rnd-20020402-1-src
[rocksndiamonds.git] / src / screens.c
index 347ae23c65af4f0d71ff06518854fb645f6a2a46..d1d8e1192a515c2a5448c2ca3109e8c80ca8d121 100644 (file)
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2001 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  screens.c                                               *
+* screens.c                                                *
 ***********************************************************/
 
+#include "libgame/libgame.h"
+
 #include "screens.h"
 #include "events.h"
-#include "sound.h"
 #include "game.h"
 #include "tools.h"
 #include "editor.h"
-#include "misc.h"
 #include "files.h"
-#include "buttons.h"
 #include "tape.h"
-#include "joystick.h"
 #include "cartoons.h"
 #include "network.h"
 #include "init.h"
 
-/* for DrawSetupScreen(), HandleSetupScreen() */
-#define SETUP_SCREEN_POS_START         2
-#define SETUP_SCREEN_POS_END           (SCR_FIELDY - 1)
-#define SETUP_SCREEN_POS_EMPTY1                (SETUP_SCREEN_POS_END - 2)
-#define SETUP_SCREEN_POS_EMPTY2                (SETUP_SCREEN_POS_END - 2)
+/* screens in the setup menu */
+#define SETUP_MODE_MAIN                        0
+#define SETUP_MODE_INPUT               1
+#define SETUP_MODE_SHORTCUT            2
+#define SETUP_MODE_GRAPHICS            3
+#define SETUP_MODE_SOUND               4
+
+#define MAX_SETUP_MODES                        5
 
-/* for HandleSetupInputScreen() */
-#define SETUPINPUT_SCREEN_POS_START    2
-#define SETUPINPUT_SCREEN_POS_END      (SCR_FIELDY - 2)
+/* for input setup functions */
+#define SETUPINPUT_SCREEN_POS_START    0
+#define SETUPINPUT_SCREEN_POS_END      (SCR_FIELDY - 4)
 #define SETUPINPUT_SCREEN_POS_EMPTY1   (SETUPINPUT_SCREEN_POS_START + 3)
 #define SETUPINPUT_SCREEN_POS_EMPTY2   (SETUPINPUT_SCREEN_POS_END - 1)
 
-/* for HandleChooseLevel() */
-#define MAX_LEVEL_SERIES_ON_SCREEN     (SCR_FIELDY - 2)
+/* for various menu stuff  */
+#define MAX_MENU_ENTRIES_ON_SCREEN     (SCR_FIELDY - 2)
+#define MENU_SCREEN_START_YPOS         2
+#define MENU_SCREEN_VALUE_XPOS         14
 
-#ifdef MSDOS
-extern unsigned char get_ascii(KeySym);
-#endif
+/* buttons and scrollbars identifiers */
+#define SCREEN_CTRL_ID_SCROLL_UP       0
+#define SCREEN_CTRL_ID_SCROLL_DOWN     1
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 2
+
+#define NUM_SCREEN_SCROLLBUTTONS       2
+#define NUM_SCREEN_SCROLLBARS          1
+#define NUM_SCREEN_GADGETS             3
+
+/* forward declarations of internal functions */
+static void HandleScreenGadgets(struct GadgetInfo *);
+static void HandleSetupScreen_Generic(int, int, int, int, int);
+static void HandleSetupScreen_Input(int, int, int, int, int);
+static void CustomizeKeyboard(int);
+static void CalibrateJoystick(int);
+
+static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
+
+static void drawCursorExt(int pos, int color, int graphic)
+{
+  static int cursor_array[SCR_FIELDY];
+
+  if (graphic)
+    cursor_array[pos] = graphic;
+
+  graphic = cursor_array[pos];
+
+  if (color == FC_RED)
+    graphic = (graphic == GFX_ARROW_BLUE_LEFT  ? GFX_ARROW_RED_LEFT  :
+              graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
+              GFX_KUGEL_ROT);
+
+  DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic);
+}
+
+static void initCursor(int pos, int graphic)
+{
+  drawCursorExt(pos, FC_BLUE, graphic);
+}
+
+static void drawCursor(int pos, int color)
+{
+  drawCursorExt(pos, color, 0);
+}
 
 void DrawHeadline()
 {
   int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
 
   DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
-  DrawTextFCentered(46, FC_RED, COPYRIGHT_STRING);
+  DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
+}
+
+static void ToggleFullscreenIfNeeded()
+{
+  if (setup.fullscreen != video.fullscreen_enabled)
+  {
+    /* save old door content */
+    BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+              DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+    /* toggle fullscreen */
+    ChangeVideoModeIfNeeded(setup.fullscreen);
+    setup.fullscreen = video.fullscreen_enabled;
+
+    /* redraw background to newly created backbuffer */
+    BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+
+    /* restore old door content */
+    BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
+              DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+
+    redraw_mask = REDRAW_ALL;
+  }
 }
 
 void DrawMainMenu()
 {
+  static LevelDirTree *leveldir_last_valid = NULL;
   int i;
   char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
 
   UnmapAllGadgets();
   FadeSounds();
-  XAutoRepeatOn(display);
+  KeyboardAutoRepeatOn();
+  ActivateJoystickIfAvailable();
+  SetDrawDeactivationMask(REDRAW_NONE);
 
   /* needed if last screen was the playing screen, invoked from level editor */
   if (level_editor_test_game)
@@ -73,9 +143,27 @@ void DrawMainMenu()
   /* needed if last screen was the editor screen */
   UndrawSpecialEditorDoor();
 
+  /* needed if last screen was the setup screen and fullscreen state changed */
+  ToggleFullscreenIfNeeded();
+
+#ifdef TARGET_SDL
+  SetDrawtoField(DRAW_BACKBUFFER);
+#endif
+
   /* map gadgets for main menu screen */
   MapTapeButtons();
 
+  /* leveldir_current may be invalid (level group, parent link) */
+  if (!validLevelSeries(leveldir_current))
+    leveldir_current = getFirstValidLevelSeries(leveldir_last_valid);
+
+  /* store valid level series information */
+  leveldir_last_valid = leveldir_current;
+
+  /* level_nr may have been set to value over handicap with level editor */
+  if (setup.handicap && level_nr > leveldir_current->handicap_level)
+    level_nr = leveldir_current->handicap_level;
+
   GetPlayerConfig();
   LoadLevel(level_nr);
 
@@ -85,7 +173,7 @@ void DrawMainMenu()
   DrawText(SX + 6*32,  SY + 2*32, setup.player_name, FS_BIG, FC_RED);
   DrawText(SX + 32,    SY + 3*32, "Level:", FS_BIG, FC_GREEN);
   DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
-          (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW));
+          (leveldir_current->readonly ? FC_RED : FC_YELLOW));
   DrawText(SX + 32,    SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
   DrawText(SX + 32,    SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
   DrawText(SY + 32,    SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
@@ -96,30 +184,31 @@ void DrawMainMenu()
   DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
 
   DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
-           leveldir[leveldir_nr].first_level,
-           leveldir[leveldir_nr].last_level);
+           leveldir_current->first_level,
+           leveldir_current->last_level);
 
-  if (leveldir[leveldir_nr].readonly)
+  if (leveldir_current->readonly)
   {
     DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
     DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
   }
 
-  for(i=2; i<10; i++)
-    DrawGraphic(0, i, GFX_KUGEL_BLAU);
-  DrawGraphic(10, 3, GFX_PFEIL_LEFT);
-  DrawGraphic(14, 3, GFX_PFEIL_RIGHT);
+  for(i=0; i<8; i++)
+    initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU));
+
+  DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
+  DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
 
   DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
           FS_SMALL, FC_RED);
 
-  if (leveldir[leveldir_nr].name)
+  if (leveldir_current->name)
   {
-    int len = strlen(leveldir[leveldir_nr].name);
+    int len = strlen(leveldir_current->name);
     int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
     int lypos = SY + 352;
 
-    DrawText(lxpos, lypos, leveldir[leveldir_nr].name, FS_SMALL, FC_SPECIAL2);
+    DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
   }
 
   FadeToFront();
@@ -139,62 +228,77 @@ void DrawMainMenu()
 
 }
 
-void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+static void gotoTopLevelDir()
 {
-  static int choice = 3;
-  static int redraw = TRUE;
-  int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
-
-  if (redraw || button == MB_MENU_INITIALIZE)
+  /* move upwards to top level directory */
+  while (leveldir_current->node_parent)
   {
-    DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
-    redraw = FALSE;
+    /* write a "path" into level tree for easy navigation to last level */
+    if (leveldir_current->node_parent->node_group->cl_first == -1)
+    {
+      int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+      int leveldir_pos = posTreeInfo(leveldir_current);
+      int num_page_entries;
+      int cl_first, cl_cursor;
+
+      if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
+       num_page_entries = num_leveldirs;
+      else
+       num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+
+      cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+      cl_cursor = leveldir_pos - cl_first;
+
+      leveldir_current->node_parent->node_group->cl_first = cl_first;
+      leveldir_current->node_parent->node_group->cl_cursor = cl_cursor;
+    }
+
+    leveldir_current = leveldir_current->node_parent;
   }
+}
+
+void HandleMainMenu(int mx, int my, int dx, int dy, int button)
+{
+  static int choice = 0;
+  int x = 0;
+  int y = choice;
 
   if (button == MB_MENU_INITIALIZE)
+  {
+    drawCursor(choice, FC_RED);
     return;
+  }
 
-  if (dx || dy)
+  if (mx || my)                /* mouse input */
   {
-    if (dx && choice == 4)
-    {
-      x = (dx < 0 ? 11 : 15);
-      y = 4;
-    }
-    else if (dy)
-    {
-      x = 1;
-      y = choice + dy;
-    }
-    else
-      x = y = 0;
-
-    if (y < 3)
-      y = 3;
-    else if (y > 10)
-      y = 10;
+    x = (mx - SX) / 32;
+    y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
   }
-
-  if (!mx && !my && !dx && !dy)
+  else if (dx || dy)   /* keyboard input */
   {
-    x = 1;
-    y = choice;
+    if (dx && choice == 1)
+      x = (dx < 0 ? 10 : 14);
+    else if (dy)
+      y = choice + dy;
   }
 
