rnd-20021129-1-src
[rocksndiamonds.git] / src / screens.c
index 8499f619bda35cd748456f3241a29c4c82f5e5e5..adb8c3fb5cfec24957eee64d5bb20cb92ef213c8 100644 (file)
@@ -80,11 +80,11 @@ static void drawCursorExt(int pos, int color, int graphic)
   graphic = cursor_array[pos];
 
   if (color == FC_RED)
-    graphic = (graphic == GFX_ARROW_BLUE_LEFT  ? GFX_ARROW_RED_LEFT  :
-              graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT :
-              GFX_KUGEL_ROT);
+    graphic = (graphic == IMG_ARROW_BLUE_LEFT  ? IMG_ARROW_RED_LEFT  :
+              graphic == IMG_ARROW_BLUE_RIGHT ? IMG_ARROW_RED_RIGHT :
+              IMG_BALL_RED);
 
-  DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic);
+  DrawGraphic(0, MENU_SCREEN_START_YPOS + pos, graphic, 0);
 }
 
 static void initCursor(int pos, int graphic)
@@ -110,7 +110,7 @@ static void ToggleFullscreenIfNeeded()
   if (setup.fullscreen != video.fullscreen_enabled)
   {
     /* save old door content */
-    BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+    BlitBitmap(backbuffer, bitmap_db_door,
               DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
 
     /* toggle fullscreen */
@@ -118,10 +118,11 @@ static void ToggleFullscreenIfNeeded()
     setup.fullscreen = video.fullscreen_enabled;
 
     /* redraw background to newly created backbuffer */
-    BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+    BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer,
+              0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
 
     /* restore old door content */
-    BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
+    BlitBitmap(bitmap_db_door, backbuffer,
               DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
 
     redraw_mask = REDRAW_ALL;
@@ -206,10 +207,10 @@ void DrawMainMenu()
   }
 
   for(i=0; i<8; i++)
-    initCursor(i, (i == 1 || i == 6 ? GFX_ARROW_BLUE_RIGHT : GFX_KUGEL_BLAU));
+    initCursor(i, (i == 1 || i == 6 ? IMG_ARROW_BLUE_RIGHT : IMG_BALL_BLUE));
 
-  DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT);
-  DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT);
+  DrawGraphic(10, 3, IMG_ARROW_BLUE_LEFT, 0);
+  DrawGraphic(14, 3, IMG_ARROW_BLUE_RIGHT, 0);
 
   DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
           FS_SMALL, FC_RED);
@@ -674,7 +675,7 @@ void DrawHelpScreenElAction(int start)
     }
     j++;
 
-    DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
+    DrawOldGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame);
     i++;
   }
 
@@ -892,7 +893,7 @@ void HandleTypeName(int newxpos, Key key)
   {
     xpos = newxpos;
     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW);
-    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+    DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
     return;
   }
 
@@ -914,19 +915,19 @@ void HandleTypeName(int newxpos, Key key)
                setup.player_name, FS_BIG, FC_YELLOW);
     DrawTextExt(window, SX + 6*32, SY + ypos*32,
                setup.player_name, FS_BIG, FC_YELLOW);
-    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
+    DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
   }
   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
   {
     xpos--;
     setup.player_name[xpos] = 0;
-    DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT);
-    DrawGraphic(xpos + 7, ypos, GFX_LEERRAUM);
+    DrawGraphic(xpos + 6, ypos, IMG_BALL_RED, 0);
+    DrawGraphic(xpos + 7, ypos, IMG_EMPTY, 0);
   }
   else if (key == KSYM_Return && xpos > 0)
   {
     DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED);
-    DrawGraphic(xpos + 6, ypos, GFX_LEERRAUM);
+    DrawGraphic(xpos + 6, ypos, IMG_EMPTY, 0);
 
