changed custom artwork list to tree structure similar to level sets
[rocksndiamonds.git] / src / screens.c
index ee1bf704771964d71238f4cd1c4001b8ca7c03b8..a716f5eaf7d1941623ed04d66823ff637cbe8774 100644 (file)
@@ -1634,7 +1634,11 @@ void DrawMainMenu(void)
     leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
 
   if (leveldir_current != leveldir_last_valid)
+  {
+    UpdateLastPlayedLevels_TreeInfo();
+
     levelset_has_changed = TRUE;
+  }
 
   // store valid level series information
   leveldir_last_valid = leveldir_current;
@@ -2168,10 +2172,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
       else if (pos == MAIN_CONTROL_EDITOR)
       {
        if (leveldir_current->readonly &&
-           !strEqual(setup.player_name, "Artsoft"))
-         Request("This level is read only!", REQ_CONFIRM);
+           setup.editor.show_read_only_warning)
+         Request("This level is read-only!", REQ_CONFIRM | REQ_STAY_OPEN);
 
-       CloseDoor(DOOR_CLOSE_2);
+       CloseDoor(DOOR_CLOSE_ALL);
 
        SetGameStatus(GAME_MODE_EDITOR);
 
@@ -4021,6 +4025,11 @@ static TreeInfo *type_name_node = NULL;
 static char type_name_last[MAX_PLAYER_NAME_LEN + 1] = { 0 };
 static int type_name_nr = 0;
 
+static int getPlayerNameColor(char *name)
+{
+  return (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+}
+
 static void drawTypeNameText(char *name, struct TextPosInfo *pos,
                              boolean active)
 {
@@ -4093,7 +4102,7 @@ static void setTypeNameValues_Name(char *name, struct TextPosInfo *pos)
     setString(&node->name, name);
     setString(&node->name_sorting, name);
 
-    node->color = (strEqual(name, EMPTY_PLAYER_NAME) ? FC_BLUE : FC_RED);
+    node->color = getPlayerNameColor(name);
     pos->font = MENU_CHOOSE_TREE_FONT(node->color);
   }
 }
@@ -4253,15 +4262,13 @@ static void HandleTypeNameExt(boolean initialize, Key key)
 
     name[xpos] = 0;
   }
-  else if (key == KSYM_Return)
+  else if (key == KSYM_Return || key == KSYM_Escape)
   {
-    setTypeNameValues(name, pos, TRUE);
+    boolean changed = (key == KSYM_Return);
 
-    active = FALSE;
-  }
-  else if (key == KSYM_Escape)
-  {
-    setTypeNameValues(name, pos, FALSE);
+    StopTextInput();
+
+    setTypeNameValues(name, pos, changed);
 
     active = FALSE;
   }
@@ -4270,8 +4277,6 @@ static void HandleTypeNameExt(boolean initialize, Key key)
 
   if (!active)
   {
-    StopTextInput();
-
     SetGameStatus(game_status_last_screen);
 
     if (game_status == GAME_MODE_MAIN)
@@ -4874,18 +4879,13 @@ void DrawChoosePlayerName(void)
 
   for (i = 0; i < MAX_PLAYER_NAMES; i++)
   {
-    boolean team_mode = (!network.enabled && setup.team_mode);
-    int tree_type = (team_mode ? TREE_TYPE_PLAYER_TEAM : TREE_TYPE_PLAYER_NAME);
-    TreeInfo *ti = newTreeInfo_setDefaults(tree_type);
+    TreeInfo *ti = newTreeInfo_setDefaults(TREE_TYPE_PLAYER_NAME);
     char identifier[32], name[MAX_PLAYER_NAME_LEN + 1];
     int value = i;
 
     ti->node_top = &player_name;
     ti->sort_priority = 10000 + value;
-    ti->color = FC_RED;
-
-    if (strEqual(global.user_names[i], EMPTY_PLAYER_NAME))
-      ti->color = FC_BLUE;
+    ti->color = getPlayerNameColor(global.user_names[i]);
 
     snprintf(identifier, sizeof(identifier), "%d", value);
     snprintf(name, sizeof(name), "%s", global.user_names[i]);
@@ -5084,9 +5084,15 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
   if (button == MB_MENU_INITIALIZE)
   {
     level_nr = mx;
-    first_entry = 0;
     highlight_position = my;
 
