#endif
#endif
- DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+ DrawPreviewLevel(TRUE);
#if 1
DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
LoadLevel(level_nr);
- DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+ DrawPreviewLevel(TRUE);
TapeErase();
LoadTape(level_nr);
DrawCompleteVideoDisplay();
- /* needed because DrawMicroLevel() takes some time */
+ /* needed because DrawPreviewLevel() takes some time */
BackToFront();
SyncDisplay();
}
FONT_VALUE_1);
LoadLevel(level_nr);
- DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
+ DrawPreviewLevel(TRUE);
TapeErase();
LoadTape(level_nr);
DrawCompleteVideoDisplay();
- /* needed because DrawMicroLevel() takes some time */
+ /* needed because DrawPreviewLevel() takes some time */
BackToFront();
SyncDisplay();
if (game_status == GAME_MODE_MAIN)
{
- DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
+ DrawPreviewLevel(FALSE);
DoAnimation();
}
}