/* write a "path" into level tree for easy navigation to last level */
if (leveldir_current->node_parent->node_group->cl_first == -1)
{
/* write a "path" into level tree for easy navigation to last level */
if (leveldir_current->node_parent->node_group->cl_first == -1)
{
- int num_leveldirs = numLevelDirInfoInGroup(leveldir_current);
- int leveldir_pos = posLevelDirInfo(leveldir_current);
+ int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+ int leveldir_pos = posTreeInfo(leveldir_current);
struct GadgetInfo *gi = screen_gadget[id];
int items_max, items_visible, item_position;
struct GadgetInfo *gi = screen_gadget[id];
int items_max, items_visible, item_position;
ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
redraw_mask |= REDRAW_FIELD;
ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
redraw_mask |= REDRAW_FIELD;
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ node_first = getTreeInfoFirstGroupEntry(leveldir_current);
+ node = getTreeInfoFromPos(node_first, leveldir_pos);
strncpy(buffer, node->name , max_buffer_len);
buffer[max_buffer_len] = '\0';
strncpy(buffer, node->name , max_buffer_len);
buffer[max_buffer_len] = '\0';
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ node_first = getTreeInfoFirstGroupEntry(leveldir_current);
+ node = getTreeInfoFromPos(node_first, leveldir_pos);
ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ node_first = getTreeInfoFirstGroupEntry(leveldir_current);
+ node_cursor = getTreeInfoFromPos(node_first, leveldir_pos);
- node_first = getLevelDirInfoFirstGroupEntry(leveldir_current);
- node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos);
+ node_first = getTreeInfoFirstGroupEntry(leveldir_current);
+ node_cursor = getTreeInfoFromPos(node_first, leveldir_pos);