     SaveSetup();
     game_status = MAINMENU;
@@ -1001,18 +1002,18 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
     DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
 
     if (node->parent_link)
-      initCursor(i, GFX_ARROW_BLUE_LEFT);
+      initCursor(i, IMG_ARROW_BLUE_LEFT);
     else if (node->level_group)
-      initCursor(i, GFX_ARROW_BLUE_RIGHT);
+      initCursor(i, IMG_ARROW_BLUE_RIGHT);
     else
-      initCursor(i, GFX_KUGEL_BLAU);
+      initCursor(i, IMG_BALL_BLUE);
   }
 
   if (first_entry > 0)
-    DrawGraphic(0, 1, GFX_ARROW_BLUE_UP);
+    DrawGraphic(0, 1, IMG_ARROW_BLUE_UP, 0);
 
   if (first_entry + num_page_entries < num_entries)
-    DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN);
+    DrawGraphic(0, MAX_MENU_ENTRIES_ON_SCREEN + 1, IMG_ARROW_BLUE_DOWN, 0);
 }
 
 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
@@ -1708,11 +1709,11 @@ static void DrawSetupScreen_Generic()
     DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
 
     if (setup_info[i].type & TYPE_ENTER_MENU)
-      initCursor(i, GFX_ARROW_BLUE_RIGHT);
+      initCursor(i, IMG_ARROW_BLUE_RIGHT);
     else if (setup_info[i].type & TYPE_LEAVE_MENU)
-      initCursor(i, GFX_ARROW_BLUE_LEFT);
+      initCursor(i, IMG_ARROW_BLUE_LEFT);
     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
-      initCursor(i, GFX_KUGEL_BLAU);
+      initCursor(i, IMG_BALL_BLUE);
 
     if (setup_info[i].type & TYPE_VALUE)
       drawSetupValue(i);
@@ -1820,13 +1821,13 @@ void DrawSetupScreen_Input()
   ClearWindow();
   DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
 
-  initCursor(0, GFX_KUGEL_BLAU);
-  initCursor(1, GFX_KUGEL_BLAU);
-  initCursor(2, GFX_ARROW_BLUE_RIGHT);
-  initCursor(13, GFX_ARROW_BLUE_LEFT);
+  initCursor(0, IMG_BALL_BLUE);
+  initCursor(1, IMG_BALL_BLUE);
+  initCursor(2, IMG_ARROW_BLUE_RIGHT);
+  initCursor(13, IMG_ARROW_BLUE_LEFT);
 
-  DrawGraphic(10, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_LEFT);
-  DrawGraphic(12, MENU_SCREEN_START_YPOS, GFX_ARROW_BLUE_RIGHT);
+  DrawGraphic(10, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_LEFT, 0);
+  DrawGraphic(12, MENU_SCREEN_START_YPOS, IMG_ARROW_BLUE_RIGHT, 0);
 
   DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
   DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
@@ -1892,7 +1893,7 @@ static void drawPlayerSetupInputInfo(int player_nr)
   custom_key = setup.input[player_nr].key;
 
   DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
-  DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+  DrawGraphic(8, 2, PLAYER_NR_GFX(IMG_PLAYER1, player_nr), 0);
 
   if (setup.input[player_nr].use_joystick)
   {
@@ -1910,10 +1911,10 @@ static void drawPlayerSetupInputInfo(int player_nr)
   }
 
   DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
-  DrawGraphic(1, 6, GFX_ARROW_BLUE_LEFT);
-  DrawGraphic(1, 7, GFX_ARROW_BLUE_RIGHT);
-  DrawGraphic(1, 8, GFX_ARROW_BLUE_UP);
-  DrawGraphic(1, 9, GFX_ARROW_BLUE_DOWN);
+  DrawGraphic(1, 6, IMG_ARROW_BLUE_LEFT, 0);
+  DrawGraphic(1, 7, IMG_ARROW_BLUE_RIGHT, 0);
+  DrawGraphic(1, 8, IMG_ARROW_BLUE_UP, 0);
+  DrawGraphic(1, 9, IMG_ARROW_BLUE_DOWN, 0);
   DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
   DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
   DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
@@ -2215,7 +2216,7 @@ static boolean CalibrateJoystickMain(int player_nr)
     for(x=0; x<3; x++)
     {
       check[x][y] = FALSE;
-      DrawGraphic(xpos + x - 1, ypos + y - 1, GFX_KUGEL_BLAU);
+      DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_BALL_BLUE, 0);
     }
   }
 
