added overlay touch buttons for virtual buttons configuration
[rocksndiamonds.git] / src / screens.c
index f5ffa0c5aaaccee049586c9048c86e5a511b4b3f..b4f2e5fc8d46003189d0d2abf4c0435be3226116 100644 (file)
 // screen gadget identifiers
 #define SCREEN_CTRL_ID_PREV_LEVEL      0
 #define SCREEN_CTRL_ID_NEXT_LEVEL      1
-#define SCREEN_CTRL_ID_PREV_PLAYER     2
-#define SCREEN_CTRL_ID_NEXT_PLAYER     3
-#define SCREEN_CTRL_ID_INSERT_SOLUTION 4
-#define SCREEN_CTRL_ID_PLAY_SOLUTION   5
-#define SCREEN_CTRL_ID_SCROLL_UP       6
-#define SCREEN_CTRL_ID_SCROLL_DOWN     7
-#define SCREEN_CTRL_ID_SCROLL_VERTICAL 8
-#define SCREEN_CTRL_ID_NETWORK_SERVER  9
-
-#define NUM_SCREEN_GADGETS             10
-
-#define NUM_SCREEN_MENUBUTTONS         6
+#define SCREEN_CTRL_ID_FIRST_LEVEL     2
+#define SCREEN_CTRL_ID_LAST_LEVEL      3
+#define SCREEN_CTRL_ID_LEVEL_NUMBER    4
+#define SCREEN_CTRL_ID_PREV_PLAYER     5
+#define SCREEN_CTRL_ID_NEXT_PLAYER     6
+#define SCREEN_CTRL_ID_INSERT_SOLUTION 7
+#define SCREEN_CTRL_ID_PLAY_SOLUTION   8
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE 9
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE 10
+#define SCREEN_CTRL_ID_TOUCH_PREV_PAGE2        11
+#define SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2        12
+#define SCREEN_CTRL_ID_SCROLL_UP       13
+#define SCREEN_CTRL_ID_SCROLL_DOWN     14
+#define SCREEN_CTRL_ID_SCROLL_VERTICAL 15
+#define SCREEN_CTRL_ID_NETWORK_SERVER  16
+
+#define NUM_SCREEN_GADGETS             17
+
+#define NUM_SCREEN_MENUBUTTONS         13
 #define NUM_SCREEN_SCROLLBUTTONS       2
 #define NUM_SCREEN_SCROLLBARS          1
 #define NUM_SCREEN_TEXTINPUT           1
 #define SCREEN_MASK_MAIN               (1 << 0)
 #define SCREEN_MASK_MAIN_HAS_SOLUTION  (1 << 1)
 #define SCREEN_MASK_INPUT              (1 << 2)
+#define SCREEN_MASK_TOUCH              (1 << 3)
+#define SCREEN_MASK_TOUCH2             (1 << 4)
 
 // graphic position and size values for buttons and scrollbars
 #define SC_MENUBUTTON_XSIZE            TILEX
@@ -255,6 +264,7 @@ static void ModifyGameSpeedIfNeeded(void);
 static void DisableVsyncIfNeeded(void);
 
 static void MapScreenMenuGadgets(int);
+static void UnmapScreenMenuGadgets(int);
 static void MapScreenGadgets(int);
 static void MapScreenTreeGadgets(TreeInfo *);
 
@@ -520,6 +530,9 @@ static struct ValueTextInfo grid_sizes_list[] =
   {    -1,     NULL                            },
 };
 
+static int align_xoffset = 0;
+static int align_yoffset = 0;
+
 #define DRAW_MODE(s)           ((s) >= GAME_MODE_MAIN &&               \
                                 (s) <= GAME_MODE_SETUP ? (s) :         \
                                 (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
@@ -576,6 +589,9 @@ static struct ValueTextInfo grid_sizes_list[] =
 #define mSX                    (SX + DRAW_XOFFSET(game_status))
 #define mSY                    (SY + DRAW_YOFFSET(game_status))
 
+#define amSX                   (mSX + align_xoffset)
+#define amSY                   (mSY + align_yoffset)
+
 #define NUM_MENU_ENTRIES_ON_SCREEN (menu.list_size[game_status] > 2 ?  \
                                    menu.list_size[game_status] :       \
                                    MAX_MENU_ENTRIES_ON_SCREEN)
@@ -724,36 +740,33 @@ static struct MainControlInfo main_controls[] =
     &menu.main.text.quit,              &main_text_quit,
     NULL,                              NULL,
   },
-#if 0
-  // (these two buttons are real gadgets)
   {
     MAIN_CONTROL_PREV_LEVEL,
-    &menu.main.button.prev_level,      IMG_MENU_BUTTON_PREV_LEVEL,
+    NULL,                              -1,
     NULL,                              NULL,
     NULL,                              NULL,
   },
   {
     MAIN_CONTROL_NEXT_LEVEL,
-    &menu.main.button.next_level,      IMG_MENU_BUTTON_NEXT_LEVEL,
+    NULL,                              -1,
     NULL,                              NULL,
     NULL,                              NULL,
   },
-#endif
   {
     MAIN_CONTROL_FIRST_LEVEL,
-    &menu.main.button.first_level,     IMG_MENU_BUTTON_FIRST_LEVEL,
+    NULL,                              -1,
     &menu.main.text.first_level,       &main_text_first_level,
     NULL,                              NULL,
   },
   {
     MAIN_CONTROL_LAST_LEVEL,
-    &menu.main.button.last_level,      IMG_MENU_BUTTON_LAST_LEVEL,
+    NULL,                              -1,
     &menu.main.text.last_level,                &main_text_last_level,
     NULL,                              NULL,
   },
   {
     MAIN_CONTROL_LEVEL_NUMBER,
-    &menu.main.button.level_number,    IMG_MENU_BUTTON_LEVEL_NUMBER,
+    NULL,                              -1,
     &menu.main.text.level_number,      &main_text_level_number,
     NULL,                              NULL,
   },
@@ -982,6 +995,7 @@ static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
   ti.fade_delay = tmi.fade_delay;
   ti.post_delay = tmi.post_delay;
   ti.auto_delay = tmi.auto_delay;
+  ti.auto_delay_unit = tmi.auto_delay_unit;
 
   return ti;
 }
@@ -1364,8 +1378,8 @@ static void clearMenuListArea(void)
 static void drawCursorExt(int xpos, int ypos, boolean active, int graphic)
 {
   static int cursor_array[MAX_LEV_FIELDY];
-  int x = mSX + TILEX * xpos;
-  int y = mSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
+  int x = amSX + TILEX * xpos;
+  int y = amSY + TILEY * (MENU_SCREEN_START_YPOS + ypos);
 
   if (xpos == 0)
   {
@@ -1593,7 +1607,7 @@ void DrawMainMenu(void)
   if (redraw_mask & REDRAW_ALL)
     fade_mask = REDRAW_ALL;
 
