}
#endif
+#if 0
+ {
+ game_status = GAME_MODE_PSEUDO_PREVIEW;
+
+ DrawText(20, 400, "text_3.PREVIEW", FONT_TEXT_3);
+ DrawText(20, 420, "text_4.PREVIEW", FONT_TEXT_4);
+
+ game_status = GAME_MODE_MAIN;
+
+ DrawText(20, 440, "text_3.MAIN", FONT_TEXT_3);
+ DrawText(20, 460, "text_4.MAIN", FONT_TEXT_4);
+ }
+#endif
+
#if 1
FadeIn(redraw_mask);
#else
DrawInfoScreen_NotAvailable("Title screen information:",
"No title screen for this level set.");
+#if 0
/* use default settings for fading, but always disable auto delay */
fading = title_default;
fading.auto_delay = -1;
+#endif
return;
}
return;
}
+#if 1
+ if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
+ button = MB_MENU_CHOICE;
+#else
if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
button = MB_MENU_CHOICE;
+#endif
if (button == MB_MENU_LEAVE)
{