@@ -2238,7 +2239,7 @@ static boolean CalibrateJoystickMain(int player_nr)
   new_joystick_xmiddle = joy_x;
   new_joystick_ymiddle = joy_y;
 
-  DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
+  DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_RED, 0);
   BackToFront();
 
   while(Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
@@ -2308,8 +2309,8 @@ static boolean CalibrateJoystickMain(int player_nr)
 
     if (x != last_x || y != last_y)
     {
-      DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
-      DrawGraphic(xpos + x,      ypos + y,      GFX_KUGEL_ROT);
+      DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_YELLOW, 0);
+      DrawGraphic(xpos + x,      ypos + y,      IMG_BALL_RED, 0);
 
       last_x = x;
       last_y = y;
@@ -2432,11 +2433,6 @@ void HandleGameActions()
 /* ---------- new screen button stuff -------------------------------------- */
 
 /* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XPOS           64
-#define SC_SCROLLBUTTON_YPOS           0
-#define SC_SCROLLBAR_XPOS              0
-#define SC_SCROLLBAR_YPOS              64
-
 #define SC_SCROLLBUTTON_XSIZE          32
 #define SC_SCROLLBUTTON_YSIZE          32
 
@@ -2453,21 +2449,21 @@ void HandleGameActions()
 
 static struct
 {
-  int xpos, ypos;
+  int gfx_unpressed, gfx_pressed;
   int x, y;
   int gadget_id;
   char *infotext;
 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
 {
   {
-    SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE,   SC_SCROLLBUTTON_YPOS,
-    SC_SCROLL_UP_XPOS,                                 SC_SCROLL_UP_YPOS,
+    IMG_ARROW_BLUE_UP, IMG_ARROW_RED_UP,
+    SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
     SCREEN_CTRL_ID_SCROLL_UP,
     "scroll up"
   },
   {
-    SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE,   SC_SCROLLBUTTON_YPOS,
-    SC_SCROLL_DOWN_XPOS,                               SC_SCROLL_DOWN_YPOS,
+    IMG_ARROW_BLUE_DOWN, IMG_ARROW_RED_DOWN,
+    SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
     SCREEN_CTRL_ID_SCROLL_DOWN,
     "scroll down"
   }
@@ -2475,7 +2471,7 @@ static struct
 
 static struct
 {
-  int xpos, ypos;
+  int gfx_unpressed, gfx_pressed;
   int x, y;
   int width, height;
   int type;
@@ -2484,9 +2480,9 @@ static struct
 } scrollbar_info[NUM_SCREEN_SCROLLBARS] =
 {
   {
-    SC_SCROLLBAR_XPOS,                 SC_SCROLLBAR_YPOS,
-    SX + SC_SCROLL_VERTICAL_XPOS,      SY + SC_SCROLL_VERTICAL_YPOS,
-    SC_SCROLL_VERTICAL_XSIZE,          SC_SCROLL_VERTICAL_YSIZE,
+    IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
+    SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
+    SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
     GD_TYPE_SCROLLBAR_VERTICAL,
     SCREEN_CTRL_ID_SCROLL_VERTICAL,
     "scroll level series vertically"
@@ -2495,16 +2491,17 @@ static struct
 
 static void CreateScreenScrollbuttons()
 {
-  Bitmap *gd_bitmap = pix[PIX_MORE];
   struct GadgetInfo *gi;
   unsigned long event_mask;
   int i;
 
   for (i=0; i<NUM_SCREEN_SCROLLBUTTONS; i++)
   {
-    int id = scrollbutton_info[i].gadget_id;
+    Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+    int gfx_unpressed, gfx_pressed;
     int x, y, width, height;
     int gd_x1, gd_x2, gd_y1, gd_y2;
+    int id = scrollbutton_info[i].gadget_id;
 
