rnd-20020324-1-src
[rocksndiamonds.git] / src / screens.c
index 91aa31b8d2cfad6e6683773c5cd4a3b5b43d6986..99cbd2eafe450e464fa46e9bdb3e38511aeb6ead 100644 (file)
@@ -1,7 +1,7 @@
 /***********************************************************
 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-* (c) 1995-2000 Artsoft Entertainment                      *
+* (c) 1995-2001 Artsoft Entertainment                      *
 *               Holger Schemel                             *
 *               Detmolder Strasse 189                      *
 *               33604 Bielefeld                            *
@@ -20,7 +20,6 @@
 #include "editor.h"
 #include "files.h"
 #include "tape.h"
-#include "joystick.h"
 #include "cartoons.h"
 #include "network.h"
 #include "init.h"
@@ -62,6 +61,29 @@ void DrawHeadline()
   DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
 }
 
+static void ToggleFullscreenIfNeeded()
+{
+  if (setup.fullscreen != video.fullscreen_enabled)
+  {
+    /* save old door content */
+    BlitBitmap(backbuffer, pix[PIX_DB_DOOR],
+              DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+
+    /* toggle fullscreen */
+    ChangeVideoModeIfNeeded(setup.fullscreen);
+    setup.fullscreen = video.fullscreen_enabled;
+
+    /* redraw background to newly created backbuffer */
+    BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
+
+    /* restore old door content */
+    BlitBitmap(pix[PIX_DB_DOOR], backbuffer,
+              DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+
+    redraw_mask = REDRAW_ALL;
+  }
+}
+
 void DrawMainMenu()
 {
   static struct LevelDirInfo *leveldir_last_valid = NULL;
@@ -71,6 +93,7 @@ void DrawMainMenu()
   UnmapAllGadgets();
   FadeSounds();
   KeyboardAutoRepeatOn();
+  ActivateJoystickIfAvailable();
 
   /* needed if last screen was the playing screen, invoked from level editor */
   if (level_editor_test_game)
@@ -84,7 +107,8 @@ void DrawMainMenu()
   UndrawSpecialEditorDoor();
 
   /* needed if last screen was the setup screen and fullscreen state changed */
-  setup.fullscreen = ChangeVideoModeIfNeeded(setup.fullscreen);
+  ToggleFullscreenIfNeeded();
+
 #ifdef TARGET_SDL
   SetDrawtoField(DRAW_BACKBUFFER);
 #endif
@@ -562,6 +586,7 @@ static char *helpscreen_music[][3] =
   { "Voyager",                 "The Alan Parsons Project","Pyramid" },
   { "Twilight Painter",                "Tangerine Dream",      "Heartbreakers" }
 };
+static int num_helpscreen_music = 7;
 static int helpscreen_musicpos;
 
 void DrawHelpScreenElAction(int start)
@@ -676,7 +701,9 @@ void DrawHelpScreenMusicText(int num)
 
   DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
 
+#if 0
   PlaySoundLoop(background_loop[num]);
+#endif
 }
 
 void DrawHelpScreenCreditsText()
@@ -780,17 +807,20 @@ void HandleHelpScreen(int button)
       DrawHelpScreenElText(helpscreen_state*MAX_HELPSCREEN_ELS);
       DrawHelpScreenElAction(helpscreen_state*MAX_HELPSCREEN_ELS);
     }
-    else if (helpscreen_state < num_helpscreen_els_pages + num_bg_loops - 1)
+    else if (helpscreen_state <
+            num_helpscreen_els_pages + num_helpscreen_music - 1)
     {
       helpscreen_state++;
       DrawHelpScreenMusicText(helpscreen_state - num_helpscreen_els_pages);
     }
-    else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops - 1)
+    else if (helpscreen_state ==
+            num_helpscreen_els_pages + num_helpscreen_music - 1)
     {
       helpscreen_state++;
       DrawHelpScreenCreditsText();
     }
-    else if (helpscreen_state == num_helpscreen_els_pages + num_bg_loops)
+    else if (helpscreen_state ==
+            num_helpscreen_els_pages + num_helpscreen_music)
     {
       helpscreen_state++;
       DrawHelpScreenContactText();
@@ -1019,7 +1049,8 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
                                 leveldir_current->cl_first);
 
     drawChooseLevelList(leveldir_current->cl_first, num_page_entries);
-    drawChooseLevelInfo(leveldir_pos);
+    drawChooseLevelInfo(leveldir_current->cl_first +
+                       leveldir_current->cl_cursor - 3);
     redraw = TRUE;
   }
 