-  if (y == 4 && ((x == 11 && level_nr > leveldir[leveldir_nr].first_level) ||
-                (x == 15 && level_nr < leveldir[leveldir_nr].last_level)) &&
+  if (y == 1 && ((x == 10 && level_nr > leveldir_current->first_level) ||
+                (x == 14 && level_nr < leveldir_current->last_level)) &&
       button)
   {
     static unsigned long level_delay = 0;
     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
     int new_level_nr, old_level_nr = level_nr;
-    int font_color = (leveldir[leveldir_nr].readonly ? FC_RED : FC_YELLOW);
+    int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
 
-    new_level_nr = level_nr + (x == 11 ? -step : +step);
-    if (new_level_nr < leveldir[leveldir_nr].first_level)
-      new_level_nr = leveldir[leveldir_nr].first_level;
-    if (new_level_nr > leveldir[leveldir_nr].last_level)
-      new_level_nr = leveldir[leveldir_nr].last_level;
+    new_level_nr = level_nr + (x == 10 ? -step : +step);
+    if (new_level_nr < leveldir_current->first_level)
+      new_level_nr = leveldir_current->first_level;
+    if (new_level_nr > leveldir_current->last_level)
+      new_level_nr = leveldir_current->last_level;
+
+    if (setup.handicap && new_level_nr > leveldir_current->handicap_level)
+      new_level_nr = leveldir_current->handicap_level;
 
     if (old_level_nr == new_level_nr ||
        !DelayReached(&level_delay, GADGET_FRAME_DELAY))
@@ -202,9 +306,9 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
     level_nr = new_level_nr;
 
-    DrawTextExt(drawto, gc, SX + 11 * 32, SY + 3 * 32,
+    DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32,
                int2str(level_nr, 3), FS_BIG, font_color);
-    DrawTextExt(window, gc, SX + 11 * 32, SY + 3 * 32,
+    DrawTextExt(window, SX + 11 * 32, SY + 3 * 32,
                int2str(level_nr, 3), FS_BIG, font_color);
 
     LoadLevel(level_nr);
@@ -216,84 +320,89 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
     /* needed because DrawMicroLevel() takes some time */
     BackToFront();
-    XSync(display, FALSE);
+    SyncDisplay();
     DelayReached(&level_delay, 0);     /* reset delay counter */
   }
-  else if (x == 1 && y >= 3 && y <= 10)
+  else if (x == 0 && y >= 0 && y <= 7)
   {
     if (button)
     {
       if (y != choice)
       {
-       DrawGraphic(0, y-1, GFX_KUGEL_ROT);
-       DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
+       drawCursor(y, FC_RED);
+       drawCursor(choice, FC_BLUE);
        choice = y;
       }
     }
     else
     {
-      if (y == 3)
+      if (y == 0)
       {
        game_status = TYPENAME;
        HandleTypeName(strlen(setup.player_name), 0);
       }
-      else if (y == 4)
+      else if (y == 1)
       {
-       if (num_leveldirs)
+       if (leveldir_first)
        {
          game_status = CHOOSELEVEL;
-         SaveLevelSetup();
+         SaveLevelSetup_LastSeries();
+         SaveLevelSetup_SeriesInfo();
+
+         gotoTopLevelDir();
+
          DrawChooseLevel();
        }
       }
-      else if (y == 5)
+      else if (y == 2)
       {
        game_status = HALLOFFAME;
        DrawHallOfFame(-1);
       }
-      else if (y == 6)
+      else if (y == 3)
       {
-       if (leveldir[leveldir_nr].readonly &&
+       if (leveldir_current->readonly &&
            strcmp(setup.player_name, "Artsoft") != 0)
          Request("This level is read only !", REQ_CONFIRM);
        game_status = LEVELED;
        DrawLevelEd();
       }
-      else if (y == 7)
+      else if (y == 4)
       {
        game_status = HELPSCREEN;
        DrawHelpScreen();
       }
-      else if (y == 8)
+      else if (y == 5)
       {
        if (setup.autorecord)
          TapeStartRecording();
 
-#ifndef MSDOS
+#if defined(PLATFORM_UNIX)
        if (options.network)
          SendToServer_StartPlaying();
        else
 #endif
        {
          game_status = PLAYING;
+         StopAnimation();
          InitGame();
        }
       }
-      else if (y == 9)
+      else if (y == 6)
       {
        game_status = SETUP;
        DrawSetupScreen();
       }
-      else if (y == 10)
+      else if (y == 7)
       {
-       SaveLevelSetup();
+       SaveLevelSetup_LastSeries();
+       SaveLevelSetup_SeriesInfo();
         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
          game_status = EXITGAME;
       }
-
-      redraw = TRUE;
     }
   }
+
   BackToFront();
 
   out:
@@ -305,6 +414,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
   }
 }
 
+
 #define MAX_HELPSCREEN_ELS     10
 #define HA_NEXT                        -999
 #define HA_END                 -1000
@@ -408,8 +518,8 @@ static int helpscreen_action[] =
   GFX_DIAMANT,1,10,                                            HA_NEXT,
   GFX_LIFE,1,100,                                              HA_NEXT,
   GFX_LIFE_ASYNC,1,100,                                                HA_NEXT,
-  GFX_SIEB_INAKTIV,4,2,                                                HA_NEXT,
-  GFX_SIEB2_INAKTIV,4,2,                                       HA_NEXT,
+  GFX_MAGIC_WALL_OFF,4,2,                                      HA_NEXT,
+  GFX_MAGIC_WALL_BD_OFF,4,2,                                   HA_NEXT,
   GFX_AUSGANG_ZU,1,100, GFX_AUSGANG_ACT,4,2,
   GFX_AUSGANG_AUF+0,4,2, GFX_AUSGANG_AUF+3,1,2,
   GFX_AUSGANG_AUF+2,1,2, GFX_AUSGANG_AUF+1,1,2,                        HA_NEXT,
@@ -497,6 +607,7 @@ static char *helpscreen_music[][3] =
   { "Voyager",                 "The Alan Parsons Project","Pyramid" },
   { "Twilight Painter",                "Tangerine Dream",      "Heartbreakers" }
 };
+static int num_helpscreen_music = 7;
 static int helpscreen_musicpos;
 
 void DrawHelpScreenElAction(int start)
@@ -551,7 +662,7 @@ void DrawHelpScreenElAction(int start)
     }
     j++;
 
-    DrawGraphicExt(drawto, gc, xstart, ystart+(i-start)*ystep, graphic+frame);
+    DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
     i++;
   }
 
@@ -611,7 +722,9 @@ void DrawHelpScreenMusicText(int num)
 
   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
 
+#if 0
   PlaySoundLoop(background_loop[num]);
+#endif
 }
 
 void DrawHelpScreenCreditsText()
@@ -626,7 +739,7 @@ void DrawHelpScreenCreditsText()
   DrawTextFCentered(100, FC_GREEN,
                    "Credits:");
   DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
-                   "DOS/Windows port of the game:");
+                   "DOS port of the game:");
   DrawTextFCentered(ystart + 1 * ystep, FC_RED,
                    "Guido Schulz");
   DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
@@ -656,13 +769,13 @@ void DrawHelpScreenContactText()
   DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
                    "If you like it, send e-mail to:");
   DrawTextFCentered(ystart + 2 * ystep, FC_RED,
-                   "aeglos@valinor.owl.de");
+                   "info@artsoft.org");
   DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
                    "or SnailMail to:");
   DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
                    "Holger Schemel");
   DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
-                   "Oststrasse 11a");
+                   "Detmolder Strasse 189");
   DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
                    "33604 Bielefeld");
   DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
@@ -715,17 +828,20 @@ void HandleHelpScreen(int button)
       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
     }
-    else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
+    else if (helpscreen_state <
+            num_helpscreen_els_pages + num_helpscreen_music - 1)
     {
       helpscreen_state++;
       DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
     }
-    else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
+    else if (helpscreen_state ==
+            num_helpscreen_els_pages + num_helpscreen_music - 1)
     {
       helpscreen_state++;
       DrawHelpScreenCreditsText();
     }
-    else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
+    else if (helpscreen_state ==
+            num_helpscreen_els_pages + num_helpscreen_music)
     {
       helpscreen_state++;
       DrawHelpScreenContactText();
@@ -750,7 +866,7 @@ void HandleHelpScreen(int button)
   BackToFront();
 }
 
-void HandleTypeName(int newxpos, KeySym key)
+void HandleTypeName(int newxpos, Key key)
 {
   static int xpos = 0, ypos = 2;
 
@@ -762,33 +878,34 @@ void HandleTypeName(int newxpos, KeySym key)
     return;
   }
 
-  if (((key >= XK_A && key <= XK_Z) || (key >= XK_a && key <= XK_z)) && 
+  if (((key >= KSYM_A && key <= KSYM_Z) ||
+       (key >= KSYM_a && key <= KSYM_z)) && 
       xpos < MAX_PLAYER_NAME_LEN)
   {
     char ascii;
 