     x = scrollbutton_info[i].x;
     y = scrollbutton_info[i].y;
@@ -2515,10 +2512,15 @@ static void CreateScreenScrollbuttons()
     y += SY;
     width = SC_SCROLLBUTTON_XSIZE;
     height = SC_SCROLLBUTTON_YSIZE;
-    gd_x1 = scrollbutton_info[i].xpos;
-    gd_y1 = scrollbutton_info[i].ypos;
-    gd_x2 = gd_x1;
-    gd_y2 = gd_y1 + SC_SCROLLBUTTON_YSIZE;
+
+    gfx_unpressed = scrollbutton_info[i].gfx_unpressed;
+    gfx_pressed   = scrollbutton_info[i].gfx_pressed;
+    gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
+    gd_bitmap_pressed   = new_graphic_info[gfx_pressed].bitmap;
+    gd_x1 = new_graphic_info[gfx_unpressed].src_x;
+    gd_y1 = new_graphic_info[gfx_unpressed].src_y;
+    gd_x2 = new_graphic_info[gfx_pressed].src_x;
+    gd_y2 = new_graphic_info[gfx_pressed].src_y;
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
@@ -2529,8 +2531,8 @@ static void CreateScreenScrollbuttons()
                      GDI_HEIGHT, height,
                      GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
                      GDI_STATE, GD_BUTTON_UNPRESSED,
-                     GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
-                     GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+                     GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+                     GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_ACTION, HandleScreenGadgets,
                      GDI_END);
@@ -2548,35 +2550,29 @@ static void CreateScreenScrollbars()
 
   for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
   {
-    int id = scrollbar_info[i].gadget_id;
-    Bitmap *gd_bitmap = pix[PIX_MORE];
+    Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
+    int gfx_unpressed, gfx_pressed;
     int gd_x1, gd_x2, gd_y1, gd_y2;
     struct GadgetInfo *gi;
     int items_max, items_visible, item_position;
     unsigned long event_mask;
     int num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
+    int id = scrollbar_info[i].gadget_id;
 
-#if 0
-    if (num_leveldirs <= MAX_MENU_ENTRIES_ON_SCREEN)
-      num_page_entries = num_leveldirs;
-    else
-      num_page_entries = MAX_MENU_ENTRIES_ON_SCREEN - 1;
-
-    items_max = MAX(num_leveldirs, num_page_entries);
-    items_visible = num_page_entries;
-    item_position = 0;
-#else
     items_max = num_page_entries;
     items_visible = num_page_entries;
     item_position = 0;
-#endif
 
     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
 
-    gd_x1 = scrollbar_info[i].xpos;
-    gd_x2 = gd_x1 + scrollbar_info[i].width;
-    gd_y1 = scrollbar_info[i].ypos;
-    gd_y2 = scrollbar_info[i].ypos;
+    gfx_unpressed = scrollbar_info[i].gfx_unpressed;
+    gfx_pressed   = scrollbar_info[i].gfx_pressed;
+    gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
+    gd_bitmap_pressed   = new_graphic_info[gfx_pressed].bitmap;
+    gd_x1 = new_graphic_info[gfx_unpressed].src_x;
+    gd_y1 = new_graphic_info[gfx_unpressed].src_y;
+    gd_x2 = new_graphic_info[gfx_pressed].src_x;
+    gd_y2 = new_graphic_info[gfx_pressed].src_y;
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
                      GDI_CUSTOM_TYPE_ID, i,
@@ -2590,8 +2586,8 @@ static void CreateScreenScrollbars()
                      GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
                      GDI_SCROLLBAR_ITEM_POSITION, item_position,
                      GDI_STATE, GD_BUTTON_UNPRESSED,
-                     GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
-                     GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+                     GDI_DESIGN_UNPRESSED, gd_bitmap_unpressed, gd_x1, gd_y1,
+                     GDI_DESIGN_PRESSED, gd_bitmap_pressed, gd_x2, gd_y2,
                      GDI_BORDER_SIZE, SC_BORDER_SIZE,
                      GDI_EVENT_MASK, event_mask,
                      GDI_CALLBACK_ACTION, HandleScreenGadgets,