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rnd-19980930-1
[rocksndiamonds.git]
/
src
/
screens.c
diff --git
a/src/screens.c
b/src/screens.c
index aca0be51e166e31a7375659b651a52f01708cd03..86a1235d1549547c18ff94da1a756e22e5dd7862 100644
(file)
--- a/
src/screens.c
+++ b/
src/screens.c
@@
-1,13
+1,12
@@
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* screens.c *
***********************************************************/
*----------------------------------------------------------*
* screens.c *
***********************************************************/
@@
-69,7
+68,7
@@
void DrawMainMenu()
DrawGraphic(10,3,GFX_PFEIL_L);
DrawGraphic(14,3,GFX_PFEIL_R);
DrawGraphic(10,3,GFX_PFEIL_L);
DrawGraphic(14,3,GFX_PFEIL_R);
- DrawText(SX+
54+16,SY+326,"A Game by Artsoft Develop
ment",FS_SMALL,FC_BLUE);
+ DrawText(SX+
40+16,SY+326,"A Game by Artsoft Entertain
ment",FS_SMALL,FC_BLUE);
DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
FS_SMALL,FC_BLUE);
DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
FS_SMALL,FC_BLUE);
DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
@@
-255,12
+254,12
@@
static int helpscreen_frame[MAX_HELPSCREEN_ELS];
static int helpscreen_delay[MAX_HELPSCREEN_ELS];
static int helpscreen_action[] =
{
static int helpscreen_delay[MAX_HELPSCREEN_ELS];
static int helpscreen_action[] =
{
- GFX_SPIELER_DOWN,4,2,
- GFX_SPIELER_UP,4,2,
- GFX_SPIELER_LEFT,4,2,
- GFX_SPIELER_RIGHT,4,2,
- GFX_SPIELER_PUSH_LEFT,4,2,
- GFX_SPIELER
_PUSH_RIGHT,4,2,
HA_NEXT,
+ GFX_SPIELER
1
_DOWN,4,2,
+ GFX_SPIELER
1
_UP,4,2,
+ GFX_SPIELER
1
_LEFT,4,2,
+ GFX_SPIELER
1
_RIGHT,4,2,
+ GFX_SPIELER
1
_PUSH_LEFT,4,2,
+ GFX_SPIELER
1_PUSH_RIGHT,4,2,
HA_NEXT,
GFX_ERDREICH,1,100, HA_NEXT,
GFX_LEERRAUM,1,100, HA_NEXT,
GFX_MORAST_LEER,1,100, HA_NEXT,
GFX_ERDREICH,1,100, HA_NEXT,
GFX_LEERRAUM,1,100, HA_NEXT,
GFX_MORAST_LEER,1,100, HA_NEXT,
@@
-1304,10
+1303,10
@@
void HandleGameActions(int player_action)
if (game_status != PLAYING)
return;
if (game_status != PLAYING)
return;
- if (LevelSolved)
+ if (
local_player->
LevelSolved)
GameWon();
GameWon();
- if (
Player
Gone && !TAPE_IS_STOPPED(tape))
+ if (
AllPlayers
Gone && !TAPE_IS_STOPPED(tape))
TapeStop();
GameActions(player_action);
TapeStop();
GameActions(player_action);
@@
-1477,7
+1476,7
@@
void HandleGameButtons(int mx, int my, int button)
switch(CheckGameButtons(mx,my,button))
{
case BUTTON_GAME_STOP:
switch(CheckGameButtons(mx,my,button))
{
case BUTTON_GAME_STOP:
- if (
GameOver
)
+ if (
AllPlayersGone
)
{
CloseDoor(DOOR_CLOSE_1);
game_status = MAINMENU;
{
CloseDoor(DOOR_CLOSE_1);
game_status = MAINMENU;