-    if (key >= XK_A && key <= XK_Z)
-      ascii = 'A' + (char)(key - XK_A);
+    if (key >= KSYM_A && key <= KSYM_Z)
+      ascii = 'A' + (char)(key - KSYM_A);
     else
-      ascii = 'a' + (char)(key - XK_a);
+      ascii = 'a' + (char)(key - KSYM_a);
 
     setup.player_name[xpos] = ascii;
     setup.player_name[xpos + 1] = 0;
     xpos++;
-    DrawTextExt(drawto, gc, SX + 6*32, SY + ypos*32,
+    DrawTextExt(drawto, SX + 6*32, SY + ypos*32,
                setup.player_name, FS_BIG, FC_YELLOW);
-    DrawTextExt(window, gc, SX + 6*32, SY + ypos*32,
+    DrawTextExt(window, SX + 6*32, SY + ypos*32,
                setup.player_name, FS_BIG, FC_YELLOW);
     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
   }
-  else if ((key == XK_Delete || key == XK_BackSpace) && xpos > 0)
+  else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
   {
     xpos--;
     setup.player_name[xpos] = 0;
     DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
     DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
   }
-  else if (key == XK_Return && xpos > 0)
+  else if (key == KSYM_Return && xpos > 0)
   {
     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
     DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
@@ -805,50 +922,88 @@ void DrawChooseLevel()
   UnmapAllGadgets();
   CloseDoor(DOOR_CLOSE_2);
 
+  ClearWindow();
+  HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
+  MapChooseLevelGadgets();
+
   FadeToFront();
   InitAnimation();
-  HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE);
+}
+
+static void AdjustChooseLevelScrollbar(int id, int first_entry)
+{
+  struct GadgetInfo *gi = screen_gadget[id];
+  int items_max, items_visible, item_position;
+
+  items_max = numTreeInfoInGroup(leveldir_current);
+  items_visible = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+  item_position = first_entry;
+
+  if (item_position > items_max - items_visible)
+    item_position = items_max - items_visible;
+
+  ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+              GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
 }
 
 static void drawChooseLevelList(int first_entry, int num_page_entries)
 {
   int i;
-  char buffer[SCR_FIELDX];
+  char buffer[SCR_FIELDX * 2];
+  int max_buffer_len = (SCR_FIELDX - 2) * 2;
+  int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+
+  ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE);
+  redraw_mask |= REDRAW_FIELD;
 
-  ClearWindow();
   DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
 
   for(i=0; i<num_page_entries; i++)
   {
-    strncpy(buffer, leveldir[first_entry + i].name_short , SCR_FIELDX - 1);
-    buffer[SCR_FIELDX - 1] = '\0';
-    DrawText(SX + 32, SY + (i + 2) * 32, buffer,
-            FS_BIG, leveldir[first_entry + i].color);
-    DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
+    LevelDirTree *node, *node_first;
+    int leveldir_pos = first_entry + i;
+    int ypos = MENU_SCREEN_START_YPOS + i;
+
+    node_first = getTreeInfoFirstGroupEntry(leveldir_current);
+    node = getTreeInfoFromPos(node_first, leveldir_pos);
+
+    strncpy(buffer, node->name , max_buffer_len);
+    buffer[max_buffer_len] = '\0';
+
+    DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
+
+    if (node->parent_link)
+      initCursor(i, GFX_ARROW_BLUE_LEFT);
+    else if (node->level_group)
+      initCursor(i, GFX_ARROW_BLUE_RIGHT);
+    else
+      initCursor(i, GFX_KUGEL_BLAU);
   }
 
   if (first_entry > 0)
-    DrawGraphic(0, 1, GFX_PFEIL_UP);
+    DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
 
   if (first_entry + num_page_entries < num_leveldirs)
-    DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_DOWN);
+    DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
 }
 
-static void drawChooseLevelInfo(int leveldir_nr)
+static void drawChooseLevelInfo(int leveldir_pos)
 {
+  LevelDirTree *node, *node_first;
   int x, last_redraw_mask = redraw_mask;
 
-  XFillRectangle(display, drawto, gc, SX + 32, SY + 32, SXSIZE - 32, 32);
+  node_first = getTreeInfoFirstGroupEntry(leveldir_current);
+  node = getTreeInfoFromPos(node_first, leveldir_pos);
 
-#if 0
-  DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
-                   leveldir[leveldir_nr].levels,
-                   leveldir[leveldir_nr].readonly ? "readonly" : "writable");
-#else
-  DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
-                   leveldir[leveldir_nr].levels,
-                   leveldir[leveldir_nr].class_desc);
-#endif
+  ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32);
+
+  if (node->parent_link)
+    DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
+  else if (node->level_group)
+    DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
+  else
+    DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+                     node->levels, node->class_desc);
 
   /* let BackToFront() redraw only what is needed */
   redraw_mask = last_redraw_mask | REDRAW_TILES;
@@ -858,121 +1013,184 @@ static void drawChooseLevelInfo(int leveldir_nr)
 
 void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
 {
-  static int choice = 3;
-  static int first_entry = -1;
   static unsigned long choose_delay = 0;
-  static int redraw = TRUE;
-  int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32;
+  int x = 0;
+  int y = leveldir_current->cl_cursor;
   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
+  int num_leveldirs = numTreeInfoInGroup(leveldir_current);
   int num_page_entries;
 
-  if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN)
+  if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
     num_page_entries = num_leveldirs;
   else
-    num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+    num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
 
   if (button == MB_MENU_INITIALIZE)
   {
-    if (first_entry == -1)
+    int leveldir_pos = posTreeInfo(leveldir_current);
+
+    if (leveldir_current->cl_first == -1)
     {
-      first_entry = MAX(0, leveldir_nr - num_page_entries + 1);
-      choice = leveldir_nr - first_entry + 3;
+      leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
+      leveldir_current->cl_cursor =
+       leveldir_pos - leveldir_current->cl_first;
     }
 
-    drawChooseLevelList(first_entry, num_page_entries);
-    drawChooseLevelInfo(leveldir_nr);
-    redraw = TRUE;
-  }
-
-  if (redraw)
-  {
-    DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
-    redraw = FALSE;
-  }
+    if (dx == 999)     /* first entry is set by scrollbar position */
+      leveldir_current->cl_first = dy;
+    else
+      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+                                leveldir_current->cl_first);
 
-  if (button == MB_MENU_INITIALIZE)
+    drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+    drawChooseLevelInfo(leveldir_current->cl_first +
+                       leveldir_current->cl_cursor);
+    drawCursor(leveldir_current->cl_cursor, FC_RED);
     return;
-
-  if (dx || dy)
+  }
+  else if (button == MB_MENU_LEAVE)
   {
-    if (dy)
+    if (leveldir_current->node_parent)
     {
-      x = 1;
-      y = choice + dy;
+      leveldir_current = leveldir_current->node_parent;
+      DrawChooseLevel();
     }
     else
-      x = y = 0;       /* no action */
+    {
+      game_status = MAINMENU;
+      DrawMainMenu();
+    }
+    return;
+  }
+
+  if (mx || my)                /* mouse input */
+  {
+    x = (mx - SX) / 32;
+    y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+  }
+  else if (dx || dy)   /* keyboard input */
+  {
+    if (dy)
+      y = leveldir_current->cl_cursor + dy;
 
-    if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
+    if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */
     {
       dy = SIGN(dy);
       step = num_page_entries - 1;
-      x = 1;
-      y = (dy < 0 ? 2 : num_page_entries + 3);
+      y = (dy < 0 ? -1 : num_page_entries);
     }
   }
 
-  if (x == 1 && y == 2)
+  if (x == 0 && y == -1)
   {
-    if (first_entry > 0 &&
+    if (leveldir_current->cl_first > 0 &&
        (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
     {
-      first_entry -= step;
-      if (first_entry < 0)
-       first_entry = 0;
-
-      drawChooseLevelList(first_entry, num_page_entries);
-      drawChooseLevelInfo(first_entry + choice - 3);
-      DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+      leveldir_current->cl_first -= step;
+      if (leveldir_current->cl_first < 0)
+       leveldir_current->cl_first = 0;
+
+      drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+      drawChooseLevelInfo(leveldir_current->cl_first +
+                         leveldir_current->cl_cursor);
+      drawCursor(leveldir_current->cl_cursor, FC_RED);
+      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+                                leveldir_current->cl_first);
       return;
     }
   }
-  else if (x == 1 && y > num_page_entries + 2)
+  else if (x == 0 && y > num_page_entries - 1)
   {
-    if (first_entry + num_page_entries < num_leveldirs &&
+    if (leveldir_current->cl_first + num_page_entries < num_leveldirs &&
        (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY)))
     {
-      first_entry += step;
-      if (first_entry + num_page_entries > num_leveldirs)
-       first_entry = MAX(0, num_leveldirs - num_page_entries);
-
-      drawChooseLevelList(first_entry, num_page_entries);
-      drawChooseLevelInfo(first_entry + choice - 3);
-      DrawGraphic(0, choice - 1, GFX_KUGEL_ROT);
+      leveldir_current->cl_first += step;
+      if (leveldir_current->cl_first + num_page_entries > num_leveldirs)
+       leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries);
+
+      drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
+      drawChooseLevelInfo(leveldir_current->cl_first +
+                         leveldir_current->cl_cursor);
+      drawCursor(leveldir_current->cl_cursor, FC_RED);
+      AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
+                                leveldir_current->cl_first);
       return;
     }
   }
 
-  if (!mx && !my && !dx && !dy)
+  if (dx == 1)
+  {
+    LevelDirTree *node_first, *node_cursor;
+    int leveldir_pos = leveldir_current->cl_first + y;
+
+    node_first = getTreeInfoFirstGroupEntry(leveldir_current);
+    node_cursor = getTreeInfoFromPos(node_first, leveldir_pos);
+
+    if (node_cursor->node_group)
+    {
+      node_cursor->cl_first = leveldir_current->cl_first;
+      node_cursor->cl_cursor = leveldir_current->cl_cursor;
+      leveldir_current = node_cursor->node_group;
+      DrawChooseLevel();
+      return;
+    }
+  }
+  else if (dx == -1 && leveldir_current->node_parent)
   {
-    x = 1;
-    y = choice;
+    leveldir_current = leveldir_current->node_parent;
+    DrawChooseLevel();
+    return;
   }
 
