{
game_status = LEVELED;
if (leveldir[leveldir_nr].readonly)
- AreYouSure("This level is read only !",AYS_CONFIRM);
+ Request("This level is read only !",REQ_CONFIRM);
DrawLevelEd();
}
else if (y==7)
else if (y==10)
{
SavePlayerInfo(PLAYER_LEVEL);
- if (AreYouSure("Do you really want to quit ?",AYS_ASK|AYS_STAY_CLOSED))
+ if (Request("Do you really want to quit ?",REQ_ASK|REQ_STAY_CLOSED))
game_status = EXITGAME;
}
{
LoadLevelTape(level_nr);
if (TAPE_IS_EMPTY(tape))
- AreYouSure("No tape for this level !",AYS_CONFIRM);
+ Request("No tape for this level !",REQ_CONFIRM);
}
else
{
break;
}
- if (AreYouSure("Do you really want to quit the game ?",
- AYS_ASK | AYS_STAY_CLOSED))
+ if (Request("Do you really want to quit the game ?",
+ REQ_ASK | REQ_STAY_CLOSED))
{
game_status = MAINMENU;
DrawMainMenu();