rnd-20060407-1-src
[rocksndiamonds.git] / src / screens.c
index 76e2444709815029e88dd31fcad6bbe6d4510ca1..7a7fe1afcc03e553080458d7787057bf822890cc 100644 (file)
@@ -136,6 +136,8 @@ static void drawCursorExt(int xpos, int ypos, int color, int g)
         g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
         g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
         g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
+        g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
+        g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
         IMG_MENU_BUTTON_ACTIVE);
 
   ypos += MENU_SCREEN_START_YPOS;
@@ -235,6 +237,26 @@ static void ToggleFullscreenIfNeeded()
   }
 }
 
+static int getLastLevelButtonPos()
+{
+  return 10;
+}
+
+static int getCurrentLevelTextPos()
+{
+  return (getLastLevelButtonPos() + 1);
+}
+
+static int getNextLevelButtonPos()
+{
+  return getLastLevelButtonPos() + 3 + 1;
+}
+
+static int getLevelRangeTextPos()
+{
+  return getNextLevelButtonPos() + 1;
+}
+
 void DrawMainMenu()
 {
   static LevelDirTree *leveldir_last_valid = NULL;
@@ -315,20 +337,30 @@ void DrawMainMenu()
 
   /* calculated after (possible) reload of custom artwork */
   name_width  = getTextWidth(name_text,  FONT_MENU_1);
+#if 1
+  level_width = 9 * 32;
+#else
 #if 1
   level_width = 9 * getFontWidth(FONT_MENU_1);
 #else
   level_width = getTextWidth(level_text, FONT_MENU_1);
+#endif
 #endif
 
   DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
           FONT_INPUT_1);
+
+#if 1
+  DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
+          int2str(level_nr, 3), FONT_VALUE_1);
+#else
 #if 1
   DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
           FONT_VALUE_1);
 #else
   DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
           FONT_VALUE_1);
+#endif
 #endif
 
   DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
@@ -338,12 +370,17 @@ void DrawMainMenu()
 #if 1
   {
     int text_height = getFontHeight(FONT_TEXT_3);
+#if 1
+    int xpos = getLevelRangeTextPos() * 32;
+#else
+    int xpos = level_width + 6 * 32;
+#endif
     int ypos2 = -SY + 3 * 32 + 16;
     int ypos1 = ypos2 - text_height;
 
-    DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3,
+    DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
              "%03d", leveldir_current->first_level);
-    DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3,
+    DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
              "%03d", leveldir_current->last_level);
   }
 #else
@@ -370,12 +407,17 @@ void DrawMainMenu()
     initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
                   IMG_MENU_BUTTON));
 
+#if 1
+  drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL);
+  drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL);
+#else
 #if 1
   drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
   drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
 #else
   drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
   drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+#endif
 #endif
 
   DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
@@ -2052,6 +2094,7 @@ static struct TokenInfo setup_info_main[] =
 static struct TokenInfo setup_info_game[] =
 {
   { TYPE_SWITCH,       &setup.team_mode,       "Team-Mode (Multi-Player):" },
+  { TYPE_YES_NO,       &setup.input_on_focus,  "Only Move Focussed Player:" },
   { TYPE_SWITCH,       &setup.handicap,        "Handicap:"             },
   { TYPE_SWITCH,       &setup.skip_levels,     "Skip Unsolved Levels:" },
   { TYPE_SWITCH,       &setup.time_limit,      "Time Limit:"           },
@@ -2087,14 +2130,15 @@ static struct TokenInfo setup_info_graphics[] =
 {
   { TYPE_SWITCH,       &setup.fullscreen,      "Fullscreen Mode:"      },
   { TYPE_SWITCH,       &setup.scroll_delay,    "Delayed Scrolling:"    },
-  { TYPE_SWITCH,       &setup.soft_scrolling,  "Soft Scrolling:"       },
 #if 0
+  { TYPE_SWITCH,       &setup.soft_scrolling,  "Soft Scrolling:"       },
   { TYPE_SWITCH,       &setup.double_buffering,"Double-Buffering:"     },
   { TYPE_SWITCH,       &setup.fading,          "Fading:"               },
 #endif
   { TYPE_SWITCH,       &setup.quick_switch,    "Quick Player Focus Switch:" },
   { TYPE_SWITCH,       &setup.quick_doors,     "Quick Menu Doors:"     },
   { TYPE_SWITCH,       &setup.toons,           "Toons:"                },
+  { TYPE_ECS_AGA,      &setup.prefer_aga_graphics,"EMC graphics preference:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -2224,6 +2268,7 @@ static void drawSetupValue(int pos)
   int xpos = MENU_SCREEN_VALUE_XPOS;
   int ypos = MENU_SCREEN_START_YPOS + pos;
   int font_nr = FONT_VALUE_1;
+  int font_width = getFontWidth(font_nr);
   int type = setup_info[pos].type;
   void *value = setup_info[pos].value;
   char *value_string = getSetupValue(type, value);
@@ -2256,17 +2301,26 @@ static void drawSetupValue(int pos)
     if (strlen(value_string) > max_value_len)
       value_string[max_value_len] = '\0';
   }
+  else if (type & TYPE_ECS_AGA)
+  {
+    font_nr = FONT_VALUE_1;
+  }
   else if (type & TYPE_BOOLEAN_STYLE)
   {
     font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
   }
 