-  if (x == 1 && y >= 3 && y <= num_page_entries + 2)
+  if (x == 0 && y >= 0 && y < num_page_entries)
   {
     if (button)
     {
-      if (y != choice)
+      if (y != leveldir_current->cl_cursor)
       {
-        DrawGraphic(0, y - 1, GFX_KUGEL_ROT);
-        DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU);
-       drawChooseLevelInfo(first_entry + y - 3);
-       choice = y;
+       drawCursor(y, FC_RED);
+       drawCursor(leveldir_current->cl_cursor, FC_BLUE);
+       drawChooseLevelInfo(leveldir_current->cl_first + y);
+       leveldir_current->cl_cursor = y;
       }
     }
     else
     {
-      leveldir_nr = first_entry + y - 3;
-      level_nr =
-       getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
+      LevelDirTree *node_first, *node_cursor;
+      int leveldir_pos = leveldir_current->cl_first + y;
 
-      SaveLevelSetup();
-      TapeErase();
+      node_first = getTreeInfoFirstGroupEntry(leveldir_current);
+      node_cursor = getTreeInfoFromPos(node_first, leveldir_pos);
 
-      game_status = MAINMENU;
-      DrawMainMenu();
-      redraw = TRUE;
+      if (node_cursor->node_group)
+      {
+       node_cursor->cl_first = leveldir_current->cl_first;
+       node_cursor->cl_cursor = leveldir_current->cl_cursor;
+       leveldir_current = node_cursor->node_group;
+
+       DrawChooseLevel();
+      }
+      else if (node_cursor->parent_link)
+      {
+       leveldir_current = node_cursor->node_parent;
+
+       DrawChooseLevel();
+      }
+      else
+      {
+       node_cursor->cl_first = leveldir_current->cl_first;
+       node_cursor->cl_cursor = leveldir_current->cl_cursor;
+       leveldir_current = node_cursor;
+
+       LoadLevelSetup_SeriesInfo();
+
+       SaveLevelSetup_LastSeries();
+       SaveLevelSetup_SeriesInfo();
+       TapeErase();
+
+       game_status = MAINMENU;
+       DrawMainMenu();
+      }
     }
   }
 
@@ -984,333 +1202,496 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
 
 void DrawHallOfFame(int highlight_position)
 {
-  int i;
-
   UnmapAllGadgets();
+  FadeSounds();
   CloseDoor(DOOR_CLOSE_2);
 
   if (highlight_position < 0) 
     LoadScore(level_nr);
 
-  ClearWindow();
+  FadeToFront();
+  InitAnimation();
+  HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
+  PlaySound(SND_HALLOFFAME);
+}
+
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+  int i;
 
+  ClearWindow();
   DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
   DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
 
-  for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
+  for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
   {
-    DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
-            (i == highlight_position ? FC_RED : FC_GREEN));
-    DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
-            (i == highlight_position ? FC_RED : FC_GREEN));
+    int entry = first_entry + i;
+    int color = (entry == highlight_position ? FC_RED : FC_GREEN);
+
+#if 0
+    DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
+    DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
     DrawText(SX + 12 * 32, SY + 64 + i * 32,
-            int2str(highscore[i].Score, 5), FS_BIG,
-            (i == highlight_position ? FC_RED : FC_GREEN));
+            int2str(highscore[i].Score, 5), FS_BIG, color);
+#else
+    DrawText(SX, SY + 64 + i * 32, "..................................",
+            FS_MEDIUM, FC_YELLOW);
+    DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
+            FS_MEDIUM, FC_YELLOW);
+    DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
+    DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
+            int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
+#endif
   }
-
-  FadeToFront();
-  InitAnimation();
-  PlaySound(SND_HALLOFFAME);
 }
 
-void HandleHallOfFame(int button)
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 {
+  static int first_entry = 0;
+  static int highlight_position = 0;
+  int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
   int button_released = !button;
 
+  if (button == MB_MENU_INITIALIZE)
+  {
+    first_entry = 0;
+    highlight_position = mx;
+    drawHallOfFameList(first_entry, highlight_position);
+    return;
+  }
+
+  if (ABS(dy) == SCR_FIELDY)   /* handle KSYM_Page_Up, KSYM_Page_Down */
+    step = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+
+  if (dy < 0)
+  {
+    if (first_entry > 0)
+    {
+      first_entry -= step;
+      if (first_entry < 0)
+       first_entry = 0;
+
+      drawHallOfFameList(first_entry, highlight_position);
+      return;
+    }
+  }
+  else if (dy > 0)
+  {
+    if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+    {
+      first_entry += step;
+      if (first_entry + MAX_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+       first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_MENU_ENTRIES_ON_SCREEN);
+
+      drawHallOfFameList(first_entry, highlight_position);
+      return;
+    }
+  }
+
   if (button_released)
   {
     FadeSound(SND_HALLOFFAME);
     game_status = MAINMENU;
     DrawMainMenu();
-    BackToFront();
   }
-  else
+
+  BackToFront();
+
+  if (game_status == HALLOFFAME)
     DoAnimation();
 }
 
-void DrawSetupScreen()
-{
-  int i;
-  static struct setup
-  {
-    boolean *value;
-    char *text;
-  } setup_info[] =
-  {
-    { &setup.sound,            "Sound:",       },
-    { &setup.sound_loops,      " Sound Loops:" },
-    { &setup.sound_music,      " Game Music:"  },
-    { &setup.toons,            "Toons:"        },
-    { &setup.double_buffering, "Buffered gfx:" },
-    { &setup.scroll_delay,     "Scroll Delay:" },
-    { &setup.soft_scrolling,   "Soft Scroll.:" },
-    { &setup.fading,           "Fading:"       },
-    { &setup.quick_doors,      "Quick Doors:"  },
-    { &setup.autorecord,       "Auto-Record:"  },
-    { &setup.team_mode,                "Team-Mode:"    },
-    { NULL,                    "Input Devices" },
-    { NULL,                    ""              },
-    { NULL,                    "Exit"          },
-    { NULL,                    "Save and exit" }
-  };
 
-  UnmapAllGadgets();
-  CloseDoor(DOOR_CLOSE_2);
-  ClearWindow();
+/* ========================================================================= */
+/* setup screen functions                                                    */
+/* ========================================================================= */
 
-  DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW);
+static struct TokenInfo *setup_info;
+static int num_setup_info;
+static int setup_mode = SETUP_MODE_MAIN;
 
-  for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
-  {
-    int base = i - SETUP_SCREEN_POS_START;
+static void execSetupMain()
+{
+  setup_mode = SETUP_MODE_MAIN;
+  DrawSetupScreen();
+}
 
-    if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
-    {
-      DrawGraphic(0,i,GFX_KUGEL_BLAU);
-      DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
-    }
+static void execSetupSound()
+{
+  setup_mode = SETUP_MODE_SOUND;
+  DrawSetupScreen();
+}
 
-    if (setup_info[base].value)
-    {
-      int setting_value = *setup_info[base].value;
+static void execSetupInput()
+{
+  setup_mode = SETUP_MODE_INPUT;
+  DrawSetupScreen();
+}
 
-      DrawText(SX+14*32, SY+i*32, (setting_value ? "on" : "off"),
-              FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE));
-    }
-  }
+static void execSetupShortcut()
+{
+  setup_mode = SETUP_MODE_SHORTCUT;
+  DrawSetupScreen();
+}
 
-  FadeToFront();
-  InitAnimation();
-  HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE);
+static void execExitSetup()
+{
+  game_status = MAINMENU;
+  DrawMainMenu();
 }
 
-void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+static void execSaveAndExitSetup()
 {
-  static int choice = 3;
-  static int redraw = TRUE;
-  int x = (mx+32-SX)/32, y = (my+32-SY)/32;
-  int pos_start  = SETUP_SCREEN_POS_START  + 1;
-  int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1;
-  int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1;
-  int pos_end    = SETUP_SCREEN_POS_END    + 1;
+  SaveSetup();
+  execExitSetup();
+}
 
-  if (button == MB_MENU_INITIALIZE)
-    redraw = TRUE;
+static struct TokenInfo setup_info_main[] =
+{
+  { TYPE_ENTER_MENU,   execSetupSound,         "Sound Setup"   },
+  { TYPE_ENTER_MENU,   execSetupInput,         "Input Devices" },
+  { TYPE_ENTER_MENU,   execSetupShortcut,      "Key Shortcuts" },
+#if 0
+  { TYPE_EMPTY,                NULL,                   ""              },
+  { TYPE_SWITCH,       &setup.sound,           "Sound:",       },
+  { TYPE_SWITCH,       &setup.sound_loops,     " Sound Loops:" },
+  { TYPE_SWITCH,       &setup.sound_music,     " Game Music:"  },
+#endif
+  { TYPE_SWITCH,       &setup.toons,           "Toons:"        },
+#if 0
+  { TYPE_SWITCH,       &setup.double_buffering,"Buffered gfx:" },
+#endif
+  { TYPE_SWITCH,       &setup.scroll_delay,    "Scroll Delay:" },
+  { TYPE_SWITCH,       &setup.soft_scrolling,  "Soft Scroll.:" },
+#if 0
+  { TYPE_SWITCH,       &setup.fading,          "Fading:"       },
+#endif
+  { TYPE_SWITCH,       &setup.fullscreen,      "Fullscreen:"   },
+  { TYPE_SWITCH,       &setup.quick_doors,     "Quick Doors:"  },
+  { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record:"  },
+  { TYPE_SWITCH,       &setup.team_mode,       "Team-Mode:"    },
+  { TYPE_SWITCH,       &setup.handicap,        "Handicap:"     },
+  { TYPE_SWITCH,       &setup.time_limit,      "Timelimit:"    },
+  { TYPE_EMPTY,                NULL,                   ""              },
+  { TYPE_LEAVE_MENU,   execExitSetup,          "Exit"          },
+  { TYPE_LEAVE_MENU,   execSaveAndExitSetup,   "Save and exit" },
+  { 0,                 NULL,                   NULL            }
+};
 
-  if (redraw)
-  {
-    DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
-    redraw = FALSE;
-  }
+static struct TokenInfo setup_info_sound[] =
+{
+  { TYPE_SWITCH,       &setup.sound,           "Sound:",       },
+  { TYPE_EMPTY,                NULL,                   ""              },
+  { TYPE_SWITCH,       &setup.sound_simple,    "Simple Sound:" },
+  { TYPE_SWITCH,       &setup.sound_loops,     "Sound Loops:"  },
+  { TYPE_SWITCH,       &setup.sound_music,     "Game Music:"   },
+  { TYPE_EMPTY,                NULL,                   ""              },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Exit"          },
+  { 0,                 NULL,                   NULL            }
+};
 
-  if (button == MB_MENU_INITIALIZE)
-    return;
+static struct TokenInfo setup_info_shortcut[] =
+{
+  { TYPE_KEYTEXT,      NULL,                   "Quick Save Game:",     },
+  { TYPE_KEY,          &setup.shortcut.save_game,      ""              },
+  { TYPE_KEYTEXT,      NULL,                   "Quick Load Game:",     },
+  { TYPE_KEY,          &setup.shortcut.load_game,      ""              },
+  { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_LEAVE_MENU,   execSetupMain,          "Exit"                  },
+  { 0,                 NULL,                   NULL                    }
+};
+
+static Key getSetupKey()
+{
+  Key key = KSYM_UNDEFINED;
+  boolean got_key_event = FALSE;
 
-  if (dx || dy)
+  while (!got_key_event)
   {
-    if (dy)
+    if (PendingEvent())                /* got event */
     {
-      x = 1;
-      y = choice+dy;
-    }
-    else
-      x = y = 0;
+      Event event;
 
-    if (y >= pos_empty1 && y <= pos_empty2)
-      y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
+      NextEvent(&event);
 
-    if (y < pos_start)
-      y = pos_start;
-    else if (y > pos_end)
-      y = pos_end;
-  }
+      switch(event.type)
+      {
+        case EVENT_KEYPRESS:
+         {
+           key = GetEventKey((KeyEvent *)&event, TRUE);
 
-  if (!mx && !my && !dx && !dy)
+           /* press 'Escape' or 'Enter' to keep the existing key binding */
+           if (key == KSYM_Escape || key == KSYM_Return)
+             key = KSYM_UNDEFINED;     /* keep old value */
+
+           got_key_event = TRUE;
+         }
+         break;
+
+        case EVENT_KEYRELEASE:
+         key_joystick_mapping = 0;
+         break;
+
+        default:
+         HandleOtherEvents(&event);
+         break;
+      }
+    }
+
+    BackToFront();
+    DoAnimation();
+
+    /* don't eat all CPU time */
+    Delay(10);
+  }
+
+  return key;
+}
+
+static void drawSetupValue(int pos)
+{
+  int xpos = MENU_SCREEN_VALUE_XPOS;
+  int ypos = MENU_SCREEN_START_YPOS + pos;
+  int value_color = FC_YELLOW;
+  char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
+                                    setup_info[pos].value);
+
+  if (setup_info[pos].type & TYPE_KEY)
   {
-    x = 1;
-    y = choice;
+    xpos = 3;
+
+    if (setup_info[pos].type & TYPE_QUERY)
+    {
+      value_string = "<press key>";
+      value_color = FC_RED;
+    }
   }
 
-  if (x==1 && y >= pos_start && y <= pos_end &&
-      !(y >= pos_empty1 && y <= pos_empty2))
+  if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
+      !*(boolean *)(setup_info[pos].value))
+    value_color = FC_BLUE;
+
+  DrawText(SX + xpos * 32, SY + ypos * 32,
+          (xpos == 3 ? "              " : "   "), FS_BIG, FC_YELLOW);
+  DrawText(SX + xpos * 32, SY + ypos * 32, value_string, FS_BIG, value_color);
+}
+
+static void changeSetupValue(int pos)
+{
+  if (setup_info[pos].type & TYPE_BOOLEAN_STYLE)
   {
-    if (button)
+    *(boolean *)setup_info[pos].value ^= TRUE;
+  }
+  else if (setup_info[pos].type & TYPE_KEY)
+  {
+    Key key;
+
+    setup_info[pos].type |= TYPE_QUERY;
+    drawSetupValue(pos);
+    setup_info[pos].type &= ~TYPE_QUERY;
+
+    key = getSetupKey();
+    if (key != KSYM_UNDEFINED)
+      *(Key *)setup_info[pos].value = key;
+  }
+
+  drawSetupValue(pos);
+}
+
+static void DrawSetupScreen_Generic()
+{
+  char *title_string = NULL;
+  int i;
+
+  UnmapAllGadgets();
+  CloseDoor(DOOR_CLOSE_2);
+  ClearWindow();
+
+  if (setup_mode == SETUP_MODE_MAIN)
+  {
+    setup_info = setup_info_main;
+    title_string = "Setup";
+  }
+  else if (setup_mode == SETUP_MODE_SOUND)
+  {
+    setup_info = setup_info_sound;
+    title_string = "Setup Sound";
+  }
+  else if (setup_mode == SETUP_MODE_SHORTCUT)
+  {
+    setup_info = setup_info_shortcut;
+    title_string = "Setup Shortcuts";
+  }
+
+  DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
+
+  num_setup_info = 0;
+  for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
+  {
+    void *value_ptr = setup_info[i].value;
+    int ypos = MENU_SCREEN_START_YPOS + i;
+
+    /* set some entries to "unchangeable" according to other variables */
+    if ((value_ptr == &setup.sound       && !audio.sound_available) ||
+       (value_ptr == &setup.sound_loops && !audio.loops_available) ||
+       (value_ptr == &setup.sound_music && !audio.music_available) ||
+       (value_ptr == &setup.sound_music && !audio.music_available) ||
+       (value_ptr == &setup.fullscreen  && !video.fullscreen_available))
+      setup_info[i].type |= TYPE_GHOSTED;
+
+    DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, FS_BIG, FC_GREEN);
+
+    if (setup_info[i].type & TYPE_ENTER_MENU)
+      initCursor(i, GFX_ARROW_BLUE_RIGHT);
+    else if (setup_info[i].type & TYPE_LEAVE_MENU)
+      initCursor(i, GFX_ARROW_BLUE_LEFT);
+    else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
+      initCursor(i, GFX_KUGEL_BLAU);
+
+    if (setup_info[i].type & TYPE_VALUE)
+      drawSetupValue(i);
+
+    num_setup_info++;
+  }
+
+  FadeToFront();
+  InitAnimation();
+  HandleSetupScreen_Generic(0,0,0,0,MB_MENU_INITIALIZE);
+}
+
+void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
+{
+  static int choice_store[MAX_SETUP_MODES];
+  int choice = choice_store[setup_mode];
+  int x = 0;
+  int y = choice;
+
+  if (button == MB_MENU_INITIALIZE)
+  {
+    drawCursor(choice, FC_RED);
+    return;
+  }
+  else if (button == MB_MENU_LEAVE)
+  {
+    for (y=0; y<num_setup_info; y++)
     {
-      if (y!=choice)
+      if (setup_info[y].type & TYPE_LEAVE_MENU)
       {
-       DrawGraphic(0,y-1,GFX_KUGEL_ROT);
-       DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+       void (*menu_callback_function)(void) = setup_info[y].value;
+
+       menu_callback_function();
+       break;  /* absolutely needed because function changes 'setup_info'! */
       }
-      choice = y;
     }
-    else
+
+    return;
+  }
+
+  if (mx || my)                /* mouse input */
+  {
+    x = (mx - SX) / 32;
+    y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+  }
+  else if (dx || dy)   /* keyboard input */
+  {
+    if (dx)
     {
-      int yy = y-1;
+      int menu_navigation_type = (dx < 0 ? TYPE_LEAVE_MENU : TYPE_ENTER_MENU);
 
