreen()
     { NULL,                    "Save and exit" }
   };
 
+  UnmapAllGadgets();
   CloseDoor(DOOR_CLOSE_2);
   ClearWindow();
-  DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+
+  DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
 
   for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
   {
@@ -1891,186 +1934,6 @@ void CalibrateJoystick(int player_nr)
   DrawSetupInputScreen();
 }
 
-
-
-#if 0
-
-void CalibrateJoystick_OLD()
-{
-#ifdef __FreeBSD__
-  struct joystick joy_ctrl;
-#else
-  struct joystick_control
-  {
-    int buttons;
-    int x;
-    int y;
-  } joy_ctrl;
-#endif
-
-#ifdef MSDOS
-  char joy_nr[4];
-#endif
-
-  int joystick_nr = setup.input[0].joystick_nr;
-  int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
-  int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
-
-  if (joystick_status == JOYSTICK_OFF)
-    goto error_out;
-
-#ifndef MSDOS
-  ClearWindow();
-  DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-#ifdef __FreeBSD__
-  joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
-  joy_ctrl.buttons = 0;
-#endif
-  while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
-  while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
-  while(!joy_ctrl.buttons)
-#endif
-  {
-    if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
-    {
-      joystick_status=JOYSTICK_OFF;
-      goto error_out;
-    }
-    Delay(10);
-  }
-
-  new_joystick_xleft = joy_ctrl.x;
-  new_joystick_yupper = joy_ctrl.y;
-
-  ClearWindow();
-  DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
-  DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+9*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-#ifdef __FreeBSD__
-  joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
-  joy_ctrl.buttons = 0;
-#endif
-  while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
-  while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
-  while(!joy_ctrl.buttons)
-#endif
-  {
-    if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
-    {
-      joystick_status=JOYSTICK_OFF;
-      goto error_out;
-    }
-    Delay(10);
-  }
-
-  new_joystick_xright = joy_ctrl.x;
-  new_joystick_ylower = joy_ctrl.y;
-
-  ClearWindow();
-  DrawText(SX+32, SY+16+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+16+8*32, "AND PRESS BUTTON",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-#ifdef __FreeBSD__
-  joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
-  joy_ctrl.buttons = 0;
-#endif
-  while(Joystick() & JOY_BUTTON);
-#ifdef __FreeBSD__
-  while(!(joy_ctrl.b1 || joy_ctrl.b2))
-#else
-  while(!joy_ctrl.buttons)
-#endif
-  {
-    if (read(joystick_device, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
-    {
-      joystick_status=JOYSTICK_OFF;
-      goto error_out;
-    }
-    Delay(10);
-  }
-
-  new_joystick_xmiddle = joy_ctrl.x;
-  new_joystick_ymiddle = joy_ctrl.y;
-
-  setup.input[player_nr].joy.xleft = new_joystick_xleft;
-  setup.input[player_nr].joy.yupper = new_joystick_yupper;
-  setup.input[player_nr].joy.xright = new_joystick_xright;
-  setup.input[player_nr].joy.ylower = new_joystick_ylower;
-  setup.input[player_nr].joy.xmiddle = new_joystick_xmiddle;
-  setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
-
-  CheckJoystickData();
-
-  DrawSetupScreen();
-  while(Joystick() & JOY_BUTTON);
-  return;
-
-#endif
-  error_out:
-
-#ifdef MSDOS
-  joy_nr[0] = '#';
-  joy_nr[1] = SETUP_2ND_JOYSTICK_ON(local_player->setup)+49;
-  joy_nr[2] = '\0';
-
-  remove_joystick();
-  ClearWindow();
-  DrawText(SX+32, SY+7*32, "CENTER JOYSTICK",FS_BIG,FC_YELLOW);
-  DrawText(SX+16+7*32, SY+8*32, joy_nr, FS_BIG,FC_YELLOW);
-  DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-  for(clear_keybuf();!keypressed(););
-  install_joystick(JOY_TYPE_2PADS);
-
-  ClearWindow();
-  DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+8*32, " THE UPPER LEFT ",FS_BIG,FC_YELLOW);
-  DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-  for(clear_keybuf();!keypressed(););
-  calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
-
-  ClearWindow();
-  DrawText(SX+16, SY+7*32, "MOVE JOYSTICK TO",FS_BIG,FC_YELLOW);
-  DrawText(SX+32, SY+8*32, "THE LOWER RIGHT",FS_BIG,FC_YELLOW);
-  DrawText(SX+32, SY+9*32, "AND PRESS A KEY",FS_BIG,FC_YELLOW);
-  BackToFront();
-
-  for(clear_keybuf();!keypressed(););
-  calibrate_joystick(SETUP_2ND_JOYSTICK_ON(local_player->setup));
-
-  DrawSetupScreen();
-  return;
-#endif
-
-  ClearWindow();
-  DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
-  DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
-  BackToFront();
-  Delay(3000);
-  DrawSetupScreen();
-}
-
-#endif
-
-
-
 void HandleGameActions()
 {
   if (game_status != PLAYING)
@@ -2086,237 +1949,3 @@ void HandleGameActions()
 