+    first_entry = highlight_position - (NUM_MENU_ENTRIES_ON_SCREEN + 1) / 2 + 1;
+
+    if (first_entry < 0)
+      first_entry = 0;
+    else if (first_entry + NUM_MENU_ENTRIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+      first_entry = MAX(0, MAX_SCORE_ENTRIES - NUM_MENU_ENTRIES_ON_SCREEN);
+
     drawHallOfFameList(level_nr, first_entry, highlight_position);
 
     return;
@@ -6323,6 +6329,23 @@ static void execSetupTouch(void)
 
 static void execSetupArtwork(void)
 {
+  static ArtworkDirTree *gfx_last_valid = NULL;
+  static ArtworkDirTree *snd_last_valid = NULL;
+  static ArtworkDirTree *mus_last_valid = NULL;
+
+  // current artwork directory may be invalid (level group, parent link)
+  if (!validLevelSeries(artwork.gfx_current))
+    artwork.gfx_current = getFirstValidTreeInfoEntry(gfx_last_valid);
+  if (!validLevelSeries(artwork.snd_current))
+    artwork.snd_current = getFirstValidTreeInfoEntry(snd_last_valid);
+  if (!validLevelSeries(artwork.mus_current))
+    artwork.mus_current = getFirstValidTreeInfoEntry(mus_last_valid);
+
+  // store valid artwork directory information
+  gfx_last_valid = artwork.gfx_current;
+  snd_last_valid = artwork.snd_current;
+  mus_last_valid = artwork.mus_current;
+
 #if 0
   Debug("screens:execSetupArtwork", "'%s', '%s', '%s'",
        artwork.gfx_current->subdir,
@@ -6669,7 +6692,8 @@ static struct TokenInfo setup_info_game[] =
   { TYPE_SWITCH,       &setup.skip_levels,     "Skip Unsolved Levels:" },
   { TYPE_SWITCH,       &setup.increment_levels,"Increment Solved Levels:" },
   { TYPE_SWITCH,       &setup.auto_play_next_level,"Auto-play Next Level:" },
-  { TYPE_SWITCH,       &setup.skip_scores_after_game,"Skip Scores After Game:" },
+  { TYPE_SWITCH,       &setup.count_score_after_game,"Count Score After Game:" },
+  { TYPE_SWITCH,       &setup.show_scores_after_game,"Show Scores After Game:" },
   { TYPE_YES_NO,       &setup.ask_on_game_over, "Ask on Game Over:"    },
   { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record Tapes:"    },
   { TYPE_ENTER_LIST,   execSetupChooseGameSpeed, "Game Speed:"         },
@@ -6694,6 +6718,7 @@ static struct TokenInfo setup_info_engines[] =
   { TYPE_SWITCH,       &setup.forced_scroll_delay, "Scroll Delay:"     },
   { TYPE_ECS_AGA,      &setup.prefer_aga_graphics, "Amiga Graphics Chipset:" },
   { TYPE_SWITCH,       &setup.prefer_lowpass_sounds,"Low-Pass Filter Sounds:" },
+  { TYPE_SWITCH,       &setup.prefer_extra_panel_items,"Show Dynamite and Keys:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_HEADLINE,     NULL,                   "Supaplex"              },
   { TYPE_SWITCH,       &setup.sp_show_border_elements, "Border Elements:" },
@@ -6732,6 +6757,8 @@ static struct TokenInfo setup_info_editor[] =
 #endif
   { TYPE_SWITCH, &setup.editor.show_element_token,     "Show element token:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
+  { TYPE_SWITCH, &setup.editor.show_read_only_warning, "Show read-only warning:" },
+  { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
   { 0,                 NULL,                   NULL                    }