rnd-19981010-2
[rocksndiamonds.git] / src / screens.c
index cc78f0d8c52714197f368159db3fd0d58bc52775..a4489ab32048405e751f341063fdc5cd251a21c8 100644 (file)
@@ -215,11 +215,11 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
       }
       else if (y==8)
       {
+       if (autorecord_on)
+         TapeStartRecording();
+
        if (standalone)
        {
-         if (autorecord_on)
-           TapeStartRecording();
-
          game_status = PLAYING;
          InitGame();
        }
@@ -685,7 +685,9 @@ void CheckCheat()
 {
   int old_handicap = local_player->handicap;
 
+#if 0
   if (!strcmp(local_player->alias_name,"Artsoft"))
+#endif
     local_player->handicap = leveldir[leveldir_nr].levels-1;
 
   if (local_player->handicap != old_handicap)
@@ -1353,8 +1355,14 @@ void HandleVideoButtons(int mx, int my, int button)
       if (TAPE_IS_STOPPED(tape))
       {
        TapeStartRecording();
-       game_status = PLAYING;
-       InitGame();
+
+       if (standalone)
+       {
+         game_status = PLAYING;
+         InitGame();
+       }
+       else
+         SendToServer_StartPlaying();
       }
       else if (tape.pausing)
       {
@@ -1378,8 +1386,14 @@ void HandleVideoButtons(int mx, int my, int button)
       if (TAPE_IS_STOPPED(tape))
       {
        TapeStartPlaying();
-       game_status = PLAYING;
-       InitGame();
+
+       if (standalone)
+       {
+         game_status = PLAYING;
+         InitGame();
+       }
+       else
+         SendToServer_StartPlaying();
       }
       else if (tape.playing)
       {
@@ -1502,20 +1516,35 @@ void HandleGameButtons(int mx, int my, int button)
     case BUTTON_GAME_PAUSE:
       if (tape.pausing)
       {
-       tape.pausing = FALSE;
-       DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+       if (standalone)
+       {
+         tape.pausing = FALSE;
+         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+       }
+       else
+         SendToServer_ContinuePlaying();
       }
       else
       {
-       tape.pausing = TRUE;
-       DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+       if (standalone)
+       {
+         tape.pausing = TRUE;
+         DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+       }
+       else
+         SendToServer_PausePlaying();
       }
       break;
     case BUTTON_GAME_PLAY:
       if (tape.pausing)
       {
-       tape.pausing = FALSE;
-       DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+       if (standalone)
+       {
+         tape.pausing = FALSE;
+         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+       }
+       else
+         SendToServer_ContinuePlaying();
       }
       break;
     default: