if (tape.recording)
TapeRecordAction(tape_action);
+#if 1
+ {
+ byte effective_action[MAX_PLAYERS];
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ effective_action[i] = stored_player[i].effective_action;
+
+ GameActions_EM(effective_action);
+ }
+#else
GameActions_EM(local_player->effective_action);
+#endif
if (TimeFrames >= FRAMES_PER_SECOND)
{