added check for OpenGL renderer when trying to change vsync mode
[rocksndiamonds.git] / src / screens.c
index 15952e7e915ab2136ead7add03ced8569f18f093..9c5a86fd482db0b9defdac9d88de2982695fa427 100644 (file)
@@ -4,7 +4,7 @@
 // (c) 1995-2014 by Artsoft Entertainment
 //                         Holger Schemel
 //                 info@artsoft.org
-//                 http://www.artsoft.org/
+//                 https://www.artsoft.org/
 // ----------------------------------------------------------------------------
 // screens.c
 // ============================================================================
@@ -3764,6 +3764,14 @@ static void DrawInfoScreen_Version(void)
   DrawTextF(xstart3, ystart, font_head, "Used");
   ystart += ystep_head;
 
+  driver_name =
+    getStringCopyNStatic(SDLGetRendererName(), driver_name_len);
+
+  DrawTextF(xstart1, ystart, font_text, "Render Driver");
+  DrawTextF(xstart2, ystart, font_text, "%s", setup.system.sdl_renderdriver);
+  DrawTextF(xstart3, ystart, font_text, "%s", driver_name);
+  ystart += ystep_line;
+
   driver_name =
     getStringCopyNStatic(SDL_GetCurrentVideoDriver(), driver_name_len);