-  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+  if (CheckFadeAll())
     fade_mask = REDRAW_ALL;
 
   FadeOut(fade_mask);
@@ -1684,14 +1698,9 @@ static void gotoTopLevelDir(void)
     {
       int num_leveldirs = numTreeInfoInGroup(leveldir_current);
       int leveldir_pos = posTreeInfo(leveldir_current);
-      int num_page_entries;
+      int num_page_entries = MIN(num_leveldirs, NUM_MENU_ENTRIES_ON_SCREEN);
       int cl_first, cl_cursor;
 
-      if (num_leveldirs <= NUM_MENU_ENTRIES_ON_SCREEN)
-       num_page_entries = num_leveldirs;
-      else
-       num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
       cl_first = MAX(0, leveldir_pos - num_page_entries + 1);
       cl_cursor = leveldir_pos - cl_first;
 
@@ -1703,6 +1712,25 @@ static void gotoTopLevelDir(void)
   }
 }
 
+static unsigned int getAutoDelayCounter(struct TitleFadingInfo *fi)
+{
+  boolean use_frame_counter = (fi->auto_delay_unit == AUTO_DELAY_UNIT_FRAMES);
+
+  return (use_frame_counter ? video.frame_counter : Counter());
+}
+
+static boolean TitleAutoDelayReached(unsigned int *counter_var,
+                                    struct TitleFadingInfo *fi)
+{
+  return DelayReachedExt(counter_var, fi->auto_delay, getAutoDelayCounter(fi));
+}
+
+static void ResetTitleAutoDelay(unsigned int *counter_var,
+                               struct TitleFadingInfo *fi)
+{
+  *counter_var = getAutoDelayCounter(fi);
+}
+
 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 {
   static unsigned int title_delay = 0;
@@ -1745,10 +1773,10 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
                                    "No title screen for this level set.");
        return;
       }
-
-      FadeMenuSoundsAndMusic();
     }
 
+    FadeMenuSoundsAndMusic();
+
     FadeOut(REDRAW_ALL);
 
     // title screens may have different window size
@@ -1777,12 +1805,12 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 
     FadeIn(REDRAW_ALL);
 
-    DelayReached(&title_delay, 0);     // reset delay counter
+    ResetTitleAutoDelay(&title_delay, &fading);
 
     return;
   }
 
-  if (fading.auto_delay > 0 && DelayReached(&title_delay, fading.auto_delay))
+  if (fading.auto_delay > 0 && TitleAutoDelayReached(&title_delay, &fading))
     button = MB_MENU_CHOICE;
 
   if (button == MB_MENU_LEAVE)
@@ -1840,7 +1868,7 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 
       FadeIn(REDRAW_ALL);
 
-      DelayReached(&title_delay, 0);   // reset delay counter
+      ResetTitleAutoDelay(&title_delay, &fading);
     }
     else
     {
@@ -1905,7 +1933,7 @@ static void HandleMainMenu_SelectLevel(int step, int direction,
 
   if (new_level_nr != old_level_nr)
   {
-    struct MainControlInfo *mci= getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
+    struct MainControlInfo *mci = getMainControlInfo(MAIN_CONTROL_LEVEL_NUMBER);
 
     PlaySound(SND_MENU_ITEM_SELECTING);
 
@@ -1926,9 +1954,8 @@ static void HandleMainMenu_SelectLevel(int step, int direction,
 
     UpdateScreenMenuGadgets(SCREEN_MASK_MAIN_HAS_SOLUTION, hasSolutionTape());
 
-    // needed because DrawPreviewLevelInitial() takes some time
-    BackToFront();
-    // SyncDisplay();
+    // force redraw of playfield area (may be reset at this point)
+    redraw_mask |= REDRAW_FIELD;
   }
 }
 
@@ -1938,7 +1965,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
   static boolean button_pressed_last = FALSE;
   boolean button_pressed = FALSE;
   int pos = choice;
-  int i;
+  int i = 0;   // needed to prevent compiler warning due to bad code below
 
   if (button == MB_MENU_INITIALIZE)
   {
@@ -2035,9 +2062,23 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
       if (pos == MAIN_CONTROL_NAME)
       {
-       SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
+       if ((mx || my) &&
+           insideTextPosRect(main_controls[i].pos_text, mx - mSX, my - mSY))
+       {
+         // special case: menu text "name/team" clicked -- toggle team mode
+         setup.team_mode = !setup.team_mode;
+
+         InitializeMainControls();
+         DrawCursorAndText_Main(choice, TRUE, FALSE);
+
+         DrawPreviewPlayers();
+       }
+       else
+       {
+         SetGameStatus(GAME_MODE_PSEUDO_TYPENAME);
 
-       HandleTypeName(strlen(setup.player_name), 0);
+         HandleTypeName(strlen(setup.player_name), 0);
+       }
       }
       else if (pos == MAIN_CONTROL_LEVELS)
       {
@@ -2324,7 +2365,7 @@ static void DrawInfoScreen_Main(void)
   if (redraw_mask & REDRAW_ALL)
     fade_mask = REDRAW_ALL;
 
-  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+  if (CheckFadeAll())
     fade_mask = REDRAW_ALL;
 
