case BUTTON_GAME_PAUSE:
if (tape.pausing)
{
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ if (standalone)
+ {
+ tape.pausing = FALSE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ }
+ else
+ SendToServer_ContinuePlaying();
}
else
{
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+ if (standalone)
+ {
+ tape.pausing = TRUE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
+ }
+ else
+ SendToServer_PausePlaying();
}
break;
case BUTTON_GAME_PLAY:
if (tape.pausing)
{
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ if (standalone)
+ {
+ tape.pausing = FALSE;
+ DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
+ }
+ else
+ SendToServer_ContinuePlaying();
}
break;
default: