{
int fade_mask = (DrawingAreaChanged() ? REDRAW_ALL : REDRAW_FIELD);
+ if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
+ {
+ game_status = GAME_MODE_MAIN;
+
+ DrawMainMenuExt(REDRAW_FIELD, FALSE);
+
+ return;
+ }
+
UnmapAllGadgets();
FreeScreenGadgets();