@@ -1142,15 +1173,19 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
        node_cursor->cl_first = leveldir_current->cl_first;
        node_cursor->cl_cursor = leveldir_current->cl_cursor;
        leveldir_current = node_cursor->node_group;
+
        DrawChooseLevel();
       }
       else if (node_cursor->parent_link)
       {
        leveldir_current = node_cursor->node_parent;
+
        DrawChooseLevel();
       }
       else
       {
+       node_cursor->cl_first = leveldir_current->cl_first;
+       node_cursor->cl_cursor = leveldir_current->cl_cursor;
        leveldir_current = node_cursor;
 
        LoadLevelSetup_SeriesInfo();
@@ -1174,6 +1209,7 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
 void DrawHallOfFame(int highlight_position)
 {
   UnmapAllGadgets();
+  FadeSounds();
   CloseDoor(DOOR_CLOSE_2);
 
   if (highlight_position < 0) 
@@ -1553,23 +1589,11 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
        DrawSetupInputScreen();
        redraw = TRUE;
       }
-      else if (y==pos_end-1 || y==pos_end)
+      else if (y == pos_end - 1 || y == pos_end)
       {
-        if (y==pos_end)
-       {
+        if (y == pos_end)
          SaveSetup();
 
-         /*
-         SaveJoystickData();
-         */
-
-#if defined(PLATFORM_MSDOS)
-         save_joystick_data(JOYSTICK_FILENAME);
-#endif
-
-
-       }
-
        game_status = MAINMENU;
        DrawMainMenu();
        redraw = TRUE;
@@ -1599,6 +1623,7 @@ void DrawSetupInputScreen()
   DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
   DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
 
+  DeactivateJoystickForCalibration();
   DrawTextFCentered(SYSIZE - 20, FC_BLUE,
                    "Joysticks deactivated on this screen");
 
@@ -1624,7 +1649,8 @@ static void setJoystickDeviceToNr(char *device_name, int device_nr)
       device_name[strlen(device_name) - 1] = '0' + (char)(device_nr % 10);
   }
   else
-    strncpy(device_name, joystick_device_name[device_nr], strlen(device_name));
+    strncpy(device_name, getDeviceNameFromJoystickNr(device_nr),
+           strlen(device_name));
 }
 
 static void drawPlayerSetupInputInfo(int player_nr)
@@ -1807,30 +1833,6 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
            setJoystickDeviceToNr(device_name, new_device_nr);
        }
 
-
-       /*
-       InitJoysticks();
-       */
-
-
-#if 0
-       int one_joystick_nr       = (dx >= 0 ? 0 : 1);
-       int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
-
-       if (setup.input[player_nr].use_joystick)
-       {
-         if (setup.input[player_nr].joystick_nr == one_joystick_nr)
-           setup.input[player_nr].joystick_nr = the_other_joystick_nr;
-         else
-           setup.input[player_nr].use_joystick = FALSE;
-       }
-       else
-       {
-         setup.input[player_nr].use_joystick = TRUE;
-         setup.input[player_nr].joystick_nr = one_joystick_nr;
-       }
-#endif
-
        drawPlayerSetupInputInfo(player_nr);
       }
       else if (y == 5)
@@ -1995,56 +1997,29 @@ void CustomizeKeyboard(int player_nr)
   DrawSetupInputScreen();
 }
 
-void CalibrateJoystick(int player_nr)
+static boolean CalibrateJoystickMain(int player_nr)
 {
-#ifdef __FreeBSD__
-  struct joystick joy_ctrl;
-#else
-  struct joystick_control
-  {
-    int buttons;
-    int x;
-    int y;
-  } joy_ctrl;
-#endif
-
-#if !defined(PLATFORM_MSDOS)
-  int new_joystick_xleft = 128, new_joystick_xright = 128;
-  int new_joystick_yupper = 128, new_joystick_ylower = 128;
+  int new_joystick_xleft = JOYSTICK_XMIDDLE;
+  int new_joystick_xright = JOYSTICK_XMIDDLE;
+  int new_joystick_yupper = JOYSTICK_YMIDDLE;
+  int new_joystick_ylower = JOYSTICK_YMIDDLE;
   int new_joystick_xmiddle, new_joystick_ymiddle;
-#else
-  int calibration_step = 1;
-#endif
 
