changed global animations (esp. toons) to be controlled by game mode
[rocksndiamonds.git] / src / screens.c
index e68ec1a8d37efb07cee16488cc4a1c64f5a1a93f..97feee66acb6eeb9a44db9773e255011b628e869 100644 (file)
@@ -235,6 +235,9 @@ static TreeInfo *drop_distance_current = NULL;
 static TreeInfo *level_number = NULL;
 static TreeInfo *level_number_current = NULL;
 
+static unsigned int sync_frame_delay = 0;
+static unsigned int sync_frame_delay_value = GAME_FRAME_DELAY;
+
 static struct
 {
   int value;
@@ -326,11 +329,12 @@ static struct
   char *text;
 } snapshot_modes_list[] =
 {
-  {    STR_SNAPSHOT_MODE_OFF,          "Off"           },
-  {    STR_SNAPSHOT_MODE_EVERY_STEP,   "Every Step"    },
-  {    STR_SNAPSHOT_MODE_EVERY_MOVE,   "Every Move"    },
+  {    STR_SNAPSHOT_MODE_OFF,                  "Off"           },
+  {    STR_SNAPSHOT_MODE_EVERY_STEP,           "Every Step"    },
+  {    STR_SNAPSHOT_MODE_EVERY_MOVE,           "Every Move"    },
+  {    STR_SNAPSHOT_MODE_EVERY_COLLECT,        "Every Collect" },
 
-  {    NULL,                           NULL            },
+  {    NULL,                                   NULL            },
 };
 
 static struct
@@ -455,6 +459,7 @@ struct TitleControlInfo
 {
   boolean is_image;
   boolean initial;
+  boolean first;
   int local_nr;
   int sort_priority;
 };
@@ -803,44 +808,29 @@ static int getTitleMusic(struct TitleControlInfo *tci)
 static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
 {
   boolean is_image = tci->is_image;
-  int initial = tci->initial;
+  boolean initial = tci->initial;
+  boolean first = tci->first;
   int nr = tci->local_nr;
+  struct TitleMessageInfo tmi;
   struct TitleFadingInfo ti;
 
-  if (is_image)
-  {
-    int graphic = getTitleScreenGraphic(nr, initial);
-
-    /* initialize fading control values to default title config settings */
-    ti = (initial ? title_initial_default : title_default);
-
-    /* override default settings with image config settings, if defined */
-    if (graphic_info[graphic].fade_mode != FADE_MODE_DEFAULT)
-      ti.fade_mode = graphic_info[graphic].fade_mode;
-    if (graphic_info[graphic].fade_delay > -1)
-      ti.fade_delay = graphic_info[graphic].fade_delay;
-    if (graphic_info[graphic].post_delay > -1)
-      ti.post_delay = graphic_info[graphic].post_delay;
-    if (graphic_info[graphic].auto_delay > -1)
-      ti.auto_delay = graphic_info[graphic].auto_delay;
-  }
-  else
-  {
-    if (initial)
-    {
-      ti.fade_mode  = titlemessage_initial[nr].fade_mode;
-      ti.fade_delay = titlemessage_initial[nr].fade_delay;
-      ti.post_delay = titlemessage_initial[nr].post_delay;
-      ti.auto_delay = titlemessage_initial[nr].auto_delay;
-    }
-    else
-    {
-      ti.fade_mode  = titlemessage[nr].fade_mode;
-      ti.fade_delay = titlemessage[nr].fade_delay;
-      ti.post_delay = titlemessage[nr].post_delay;
-      ti.auto_delay = titlemessage[nr].auto_delay;
-    }
-  }
+  tmi = (is_image ? (initial ? (first ?
+                               titlescreen_initial_first[nr] :
+                               titlescreen_initial[nr])
+                            : (first ?
+                               titlescreen_first[nr] :
+                               titlescreen[nr]))
+                 : (initial ? (first ?
+                               titlemessage_initial_first[nr] :
+                               titlemessage_initial[nr])
+                            : (first ?
+                               titlemessage_first[nr] :
+                               titlemessage[nr])));
+
+  ti.fade_mode  = tmi.fade_mode;
+  ti.fade_delay = tmi.fade_delay;
+  ti.post_delay = tmi.post_delay;
+  ti.auto_delay = tmi.auto_delay;
 
   return ti;
 }
@@ -872,6 +862,8 @@ static void InitializeTitleControlsExt_AddTitleInfo(boolean is_image,
   title_controls[num_title_screens].local_nr = nr;
   title_controls[num_title_screens].sort_priority = sort_priority;
 