   UnmapAllGadgets();
@@ -3601,12 +3642,8 @@ static void DrawInfoScreen_Version(void)
   SDL_version sdl_version_compiled;
   const SDL_version *sdl_version_linked;
   int driver_name_len = 10;
-#if defined(TARGET_SDL2)
   SDL_version sdl_version_linked_ext;
   const char *driver_name = NULL;
-#else
-  char driver_name[driver_name_len];
-#endif
 
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
 
@@ -3657,12 +3694,8 @@ static void DrawInfoScreen_Version(void)
   ystart += ystep_head;
 
   SDL_VERSION(&sdl_version_compiled);
-#if defined(TARGET_SDL2)
   SDL_GetVersion(&sdl_version_linked_ext);
   sdl_version_linked = &sdl_version_linked_ext;
-#else
-  sdl_version_linked = SDL_Linked_Version();
-#endif
 
   DrawTextF(xstart1, ystart, font_text, "SDL");
   DrawTextF(xstart2, ystart, font_text, "%d.%d.%d",
@@ -3722,22 +3755,14 @@ static void DrawInfoScreen_Version(void)
   DrawTextF(xstart3, ystart, font_head, "Used");
   ystart += ystep_head;
 
-#if defined(TARGET_SDL2)
   driver_name = getStringCopyNStatic(SDL_GetVideoDriver(0), driver_name_len);
-#else
-  SDL_VideoDriverName(driver_name, driver_name_len);
-#endif
 
   DrawTextF(xstart1, ystart, font_text, "SDL_VideoDriver");
   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_videodriver);
   DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
   ystart += ystep_line;
 
-#if defined(TARGET_SDL2)
   driver_name = getStringCopyNStatic(SDL_GetAudioDriver(0), driver_name_len);
-#else
-  SDL_AudioDriverName(driver_name, driver_name_len);
-#endif
 
   DrawTextF(xstart1, ystart, font_text, "SDL_AudioDriver");
   DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_audiodriver);
@@ -3992,11 +4017,56 @@ void HandleTypeName(int newxpos, Key key)
 // tree menu functions
 // ============================================================================
 
+static int getAlignXOffsetFromTreeInfo(TreeInfo *ti)
+{
+  if (game_status != GAME_MODE_SETUP ||
+      DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+    return 0;
+
+  int max_text_size = 0;
+  TreeInfo *node;
+
+  for (node = getTreeInfoFirstGroupEntry(ti); node != NULL; node = node->next)
+    max_text_size = MAX(max_text_size, strlen(node->name));
+
+  int num_entries = numTreeInfoInGroup(ti);
+  boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+  int text_width = max_text_size * getFontWidth(FONT_TEXT_1);
+  int button_width = SC_MENUBUTTON_XSIZE;
+  int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+  int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+  int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].align;
+  int x = ALIGNED_XPOS(0, screen_width, align) * -1;
+  int align_xoffset_raw = ALIGNED_XPOS(x, button_width + text_width, align);
+  int align_xoffset = MAX(0, align_xoffset_raw);
+
+  return align_xoffset;
+}
+
+static int getAlignYOffsetFromTreeInfo(TreeInfo *ti)
+{
+  if (game_status != GAME_MODE_SETUP ||
+      DRAW_MODE_SETUP(setup_mode) != SETUP_MODE_CHOOSE_OTHER)
+    return 0;
+
+  int num_entries = numTreeInfoInGroup(ti);
+  int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
+  int font_height = getFontHeight(FONT_TEXT_1);
+  int text_height = font_height * num_page_entries;
+  int page_height = font_height * NUM_MENU_ENTRIES_ON_SCREEN;
+  int align = menu.list_setup[SETUP_MODE_CHOOSE_OTHER].valign;
+  int y = ALIGNED_YPOS(0, page_height, align) * -1;
+  int align_yoffset_raw = ALIGNED_YPOS(y, text_height, align);
+  int align_yoffset = MAX(0, align_yoffset_raw);
+
+  return align_yoffset;
+}
+
 static void DrawChooseTree(TreeInfo **ti_ptr)
 {
   int fade_mask = REDRAW_FIELD;
 
-  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+  if (CheckFadeAll())
     fade_mask = REDRAW_ALL;
 
   if (strEqual((*ti_ptr)->subdir, STRING_TOP_DIRECTORY))
@@ -4038,6 +4108,12 @@ static void DrawChooseTree(TreeInfo **ti_ptr)
 static void drawChooseTreeList(int first_entry, int num_page_entries,
                               TreeInfo *ti)
 {
+  int num_entries = numTreeInfoInGroup(ti);
+  boolean scrollbar_needed = (num_entries > NUM_MENU_ENTRIES_ON_SCREEN);
+  int scrollbar_xpos = SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+  int screen_width = (scrollbar_needed ? scrollbar_xpos : SXSIZE);
+  int font_nr = FONT_TEXT_1;
+  int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
   int i;
   char *title_string = NULL;
   int yoffset_sets = MENU_TITLE1_YPOS;
@@ -4057,14 +4133,12 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
     int entry_pos = first_entry + i;
     int xpos = MENU_SCREEN_START_XPOS;
     int ypos = MENU_SCREEN_START_YPOS + i;
-    int startx = mSX + xpos * 32;
-    int starty = mSY + ypos * 32;
-    int font_nr = FONT_TEXT_1;
-    int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+    int startx = amSX + xpos * 32;
+    int starty = amSY + ypos * 32;
     int startx_text = startx + font_xoffset;
-    int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
-    int text_size = startx_scrollbar - startx_text;
-    int max_buffer_len = text_size / getFontWidth(font_nr);
+    int endx_text = amSX + screen_width;
+    int max_text_size = endx_text - startx_text;
+    int max_buffer_len = max_text_size / getFontWidth(font_nr);
     char buffer[max_buffer_len + 1];
 
     node_first = getTreeInfoFirstGroupEntry(ti);
@@ -4129,19 +4203,17 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
   int y = ti->cl_cursor;
   int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
   int num_entries = numTreeInfoInGroup(ti);
-  int num_page_entries;
+  int num_page_entries = MIN(num_entries, NUM_MENU_ENTRIES_ON_SCREEN);
   boolean position_set_by_scrollbar = (dx == 999);
 
