int i;
UnmapAllGadgets();
- FadeSounds();
+ FadeSoundsAndMusic();
KeyboardAutoRepeatOn();
ActivateJoystick();
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
- FadeSounds();
+ FadeSoundsAndMusic();
ClearWindow();
DrawHeadline();
int ystart = 150, ystep = 30;
int ybottom = SYSIZE - 20;
- FadeSounds();
+ FadeSoundsAndMusic();
ClearWindow();
DrawHeadline();
FadeToFront();
InitAnimation();
+#if 1
+ PlaySound(SND_BACKGROUND_INFO);
+ PlayMusic(MUS_BACKGROUND_INFO);
+#else
#if 0
PlaySoundLoop(SND_BACKGROUND_INFO);
#else
PlaySound_Menu_Start(SND_BACKGROUND_INFO);
#endif
+#endif
}
void HandleHelpScreen(int button)
}
else
{
- FadeSounds();
+ FadeSoundsAndMusic();
game_status = GAME_MODE_MAIN;
DrawMainMenu();
/* !!! workaround for playing "music" that is really a sound loop (and
must therefore periodically be reactivated with the current sound
engine !!! */
+#if 0
#if 0
PlaySoundLoop(SND_BACKGROUND_INFO);
#else
PlaySound_Menu_Continue(SND_BACKGROUND_INFO);
+#endif
#endif
}
void DrawHallOfFame(int highlight_position)
{
UnmapAllGadgets();
- FadeSounds();
+ FadeSoundsAndMusic();
CloseDoor(DOOR_CLOSE_2);
if (highlight_position < 0)
HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
+#if 1
+ PlaySound(SND_BACKGROUND_SCORES);
+ PlayMusic(MUS_BACKGROUND_SCORES);
+#else
#if 0
PlaySound(SND_BACKGROUND_SCORES);
#else
PlaySound_Menu_Start(SND_BACKGROUND_SCORES);
#endif
+#endif
}
static void drawHallOfFameList(int first_entry, int highlight_position)
DrawMainMenu();
}
+#if 0
#if 1
if (game_status == GAME_MODE_SCORES)
PlaySound_Menu_Continue(SND_BACKGROUND_SCORES);
+#endif
#endif
DoAnimation();