if (game_status_last_screen == GAME_MODE_PLAYING &&
setup.auto_play_next_level && setup.increment_levels &&
+ level_nr < leveldir_current->last_level &&
!network_playing)
{
StartGameActions(network.enabled, setup.autorecord, level.random_seed);
void HandleGameActions(void)
{
+ CheckGameOver();
+
if (game.restart_game_message != NULL)
RequestRestartGame(game.restart_game_message);