/* map gadgets for main menu screen */
MapTapeButtons();
+ /* level_nr may have set to value over handicap with level editor */
+ if (setup.handicap && level_nr > leveldir[leveldir_nr].handicap_level)
+ level_nr = leveldir[leveldir_nr].handicap_level;
+
GetPlayerConfig();
LoadLevel(level_nr);
for(i=2; i<10; i++)
DrawGraphic(0, i, GFX_KUGEL_BLAU);
- DrawGraphic(10, 3, GFX_PFEIL_L);
- DrawGraphic(14, 3, GFX_PFEIL_R);
+ DrawGraphic(10, 3, GFX_PFEIL_LEFT);
+ DrawGraphic(14, 3, GFX_PFEIL_RIGHT);
DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
FS_SMALL, FC_RED);
if (new_level_nr > leveldir[leveldir_nr].last_level)
new_level_nr = leveldir[leveldir_nr].last_level;
+ if (setup.handicap && new_level_nr > leveldir[leveldir_nr].handicap_level)
+ new_level_nr = leveldir[leveldir_nr].handicap_level;
+
if (old_level_nr == new_level_nr ||
!DelayReached(&level_delay, GADGET_FRAME_DELAY))
goto out;
if (num_leveldirs)
{
game_status = CHOOSELEVEL;
- SaveLevelSetup();
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo(leveldir_nr);
DrawChooseLevel();
}
}
#endif
{
game_status = PLAYING;
+ StopAnimation();
InitGame();
}
}
}
else if (y == 10)
{
- SaveLevelSetup();
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo(leveldir_nr);
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
GFX_MAMPFER2+1,1,1, GFX_MAMPFER2+0,1,1, HA_NEXT,
GFX_ROBOT+0,4,1, GFX_ROBOT+3,1,1, GFX_ROBOT+2,1,1,
GFX_ROBOT+1,1,1, GFX_ROBOT+0,1,1, HA_NEXT,
- GFX_MAULWURF_DOWN,4,2,
- GFX_MAULWURF_UP,4,2,
- GFX_MAULWURF_LEFT,4,2,
- GFX_MAULWURF_RIGHT,4,2, HA_NEXT,
+ GFX_MOLE_DOWN,4,2,
+ GFX_MOLE_UP,4,2,
+ GFX_MOLE_LEFT,4,2,
+ GFX_MOLE_RIGHT,4,2, HA_NEXT,
GFX_PINGUIN_DOWN,4,2,
GFX_PINGUIN_UP,4,2,
GFX_PINGUIN_LEFT,4,2,
{"Cruncher: Eats diamonds and you,", "if you're not careful"},
{"Cruncher (BD style):", "Eats almost everything"},
{"Robot: Tries to kill the player", ""},
- {"The mole: You must guide him savely","to the exit; he will follow you"},
+ {"The mole: Eats the amoeba and turns","empty space into normal sand"},
{"The penguin: Guide him to the exit,","but keep him away from monsters!"},
{"The Pig: Harmless, but eats all", "gems it can get"},
{"The Dragon: Breathes fire,", "especially to some monsters"},
}
if (first_entry > 0)
- DrawGraphic(0, 1, GFX_PFEIL_O);
+ DrawGraphic(0, 1, GFX_PFEIL_UP);
if (first_entry + num_page_entries < num_leveldirs)
- DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_U);
+ DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_PFEIL_DOWN);
}
static void drawChooseLevelInfo(int leveldir_nr)
else
{
leveldir_nr = first_entry + y - 3;
- level_nr =
- getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
+ LoadLevelSetup_SeriesInfo(leveldir_nr);
- SaveLevelSetup();
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo(leveldir_nr);
TapeErase();
game_status = MAINMENU;
{ &setup.sound, "Sound:", },
{ &setup.sound_loops, " Sound Loops:" },
{ &setup.sound_music, " Game Music:" },
+#if 0
{ &setup.toons, "Toons:" },
{ &setup.double_buffering, "Buffered gfx:" },
+#endif
{ &setup.scroll_delay, "Scroll Delay:" },
{ &setup.soft_scrolling, "Soft Scroll.:" },
{ &setup.fading, "Fading:" },
{ &setup.quick_doors, "Quick Doors:" },
{ &setup.autorecord, "Auto-Record:" },
{ &setup.team_mode, "Team-Mode:" },
+ { &setup.handicap, "Handicap:" },
+ { &setup.time_limit, "Timelimit:" },
{ NULL, "Input Devices" },
{ NULL, "" },
{ NULL, "Exit" },
}
setup.sound_music = !setup.sound_music;
}
+
+#if 0
else if (y==6)
{
if (setup.toons)
setup.direct_draw = !setup.double_buffering;
#endif
}
- else if (y==8)
+#endif
+
+ else if (y==6)
{
if (setup.scroll_delay)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.scroll_delay = !setup.scroll_delay;
}
- else if (y==9)
+ else if (y==7)
{
if (setup.soft_scrolling)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.soft_scrolling = !setup.soft_scrolling;
}
- else if (y==10)
+ else if (y==8)
{
if (setup.fading)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.fading = !setup.fading;
}
- else if (y==11)
+ else if (y==9)
{
if (setup.quick_doors)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.quick_doors = !setup.quick_doors;
}
- else if (y==12)
+ else if (y==10)
{
if (setup.autorecord)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.autorecord = !setup.autorecord;
}
- else if (y==13)
+ else if (y==11)
{
if (setup.team_mode)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.team_mode = !setup.team_mode;
}
+ else if (y==12)
+ {
+ if (setup.handicap)
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.handicap = !setup.handicap;
+ }
+ else if (y==13)
+ {
+ if (setup.time_limit)
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.time_limit = !setup.time_limit;
+ }
else if (y==14)
{
game_status = SETUPINPUT;
DrawGraphic(0, 3, GFX_KUGEL_BLAU);
DrawGraphic(0, 4, GFX_KUGEL_BLAU);
DrawGraphic(0, 15, GFX_KUGEL_BLAU);
- DrawGraphic(10, 2, GFX_PFEIL_L);
- DrawGraphic(12, 2, GFX_PFEIL_R);
+ DrawGraphic(10, 2, GFX_PFEIL_LEFT);
+ DrawGraphic(12, 2, GFX_PFEIL_RIGHT);
DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
}
DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
- DrawGraphic(1, 6, GFX_PFEIL_L);
- DrawGraphic(1, 7, GFX_PFEIL_R);
- DrawGraphic(1, 8, GFX_PFEIL_O);
- DrawGraphic(1, 9, GFX_PFEIL_U);
+ DrawGraphic(1, 6, GFX_PFEIL_LEFT);
+ DrawGraphic(1, 7, GFX_PFEIL_RIGHT);
+ DrawGraphic(1, 8, GFX_PFEIL_UP);
+ DrawGraphic(1, 9, GFX_PFEIL_DOWN);
DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);