   BackToFront();
 }
-
-void HandleVideoButtons(int mx, int my, int button)
-{
-  if (game_status != MAINMENU && game_status != PLAYING)
-    return;
-
-  switch(CheckVideoButtons(mx,my,button))
-  {
-    case BUTTON_VIDEO_EJECT:
-      TapeStop();
-      if (TAPE_IS_EMPTY(tape))
-      {
-       LoadTape(level_nr);
-       if (TAPE_IS_EMPTY(tape))
-         Request("No tape for this level !",REQ_CONFIRM);
-      }
-      else
-      {
-       if (tape.changed)
-         SaveTape(tape.level_nr);
-       TapeErase();
-      }
-      DrawCompleteVideoDisplay();
-      break;
-
-    case BUTTON_VIDEO_STOP:
-      TapeStop();
-      break;
-
-    case BUTTON_VIDEO_PAUSE:
-      TapeTogglePause();
-      break;
-
-    case BUTTON_VIDEO_REC:
-      if (TAPE_IS_STOPPED(tape))
-      {
-       TapeStartRecording();
-
-#ifndef MSDOS
-       if (options.network)
-         SendToServer_StartPlaying();
-       else
-#endif
-       {
-         game_status = PLAYING;
-         InitGame();
-       }
-      }
-      else if (tape.pausing)
-      {
-       if (tape.playing)       /* PLAYING -> PAUSING -> RECORDING */
-       {
-         tape.pos[tape.counter].delay = tape.delay_played;
-         tape.playing = FALSE;
-         tape.recording = TRUE;
-         tape.changed = TRUE;
-
-         DrawVideoDisplay(VIDEO_STATE_PLAY_OFF | VIDEO_STATE_REC_ON,0);
-       }
-       else
-         TapeTogglePause();
-      }
-      break;
-
-    case BUTTON_VIDEO_PLAY:
-      if (TAPE_IS_EMPTY(tape))
-       break;
-
-      if (TAPE_IS_STOPPED(tape))
-      {
-       TapeStartPlaying();
-
-       game_status = PLAYING;
-       InitGame();
-      }
-      else if (tape.playing)
-      {
-       if (tape.pausing)                       /* PAUSE -> PLAY */
-         TapeTogglePause();
-       else if (!tape.fast_forward)            /* PLAY -> FAST FORWARD PLAY */
-       {
-         tape.fast_forward = TRUE;
-         DrawVideoDisplay(VIDEO_STATE_FFWD_ON, 0);
-       }
-       else if (!tape.pause_before_death)      /* FFWD PLAY -> + AUTO PAUSE */
-       {
-         tape.pause_before_death = TRUE;
-         DrawVideoDisplay(VIDEO_STATE_PBEND_ON, VIDEO_DISPLAY_LABEL_ONLY);
-       }
-       else                                    /* -> NORMAL PLAY */
-       {
-         tape.fast_forward = FALSE;
-         tape.pause_before_death = FALSE;
-         DrawVideoDisplay(VIDEO_STATE_FFWD_OFF | VIDEO_STATE_PBEND_OFF, 0);
-       }
-      }
-      break;
-
-    default:
-      break;
-  }
-
-  BackToFront();
-}
-
-void HandleSoundButtons(int mx, int my, int button)
-{
-  if (game_status != PLAYING)
-    return;
-
-  switch(CheckSoundButtons(mx,my,button))
-  {
-    case BUTTON_SOUND_MUSIC:
-      if (setup.sound_music)
-      { 
-       setup.sound_music = FALSE;
-       FadeSound(background_loop[level_nr % num_bg_loops]);
-       DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
-      }
-      else if (sound_loops_allowed)
-      { 
-       setup.sound = setup.sound_music = TRUE;
-       PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
-       DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
-      }
-      else
-       DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
-      break;
-
-    case BUTTON_SOUND_LOOPS:
-      if (setup.sound_loops)
-      { 
-       setup.sound_loops = FALSE;
-       DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
-      }
-      else if (sound_loops_allowed)
-      { 
-       setup.sound = setup.sound_loops = TRUE;
-       DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
-      }
-      else
-       DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
-      break;
-
-    case BUTTON_SOUND_SIMPLE:
-      if (setup.sound_simple)
-      { 
-       setup.sound_simple = FALSE;
-       DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
-      }
-      else if (sound_status==SOUND_AVAILABLE)
-      { 
-       setup.sound = setup.sound_simple = TRUE;
-       DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
-      }
-      else
-       DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
-      break;
-
-    default:
-      break;
-  }
-
-  BackToFront();
-}
-
-void HandleGameButtons(int mx, int my, int button)
-{
-  if (game_status != PLAYING)
-    return;
-
-  switch(CheckGameButtons(mx,my,button))
-  {
-    case BUTTON_GAME_STOP:
-      if (AllPlayersGone)
-      {
-       CloseDoor(DOOR_CLOSE_1);
-       game_status = MAINMENU;
-       DrawMainMenu();
-       break;
-      }
-
-      if (Request("Do you really want to quit the game ?",
-                 REQ_ASK | REQ_STAY_CLOSED))
-      { 
-#ifndef MSDOS
-       if (options.network)
-         SendToServer_StopPlaying();
-       else
-#endif
-       {
-         game_status = MAINMENU;
-         DrawMainMenu();
-       }
-      }
-      else
-       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
-      break;
-
-    case BUTTON_GAME_PAUSE:
-      if (options.network)
-      {
-#ifndef MSDOS
-       if (tape.pausing)
-         SendToServer_ContinuePlaying();
-       else
-         SendToServer_PausePlaying();
-#endif
-      }
-      else
-       TapeTogglePause();
-      break;
-
-    case BUTTON_GAME_PLAY:
-      if (tape.pausing)
-      {
-#ifndef MSDOS
-       if (options.network)
-         SendToServer_ContinuePlaying();
-       else
-#endif
-       {
-         tape.pausing = FALSE;
-         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
-       }
-      }
-      break;
-
-    default:
-      break;
-  }
-
-  BackToFront();
-}