-  if (num_entries <= NUM_MENU_ENTRIES_ON_SCREEN)
-    num_page_entries = num_entries;
-  else
-    num_page_entries = NUM_MENU_ENTRIES_ON_SCREEN;
-
   if (button == MB_MENU_INITIALIZE)
   {
     int num_entries = numTreeInfoInGroup(ti);
     int entry_pos = posTreeInfo(ti);
 
+    align_xoffset = getAlignXOffsetFromTreeInfo(ti);
+    align_yoffset = getAlignYOffsetFromTreeInfo(ti);
+
     if (ti->cl_first == -1)
     {
       // only on initialization
@@ -4226,8 +4298,8 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
 
   if (mx || my)                // mouse input
   {
-    x = (mx - mSX) / 32;
-    y = (my - mSY) / 32 - MENU_SCREEN_START_YPOS;
+    x = (mx - amSX) / 32;
+    y = (my - amSY) / 32 - MENU_SCREEN_START_YPOS;
   }
   else if (dx || dy)   // keyboard or scrollbar/scrollbutton input
   {
@@ -4485,7 +4557,7 @@ void DrawChooseLevelNr(void)
   for (i = leveldir_current->first_level; i <= leveldir_current->last_level;i++)
   {
     TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_LEVEL_NR);
-    char identifier[32], name[32];
+    char identifier[32], name[64];
     int value = i;
 
     // temporarily load level info to get level name
@@ -4533,7 +4605,7 @@ void DrawHallOfFame(int level_nr, int highlight_position)
 {
   int fade_mask = REDRAW_FIELD;
 
-  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+  if (CheckFadeAll())
     fade_mask = REDRAW_ALL;
 
   UnmapAllGadgets();
@@ -4660,7 +4732,8 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 
     FadeSound(SND_BACKGROUND_SCORES);
 
-    if (game_status_last_screen == GAME_MODE_PLAYING &&
+    if (button == MB_MENU_CHOICE &&
+       game_status_last_screen == GAME_MODE_PLAYING &&
        setup.auto_play_next_level && setup.increment_levels &&
        level_nr < leveldir_current->last_level &&
        !network_playing)
@@ -5216,7 +5289,6 @@ static void execSetupGraphics(void)
   if (check_game_speed)
     ModifyGameSpeedIfNeeded();
 
-#if defined(TARGET_SDL2)
   // window scaling may have changed at this point
   ToggleFullscreenOrChangeWindowScalingIfNeeded();
 
@@ -5229,7 +5301,6 @@ static void execSetupGraphics(void)
 
   // screen vsync mode may have changed at this point
   SDLSetScreenVsyncMode(setup.vsync_mode);
-#endif
 }
 
 static void execSetupChooseWindowSize(void)
@@ -6121,6 +6192,17 @@ static struct
   { &setup.touch.grid_ysize[1],                execSetupChooseGridYSize_1      },
   { &setup.touch.grid_ysize[1],                &grid_size_text[1][1]           },
 
+  { &setup.internal.menu_game,         execSetupGame                   },
+  { &setup.internal.menu_editor,       execSetupEditor                 },
+  { &setup.internal.menu_graphics,     execSetupGraphics               },
+  { &setup.internal.menu_sound,                execSetupSound                  },
+  { &setup.internal.menu_artwork,      execSetupArtwork                },
+  { &setup.internal.menu_input,                execSetupInput                  },
+  { &setup.internal.menu_touch,                execSetupTouch                  },
+  { &setup.internal.menu_shortcuts,    execSetupShortcuts              },
+  { &setup.internal.menu_exit,         execExitSetup                   },
+  { &setup.internal.menu_save_and_exit,        execSaveAndExitSetup            },
+
   { NULL,                              NULL                            }
 };
 
@@ -6218,7 +6300,7 @@ static struct TokenInfo setup_info_editor[] =
 
 static struct TokenInfo setup_info_graphics[] =
 {
-#if defined(TARGET_SDL2) && !defined(PLATFORM_ANDROID)
+#if !defined(PLATFORM_ANDROID)
   { TYPE_SWITCH,       &setup.fullscreen,      "Fullscreen:"           },
   { TYPE_ENTER_LIST,   execSetupChooseWindowSize, "Window Scaling:"    },
   { TYPE_STRING,       &window_size_text,      ""                      },
@@ -6777,7 +6859,7 @@ static void DrawSetupScreen_Generic(void)
   char *title_string = NULL;
   int i;
 
-  if (CheckIfGlobalBorderOrPlayfieldViewportHasChanged())
+  if (CheckFadeAll())
     fade_mask = REDRAW_ALL;
 
   UnmapAllGadgets();
@@ -7383,7 +7465,6 @@ void CustomizeKeyboard(int player_nr)
 
 static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
 {
-#if defined(TARGET_SDL2)
   static boolean bitmaps_initialized = FALSE;
   boolean screen_initialized = FALSE;
   static Bitmap *controller, *button, *axis_x, *axis_y;
@@ -7603,8 +7684,8 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
            break;
 
          case SDL_JOYHATMOTION:
-           /* ignore centering; we're probably just coming back
-              to the center from the previous item we set */
+           // ignore centering; we're probably just coming back
+           // to the center from the previous item we set
            if (event.jhat.value == SDL_HAT_CENTERED)
              break;
 
@@ -7729,9 +7810,6 @@ static boolean ConfigureJoystickMapButtonsAndAxes(SDL_Joystick *joystick)
   while (NextValidEvent(&event));
 
   return success;
-#else
-  return TRUE;
-#endif
 }
 
 static int ConfigureJoystickMain(int player_nr)
@@ -7814,6 +7892,22 @@ void ConfigureJoystick(int player_nr)
   DrawSetupScreen_Input();
 }
 