+#if 1
+  for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
+    DrawText(mSX + xpos * 32 + i * font_width, mSY + ypos * 32, " ", font_nr);
+#else
 #if 1
   for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
     DrawText(mSX + i * 32, mSY + ypos * 32, " ", font_nr);
 #else
   DrawText(mSX + xpos * 32, mSY + ypos * 32,
           (xpos == 3 ? "              " : "   "), font_nr);
+#endif
 #endif
 
   DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
@@ -2369,6 +2423,7 @@ static void DrawSetupScreen_Generic()
     if (setup_info[i].type & (TYPE_SWITCH |
                              TYPE_YES_NO |
                              TYPE_STRING |
+                             TYPE_ECS_AGA |
                              TYPE_KEYTEXT))
       font_nr = FONT_MENU_2;
 #else
@@ -3131,223 +3186,10 @@ void HandleGameActions()
   if (game_status != GAME_MODE_PLAYING)
     return;
 
-  /* !!! FIX THIS (START) !!! */
-  if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
-  {
-    byte *recorded_player_action;
-    byte summarized_player_action = 0;
-    byte tape_action[MAX_PLAYERS];
-    int i;
-
-#if 1
-    if (level.native_em_level->lev->home == 0) /* all players at home */
-    {
-      local_player->LevelSolved = TRUE;
-      AllPlayersGone = TRUE;
-
-      level.native_em_level->lev->home = -1;
-    }
-
-    if (local_player->LevelSolved)
-      GameWon();
-
-    if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
-      TapeStop();
-
-    if (game_status != GAME_MODE_PLAYING)
-      return;
-#else
-    if (level.native_em_level->lev->home == 0) /* all players at home */
-    {
-      if (local_player->LevelSolved)
-       GameWon();
-
-      if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
-       TapeStop();
-
-      if (game_status != GAME_MODE_PLAYING)
-       return;
-    }
-#endif
-
-    if (level.native_em_level->ply[0]->alive == 0 &&
-       level.native_em_level->ply[1]->alive == 0 &&
-       level.native_em_level->ply[2]->alive == 0 &&
-       level.native_em_level->ply[3]->alive == 0)      /* all dead */
-      AllPlayersGone = TRUE;
-
-    if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
-      TapeStop();
-
-    /* --- game actions --- */
-
-    if (tape.pausing)
-    {
-      /* don't use 100% CPU while in pause mode -- this should better be solved
-        like in the R'n'D game engine! */
-
-      Delay(10);
-
-      return;
-    }
-
-    recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
-
-#if 1
-    /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
-    if (recorded_player_action == NULL && tape.pausing)
-      return;
-#endif
-
-    for (i = 0; i < MAX_PLAYERS; i++)
-    {
-      summarized_player_action |= stored_player[i].action;
-
-      if (!network_playing)
-       stored_player[i].effective_action = stored_player[i].action;
-    }
-
-    if (!options.network && !setup.team_mode)
-      local_player->effective_action = summarized_player_action;
-
-    if (recorded_player_action != NULL)
-      for (i = 0; i < MAX_PLAYERS; i++)
-       stored_player[i].effective_action = recorded_player_action[i];
-
-    for (i = 0; i < MAX_PLAYERS; i++)
-    {
-      tape_action[i] = stored_player[i].effective_action;
-
-      /* !!! (this does not happen in the EM engine) !!! */
