{
boolean reset_setup = strEqual(name, "");
boolean remove_user = strEqual(name, EMPTY_PLAYER_NAME);
+ boolean create_user = strEqual(type_name_last, EMPTY_PLAYER_NAME);
if (!changed)
strcpy(name, type_name_last);
setTypeNameValues_Name(name, pos);
+ // redraw player name before (possibly) opening request dialogs
+ drawTypeNameText(name, pos, FALSE);
+
int last_user_nr = user.nr;
if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
// temporarily change active user to edited user
user.nr = type_name_nr;
- // load setup of edited user
- LoadSetup();
+ // load setup of edited user (unless creating user with current setup)
+ if (!create_user ||
+ !Request("Use current setup values for the new player?", REQ_ASK))
+ LoadSetup();
}
+ char *setup_filename = getSetupFilename();
+ boolean setup_exists = fileExists(setup_filename);
+
// change name of edited user in setup structure
strcpy(setup.player_name, name);
if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
{
- drawTypeNameText(name, pos, FALSE);
-
if (reset_setup)
{
if (Request("Reset setup values for this player?", REQ_ASK))
{
// remove setup config file
- unlink(getSetupFilename());
+ unlink(setup_filename);
// set player name to default player name
LoadSetup();
strcpy(name, setup.player_name);
setTypeNameValues_Name(name, pos);
-
- Request("Setup values reset to default values!", REQ_CONFIRM);
}
}
else if (remove_user && type_name_nr != 0)
getStringCat3WithSeparator(user_dir, "REMOVED",
getCurrentTimestamp(), ".");
- if (rename(user_dir, user_dir_removed) == 0)
- Request("Player settings and tapes removed!", REQ_CONFIRM);
- else
+ if (rename(user_dir, user_dir_removed) != 0)
Request("Removing settings and tapes failed!", REQ_CONFIRM);
checked_free(user_dir_removed);
}
}
+ else if (create_user && type_name_nr != 0 && !setup_exists)
+ {
+ if (Request("Create empty level set for the new player?", REQ_ASK))
+ {
+ char *levelset_subdir = getNewUserLevelSubdir();
+
+ if (CreateUserLevelSet(levelset_subdir, name, name, 100, FALSE))
+ {
+ AddUserLevelSetToLevelInfo(levelset_subdir);
+
+ LevelDirTree *leveldir_current_last = leveldir_current;
+
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+ levelset_subdir);
+
+ // set level number of newly created level set to default value
+ LoadLevelSetup_SeriesInfo();
+
+ // set newly created level set as current level set for new user
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ leveldir_current = leveldir_current_last;
+ }
+ else
+ {
+ Request("Creating new level set failed!", REQ_CONFIRM);
+ }
+ }
+ }
// restore currently active user
user.nr = last_user_nr;
// restore setup of currently active user
LoadSetup();
+
+ // restore last level set of currently active user
+ LoadLevelSetup_LastSeries();
+ LoadLevelSetup_SeriesInfo();
}
}