-      if (y==3 && sound_status==SOUND_AVAILABLE)
-      {
-       if (setup.sound)
-       {
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-         DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
-         DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
-         setup.sound_loops = FALSE;
-         setup.sound_music = FALSE;
-       }
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.sound = !setup.sound;
-      }
-      else if (y==4 && sound_loops_allowed)
-      {
-       if (setup.sound_loops)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-       {
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-         DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
-         setup.sound = TRUE;
-       }
-       setup.sound_loops = !setup.sound_loops;
-      }
-      else if (y==5 && sound_loops_allowed)
-      {
-       if (setup.sound_music)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-       {
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-         DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
-         setup.sound = TRUE;
-       }
-       setup.sound_music = !setup.sound_music;
-      }
-      else if (y==6)
+      if ((setup_info[choice].type & menu_navigation_type) ||
+         (setup_info[choice].type & TYPE_BOOLEAN_STYLE))
+       button = MB_MENU_CHOICE;
+    }
+    else if (dy)
+      y = choice + dy;
+
+    /* jump to next non-empty menu entry (up or down) */
+    while (y > 0 && y < num_setup_info - 1 &&
+          (setup_info[y].type & TYPE_SKIP_ENTRY))
+      y += dy;
+  }
+
+  if (x == 0 && y >= 0 && y < num_setup_info &&
+      (setup_info[y].type & ~TYPE_SKIP_ENTRY))
+  {
+    if (button)
+    {
+      if (y != choice)
       {
-       if (setup.toons)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.toons = !setup.toons;
+       drawCursor(y, FC_RED);
+       drawCursor(choice, FC_BLUE);
+       choice = choice_store[setup_mode] = y;
       }
-      else if (y==7)
-      {
+    }
+    else if (!(setup_info[y].type & TYPE_GHOSTED))
+    {
 #if 0
-       if (setup.double_buffering)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.double_buffering = !setup.double_buffering;
-       setup.direct_draw = !setup.double_buffering;
-#else
-       DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.double_buffering = TRUE;
-       setup.direct_draw = !setup.double_buffering;
-#endif
-      }
-      else if (y==8)
-      {
-       if (setup.scroll_delay)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.scroll_delay = !setup.scroll_delay;
-      }
-      else if (y==9)
-      {
-       if (setup.soft_scrolling)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.soft_scrolling = !setup.soft_scrolling;
-      }
-      else if (y==10)
+      if (setup_info[y].type & TYPE_BOOLEAN_STYLE)
       {
-       if (setup.fading)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.fading = !setup.fading;
+       boolean new_value = !*(boolean *)(setup_info[y].value);
+
+       *(boolean *)setup_info[y].value = new_value;
+       drawSetupValue(y);
       }
-      else if (y==11)
+      else if (setup_info[y].type == TYPE_KEYTEXT &&
+              setup_info[y + 1].type == TYPE_KEY)
       {
-       if (setup.quick_doors)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.quick_doors = !setup.quick_doors;
+       changeSetupValue(y + 1);
       }
-      else if (y==12)
+      else if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
       {
-       if (setup.autorecord)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.autorecord = !setup.autorecord;
-      }
-      else if (y==13)
-      {
-       if (setup.team_mode)
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       setup.team_mode = !setup.team_mode;
+       void (*menu_callback_function)(void) = setup_info[choice].value;
+
+       menu_callback_function();
       }
-      else if (y==14)
+#else
+      if (setup_info[y].type & TYPE_ENTER_OR_LEAVE_MENU)
       {
-       game_status = SETUPINPUT;
-       DrawSetupInputScreen();
-       redraw = TRUE;
+       void (*menu_callback_function)(void) = setup_info[choice].value;
+
+       menu_callback_function();
       }
-      else if (y==pos_end-1 || y==pos_end)
+      else
       {
-        if (y==pos_end)
-       {
-         SaveSetup();
-
-         /*
-         SaveJoystickData();
-         */
-
-#ifdef MSDOS
-         save_joystick_data(JOYSTICK_FILENAME);
-#endif
+       if ((setup_info[y].type & TYPE_KEYTEXT) &&
+           (setup_info[y + 1].type & TYPE_KEY))
+         y++;
 
-
-       }
-
-       game_status = MAINMENU;
-       DrawMainMenu();
-       redraw = TRUE;
+       if (setup_info[y].type & TYPE_VALUE)
+         changeSetupValue(y);
       }
+#endif
     }
   }
+
   BackToFront();
 
-  if (game_status==SETUP)
+  if (game_status == SETUP)
     DoAnimation();
 }
 
-void DrawSetupInputScreen()
+void DrawSetupScreen_Input()
 {
   ClearWindow();
-  DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
+  DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
+
+  initCursor(0, GFX_KUGEL_BLAU);
+  initCursor(1, GFX_KUGEL_BLAU);
+  initCursor(2, GFX_ARROW_BLUE_RIGHT);
+  initCursor(13, GFX_ARROW_BLUE_LEFT);
 
-  DrawGraphic(0, 2, GFX_KUGEL_BLAU);
-  DrawGraphic(0, 3, GFX_KUGEL_BLAU);
-  DrawGraphic(0, 4, GFX_KUGEL_BLAU);
-  DrawGraphic(0, 15, GFX_KUGEL_BLAU);
-  DrawGraphic(10, 2, GFX_PFEIL_LEFT);
-  DrawGraphic(12, 2, GFX_PFEIL_RIGHT);
+  DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT);
+  DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT);
 
   DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
   DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
   DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
 
+  DeactivateJoystickForCalibration();
   DrawTextFCentered(SYSIZE - 20, FC_BLUE,
                    "Joysticks deactivated on this screen");
 
-  HandleSetupInputScreen(0,0, 0,0, MB_MENU_INITIALIZE);
+  HandleSetupScreen_Input(0,0, 0,0, MB_MENU_INITIALIZE);
   FadeToFront();
   InitAnimation();
 }
@@ -1332,7 +1713,8 @@ static void setJoystickDeviceToNr(char *device_name, int device_nr)
       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
   }
   else
-    strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
+    strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
+           strlen(device_name));
 }
 
 static void drawPlayerSetupInputInfo(int player_nr)
@@ -1341,7 +1723,7 @@ static void drawPlayerSetupInputInfo(int player_nr)
   static struct SetupKeyboardInfo custom_key;
   static struct
   {
-    KeySym *keysym;
+    Key *key;
     char *text;
   } custom[] =
   {
@@ -1381,10 +1763,10 @@ static void drawPlayerSetupInputInfo(int player_nr)
   }
 
   DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
-  DrawGraphic(1, 6, GFX_PFEIL_LEFT);
-  DrawGraphic(1, 7, GFX_PFEIL_RIGHT);
-  DrawGraphic(1, 8, GFX_PFEIL_UP);
-  DrawGraphic(1, 9, GFX_PFEIL_DOWN);
+  DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
+  DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
+  DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
+  DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
   DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
   DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
   DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
@@ -1401,99 +1783,81 @@ static void drawPlayerSetupInputInfo(int player_nr)
     DrawText(SX + 3*32, SY + ypos*32,
             (setup.input[player_nr].use_joystick ?
              custom[i].text :
-             getKeyNameFromKeySym(*custom[i].keysym)),
+             getKeyNameFromKey(*custom[i].key)),
             FS_BIG, FC_YELLOW);
   }
 }
 
-void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
+void HandleSetupScreen_Input(int mx, int my, int dx, int dy, int button)
 {
-  static int choice = 3;
+  static int choice = 0;
   static int player_nr = 0;
-  static int redraw = TRUE;
-  int x = (mx+32-SX)/32, y = (my+32-SY)/32;
-  int pos_start  = SETUPINPUT_SCREEN_POS_START  + 1;
-  int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1 + 1;
-  int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2 + 1;
-  int pos_end    = SETUPINPUT_SCREEN_POS_END    + 1;
+  int x = 0;
+  int y = choice;
+  int pos_start  = SETUPINPUT_SCREEN_POS_START;
+  int pos_empty1 = SETUPINPUT_SCREEN_POS_EMPTY1;
+  int pos_empty2 = SETUPINPUT_SCREEN_POS_EMPTY2;
+  int pos_end    = SETUPINPUT_SCREEN_POS_END;
 
   if (button == MB_MENU_INITIALIZE)
   {
     drawPlayerSetupInputInfo(player_nr);
-    redraw = TRUE;
+    drawCursor(choice, FC_RED);
+    return;
   }
-
-  if (redraw)
+  else if (button == MB_MENU_LEAVE)
   {
-    DrawGraphic(0,choice-1,GFX_KUGEL_ROT);
-    redraw = FALSE;
+    setup_mode = SETUP_MODE_MAIN;
+    DrawSetupScreen();
+    InitJoysticks();
   }
 
-  if (button == MB_MENU_INITIALIZE)
-    return;
-
-  if (dx || dy)
+  if (mx || my)                /* mouse input */
   {
-    if (dx && choice == 3)
-    {
-      x = (dx < 0 ? 11 : 13);
-      y = 3;
-    }
-    else if (dx && choice == 4)
-    {
+    x = (mx - SX) / 32;
+    y = (my - SY) / 32 - MENU_SCREEN_START_YPOS;
+  }
+  else if (dx || dy)   /* keyboard input */
+  {
+    if (dx && choice == 0)
+      x = (dx < 0 ? 10 : 12);
+    else if ((dx && choice == 1) ||
+            (dx == +1 && choice == 2) ||
+            (dx == -1 && choice == pos_end))
       button = MB_MENU_CHOICE;
-      x = 1;
-      y = 4;
-    }
     else if (dy)
-    {
-      x = 1;
       y = choice + dy;
-    }
-    else
-      x = y = 0;
 
     if (y >= pos_empty1 && y <= pos_empty2)
       y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1);
-
-    if (y < pos_start)
-      y = pos_start;
-    else if (y > pos_end)
-      y = pos_end;
-  }
-
-  if (!mx && !my && !dx && !dy)
-  {
-    x = 1;
-    y = choice;
   }
 
-  if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
+  if (y == 0 && ((x == 0 && !button) || ((x == 10 || x == 12) && button)))
   {
     static unsigned long delay = 0;
 
     if (!DelayReached(&delay, GADGET_FRAME_DELAY))
       goto out;
 
-    player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
+    player_nr = (player_nr + (x == 10 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
 
     drawPlayerSetupInputInfo(player_nr);
   }
-  else if (x==1 && y >= pos_start && y <= pos_end &&
+  else if (x == 0 && y >= pos_start && y <= pos_end &&
           !(y >= pos_empty1 && y <= pos_empty2))
   {
     if (button)
     {
       if (y != choice)
       {
-       DrawGraphic(0, y-1, GFX_KUGEL_ROT);
-       DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
+       drawCursor(y, FC_RED);
+       drawCursor(choice, FC_BLUE);
+       choice = y;
       }
-      choice = y;
     }
     else
     {
-      if (y == 4)
+      if (y == 1)
       {
        char *device_name = setup.input[player_nr].joy.device_name;
 
@@ -1515,61 +1879,33 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
            setJoystickDeviceToNr(device_name, new_device_nr);
        }
 
-
-       /*
-       InitJoysticks();
-       */
-
-
-#if 0
-       int one_joystick_nr       = (dx >= 0 ? 0 : 1);
-       int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
-
-       if (setup.input[player_nr].use_joystick)
-       {
-         if (setup.input[player_nr].joystick_nr == one_joystick_nr)
-           setup.input[player_nr].joystick_nr = the_other_joystick_nr;
-         else
-           setup.input[player_nr].use_joystick = FALSE;
-       }
-       else
-       {
-         setup.input[player_nr].use_joystick = TRUE;
-         setup.input[player_nr].joystick_nr = one_joystick_nr;
-       }
-#endif
-
        drawPlayerSetupInputInfo(player_nr);
       }
-      else if (y == 5)
+      else if (y == 2)
       {
        if (setup.input[player_nr].use_joystick)
        {
          InitJoysticks();
-         game_status = CALIBRATION;
          CalibrateJoystick(player_nr);
-         game_status = SETUPINPUT;
        }
        else
          CustomizeKeyboard(player_nr);
-
-       redraw = TRUE;
       }
       else if (y == pos_end)
       {
        InitJoysticks();
 
