graphic_info[IMG_TITLESCREEN_1].bitmap != NULL)
{
game_status = GAME_MODE_TITLE;
+
DrawTitleScreen();
return;
MapTapeButtons();
MapScreenMenuGadgets(SCREEN_MASK_MAIN);
+ DrawMaskedBorder(REDRAW_ALL);
+
if (do_fading)
FadeIn(redraw_mask);
else
PlayMenuSound();
PlayMenuMusic();
+ DrawMaskedBorder(REDRAW_ALL);
+
if (do_fading)
FadeIn(REDRAW_ALL);
else