-  int joystick_fd = stored_player[player_nr].joystick_fd;
+  int joystick_fd = joystick.fd[player_nr];
   int x, y, last_x, last_y, xpos = 8, ypos = 3;
   boolean check[3][3];
-  int check_remaining;
+  int check_remaining = 3 * 3;
+  int joy_x, joy_y;
   int joy_value;
   int result = -1;
 
-  if (joystick_status == JOYSTICK_OFF ||
-      joystick_fd < 0 ||
-      !setup.input[player_nr].use_joystick)
-    goto error_out;
+  if (joystick.status == JOYSTICK_NOT_AVAILABLE)
+    return FALSE;
 
-  ClearWindow();
+  if (joystick_fd < 0 || !setup.input[player_nr].use_joystick)
+    return FALSE;
 
-#if !defined(PLATFORM_MSDOS)
-  DrawText(SX,      SY +  6*32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY +  7*32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
-  DrawText(SX + 16, SY +  9*32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 10*32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
-  check_remaining = 3 * 3;
-#else
-  DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
-  DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY +  9*32, " CENTER POSITION ",  FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
-  check_remaining = 0;
-#endif
+  ClearWindow();
 
   for(y=0; y<3; y++)
   {
@@ -2055,21 +2030,29 @@ void CalibrateJoystick(int player_nr)
     }
   }
 
+  DrawText(SX,      SY +  6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY +  7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
+  DrawText(SX + 16, SY +  9 * 32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 10 * 32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 12 * 32, "       AND       ", FS_BIG, FC_YELLOW);
+  DrawText(SX,      SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+
   joy_value = Joystick(player_nr);
   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
   last_y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
-  DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
 
-  BackToFront();
+  /* eventually uncalibrated center position (joystick could be uncentered) */
+  if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+    return FALSE;
 
-#ifdef __FreeBSD__
-  joy_ctrl.b1 = joy_ctrl.b2 = 0;
-#else
-  joy_ctrl.buttons = 0;
-#endif
+  new_joystick_xmiddle = joy_x;
+  new_joystick_ymiddle = joy_y;
 
-  while(Joystick(player_nr) & JOY_BUTTON);
+  DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_ROT);
+  BackToFront();
 
+  while(Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
   InitAnimation();
 
   while(result < 0)
@@ -2109,28 +2092,13 @@ void CalibrateJoystick(int player_nr)
       }
     }
 
-#if !defined(PLATFORM_MSDOS)
+    if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+      return FALSE;
 
-#if defined(TARGET_SDL)
-    joy_ctrl.x = Get_SDL_Joystick_Axis(joystick_fd, 0);
-    joy_ctrl.y = Get_SDL_Joystick_Axis(joystick_fd, 1);
-#else
-    if (read(joystick_fd, &joy_ctrl, sizeof(joy_ctrl)) != sizeof(joy_ctrl))
-    {
-      joystick_status = JOYSTICK_OFF;
-      goto error_out;
-    }
-#endif
-
-    new_joystick_xleft  = MIN(new_joystick_xleft,  joy_ctrl.x);
-    new_joystick_xright = MAX(new_joystick_xright, joy_ctrl.x);
-    new_joystick_yupper = MIN(new_joystick_yupper, joy_ctrl.y);
-    new_joystick_ylower = MAX(new_joystick_ylower, joy_ctrl.y);
-
-    new_joystick_xmiddle =
-      new_joystick_xleft + (new_joystick_xright - new_joystick_xleft) / 2;
-    new_joystick_ymiddle =
-      new_joystick_yupper + (new_joystick_ylower - new_joystick_yupper) / 2;
+    new_joystick_xleft  = MIN(new_joystick_xleft,  joy_x);
+    new_joystick_xright = MAX(new_joystick_xright, joy_x);
+    new_joystick_yupper = MIN(new_joystick_yupper, joy_y);
+    new_joystick_ylower = MAX(new_joystick_ylower, joy_y);
 
     setup.input[player_nr].joy.xleft = new_joystick_xleft;
     setup.input[player_nr].joy.yupper = new_joystick_yupper;
@@ -2140,60 +2108,18 @@ void CalibrateJoystick(int player_nr)
     setup.input[player_nr].joy.ymiddle = new_joystick_ymiddle;
 