-       game_status = SETUP;
+       setup_mode = SETUP_MODE_MAIN;
        DrawSetupScreen();
-       redraw = TRUE;
       }
     }
   }
+
   BackToFront();
 
   out:
 
-  if (game_status == SETUPINPUT)
+  if (game_status == SETUP)
     DoAnimation();
 }
 
@@ -1581,7 +1917,7 @@ void CustomizeKeyboard(int player_nr)
   static struct SetupKeyboardInfo custom_key;
   static struct
   {
-    KeySym *keysym;
+    Key *key;
     char *text;
   } customize_step[] =
   {
@@ -1608,47 +1944,50 @@ void CustomizeKeyboard(int player_nr)
   DrawText(SX, SY + (2+2*step_nr+1)*32,
           "Key:", FS_BIG, FC_RED);
   DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
-          getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+          getKeyNameFromKey(*customize_step[step_nr].key),
           FS_BIG, FC_BLUE);
 
   while(!finished)
   {
-    if (XPending(display))     /* got event from X server */
+    if (PendingEvent())                /* got event */
     {
-      XEvent event;
+      Event event;
 
-      XNextEvent(display, &event);
+      NextEvent(&event);
 
       switch(event.type)
       {
-        case KeyPress:
+        case EVENT_KEYPRESS:
          {
-           KeySym key = XLookupKeysym((XKeyEvent *)&event,
-                                      ((XKeyEvent *)&event)->state);
+           Key key = GetEventKey((KeyEvent *)&event, TRUE);
 
-           if (key == XK_Escape || (key == XK_Return && step_nr == 6))
+           if (key == KSYM_Escape || (key == KSYM_Return && step_nr == 6))
            {
              finished = TRUE;
              break;
            }
 
+           /* all keys configured -- wait for "Escape" or "Return" key */
+           if (step_nr == 6)
+             break;
+
            /* press 'Enter' to keep the existing key binding */
-           if (key == XK_Return || step_nr == 6)
-             key = *customize_step[step_nr].keysym;
+           if (key == KSYM_Return)
+             key = *customize_step[step_nr].key;
 
            /* check if key already used */
            for (i=0; i<step_nr; i++)
-             if (*customize_step[i].keysym == key)
+             if (*customize_step[i].key == key)
                break;
            if (i < step_nr)
              break;
 
            /* got new key binding */
-           *customize_step[step_nr].keysym = key;
+           *customize_step[step_nr].key = key;
            DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
                     "             ", FS_BIG, FC_YELLOW);
            DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
-                    getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
+                    getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
            step_nr++;
 
            /* un-highlight last query */
@@ -1671,12 +2010,12 @@ void CustomizeKeyboard(int player_nr)
            DrawText(SX, SY+(2+2*step_nr+1)*32,
                     "Key:", FS_BIG, FC_RED);
            DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
-                    getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+                    getKeyNameFromKey(*customize_step[step_nr].key),
                     FS_BIG, FC_BLUE);
          }
          break;
 
-        case KeyRelease:
+        case EVENT_KEYRELEASE:
          key_joystick_mapping = 0;
          break;
 
@@ -1697,59 +2036,32 @@ void CustomizeKeyboard(int player_nr)
   setup.input[player_nr].key = custom_key;
 
   StopAnimation();
-  DrawSetupInputScreen();
+  DrawSetupScreen_Input();
 }
 
-void CalibrateJoystick(int player_nr)
+static boolean CalibrateJoystickMain(int player_nr)
 {
-#ifdef __FreeBSD__
-  struct joystick joy_ctrl;
-#else
-  struct joystick_control
-  {
-    int buttons;
-    int x;
-    int y;
-  } joy_ctrl;
-#endif
-
-#ifndef MSDOS
-  int new_joystick_xleft = 128, new_joystick_xright = 128;
-  int new_joystick_yupper = 128, new_joystick_ylower = 128;
+  int new_joystick_xleft = JOYSTICK_XMIDDLE;
+  int new_joystick_xright = JOYSTICK_XMIDDLE;
+  int new_joystick_yupper = JOYSTICK_YMIDDLE;
+  int new_joystick_ylower = JOYSTICK_YMIDDLE;
   int new_joystick_xmiddle, new_joystick_ymiddle;
-#else
-  int calibration_step = 1;
-#endif
 
-  int joystick_fd = stored_player[player_nr].joystick_fd;
+  int joystick_fd = joystick.fd[player_nr];
   int x, y, last_x, last_y, xpos = 8, ypos = 3;
   boolean check[3][3];
-  int check_remaining;
+  int check_remaining = 3 * 3;
+  int joy_x, joy_y;
   int joy_value;
   int result = -1;
 
-  if (joystick_status == JOYSTICK_OFF ||
-      joystick_fd < 0 ||
-      !setup.input[player_nr].use_joystick)
-    goto error_out;
+  if (joystick.status == JOYSTICK_NOT_AVAILABLE)
+    return FALSE;
 
-  ClearWindow();
+  if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
+    return FALSE;
 
-#ifndef MSDOS
-  DrawText(SX,      SY +  6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY +  7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
-  DrawText(SX + 16, SY +  9*32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 10*32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
-  check_remaining = 3 * 3;
-#else
-  DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
-  DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY +  9*32, " CENTER POSITION ",  FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
-  check_remaining = 0;
-#endif
+  ClearWindow();
 
   for(y=0; y<3; y++)
   {
@@ -1760,43 +2072,50 @@ void CalibrateJoystick(int player_nr)
     }
   }
 
+  DrawText(SX,      SY +  6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY +  7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
+  DrawText(SX + 16, SY +  9 * 32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 10 * 32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 12 * 32, "       AND       ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+
   joy_value = Joystick(player_nr);
   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
-  DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
 
-  BackToFront();
+  /* eventually uncalibrated center position (joystick could be uncentered) */
+  if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+    return FALSE;
 
-#ifdef __FreeBSD__
-  joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
-  joy_ctrl.buttons = 0;
-#endif
+  new_joystick_xmiddle = joy_x;
+  new_joystick_ymiddle = joy_y;
 
-  while(Joystick(player_nr) & JOY_BUTTON);
+  DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
+  BackToFront();
 
+  while(Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
   InitAnimation();
 
   while(result < 0)
   {
-    if (XPending(display))     /* got event from X server */
+    if (PendingEvent())                /* got event */
     {
-      XEvent event;
+      Event event;
 
-      XNextEvent(display, &event);
+      NextEvent(&event);
 
       switch(event.type)
       {
-       case KeyPress:
-         switch(XLookupKeysym((XKeyEvent *)&event,
-                              ((XKeyEvent *)&event)->state))
+       case EVENT_KEYPRESS:
+         switch(GetEventKey((KeyEvent *)&event, TRUE))
          {
-           case XK_Return:
+           case KSYM_Return:
              if (check_remaining == 0)
                result = 1;
              break;
 
-           case XK_Escape:
+           case KSYM_Escape:
              result = 0;
              break;
 
@@ -1805,7 +2124,7 @@ void CalibrateJoystick(int player_nr)
          }
          break;
 
-       case KeyRelease:
+       case EVENT_KEYRELEASE:
          key_joystick_mapping = 0;
          break;
 
@@ -1815,22 +2134,13 @@ void CalibrateJoystick(int player_nr)
       }
     }
 
-#ifndef MSDOS
-    if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
-    {
-      joystick_status = JOYSTICK_OFF;
-      goto error_out;
-    }
+    if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+      return FALSE;
 
-    new_joystick_xleft  = MIN(new_joystick_xleft,  joy_ctrl.x);
-    new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
-    new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
-    new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
-
-    new_joystick_xmiddle =
-      new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
-    new_joystick_ymiddle =
-      new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
+    new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
+    new_joystick_xright = MAX(new_joystick_xright, joy_x);
+    new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
+    new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
 
     setup.input[player_nr].joy.xleft = new_joystick_xleft;
     setup.input[player_nr].joy.yupper = new_joystick_yupper;
@@ -1840,60 +2150,18 @@ void CalibrateJoystick(int player_nr)
     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
 
     CheckJoystickData();
-#endif
 
     joy_value = Joystick(player_nr);
 
     if (joy_value & JOY_BUTTON && check_remaining == 0)
-    {
       result = 1;
 
-#ifdef MSDOS
-      if (calibration_step == 1)
-      {
-       remove_joystick();
-       InitJoysticks();
-      }
-      else if (calibrate_joystick(joystick_fd) != 0)
-      {
-       joystick_status = JOYSTICK_OFF;
-       goto error_out;
-      }
-
-      if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
-      {
-       calibration_step++;
-       result = -1;
-
-       DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
-       DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
-
-       if (calibration_step == 2)
-         DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ",  FS_BIG, FC_YELLOW);
-       else
-         DrawText(SX,      SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
-
-       DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
-       DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
-
-       BackToFront();
-
-       while(Joystick(player_nr) & JOY_BUTTON)
-         DoAnimation();
-      }
-#endif
-    }
-
     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
 
     if (x != last_x || y != last_y)
     {
-#ifndef MSDOS
       DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
-#else
-      DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
-#endif
       DrawGraphic(xpos + x,      ypos + y,      GFX_KUGEL_ROT);
 
       last_x = x;
@@ -1906,6 +2174,7 @@ void CalibrateJoystick(int player_nr)
       }
 
 #if 0
+#ifdef DEBUG
       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
             setup.input[player_nr].joy.xleft,
             setup.input[player_nr].joy.xmiddle,
@@ -1914,6 +2183,7 @@ void CalibrateJoystick(int player_nr)
             setup.input[player_nr].joy.yupper,
             setup.input[player_nr].joy.ymiddle,
             setup.input[player_nr].joy.ylower);
+#endif
 #endif
 