+  title_controls[num_title_screens].first = FALSE;     /* will be set later */
+
   num_title_screens++;
 }
 
@@ -914,6 +906,9 @@ static void InitializeTitleControls(boolean show_title_initial)
   /* sort title screens according to sort_priority and title number */
   qsort(title_controls, num_title_screens, sizeof(struct TitleControlInfo),
        compareTitleControlInfo);
+
+  /* mark first title screen */
+  title_controls[0].first = TRUE;
 }
 
 static boolean visibleMenuPos(struct MenuPosInfo *pos)
@@ -1308,6 +1303,14 @@ void DrawTitleScreenMessage(int nr, boolean initial)
   /* force TITLE font on title message screen */
   game_status = getTitleMessageGameMode(initial);
 
+  /* if chars *and* width set to "-1", automatically determine width */
+  if (tmi->chars == -1 && tmi->width == -1)
+    tmi->width = viewport.window[game_status].width;
+
+  /* if lines *and* height set to "-1", automatically determine height */
+  if (tmi->lines == -1 && tmi->height == -1)
+    tmi->height = viewport.window[game_status].height;
+
   /* if chars set to "-1", automatically determine by text and font width */
   if (tmi->chars == -1)
     tmi->chars = tmi->width / getFontWidth(tmi->font);
@@ -1320,6 +1323,14 @@ void DrawTitleScreenMessage(int nr, boolean initial)
   else
     tmi->height = tmi->lines * getFontHeight(tmi->font);
 
+  /* if x set to "-1", automatically determine by width and alignment */
+  if (tmi->x == -1)
+    tmi->x = -1 * ALIGNED_XPOS(0, tmi->width, tmi->align);
+
+  /* if y set to "-1", automatically determine by height and alignment */
+  if (tmi->y == -1)
+    tmi->y = -1 * ALIGNED_YPOS(0, tmi->height, tmi->valign);
+
   SetDrawBackgroundMask(REDRAW_ALL);
   SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
 
@@ -1536,9 +1547,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
   static int last_sound = -1, last_music = -1;
   boolean return_to_main_menu = FALSE;
   struct TitleControlInfo *tci;
-  struct TitleFadingInfo fading_default;
-  struct TitleFadingInfo fading_last = fading;
-  struct TitleFadingInfo fading_next;
   int sound, music;
 
   if (button == MB_MENU_INITIALIZE)
@@ -1550,10 +1558,21 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
     last_sound = SND_UNDEFINED;
     last_music = MUS_UNDEFINED;
 
+    if (num_title_screens != 0)
+    {
+      FadeSetEnterScreen();
+
+      /* use individual title fading instead of global "enter screen" fading */
+      fading = getTitleFading(tci);
+    }
+
     if (game_status_last_screen == GAME_MODE_INFO)
     {
       if (num_title_screens == 0)
       {
+       /* switch game mode from title screen mode back to info screen mode */
+       game_status = GAME_MODE_INFO;
+
        DrawInfoScreen_NotAvailable("Title screen information:",
                                    "No title screen for this level set.");
 
@@ -1563,11 +1582,12 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
       FadeSoundsAndMusic();
 
       FadeOut(REDRAW_ALL);
-
-      /* only required to update logic for redrawing global border */
-      ClearField();
     }
 
+    /* only required to update logic for redrawing global border */
+    ClearField();
+
+    /* title screens may have different window size */
     ChangeViewportPropertiesIfNeeded();
 
     if (tci->is_image)
@@ -1575,17 +1595,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
     else
       DrawTitleScreenMessage(tci->local_nr, tci->initial);
 
