if (tape.recording)
TapeRecordAction(tape_action);
- if (em_main_handle_game(local_player->effective_action) != 0)
- {
- game_status = GAME_MODE_MAIN;
- DrawMainMenu();
- }
+ GameActions_EM(local_player->effective_action);
if (TimeFrames >= FRAMES_PER_SECOND)
{