#define MAIN_CONTROL_CURRENT_LEVEL 10
#define MAIN_CONTROL_FIRST_LEVEL 11
#define MAIN_CONTROL_LAST_LEVEL 12
-#define MAIN_CONTROL_LEVELSET_INFO 13
-#define MAIN_CONTROL_LEVEL_INFO 14
+#define MAIN_CONTROL_LEVEL_INFO_1 13
+#define MAIN_CONTROL_LEVEL_INFO_2 14
+#define MAIN_CONTROL_TITLE_1 15
+#define MAIN_CONTROL_TITLE_2 16
+#define MAIN_CONTROL_TITLE_3 17
static char main_text_name[10];
static char main_text_current_level[10];
{
int nr;
- struct Rect *pos_button;
+ struct MenuPosInfo *pos_button;
int button_graphic;
- struct Rect *pos_text;
+ struct MenuPosInfo *pos_text;
char *text;
int font_text;
- struct Rect *pos_input;
+ struct MenuPosInfo *pos_input;
char *input;
int font_input;
}
NULL, NULL, -1,
},
{
- MAIN_CONTROL_LEVELSET_INFO,
+ MAIN_CONTROL_LEVEL_INFO_1,
NULL, -1,
&menu.main.text.level_info_1, NULL, -1,
NULL, NULL, -1,
},
{
- MAIN_CONTROL_LEVEL_INFO,
+ MAIN_CONTROL_LEVEL_INFO_2,
NULL, -1,
&menu.main.text.level_info_2, NULL, -1,
NULL, NULL, -1,
},
+ {
+ MAIN_CONTROL_TITLE_1,
+ NULL, -1,
+ &menu.main.text.title_1, PROGRAM_TITLE_STRING, FONT_TITLE_1,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_TITLE_2,
+ NULL, -1,
+ &menu.main.text.title_2, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2,
+ NULL, NULL, -1,
+ },
+ {
+ MAIN_CONTROL_TITLE_3,
+ NULL, -1,
+ &menu.main.text.title_3, PROGRAM_GAME_BY_STRING, FONT_TITLE_2,
+ NULL, NULL, -1,
+ },
{
-1,
/* set main control screen positions to dynamically determined values */
for (i = 0; main_controls[i].nr != -1; i++)
{
- int nr = main_controls[i].nr;
- struct Rect *pos_button = main_controls[i].pos_button;
- struct Rect *pos_text = main_controls[i].pos_text;
- struct Rect *pos_input = main_controls[i].pos_input;
- char *text = main_controls[i].text;
- char *input = main_controls[i].input;
- int button_graphic = main_controls[i].button_graphic;
- int font_text = main_controls[i].font_text;
- int font_input = main_controls[i].font_input;
+ int nr = main_controls[i].nr;
+ struct MenuPosInfo *pos_button = main_controls[i].pos_button;
+ struct MenuPosInfo *pos_text = main_controls[i].pos_text;
+ struct MenuPosInfo *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int button_graphic = main_controls[i].button_graphic;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
int font_text_width = (font_text != -1 ? getFontWidth(font_text) : 0);
int font_text_height = (font_text != -1 ? getFontHeight(font_text) : 0);
if (pos_text != NULL)
{
+ /* calculate width for non-clickable text -- needed for text alignment */
+ boolean calculate_text_width = (pos_button == NULL && text != NULL);
+
if (pos_text->x == -1 && pos_button != NULL)
pos_text->x = pos_button->x + pos_button->width;
if (pos_text->y == -1 && pos_button != NULL)
pos_text->y = pos_button->y;
- if (pos_text->width == -1)
+ if (pos_text->width == -1 || calculate_text_width)
pos_text->width = text_width;
if (pos_text->height == -1)
pos_text->height = text_height;
for (i = 0; main_controls[i].nr != -1; i++)
{
- if (main_controls[i].nr == pos)
+ if (main_controls[i].nr == pos || pos == -1)
{
- struct Rect *pos_button = main_controls[i].pos_button;
- struct Rect *pos_text = main_controls[i].pos_text;
- char *text = main_controls[i].text;
- int font_text = main_controls[i].font_text;
- int button_graphic = main_controls[i].button_graphic;
- int button_x = mSX + pos_button->x;
- int button_y = mSY + pos_button->y;
- int text_x = mSX + pos_text->x;
- int text_y = mSY + pos_text->y;
+ struct MenuPosInfo *pos_button = main_controls[i].pos_button;
+ struct MenuPosInfo *pos_text = main_controls[i].pos_text;
+ struct MenuPosInfo *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int button_graphic = main_controls[i].button_graphic;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
if (active)
{
font_text = FONT_ACTIVE(font_text);
}
- DrawBackground(button_x, button_y, pos_button->width, pos_button->height);
- DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0);
+ if (pos_button != NULL)
+ {
+ int button_x = mSX + pos_button->x;
+ int button_y = mSY + pos_button->y;
+
+ DrawBackground(button_x,button_y, pos_button->width,pos_button->height);
+ DrawGraphicThruMaskExt(drawto, button_x, button_y, button_graphic, 0);
+ }
+
+ if (pos_text != NULL && text != NULL)
+ {
+ int text_x = mSX + ALIGNED_XPOS(pos_text->x, pos_text->width,
+ pos_text->align);
+ int text_y = mSY + pos_text->y;
- DrawBackground(text_x, text_y, pos_text->width, pos_text->height);
- DrawText(text_x, text_y, text, font_text);
+ DrawBackground(text_x, text_y, pos_text->width, pos_text->height);
+ DrawText(text_x, text_y, text, font_text);
+ }
- break;
+ if (pos_input != NULL && input != NULL)
+ {
+ int input_x = mSX + ALIGNED_XPOS(pos_input->x, pos_input->width,
+ pos_input->align);
+ int input_y = mSY + pos_input->y;
+
+ DrawBackground(input_x, input_y, pos_input->width, pos_input->height);
+ DrawText(input_x, input_y, input, font_input);
+ }
}
}
}
-static boolean insideRect(struct Rect *rect, int x, int y)
+static boolean insideMenuPosRect(struct MenuPosInfo *rect, int x, int y)
{
+ int rect_x = ALIGNED_XPOS(rect->x, rect->width, rect->align);
+ int rect_y = rect->y;
+
return (rect != NULL &&
- x >= rect->x && x < rect->x + rect->width &&
- y >= rect->y && y < rect->y + rect->height);
+ x >= rect_x && x < rect_x + rect->width &&
+ y >= rect_y && y < rect_y + rect->height);
}
static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
/* force LEVELS draw offset on artwork setup screen */
game_status = GAME_MODE_LEVELS;
- drawCursorExt(0, ypos, active, 0);
+ drawCursorExt(0, ypos, active, -1);
game_status = last_game_status; /* restore current game status */
}
char *name_text = (local_team_mode ? "Team:" : "Name:");
int name_width, level_width;
#endif
+#if 0
int i;
+#endif
UnmapAllGadgets();
FadeSoundsAndMusic();
SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
ClearWindow();
- DrawHeadline();
-
#if 1
InitializeMainControls();
+#if 1
+ DrawCursorAndText_Main(-1, FALSE);
+#else
for (i = 0; main_controls[i].nr != -1; i++)
{
- struct Rect *pos_button = main_controls[i].pos_button;
- struct Rect *pos_text = main_controls[i].pos_text;
- struct Rect *pos_input = main_controls[i].pos_input;
- char *text = main_controls[i].text;
- char *input = main_controls[i].input;
- int button_graphic = main_controls[i].button_graphic;
- int font_text = main_controls[i].font_text;
- int font_input = main_controls[i].font_input;
+ struct MenuPosInfo *pos_button = main_controls[i].pos_button;
+ struct MenuPosInfo *pos_text = main_controls[i].pos_text;
+ struct MenuPosInfo *pos_input = main_controls[i].pos_input;
+ char *text = main_controls[i].text;
+ char *input = main_controls[i].input;
+ int button_graphic = main_controls[i].button_graphic;
+ int font_text = main_controls[i].font_text;
+ int font_input = main_controls[i].font_input;
if (pos_button != NULL)
DrawGraphicThruMaskExt(drawto, mSX + pos_button->x, mSY + pos_button->y,
if (pos_input != NULL && input != NULL)
DrawText(mSX + pos_input->x, mSY + pos_input->y, input, font_input);
}
+#endif
#else
+ DrawHeadline();
+
DrawText(mSX + 32, mSY + 2 * 32, name_text, FONT_MENU_1);
DrawText(mSX + 32, mSY + 3 * 32, "Levelset", FONT_MENU_1);
DrawText(mSX + 32, mSY + 4 * 32, "Hall Of Fame", FONT_MENU_1);
for (i = 0; i < 8; i++)
initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
IMG_MENU_BUTTON));
+
+ DrawTextSCentered(326, FONT_TITLE_2, PROGRAM_GAME_BY_STRING);
#endif
DrawPreviewLevel(TRUE);
- DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
-
HandleMainMenu(0, 0, 0, 0, MB_MENU_INITIALIZE);
TapeStop();
for (i = 0; main_controls[i].nr != -1; i++)
{
- if (insideRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
- insideRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
- insideRect(main_controls[i].pos_input, mx - mSX, my - mSY))
+ if (insideMenuPosRect(main_controls[i].pos_button, mx - mSX, my - mSY) ||
+ insideMenuPosRect(main_controls[i].pos_text, mx - mSX, my - mSY) ||
+ insideMenuPosRect(main_controls[i].pos_input, mx - mSX, my - mSY))
{
pos = main_controls[i].nr;
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
return;
}
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
ti->cl_first, ti);
}
drawChooseTreeList(ti->cl_first, num_page_entries, ti);
drawChooseTreeInfo(ti->cl_first + ti->cl_cursor, ti);
- drawChooseTreeCursor(ti->cl_cursor, FC_RED);
+ drawChooseTreeCursor(ti->cl_cursor, TRUE);
+
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
ti->cl_first, ti);
}
{
if (y != ti->cl_cursor)
{
- drawChooseTreeCursor(y, FC_RED);
- drawChooseTreeCursor(ti->cl_cursor, FC_BLUE);
+ drawChooseTreeCursor(ti->cl_cursor, FALSE);
+ drawChooseTreeCursor(y, TRUE);
drawChooseTreeInfo(ti->cl_first + y, ti);
+
ti->cl_cursor = y;
}
}