     }
@@ -1925,20 +2195,61 @@ void CalibrateJoystick(int player_nr)
     Delay(10);
   }
 
+  /* calibrated center position (joystick should now be centered) */
+  if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+    return FALSE;
+
+  new_joystick_xmiddle = joy_x;
+  new_joystick_ymiddle = joy_y;
+
   StopAnimation();
 
-  DrawSetupInputScreen();
-  while(Joystick(player_nr) & JOY_BUTTON);
-  return;
+  DrawSetupScreen_Input();
 
-  error_out:
+  /* wait until the last pressed button was released */
+  while (Joystick(player_nr) & JOY_BUTTON)
+  {
+    if (PendingEvent())                /* got event */
+    {
+      Event event;
 
-  ClearWindow();
-  DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
-  BackToFront();
-  Delay(2000);
-  DrawSetupInputScreen();
+      NextEvent(&event);
+      HandleOtherEvents(&event);
+
+      Delay(10);
+    }
+  }
+
+  return TRUE;
+}
+
+void CalibrateJoystick(int player_nr)
+{
+  if (!CalibrateJoystickMain(player_nr))
+  {
+    ClearWindow();
+
+    DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ",  FS_BIG, FC_YELLOW);
+    DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
+    BackToFront();
+    Delay(2000);       /* show error message for two seconds */
+  }
+}
+
+void DrawSetupScreen()
+{
+  if (setup_mode == SETUP_MODE_INPUT)
+    DrawSetupScreen_Input();
+  else
+    DrawSetupScreen_Generic();
+}
+
+void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
+{
+  if (setup_mode == SETUP_MODE_INPUT)
+    HandleSetupScreen_Input(mx, my, dx, dy, button);
+  else
+    HandleSetupScreen_Generic(mx, my, dx, dy, button);
 }
 
 void HandleGameActions()
@@ -1956,3 +2267,230 @@ void HandleGameActions()
 
   BackToFront();
 }
+
+/* ---------- new screen button stuff -------------------------------------- */
+
+/* graphic position and size values for buttons and scrollbars */
+#define SC_SCROLLBUTTON_XPOS           64
+#define SC_SCROLLBUTTON_YPOS           0
+#define SC_SCROLLBAR_XPOS              0
+#define SC_SCROLLBAR_YPOS              64
+
+#define SC_SCROLLBUTTON_XSIZE          32
+#define SC_SCROLLBUTTON_YSIZE          32
+
+#define SC_SCROLL_UP_XPOS              (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+#define SC_SCROLL_UP_YPOS              SC_SCROLLBUTTON_YSIZE
+#define SC_SCROLL_DOWN_XPOS            SC_SCROLL_UP_XPOS
+#define SC_SCROLL_DOWN_YPOS            (SYSIZE - SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XPOS                SC_SCROLL_UP_XPOS
+#define SC_SCROLL_VERTICAL_YPOS          (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE)
+#define SC_SCROLL_VERTICAL_XSIZE       SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE       (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE)
+
+#define SC_BORDER_SIZE                 14
+
+static struct
+{
+  int xpos, ypos;
+  int x, y;
+  int gadget_id;
+  char *infotext;
+} scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
+{
+  {
+    SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE,   SC_SCROLLBUTTON_YPOS,
+    SC_SCROLL_UP_XPOS,                                 SC_SCROLL_UP_YPOS,
+    SCREEN_CTRL_ID_SCROLL_UP,
+    "scroll level series up"
+  },
+  {
+    SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE,   SC_SCROLLBUTTON_YPOS,
+    SC_SCROLL_DOWN_XPOS,                               SC_SCROLL_DOWN_YPOS,
+    SCREEN_CTRL_ID_SCROLL_DOWN,
+    "scroll level series down"
+  }
+};
+
+static struct
+{
+  int xpos, ypos;
+  int x, y;
+  int width, height;
+  int type;
+  int gadget_id;
+  char *infotext;
+} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
+{
+  {
+    SC_SCROLLBAR_XPOS,                 SC_SCROLLBAR_YPOS,
+    SX + SC_SCROLL_VERTICAL_XPOS,      SY + SC_SCROLL_VERTICAL_YPOS,
+    SC_SCROLL_VERTICAL_XSIZE,          SC_SCROLL_VERTICAL_YSIZE,
+    GD_TYPE_SCROLLBAR_VERTICAL,
+    SCREEN_CTRL_ID_SCROLL_VERTICAL,
+    "scroll level series vertically"
+  }
+};
+
+static void CreateScreenScrollbuttons()
+{
+  Bitmap *gd_bitmap = pix[PIX_MORE];
+  struct GadgetInfo *gi;
+  unsigned long event_mask;
+  int i;
+
+  for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
+  {
+    int id = scrollbutton_info[i].gadget_id;
+    int x, y, width, height;
+    int gd_x1, gd_x2, gd_y1, gd_y2;
+
+    x = scrollbutton_info[i].x;
+    y = scrollbutton_info[i].y;
+
+    event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+    x += SX;
+    y += SY;
+    width = SC_SCROLLBUTTON_XSIZE;
+    height = SC_SCROLLBUTTON_YSIZE;
+    gd_x1 = scrollbutton_info[i].xpos;
+    gd_y1 = scrollbutton_info[i].ypos;
+    gd_x2 = gd_x1;
+    gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
+
+    gi = CreateGadget(GDI_CUSTOM_ID, id,
+                     GDI_CUSTOM_TYPE_ID, i,
+                     GDI_INFO_TEXT, scrollbutton_info[i].infotext,
+                     GDI_X, x,
+                     GDI_Y, y,
+                     GDI_WIDTH, width,
+                     GDI_HEIGHT, height,
+                     GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+                     GDI_STATE, GD_BUTTON_UNPRESSED,
+                     GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
+                     GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+                     GDI_EVENT_MASK, event_mask,
+                     GDI_CALLBACK_ACTION, HandleScreenGadgets,
+                     GDI_END);
+
+    if (gi == NULL)
+      Error(ERR_EXIT, "cannot create gadget");
+
+    screen_gadget[id] = gi;
+  }
+}
+
+static void CreateScreenScrollbars()
+{
+  int i;
+
+  for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
+  {
+    int id = scrollbar_info[i].gadget_id;
+    Bitmap *gd_bitmap = pix[PIX_MORE];
+    int gd_x1, gd_x2, gd_y1, gd_y2;
+    struct GadgetInfo *gi;
+    int items_max, items_visible, item_position;
+    unsigned long event_mask;
+    int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+
+#if 0
+    if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
+      num_page_entries = num_leveldirs;
+    else
+      num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+
+    items_max = MAX(num_leveldirs, num_page_entries);
+    items_visible = num_page_entries;
+    item_position = 0;
+#else
+    items_max = num_page_entries;
+    items_visible = num_page_entries;
+    item_position = 0;
+#endif
+
+    event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+    gd_x1 = scrollbar_info[i].xpos;
+    gd_x2 = gd_x1 + scrollbar_info[i].width;
+    gd_y1 = scrollbar_info[i].ypos;
+    gd_y2 = scrollbar_info[i].ypos;
+
+    gi = CreateGadget(GDI_CUSTOM_ID, id,
+                     GDI_CUSTOM_TYPE_ID, i,
+                     GDI_INFO_TEXT, scrollbar_info[i].infotext,
+                     GDI_X, scrollbar_info[i].x,
+                     GDI_Y, scrollbar_info[i].y,
+                     GDI_WIDTH, scrollbar_info[i].width,
+                     GDI_HEIGHT, scrollbar_info[i].height,
+                     GDI_TYPE, scrollbar_info[i].type,
+                     GDI_SCROLLBAR_ITEMS_MAX, items_max,
+                     GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+                     GDI_SCROLLBAR_ITEM_POSITION, item_position,
+                     GDI_STATE, GD_BUTTON_UNPRESSED,
+                     GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
+                     GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+                     GDI_BORDER_SIZE, SC_BORDER_SIZE,
+                     GDI_EVENT_MASK, event_mask,
+                     GDI_CALLBACK_ACTION, HandleScreenGadgets,
+                     GDI_END);
+
+    if (gi == NULL)
+      Error(ERR_EXIT, "cannot create gadget");
+
+    screen_gadget[id] = gi;
+  }
+}
+
+void CreateScreenGadgets()
+{
+  CreateScreenScrollbuttons();
+  CreateScreenScrollbars();
+}
+
+void MapChooseLevelGadgets()
+{
+  int num_leveldirs = numTreeInfoInGroup(leveldir_current);
+  int i;
+
+  if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
+    return;
+
+  for (i=0; i<NUM_SCREEN_GADGETS; i++)
+    MapGadget(screen_gadget[i]);
+}
+
+void UnmapChooseLevelGadgets()
+{
+  int i;
+
+  for (i=0; i<NUM_SCREEN_GADGETS; i++)
+    UnmapGadget(screen_gadget[i]);
+}
+
+static void HandleScreenGadgets(struct GadgetInfo *gi)
+{
+  int id = gi->custom_id;
+
+  if (game_status != CHOOSELEVEL)
+    return;
+
+  switch (id)
+  {
+    case SCREEN_CTRL_ID_SCROLL_UP:
+      HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
+      break;
+
+    case SCREEN_CTRL_ID_SCROLL_DOWN:
+      HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
+      break;
+
+    case SCREEN_CTRL_ID_SCROLL_VERTICAL:
+      HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE);
+      break;
+
+    default:
+      break;
+  }
+}