renamed variable
[rocksndiamonds.git] / src / screens.c
index df5fe4722f3751340a8053bc50a5be9189d9a306..cba644acee1ddf34ae62c3ee0a7db278148e4b22 100644 (file)
@@ -5165,6 +5165,9 @@ void DrawChoosePlayerName(void)
   if (player_name_current == NULL)
     player_name_current = player_name;
 
+  // set text size for main name input (also used on name selection screen)
+  InitializeMainControls();
+
   DrawChooseTree(&player_name_current);
 }
 
@@ -5298,9 +5301,9 @@ static void DrawHallOfFame_setScoreEntries(void)
   // ("score_entries" and "score_entry_current" may be NULL here)
 }
 
-void DrawHallOfFame(int level_nr)
+void DrawHallOfFame(int nr)
 {
-  scores.last_level_nr = level_nr;
+  scores.last_level_nr = nr;
 
   // (this is needed when called from GameEnd() after winning a game)
   KeyboardAutoRepeatOn();
@@ -5309,7 +5312,7 @@ void DrawHallOfFame(int level_nr)
   SetDrawDeactivationMask(REDRAW_NONE);
   SetDrawBackgroundMask(REDRAW_FIELD);
 
-  LoadLocalAndServerScore(level_nr, TRUE);
+  LoadLocalAndServerScore(scores.last_level_nr, TRUE);
 
   DrawHallOfFame_setScoreEntries();