static int mSX = SX;
static int mSY = SY;
#else
-#define mSX (SX + (game_status == MAINMENU ? global.menu_draw_xoffset_MAIN : \
+#define mSX (SX + (game_status == GAME_MODE_MAIN ? global.menu_draw_xoffset_MAIN : \
global.menu_draw_xoffset))
-#define mSY (SY + (game_status == MAINMENU ? global.menu_draw_yoffset_MAIN : \
+#define mSY (SY + (game_status == GAME_MODE_MAIN ? global.menu_draw_yoffset_MAIN : \
global.menu_draw_yoffset))
#endif
/* needed if last screen was the playing screen, invoked from level editor */
if (level_editor_test_game)
{
- game_status = LEVELED;
+ game_status = GAME_MODE_EDITOR;
DrawLevelEd();
return;
}
{
if (y == 0)
{
- game_status = TYPENAME;
+ game_status = GAME_MODE_PSEUDO_TYPENAME;
HandleTypeName(strlen(setup.player_name), 0);
}
else if (y == 1)
{
if (leveldir_first)
{
- game_status = CHOOSELEVEL;
+ game_status = GAME_MODE_LEVELS;
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
}
else if (y == 2)
{
- game_status = HALLOFFAME;
+ game_status = GAME_MODE_SCORES;
DrawHallOfFame(-1);
}
else if (y == 3)
if (leveldir_current->readonly &&
strcmp(setup.player_name, "Artsoft") != 0)
Request("This level is read only !", REQ_CONFIRM);
- game_status = LEVELED;
+ game_status = GAME_MODE_EDITOR;
DrawLevelEd();
}
else if (y == 4)
{
- game_status = HELPSCREEN;
+ game_status = GAME_MODE_INFO;
DrawHelpScreen();
}
else if (y == 5)
else
#endif
{
- game_status = PLAYING;
+ game_status = GAME_MODE_PLAYING;
StopAnimation();
InitGame();
}
}
else if (y == 6)
{
- game_status = SETUP;
+ game_status = GAME_MODE_SETUP;
setup_mode = SETUP_MODE_MAIN;
DrawSetupScreen();
}
SaveLevelSetup_LastSeries();
SaveLevelSetup_SeriesInfo();
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
- game_status = EXITGAME;
+ game_status = GAME_MODE_QUIT;
}
}
}
out:
- if (game_status == MAINMENU)
+ if (game_status == GAME_MODE_MAIN)
{
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
DoAnimation();
{
FadeSounds();
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
}
DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_1_ACTIVE);
SaveSetup();
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
}
BackToFront();
DrawText(SX + offset, SY + offset, title_string, FONT_TITLE_1);
- game_status = CHOOSELEVEL; /* force LEVELS font on artwork setup screen */
+ /* force LEVELS font on artwork setup screen */
+ game_status = GAME_MODE_LEVELS;
for(i=0; i<num_page_entries; i++)
{
*ti_ptr = ti->node_parent;
DrawChooseTree(ti_ptr);
}
- else if (game_status == SETUP)
+ else if (game_status == GAME_MODE_SETUP)
{
execSetupArtwork();
}
else
{
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
TapeErase();
}
- if (game_status == SETUP)
+ if (game_status == GAME_MODE_SETUP)
{
execSetupArtwork();
}
else
{
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
}
BackToFront();
- if (game_status == CHOOSELEVEL || game_status == SETUP)
+ if (game_status == GAME_MODE_LEVELS || game_status == GAME_MODE_SETUP)
DoAnimation();
}
for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
{
int entry = first_entry + i;
+ boolean active = (entry == highlight_position);
+ int font_nr1 = (active ? FONT_TEXT_1_ACTIVE : FONT_TEXT_1);
+ int font_nr2 = (active ? FONT_TEXT_2_ACTIVE : FONT_TEXT_2);
+ int font_nr3 = (active ? FONT_TEXT_3_ACTIVE : FONT_TEXT_3);
+ int font_nr4 = (active ? FONT_TEXT_4_ACTIVE : FONT_TEXT_4);
+ int dx1 = 3 * getFontWidth(font_nr1);
+ int dx2 = dx1 + getFontWidth(font_nr1);
+ int dx3 = dx2 + 25 * getFontWidth(font_nr3);
+ int sy = mSY + 64 + i * 32;
- DrawText(mSX, mSY + 64 + i * 32, "..................................",
- (entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
- DrawText(mSX, mSY + 64 + i * 32, int2str(entry + 1, 3),
- (entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
- DrawText(mSX + 64, mSY + 64 + i * 32, highscore[entry].Name,
- (entry == highlight_position ? FONT_TEXT_3 : FONT_TEXT_1));
- DrawText(mSX + 14 * 32 + 16, mSY + 64 + i * 32,
- int2str(highscore[entry].Score, 5),
- (entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
+ DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
+ DrawText(mSX + dx1, sy, ".", font_nr1);
+ DrawText(mSX + dx2, sy, ".........................", font_nr3);
+ if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
+ DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+ DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
}
}
if (button_released)
{
FadeSound(SND_BACKGROUND_SCORES);
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
BackToFront();
- if (game_status == HALLOFFAME)
+ if (game_status == GAME_MODE_SCORES)
{
DoAnimation();
#if 1
static void execExitSetup()
{
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
BackToFront();
- if (game_status == SETUP)
+ if (game_status == GAME_MODE_SETUP)
DoAnimation();
}
out:
- if (game_status == SETUP)
+ if (game_status == GAME_MODE_SETUP)
DoAnimation();
}
void HandleGameActions()
{
- if (game_status != PLAYING)
+ if (game_status != GAME_MODE_PLAYING)
return;
if (local_player->LevelSolved)
{
int id = gi->custom_id;
- if (game_status != CHOOSELEVEL && game_status != SETUP)
+ if (game_status != GAME_MODE_LEVELS && game_status != GAME_MODE_SETUP)
return;
switch (id)
{
case SCREEN_CTRL_ID_SCROLL_UP:
- if (game_status == CHOOSELEVEL)
+ if (game_status == GAME_MODE_LEVELS)
HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK);
- else if (game_status == SETUP)
+ else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(SX,SY + 32, 0,0, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_DOWN:
- if (game_status == CHOOSELEVEL)
+ if (game_status == GAME_MODE_LEVELS)
HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
- else if (game_status == SETUP)
+ else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK);
break;
case SCREEN_CTRL_ID_SCROLL_VERTICAL:
- if (game_status == CHOOSELEVEL)
+ if (game_status == GAME_MODE_LEVELS)
HandleChooseLevel(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
- else if (game_status == SETUP)
+ else if (game_status == GAME_MODE_SETUP)
HandleSetupScreen(0,0, 999,gi->event.item_position,MB_MENU_INITIALIZE);
break;