+static void MapScreenMenuGadgets_OverlayTouchButtons(int y)
+{
+  if (y < video.screen_height / 3)
+  {
+    // remap touch gadgets to access upper part of the screen
+    UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+    MapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
+  }
+  else if (y > 2 * video.screen_height / 3)
+  {
+    // remap touch gadgets to access lower part of the screen
+    MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+    UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH2);
+  }
+}
+
 static boolean ConfigureVirtualButtonsMain(void)
 {
   static char *customize_step_text[] =
@@ -7834,6 +7928,13 @@ static boolean ConfigureVirtualButtonsMain(void)
     CHAR_GRID_BUTTON_SNAP,
     CHAR_GRID_BUTTON_DROP
   };
+  enum
+  {
+    ACTION_NONE,
+    ACTION_ESCAPE,
+    ACTION_BACK,
+    ACTION_NEXT
+  };
   int font_nr = FONT_INPUT_1_ACTIVE;
   int font_height = getFontHeight(font_nr);
   int ypos1 = SYSIZE / 2 - font_height * 2;
@@ -7867,86 +7968,45 @@ static boolean ConfigureVirtualButtonsMain(void)
 
   SetOverlayShowGrid(TRUE);
 
+  // map gadgets for setup touch buttons menu screen
+  MapScreenMenuGadgets(SCREEN_MASK_TOUCH);
+
   while (!finished)
   {
     Event event;
 
     while (NextValidEvent(&event))
     {
+      int action = ACTION_NONE;
+
+      // ---------- handle events and set the resulting action ----------
+
       switch (event.type)
       {
+       case EVENT_USER:
+         {
+           UserEvent *user = (UserEvent *)&event;
+           int id = user->value1;
+
+           action = (id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE ||
+                     id == SCREEN_CTRL_ID_TOUCH_PREV_PAGE2 ? ACTION_BACK :
+                     id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE ||
+                     id == SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2 ? ACTION_NEXT :
+                     ACTION_NONE);
+         }
+         break;
+
         case EVENT_KEYPRESS:
          {
            Key key = GetEventKey((KeyEvent *)&event, FALSE);
 
-           // press 'Escape' to abort and keep the old key bindings
-           if (key == KSYM_Escape)
-           {
-             for (x = 0; x < MAX_GRID_XSIZE; x++)
-               for (y = 0; y < MAX_GRID_YSIZE; y++)
-                 overlay.grid_button[x][y] = grid_button_old[x][y];
-
-             FadeSkipNextFadeIn();
-
-             finished = TRUE;
-
-             break;
-           }
-
-           // press 'Enter' to keep the existing key binding
-           if (key == KSYM_Return ||
-#if defined(TARGET_SDL2)
-               key == KSYM_Menu ||
-#endif
-               key == KSYM_space)
-           {
-             step_nr++;
-           }
-           else if (key == KSYM_BackSpace
-#if defined(TARGET_SDL2)
-                    ||
-                    key == KSYM_Back
-#endif
-                    )
-           {
-             if (step_nr == 0)
-             {
-               FadeSkipNextFadeIn();
-
-               finished = TRUE;
-
-               break;
-             }
-
-             step_nr--;
-           }
-           else
-           {
-             break;
-           }
-
-           // all virtual buttons configured
-           if (step_nr == 6)
-           {
-             finished = TRUE;
-             success = TRUE;
-
-             break;
-           }
-
-           for (x = 0; x < MAX_GRID_XSIZE; x++)
-             for (y = 0; y < MAX_GRID_YSIZE; y++)
-               grid_button_tmp[x][y] = overlay.grid_button[x][y];
-
-           overlay.grid_button_highlight = grid_button[step_nr];
-
-           // query next virtual button
-
-           ClearField();
-
-           DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
-           DrawTextSCentered(ypos1, font_nr, "Select tiles to");
-           DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+           action = (key == KSYM_Escape ?      ACTION_ESCAPE :
+                     key == KSYM_BackSpace ||
+                     key == KSYM_Back ?        ACTION_BACK :
+                     key == KSYM_Return ||
+                     key == KSYM_Menu ||
+                     key == KSYM_space ?       ACTION_NEXT :
+                     ACTION_NONE);
          }
          break;
 
@@ -7959,6 +8019,19 @@ static boolean ConfigureVirtualButtonsMain(void)
          {
            ButtonEvent *button = (ButtonEvent *)&event;
 
+           motion_status = FALSE;
+
+           if (button->type == EVENT_BUTTONPRESS)
+             button_status = button->button;
+           else
+             button_status = MB_RELEASED;
+
+           if (HandleGadgets(button->x, button->y, button_status))
+           {
+             // do not handle this button event anymore
+             break;
+           }
+
            button->x += video.screen_xoffset;
            button->y += video.screen_yoffset;
 
@@ -7967,18 +8040,14 @@ static boolean ConfigureVirtualButtonsMain(void)
 
            if (button->type == EVENT_BUTTONPRESS)
            {
-             button_status = button->button;
-
              grid_button_draw =
                (overlay.grid_button[x][y] != grid_button[step_nr] ?
                 grid_button[step_nr] : CHAR_GRID_BUTTON_NONE);
 
              set_grid_button = TRUE;
            }
-           else
-           {
-             button_status = MB_RELEASED;
-           }
+
+           MapScreenMenuGadgets_OverlayTouchButtons(button->y);
          }
          break;
 
@@ -7986,6 +8055,14 @@ static boolean ConfigureVirtualButtonsMain(void)
          {
            MotionEvent *motion = (MotionEvent *)&event;
 
+           motion_status = TRUE;
+
+           if (HandleGadgets(motion->x, motion->y, button_status))
+           {
+             // do not handle this button event anymore
+             break;
+           }
+
            motion->x += video.screen_xoffset;
            motion->y += video.screen_yoffset;
 
@@ -7993,10 +8070,11 @@ static boolean ConfigureVirtualButtonsMain(void)
            y = motion->y * overlay.grid_ysize / video.screen_height;
 
            set_grid_button = TRUE;
+
+           MapScreenMenuGadgets_OverlayTouchButtons(motion->y);
          }
          break;
 
-#if defined(TARGET_SDL2)
        case SDL_WINDOWEVENT:
          HandleWindowEvent((WindowEvent *) &event);
 