-      if (tape.recording && tape_action[i] && !tape.player_participates[i])
-       tape.player_participates[i] = TRUE;  /* player just appeared from CE */
-    }
-
-    /* only save actions from input devices, but not programmed actions */
-    if (tape.recording)
-      TapeRecordAction(tape_action);
-
-#if 1
-    {
-      byte effective_action[MAX_PLAYERS];
-
-      for (i = 0; i < MAX_PLAYERS; i++)
-       effective_action[i] = stored_player[i].effective_action;
-
-
-#if 0
-      printf("::: %s: ",
-            tape.playing ? "PLAYING" :
-            tape.recording ? "RECORDING" :
-            "STOPPED");
-
-      for (i = 1; i < MAX_PLAYERS; i++)
-       if ((recorded_player_action && recorded_player_action[i] != 0) ||
-           tape_action[i] != 0 ||
-           effective_action[i] != 0)
-         printf("::: -----------------> WARNING!\n");
-
-      printf("::: %08d: %08x [%08x] [%08x]\n",
-            FrameCounter,
-            (recorded_player_action ? recorded_player_action[0] : -1),
-            tape_action[0],
-            effective_action[0]);
-#endif
-
-
-      GameActions_EM(effective_action);
-    }
-#else
-    GameActions_EM(local_player->effective_action);
-#endif
-
-    if (TimeFrames >= FRAMES_PER_SECOND)
-    {
-      TimeFrames = 0;
-      TapeTime++;
-
-      if (!level.use_step_counter)
-      {
-       TimePlayed++;
-
-       if (TimeLeft > 0)
-       {
-         TimeLeft--;
-
-         if (TimeLeft <= 10 && setup.time_limit)
-           PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
-
-         DrawGameValue_Time(TimeLeft);
-
-         if (!TimeLeft && setup.time_limit)
-           level.native_em_level->lev->killed_out_of_time = TRUE;
-       }
-       else if (level.time == 0 && level.native_em_level->lev->home > 0)
-         DrawGameValue_Time(TimePlayed);
-
-       level.native_em_level->lev->time =
-         (level.time == 0 ? TimePlayed : TimeLeft);
-      }
-
-      if (tape.recording || tape.playing)
-       DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
-    }
-
-    FrameCounter++;
-    TimeFrames++;
-
-    BackToFront();
-  }
-  else
-  {
-    if (game.restart_level)
-      StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
-
-    if (local_player->LevelSolved)
-      GameWon();
-
-    if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
-      TapeStop();
-
-    GameActions();
-    BackToFront();
-
-    if (tape.auto_play && !tape.playing)
-      AutoPlayTape();  /* continue automatically playing next tape */
-  }
-}
-
-void StartGameActions(boolean init_network_game, boolean record_tape,
-                     long random_seed)
-{
-#if 1
-  unsigned long new_random_seed = InitRND(random_seed);
-
-  if (record_tape)
-    TapeStartRecording(new_random_seed);
-#else
-  if (record_tape)
-    TapeStartRecording(random_seed);
-#endif
-
-#if defined(NETWORK_AVALIABLE)
-  if (init_network_game)
-  {
-    SendToServer_StartPlaying();
-
-    return;
-  }
-#endif
-
-  StopAnimation();
-
-  game_status = GAME_MODE_PLAYING;
-
-#if 0
-  InitRND(random_seed);
-#endif
+  GameActions();       /* main game loop */
 
-  InitGame();
+  if (tape.auto_play && !tape.playing)
+    AutoPlayTape();    /* continue automatically playing next tape */
 }
 
 /* ---------- new screen button stuff -------------------------------------- */