-    fading_default = (tci->initial ? title_initial_default : title_default);
-
-    fading = fading_next = getTitleFading(tci);
-
-    if (!(fading_last.fade_mode & FADE_TYPE_TRANSFORM) &&
-       fading_next.fade_mode & FADE_TYPE_TRANSFORM)
-    {
-      fading.fade_mode = FADE_MODE_FADE;
-      fading.fade_delay = fading_default.fade_delay;
-    }
-
     sound = getTitleSound(tci);
     music = getTitleMusic(tci);
 
@@ -1601,8 +1610,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 
     FadeIn(REDRAW_ALL);
 
-    fading = fading_next;
-
     DelayReached(&title_delay, 0);     /* reset delay counter */
 
     return;
@@ -1619,8 +1626,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
   {
     if (game_status_last_screen == GAME_MODE_INFO && num_title_screens == 0)
     {
-      FadeSetEnterScreen();
-
       game_status = GAME_MODE_INFO;
       info_mode = INFO_MODE_MAIN;
 
@@ -1642,6 +1647,8 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
       if (music == MUS_UNDEFINED || music != last_music)
        FadeMusic();
 
+      fading = getTitleFading(tci);
+
       FadeOut(REDRAW_ALL);
 
       if (tci->is_image)
@@ -1649,8 +1656,6 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
       else
        DrawTitleScreenMessage(tci->local_nr, tci->initial);
 
-      fading_next = getTitleFading(tci);
-
       sound = getTitleSound(tci);
       music = getTitleMusic(tci);
 
@@ -1662,15 +1667,8 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
       last_sound = sound;
       last_music = music;
 
-      /* last screen already faded out, next screen has no animation */
-      if (!(fading.fade_mode & FADE_TYPE_TRANSFORM) &&
-         fading_next.fade_mode == FADE_MODE_NONE)
-       fading = fading_next;
-
       FadeIn(REDRAW_ALL);
 
-      fading = fading_next;
-
       DelayReached(&title_delay, 0);   /* reset delay counter */
     }
     else
@@ -2187,6 +2185,11 @@ static void DrawInfoScreen_Main()
   PlayMenuSound();
   PlayMenuMusic();
 
+#if 1
+  // needed after returning from title screens with different window size
+  OpenDoor(GetDoorState() | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
+
   DrawMaskedBorder(fade_mask);
 
   FadeIn(fade_mask);
@@ -5380,7 +5383,7 @@ static struct TokenInfo setup_info_graphics[] =
   { TYPE_SWITCH,       &setup.quick_switch,    "Quick Player Focus Switch:" },
   { TYPE_SWITCH,       &setup.quick_doors,     "Quick Menu Doors:"     },
   { TYPE_SWITCH,       &setup.show_titlescreen,"Show Title Screens:"   },
-  { TYPE_SWITCH,       &setup.toons,           "Show Toons:"           },
+  { TYPE_SWITCH,       &setup.toons,           "Show Menu Animations:" },
   { TYPE_ECS_AGA,      &setup.prefer_aga_graphics,"EMC graphics preference:" },
   { TYPE_SWITCH, &setup.sp_show_border_elements,"Supaplex Border Elements:" },
   { TYPE_SWITCH,       &setup.small_game_graphics, "Small Game Graphics:" },
@@ -5599,8 +5602,7 @@ static Key getSetupKey()
     DoAnimation();
     BackToFront();
 
-    /* don't eat all CPU time */
-    Delay(10);
+    WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
   }
 
   return key;
@@ -6287,8 +6289,7 @@ void CustomizeKeyboard(int player_nr)
     DoAnimation();
     BackToFront();
 
-    /* don't eat all CPU time */
-    Delay(10);
+    WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
   }
 
   /* write new key bindings back to player setup */
@@ -6443,8 +6444,7 @@ static boolean CalibrateJoystickMain(int player_nr)
     DoAnimation();
     BackToFront();
 
-    /* don't eat all CPU time */
-    Delay(10);
+    WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
   }
 
   /* calibrated center position (joystick should now be centered) */
@@ -6466,7 +6466,7 @@ static boolean CalibrateJoystickMain(int player_nr)
       NextEvent(&event);
       HandleOtherEvents(&event);
 
-      Delay(10);
+      WaitUntilDelayReached(&sync_frame_delay, sync_frame_delay_value);
     }
   }