drawCursorExt(xpos, ypos, -1, graphic);
}
+static void PlaySound_Menu_Start(int sound)
+{
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
+}
+
+static void PlaySound_Menu_Continue(int sound)
+{
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+}
+
+void DrawTextStatic(int x, int y, char *text, int font_size, int font_type)
+{
+ if (game_status == MAINMENU && gfx.menu_main_hide_static_text)
+ return;
+
+ DrawText(x, y, text, font_size, font_type);
+}
+
void DrawHeadline()
{
- int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+ int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+ int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * FONT2_XSIZE) / 2;
- DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
- DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
+ DrawTextStatic(x1, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
+ DrawTextStatic(x2, SY + 46, WINDOW_SUBTITLE_STRING, FS_SMALL, FC_RED);
}
static void ToggleFullscreenIfNeeded()
DrawHeadline();
- DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
- DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
(leveldir_current->readonly ? FC_RED : FC_YELLOW));
- DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
- DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
- DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
+ DrawTextStatic(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN);
+ DrawTextStatic(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN);
DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
drawCursorXY(14, 1, IMG_ARROW_BLUE_RIGHT);
#endif
- DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
- FS_SMALL, FC_RED);
+ DrawTextStatic(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
+ FS_SMALL, FC_RED);
if (leveldir_current->name)
{
static int helpscreen_action[] =
{
- IMG_PLAYER1_DOWN_MOVING, 16,
- IMG_PLAYER1_UP_MOVING, 16,
- IMG_PLAYER1_LEFT_MOVING, 16,
- IMG_PLAYER1_RIGHT_MOVING, 16,
- IMG_PLAYER1_LEFT_PUSHING, 16,
- IMG_PLAYER1_RIGHT_PUSHING, 16, HA_NEXT,
+ IMG_PLAYER1_MOVING_DOWN, 16,
+ IMG_PLAYER1_MOVING_UP, 16,
+ IMG_PLAYER1_MOVING_LEFT, 16,
+ IMG_PLAYER1_MOVING_RIGHT, 16,
+ IMG_PLAYER1_PUSHING_LEFT, 16,
+ IMG_PLAYER1_PUSHING_RIGHT, 16, HA_NEXT,
IMG_SAND, -1, HA_NEXT,
IMG_ROBOT, -1, HA_NEXT,
- IMG_MOLE_RIGHT_MOVING, 16,
- IMG_MOLE_UP_MOVING, 16,
- IMG_MOLE_LEFT_MOVING, 16,
- IMG_MOLE_DOWN_MOVING, 16, HA_NEXT,
+ IMG_MOLE_MOVING_RIGHT, 16,
+ IMG_MOLE_MOVING_UP, 16,
+ IMG_MOLE_MOVING_LEFT, 16,
+ IMG_MOLE_MOVING_DOWN, 16, HA_NEXT,
- IMG_PENGUIN_RIGHT_MOVING, 16,
- IMG_PENGUIN_UP_MOVING, 16,
- IMG_PENGUIN_LEFT_MOVING, 16,
- IMG_PENGUIN_DOWN_MOVING, 16, HA_NEXT,
+ IMG_PENGUIN_MOVING_RIGHT, 16,
+ IMG_PENGUIN_MOVING_UP, 16,
+ IMG_PENGUIN_MOVING_LEFT, 16,
+ IMG_PENGUIN_MOVING_DOWN, 16, HA_NEXT,
- IMG_PIG_RIGHT_MOVING, 16,
- IMG_PIG_UP_MOVING, 16,
- IMG_PIG_LEFT_MOVING, 16,
- IMG_PIG_DOWN_MOVING, 16, HA_NEXT,
+ IMG_PIG_MOVING_RIGHT, 16,
+ IMG_PIG_MOVING_UP, 16,
+ IMG_PIG_MOVING_LEFT, 16,
+ IMG_PIG_MOVING_DOWN, 16, HA_NEXT,
- IMG_DRAGON_RIGHT_MOVING, 16,
- IMG_DRAGON_UP_MOVING, 16,
- IMG_DRAGON_LEFT_MOVING, 16,
- IMG_DRAGON_DOWN_MOVING, 16, HA_NEXT,
+ IMG_DRAGON_MOVING_RIGHT, 16,
+ IMG_DRAGON_MOVING_UP, 16,
+ IMG_DRAGON_MOVING_LEFT, 16,
+ IMG_DRAGON_MOVING_DOWN, 16, HA_NEXT,
IMG_SATELLITE, -1, HA_NEXT,
FadeToFront();
InitAnimation();
+
+#if 0
PlaySoundLoop(SND_MENU_INFO_SCREEN);
+#else
+ PlaySound_Menu_Start(SND_MENU_INFO_SCREEN);
+#endif
}
void HandleHelpScreen(int button)
/* !!! workaround for playing "music" that is really a sound loop (and
must therefore periodically be reactivated with the current sound
engine !!! */
+#if 0
PlaySoundLoop(SND_MENU_INFO_SCREEN);
+#else
+ PlaySound_Menu_Continue(SND_MENU_INFO_SCREEN);
+#endif
DoAnimation();
}
FadeToFront();
InitAnimation();
+
HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
+
+#if 0
PlaySound(SND_MENU_HALL_OF_FAME);
+#else
+ PlaySound_Menu_Start(SND_MENU_HALL_OF_FAME);
+#endif
}
static void drawHallOfFameList(int first_entry, int highlight_position)
BackToFront();
if (game_status == HALLOFFAME)
+ {
DoAnimation();
+#if 1
+ PlaySound_Menu_Continue(SND_MENU_HALL_OF_FAME);
+#endif
+ }
}