     CheckJoystickData();
-#endif
 
     joy_value = Joystick(player_nr);
 
     if (joy_value & JOY_BUTTON && check_remaining == 0)
-    {
       result = 1;
 
-#if defined(PLATFORM_MSDOS)
-      if (calibration_step == 1)
-      {
-       remove_joystick();
-       InitJoysticks();
-      }
-      else if (calibrate_joystick(joystick_fd) != 0)
-      {
-       joystick_status = JOYSTICK_OFF;
-       goto error_out;
-      }
-
-      if (joy[joystick_fd].flags & JOYFLAG_CALIBRATE)
-      {
-       calibration_step++;
-       result = -1;
-
-       DrawText(SX,      SY +  7*32, "  MOVE JOYSTICK  ", FS_BIG, FC_YELLOW);
-       DrawText(SX + 16, SY +  8*32, "       TO       ",  FS_BIG, FC_YELLOW);
-
-       if (calibration_step == 2)
-         DrawText(SX + 16, SY + 9*32," THE UPPER LEFT ",  FS_BIG, FC_YELLOW);
-       else
-         DrawText(SX,      SY + 9*32," THE LOWER RIGHT ", FS_BIG, FC_YELLOW);
-
-       DrawText(SX,      SY + 10*32, "       AND       ", FS_BIG, FC_YELLOW);
-       DrawText(SX,      SY + 11*32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
-
-       BackToFront();
-
-       while(Joystick(player_nr) & JOY_BUTTON)
-         DoAnimation();
-      }
-#endif
-    }
-
     x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
     y = (joy_value & JOY_UP   ? -1 : joy_value & JOY_DOWN  ? +1 : 0);
 
     if (x != last_x || y != last_y)
     {
-#if !defined(PLATFORM_MSDOS)
       DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_GELB);
-#else
-      DrawGraphic(xpos + last_x, ypos + last_y, GFX_KUGEL_BLAU);
-#endif
       DrawGraphic(xpos + x,      ypos + y,      GFX_KUGEL_ROT);
 
       last_x = x;
@@ -2206,6 +2132,7 @@ void CalibrateJoystick(int player_nr)
       }
 
 #if 0
+#ifdef DEBUG
       printf("LEFT / MIDDLE / RIGHT == %d / %d / %d\n",
             setup.input[player_nr].joy.xleft,
             setup.input[player_nr].joy.xmiddle,
@@ -2214,6 +2141,7 @@ void CalibrateJoystick(int player_nr)
             setup.input[player_nr].joy.yupper,
             setup.input[player_nr].joy.ymiddle,
             setup.input[player_nr].joy.ylower);
+#endif
 #endif
 
     }
@@ -2225,12 +2153,19 @@ void CalibrateJoystick(int player_nr)
     Delay(10);
   }
 
+  /* calibrated center position (joystick should now be centered) */
+  if (!ReadJoystick(joystick_fd, &joy_x, &joy_y, NULL, NULL))
+    return FALSE;
+
+  new_joystick_xmiddle = joy_x;
+  new_joystick_ymiddle = joy_y;
+
   StopAnimation();
 
   DrawSetupInputScreen();
 
   /* wait until the last pressed button was released */
-  while(Joystick(player_nr) & JOY_BUTTON)
+  while (Joystick(player_nr) & JOY_BUTTON)
   {
     if (PendingEvent())                /* got event */
     {
@@ -2242,16 +2177,21 @@ void CalibrateJoystick(int player_nr)
       Delay(10);
     }
   }
-  return;
 
-  error_out:
+  return TRUE;
+}
 
-  ClearWindow();
-  DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
-  BackToFront();
-  Delay(2000);
-  DrawSetupInputScreen();
+void CalibrateJoystick(int player_nr)
+{
+  if (!CalibrateJoystickMain(player_nr))
+  {
+    ClearWindow();
+
+    DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ",  FS_BIG, FC_YELLOW);
+    DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
+    BackToFront();
+    Delay(2000);       /* show error message for two seconds */
+  }
 }
 
 void HandleGameActions()