@@ -8019,13 +8097,70 @@ static boolean ConfigureVirtualButtonsMain(void)
        case SDL_APP_DIDENTERFOREGROUND:
          HandlePauseResumeEvent((PauseResumeEvent *) &event);
          break;
-#endif
 
         default:
          HandleOtherEvents(&event);
          break;
       }
 
+      // ---------- perform action set by handling events ----------
+
+      if (action == ACTION_ESCAPE)
+      {
+       // abort and restore the old key bindings
+
+       for (x = 0; x < MAX_GRID_XSIZE; x++)
+         for (y = 0; y < MAX_GRID_YSIZE; y++)
+           overlay.grid_button[x][y] = grid_button_old[x][y];
+
+       FadeSkipNextFadeIn();
+
+       finished = TRUE;
+      }
+      else if (action == ACTION_BACK)
+      {
+       // keep the configured key bindings and go to previous page
+
+       step_nr--;
+
+       if (step_nr < 0)
+       {
+         FadeSkipNextFadeIn();
+
+         finished = TRUE;
+       }
+      }
+      else if (action == ACTION_NEXT)
+      {
+       // keep the configured key bindings and go to next page
+
+       step_nr++;
+
+       // all virtual buttons configured
+       if (step_nr == 6)
+       {
+         finished = TRUE;
+         success = TRUE;
+       }
+      }
+
+      if (action != ACTION_NONE && !finished)
+      {
+       for (x = 0; x < MAX_GRID_XSIZE; x++)
+         for (y = 0; y < MAX_GRID_YSIZE; y++)
+           grid_button_tmp[x][y] = overlay.grid_button[x][y];
+
+       overlay.grid_button_highlight = grid_button[step_nr];
+
+       // configure next virtual button
+
+       ClearField();
+
+       DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Virtual Buttons");
+       DrawTextSCentered(ypos1, font_nr, "Select tiles to");
+       DrawTextSCentered(ypos2, font_nr, customize_step_text[step_nr]);
+      }
+
       if (set_grid_button)
       {
        overlay.grid_button[x][y] =
@@ -8055,6 +8190,9 @@ void ConfigureVirtualButtons(void)
 {
   boolean success = ConfigureVirtualButtonsMain();
 
+  UnmapScreenMenuGadgets(SCREEN_MASK_TOUCH |
+                        SCREEN_MASK_TOUCH2);
+
   if (success)
   {
     int font_nr = FONT_TITLE_1;
@@ -8080,6 +8218,9 @@ void ConfigureVirtualButtons(void)
 
 void DrawSetupScreen(void)
 {
+  align_xoffset = 0;
+  align_yoffset = 0;
+
   if (setup_mode == SETUP_MODE_INPUT)
     DrawSetupScreen_Input();
   else if (setup_mode == SETUP_MODE_CHOOSE_GAME_SPEED)
@@ -8234,95 +8375,120 @@ void HandleGameActions(void)
 
 // ---------- new screen button stuff --------------------------------------
 
-static void getScreenMenuButtonPos(int *x, int *y, int gadget_id)
-{
-  switch (gadget_id)
-  {
-    case SCREEN_CTRL_ID_PREV_LEVEL:
-      *x = mSX + GDI_ACTIVE_POS(menu.main.button.prev_level.x);
-      *y = mSY + GDI_ACTIVE_POS(menu.main.button.prev_level.y);
-      break;
-
-    case SCREEN_CTRL_ID_NEXT_LEVEL:
-      *x = mSX + GDI_ACTIVE_POS(menu.main.button.next_level.x);
-      *y = mSY + GDI_ACTIVE_POS(menu.main.button.next_level.y);
-      break;
-
-    case SCREEN_CTRL_ID_PREV_PLAYER:
-      *x = mSX + TILEX * 10;
-      *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
-      break;
-
-    case SCREEN_CTRL_ID_NEXT_PLAYER:
-      *x = mSX + TILEX * 12;
-      *y = mSY + TILEY * MENU_SCREEN_START_YPOS;
-      break;
-
-    case SCREEN_CTRL_ID_INSERT_SOLUTION:
-      *x = mSX + GDI_ACTIVE_POS(menu.main.button.insert_solution.x);
-      *y = mSY + GDI_ACTIVE_POS(menu.main.button.insert_solution.y);
-      break;
-
-    case SCREEN_CTRL_ID_PLAY_SOLUTION:
-      *x = mSX + GDI_ACTIVE_POS(menu.main.button.play_solution.x);
-      *y = mSY + GDI_ACTIVE_POS(menu.main.button.play_solution.y);
-      break;
-
-    default:
-      Error(ERR_EXIT, "unknown gadget ID %d", gadget_id);
-  }
-}
-
 static struct
 {
   int gfx_unpressed, gfx_pressed;
-  void (*get_gadget_position)(int *, int *, int);
+  struct MenuPosInfo *pos;
   int gadget_id;
   int screen_mask;
+  unsigned int event_mask;
+  boolean is_touch_button;
   char *infotext;
 } menubutton_info[NUM_SCREEN_MENUBUTTONS] =
 {
   {
     IMG_MENU_BUTTON_PREV_LEVEL, IMG_MENU_BUTTON_PREV_LEVEL_ACTIVE,
-    getScreenMenuButtonPos,
+    &menu.main.button.prev_level,
     SCREEN_CTRL_ID_PREV_LEVEL,
     SCREEN_MASK_MAIN,
-    "last level"
+    GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+    FALSE, "previous level"
   },
   {
     IMG_MENU_BUTTON_NEXT_LEVEL, IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE,
-    getScreenMenuButtonPos,
+    &menu.main.button.next_level,
     SCREEN_CTRL_ID_NEXT_LEVEL,
     SCREEN_MASK_MAIN,
-    "next level"
+    GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+    FALSE, "next level"
+  },
+  {
+    IMG_MENU_BUTTON_FIRST_LEVEL, IMG_MENU_BUTTON_FIRST_LEVEL_ACTIVE,
+    &menu.main.button.first_level,
+    SCREEN_CTRL_ID_FIRST_LEVEL,
+    SCREEN_MASK_MAIN,
+    GD_EVENT_RELEASED,
+    FALSE, "first level"
+  },
+  {
+    IMG_MENU_BUTTON_LAST_LEVEL, IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE,
+    &menu.main.button.last_level,
+    SCREEN_CTRL_ID_LAST_LEVEL,
+    SCREEN_MASK_MAIN,
+    GD_EVENT_RELEASED,
+    FALSE, "last level"
+  },
+  {
+    IMG_MENU_BUTTON_LEVEL_NUMBER, IMG_MENU_BUTTON_LEVEL_NUMBER_ACTIVE,
+    &menu.main.button.level_number,
+    SCREEN_CTRL_ID_LEVEL_NUMBER,
+    SCREEN_MASK_MAIN,
+    GD_EVENT_RELEASED,
+    FALSE, "level number"
   },
   {
     IMG_MENU_BUTTON_LEFT, IMG_MENU_BUTTON_LEFT_ACTIVE,
-    getScreenMenuButtonPos,
+    &menu.setup.button.prev_player,
     SCREEN_CTRL_ID_PREV_PLAYER,
     SCREEN_MASK_INPUT,
-    "last player"
+    GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+    FALSE, "previous player"
   },
   {
     IMG_MENU_BUTTON_RIGHT, IMG_MENU_BUTTON_RIGHT_ACTIVE,
-    getScreenMenuButtonPos,
+    &menu.setup.button.next_player,
     SCREEN_CTRL_ID_NEXT_PLAYER,
     SCREEN_MASK_INPUT,
-    "next player"
+    GD_EVENT_PRESSED | GD_EVENT_REPEATED,
+    FALSE, "next player"
   },
   {
     IMG_MENU_BUTTON_INSERT_SOLUTION, IMG_MENU_BUTTON_INSERT_SOLUTION_ACTIVE,
-    getScreenMenuButtonPos,
+    &menu.main.button.insert_solution,
     SCREEN_CTRL_ID_INSERT_SOLUTION,
     SCREEN_MASK_MAIN_HAS_SOLUTION,
-    "insert solution tape"
+    GD_EVENT_RELEASED,
+    FALSE, "insert solution tape"
   },
   {
     IMG_MENU_BUTTON_PLAY_SOLUTION, IMG_MENU_BUTTON_PLAY_SOLUTION_ACTIVE,
-    getScreenMenuButtonPos,
+    &menu.main.button.play_solution,
     SCREEN_CTRL_ID_PLAY_SOLUTION,
     SCREEN_MASK_MAIN_HAS_SOLUTION,
-    "play solution tape"
+    GD_EVENT_RELEASED,
+    FALSE, "play solution tape"
+  },
+  {
+    IMG_MENU_BUTTON_TOUCH_BACK, IMG_MENU_BUTTON_TOUCH_BACK,
+    &menu.setup.button.touch_back,
+    SCREEN_CTRL_ID_TOUCH_PREV_PAGE,
+    SCREEN_MASK_TOUCH,
+    GD_EVENT_RELEASED,
+    TRUE, "previous page"
+  },
+  {
+    IMG_MENU_BUTTON_TOUCH_NEXT, IMG_MENU_BUTTON_TOUCH_NEXT,
+    &menu.setup.button.touch_next,
+    SCREEN_CTRL_ID_TOUCH_NEXT_PAGE,
+    SCREEN_MASK_TOUCH,
+    GD_EVENT_RELEASED,
+    TRUE, "next page"
+  },
+  {
+    IMG_MENU_BUTTON_TOUCH_BACK2, IMG_MENU_BUTTON_TOUCH_BACK2,
+    &menu.setup.button.touch_back2,
+    SCREEN_CTRL_ID_TOUCH_PREV_PAGE2,
+    SCREEN_MASK_TOUCH2,
+    GD_EVENT_RELEASED,
+    TRUE, "previous page"
+  },
+  {
+    IMG_MENU_BUTTON_TOUCH_NEXT2, IMG_MENU_BUTTON_TOUCH_NEXT2,
+    &menu.setup.button.touch_next2,
+    SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2,
+    SCREEN_MASK_TOUCH2,
+    GD_EVENT_RELEASED,
+    TRUE, "next page"
   },
 };
 
@@ -8396,29 +8562,21 @@ static void CreateScreenMenubuttons(void)
 
   for (i = 0; i < NUM_SCREEN_MENUBUTTONS; i++)
   {
+    struct MenuPosInfo *pos = menubutton_info[i].pos;
+    boolean is_touch_button = menubutton_info[i].is_touch_button;
     Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
     int gfx_unpressed, gfx_pressed;
     int x, y, width, height;
     int gd_x1, gd_x2, gd_y1, gd_y2;
     int id = menubutton_info[i].gadget_id;
 
-    if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
-      event_mask = GD_EVENT_RELEASED;
-    else
-      event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+    event_mask = menubutton_info[i].event_mask;
 
-    menubutton_info[i].get_gadget_position(&x, &y, id);
+    x = (is_touch_button ? pos->x : mSX + GDI_ACTIVE_POS(pos->x));
+    y = (is_touch_button ? pos->y : mSY + GDI_ACTIVE_POS(pos->y));
 
-    if (menubutton_info[i].screen_mask == SCREEN_MASK_MAIN_HAS_SOLUTION)
-    {
-      width  = graphic_info[menubutton_info[i].gfx_pressed].width;
-      height = graphic_info[menubutton_info[i].gfx_pressed].height;
-    }
-    else
-    {
-      width = SC_MENUBUTTON_XSIZE;
-      height = SC_MENUBUTTON_YSIZE;
-    }
+    width  = graphic_info[menubutton_info[i].gfx_pressed].width;
+    height = graphic_info[menubutton_info[i].gfx_pressed].height;
 
     gfx_unpressed = menubutton_info[i].gfx_unpressed;
     gfx_pressed   = menubutton_info[i].gfx_pressed;
@@ -8429,6 +8587,12 @@ static void CreateScreenMenubuttons(void)
     gd_x2 = graphic_info[gfx_pressed].src_x;
     gd_y2 = graphic_info[gfx_pressed].src_y;
 
+    if (is_touch_button)
+    {
+      gd_x2 += graphic_info[gfx_pressed].pressed_xoffset;
+      gd_y2 += graphic_info[gfx_pressed].pressed_yoffset;
+    }
+
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
                      GDI_IMAGE_ID, gfx_unpressed,
@@ -8442,6 +8606,7 @@ static void CreateScreenMenubuttons(void)
                      GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
                      GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
                      GDI_DIRECT_DRAW, FALSE,
+                     GDI_OVERLAY_TOUCH_BUTTON, is_touch_button,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_ACTION, HandleScreenGadgets,
                      GDI_END);
@@ -8666,7 +8831,7 @@ void FreeScreenGadgets(void)
     FreeGadget(screen_gadget[i]);
 }
 
-void MapScreenMenuGadgets(int screen_mask)
+static void MapScreenMenuGadgets(int screen_mask)
 {
   int i;
 
@@ -8694,7 +8859,7 @@ static void UnmapScreenMenuGadgets(int screen_mask)
   }
 }
 
-void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
+static void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
 {
   if (map_gadgets)
     MapScreenMenuGadgets(screen_mask);
@@ -8702,7 +8867,7 @@ void UpdateScreenMenuGadgets(int screen_mask, boolean map_gadgets)
     UnmapScreenMenuGadgets(screen_mask);
 }
 
-void MapScreenGadgets(int num_entries)
+static void MapScreenGadgets(int num_entries)
 {
   int i;
 
@@ -8716,7 +8881,7 @@ void MapScreenGadgets(int num_entries)
     MapGadget(screen_gadget[scrollbar_info[i].gadget_id]);
 }
 
-void MapScreenTreeGadgets(TreeInfo *ti)
+static void MapScreenTreeGadgets(TreeInfo *ti)
 {
   MapScreenGadgets(numTreeInfoInGroup(ti));
 }
@@ -8739,6 +8904,20 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
       HandleMainMenu_SelectLevel(step, +1, NO_DIRECT_LEVEL_SELECT);
       break;
 
+    case SCREEN_CTRL_ID_FIRST_LEVEL:
+      HandleMainMenu_SelectLevel(MAX_LEVELS, -1, NO_DIRECT_LEVEL_SELECT);
+      break;
+
+    case SCREEN_CTRL_ID_LAST_LEVEL:
+      HandleMainMenu_SelectLevel(MAX_LEVELS, +1, NO_DIRECT_LEVEL_SELECT);
+      break;
+
+    case SCREEN_CTRL_ID_LEVEL_NUMBER:
+      CloseDoor(DOOR_CLOSE_2);
+      SetGameStatus(GAME_MODE_LEVELNR);
+      DrawChooseLevelNr();
+      break;
+
     case SCREEN_CTRL_ID_PREV_PLAYER:
       HandleSetupScreen_Input_Player(step, -1);
       break;
@@ -8755,6 +8934,13 @@ static void HandleScreenGadgets(struct GadgetInfo *gi)
       PlaySolutionTape();
       break;
 
+    case SCREEN_CTRL_ID_TOUCH_PREV_PAGE:
+    case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE:
+    case SCREEN_CTRL_ID_TOUCH_PREV_PAGE2:
+    case SCREEN_CTRL_ID_TOUCH_NEXT_PAGE2:
+      PushUserEvent(USEREVENT_GADGET_PRESSED, id, 0);
+      break;
+
     case SCREEN_CTRL_ID_SCROLL_UP:
       if (game_status == GAME_MODE_LEVELS)
        HandleChooseLevelSet(0,0, 0, -1 * SCROLL_LINE, MB_MENU_MARK);
@@ -8864,3 +9050,71 @@ boolean DoScreenAction(int image_id)
 
   return FALSE;
 }
+
+void DrawScreenAfterAddingSet(char *tree_subdir_new, int tree_type)
+{
+  // get tree info node of newly added level or artwork set
+  TreeInfo *tree_node_first = TREE_FIRST_NODE(tree_type);
+  TreeInfo *tree_node_new = getTreeInfoFromIdentifier(tree_node_first,
+                                                     tree_subdir_new);
+  if (tree_node_new == NULL)   // should not happen
+    return;
+
+  // if request dialog is active, do nothing
+  if (game.request_active)
+    return;
+
+  if (game_status == GAME_MODE_MAIN &&
+      tree_type == TREE_TYPE_LEVEL_DIR)
+  {
+    // when adding new level set in main menu, select it as current level set
+
+    // change current level set to newly added level set from zip file
+    leveldir_current = tree_node_new;
+
+    // change current level number to first level of newly added level set
+    level_nr = leveldir_current->first_level;
+
+    // redraw screen to reflect changed level set
+    DrawMainMenu();
+
+    // save this level set and level number as last selected level set
+    SaveLevelSetup_LastSeries();
+    SaveLevelSetup_SeriesInfo();
+  }
+  else if (game_status == GAME_MODE_LEVELS &&
+          tree_type == TREE_TYPE_LEVEL_DIR)
+  {
+    // when adding new level set in level set menu, set cursor and update screen
+
+    leveldir_current = tree_node_new;
+
+    DrawChooseTree(&leveldir_current);
+  }
+  else if (game_status == GAME_MODE_SETUP)
+  {
+    // when adding new artwork set in setup menu, set cursor and update screen
+
+    if (setup_mode == SETUP_MODE_CHOOSE_GRAPHICS &&
+       tree_type == TREE_TYPE_GRAPHICS_DIR)
+    {
+      artwork.gfx_current = tree_node_new;
+
+      DrawChooseTree(&artwork.gfx_current);
+    }
+    else if (setup_mode == SETUP_MODE_CHOOSE_SOUNDS &&
+            tree_type == TREE_TYPE_SOUNDS_DIR)
+    {
+      artwork.snd_current = tree_node_new;
+
+      DrawChooseTree(&artwork.snd_current);
+    }
+    else if (setup_mode == SETUP_MODE_CHOOSE_MUSIC &&
+            tree_type == TREE_TYPE_MUSIC_DIR)
+    {
+      artwork.mus_current = tree_node_new;
+
+      DrawChooseTree(&artwork.mus_current);
+    }
+  }
+}