level_nr = new_level_nr;
+
+ /*
if (level_nr > local_player->handicap)
level_nr = local_player->handicap;
+ */
+
DrawTextExt(drawto,gc,SX+11*32,SY+3*32,
int2str(level_nr,3), FS_BIG,FC_RED);
if (num_leveldirs)
{
game_status = CHOOSELEVEL;
+
+
+ SaveLevelSetup();
+
+#if 0
SavePlayerInfo(PLAYER_LEVEL);
+#endif
+
+
DrawChooseLevel();
}
}
}
else if (y==10)
{
+
+ SaveLevelSetup();
+
+#if 0
SavePlayerInfo(PLAYER_LEVEL);
+#endif
+
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
BackToFront();
}
+
+#if 0
void CheckCheat()
{
int old_handicap = local_player->handicap;
-#if 0
if (!strcmp(local_player->alias_name,"Artsoft"))
-#endif
local_player->handicap = leveldir[leveldir_nr].levels-1;
if (local_player->handicap != old_handicap)
level_nr = local_player->handicap;
}
}
+#endif
+
void HandleTypeName(int newxpos, KeySym key)
{
{
DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
+
+
+ SaveSetup();
+
+
+#if 0
SavePlayerInfo(PLAYER_SETUP);
+#endif
+
+
+
+#if 0
CheckCheat();
+#endif
+
game_status = MAINMENU;
/*
else
{
local_player->leveldir_nr = leveldir_nr = y-3;
+
+ SaveLevelSetup();
+
+ /*
LoadPlayerInfo(PLAYER_LEVEL);
SavePlayerInfo(PLAYER_SETUP);
+ */
+
+
+#if 0
CheckCheat();
+#endif
+
TapeErase();
LoadLevelTape(level_nr);
void DrawSetupScreen()
{
int i;
+
+
+#if 0
static struct setup
{
unsigned int bit;
{0, "Exit", {"", ""}, {0,0}},
{0, "Save and exit",{"", ""}, {0,0}}
};
+#endif
+
+ static struct setup
+ {
+ boolean *value;
+ char *text, *mode[2];
+ int color[2];
+ } setup_info[] =
+ {
+ { &setup.sound_on, "Sound:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.sound_loops_on," Sound Loops:",{"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.sound_music_on," Game Music:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.toons_on, "Toons:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.direct_draw_on,"Buffered gfx:",{"off","on" },{FC_BLUE,FC_YELLOW}},
+ { &setup.scroll_delay_on,"Scroll Delay:",{"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.soft_scrolling_on, "Soft Scroll.:",{"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.fading_on, "Fading:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.quick_doors,"Quick Doors:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { &setup.autorecord_on,"Auto-Record:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
+ { NULL, "Input Devices",{"", ""}, {0,0}},
+ { NULL, "", {"", ""}, {0,0}},
+ { NULL, "", {"", ""}, {0,0}},
+ { NULL, "Exit", {"", ""}, {0,0}},
+ { NULL, "Save and exit",{"", ""}, {0,0}}
+ };
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
+
+ /*
+ printf("setup.sound_loops_on == %d\n", setup.sound_loops_on);
+ */
+
+
for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
{
int base = i - SETUP_SCREEN_POS_START;
if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
{
DrawGraphic(0,i,GFX_KUGEL_BLAU);
- DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
+ DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
}
+#if 0
if (i < SETUP_SCREEN_POS_EMPTY1)
{
- int setting_bit = setup[base].bit;
+ int setting_bit = setup_info[base].bit;
int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
- DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
- FS_BIG,setup[base].color[setting_pos]);
+ }
+#endif
+
+ if (setup_info[base].value)
+ {
+ int setting_value = *setup_info[base].value;
+ int setting_pos = (setting_value != 0 ? 0 : 1);
+
+ DrawText(SX+14*32, SY+i*32,setup_info[base].mode[setting_pos],
+ FS_BIG,setup_info[base].color[setting_pos]);
}
}
if (y==3 && sound_status==SOUND_AVAILABLE)
{
- if (SETUP_SOUND_ON(local_player->setup))
+ if (setup.sound_on)
{
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
- local_player->setup &= ~SETUP_SOUND_LOOPS;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
+ setup.sound_loops_on = FALSE;
+ setup.sound_music_on = FALSE;
}
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOUND;
+ setup.sound_on = !setup.sound_on;
}
else if (y==4 && sound_loops_allowed)
{
- if (SETUP_SOUND_LOOPS_ON(local_player->setup))
+ if (setup.sound_loops_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
+ setup.sound_on = TRUE;
}
- local_player->setup ^= SETUP_SOUND_LOOPS;
+ setup.sound_loops_on = !setup.sound_loops_on;
}
else if (y==5 && sound_loops_allowed)
{
- if (SETUP_SOUND_MUSIC_ON(local_player->setup))
+ if (setup.sound_music_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
+ setup.sound_on = TRUE;
}
- local_player->setup ^= SETUP_SOUND_MUSIC;
+ setup.sound_music_on = !setup.sound_music_on;
}
else if (y==6)
{
- if (SETUP_TOONS_ON(local_player->setup))
+ if (setup.toons_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_TOONS;
+ setup.toons_on = !setup.toons_on;
}
else if (y==7)
{
- if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
+ if (!setup.direct_draw_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_DIRECT_DRAW;
+ setup.direct_draw_on = !setup.direct_draw_on;
}
else if (y==8)
{
- if (SETUP_SCROLL_DELAY_ON(local_player->setup))
+ if (setup.scroll_delay_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SCROLL_DELAY;
+ setup.scroll_delay_on = !setup.scroll_delay_on;
}
else if (y==9)
{
- if (SETUP_SOFT_SCROLL_ON(local_player->setup))
+ if (setup.soft_scrolling_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOFT_SCROLL;
+ setup.soft_scrolling_on = !setup.soft_scrolling_on;
}
else if (y==10)
{
- if (SETUP_FADING_ON(local_player->setup))
+ if (setup.fading_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_FADING;
+ setup.fading_on = !setup.fading_on;
}
else if (y==11)
{
- if (SETUP_QUICK_DOORS_ON(local_player->setup))
+ if (setup.quick_doors)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_QUICK_DOORS;
+ setup.quick_doors = !setup.quick_doors;
}
else if (y==12)
{
- if (SETUP_AUTO_RECORD_ON(local_player->setup))
+ if (setup.autorecord_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_AUTO_RECORD;
+ setup.autorecord_on = !setup.autorecord_on;
}
else if (y==13)
{
{
if (y==pos_end)
{
+
+
+ SaveSetup();
+
+
+#if 0
SavePlayerInfo(PLAYER_SETUP);
+#endif
+
SaveJoystickData();
}
if (setup.sound_music_on)
{
setup.sound_music_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
FadeSound(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
}
else if (sound_loops_allowed)
{
setup.sound_on = setup.sound_music_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
}
if (setup.sound_loops_on)
{
setup.sound_loops_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_LOOPS;
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
}
else if (sound_loops_allowed)
{
setup.sound_on = setup.sound_loops_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
}
else
if (setup.sound_simple_on)
{
setup.sound_simple_on = FALSE;
- local_player->setup &= ~SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
}
else if (sound_status==SOUND_AVAILABLE)
{
setup.sound_on = setup.sound_simple_on = TRUE;
- local_player->setup |= SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
}
else