/* map gadgets for main menu screen */
MapTapeButtons();
+ /* level_nr may have set to value over handicap with level editor */
+ if (setup.handicap && level_nr > leveldir[leveldir_nr].handicap_level)
+ level_nr = leveldir[leveldir_nr].handicap_level;
+
GetPlayerConfig();
LoadLevel(level_nr);
if (new_level_nr > leveldir[leveldir_nr].last_level)
new_level_nr = leveldir[leveldir_nr].last_level;
+ if (setup.handicap && new_level_nr > leveldir[leveldir_nr].handicap_level)
+ new_level_nr = leveldir[leveldir_nr].handicap_level;
+
if (old_level_nr == new_level_nr ||
!DelayReached(&level_delay, GADGET_FRAME_DELAY))
goto out;
if (num_leveldirs)
{
game_status = CHOOSELEVEL;
- SaveLevelSetup();
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo(leveldir_nr);
DrawChooseLevel();
}
}
#endif
{
game_status = PLAYING;
+ StopAnimation();
InitGame();
}
}
}
else if (y == 10)
{
- SaveLevelSetup();
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo(leveldir_nr);
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
static void drawChooseLevelList(int first_entry, int num_page_entries)
{
int i;
- char buffer[SCR_FIELDX];
+ char buffer[SCR_FIELDX * 2];
ClearWindow();
DrawText(SX, SY, "Level Directories", FS_BIG, FC_GREEN);
for(i=0; i<num_page_entries; i++)
{
+#if 0
strncpy(buffer, leveldir[first_entry + i].name_short , SCR_FIELDX - 1);
buffer[SCR_FIELDX - 1] = '\0';
+#else
+ strncpy(buffer, leveldir[first_entry + i].name , (SCR_FIELDX - 1) * 2);
+ buffer[(SCR_FIELDX - 1) * 2] = '\0';
+#endif
+
DrawText(SX + 32, SY + (i + 2) * 32, buffer,
- FS_BIG, leveldir[first_entry + i].color);
+ FS_MEDIUM, leveldir[first_entry + i].color);
DrawGraphic(0, i + 2, GFX_KUGEL_BLAU);
}
else
{
leveldir_nr = first_entry + y - 3;
- level_nr =
- getLastPlayedLevelOfLevelSeries(leveldir[leveldir_nr].filename);
+ LoadLevelSetup_SeriesInfo(leveldir_nr);
- SaveLevelSetup();
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo(leveldir_nr);
TapeErase();
game_status = MAINMENU;
void DrawHallOfFame(int highlight_position)
{
- int i;
-
UnmapAllGadgets();
CloseDoor(DOOR_CLOSE_2);
if (highlight_position < 0)
LoadScore(level_nr);
- ClearWindow();
+ FadeToFront();
+ InitAnimation();
+ HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
+ PlaySound(SND_HALLOFFAME);
+}
+
+static void drawHallOfFameList(int first_entry, int highlight_position)
+{
+ int i;
+ ClearWindow();
DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
for(i=0; i<MAX_LEVEL_SERIES_ON_SCREEN; i++)
{
- DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG,
- (i == highlight_position ? FC_RED : FC_GREEN));
- DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG,
- (i == highlight_position ? FC_RED : FC_GREEN));
+ int entry = first_entry + i;
+ int color = (entry == highlight_position ? FC_RED : FC_GREEN);
+
+#if 0
+ DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
+ DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
DrawText(SX + 12 * 32, SY + 64 + i * 32,
- int2str(highscore[i].Score, 5), FS_BIG,
- (i == highlight_position ? FC_RED : FC_GREEN));
+ int2str(highscore[i].Score, 5), FS_BIG, color);
+#else
+ DrawText(SX, SY + 64 + i * 32, "..................................",
+ FS_MEDIUM, FC_YELLOW);
+ DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
+ FS_MEDIUM, FC_YELLOW);
+ DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
+ DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
+ int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
+#endif
}
-
- FadeToFront();
- InitAnimation();
- PlaySound(SND_HALLOFFAME);
}
-void HandleHallOfFame(int button)
+void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
{
+ static int first_entry = 0;
+ static int highlight_position = 0;
+ int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
int button_released = !button;
+ if (button == MB_MENU_INITIALIZE)
+ {
+ first_entry = 0;
+ highlight_position = mx;
+ drawHallOfFameList(first_entry, highlight_position);
+ return;
+ }
+
+ if (ABS(dy) == SCR_FIELDY) /* handle XK_Page_Up, XK_Page_Down */
+ step = MAX_LEVEL_SERIES_ON_SCREEN - 1;
+
+ if (dy < 0)
+ {
+ if (first_entry > 0)
+ {
+ first_entry -= step;
+ if (first_entry < 0)
+ first_entry = 0;
+
+ drawHallOfFameList(first_entry, highlight_position);
+ return;
+ }
+ }
+ else if (dy > 0)
+ {
+ if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES)
+ {
+ first_entry += step;
+ if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES)
+ first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN);
+
+ drawHallOfFameList(first_entry, highlight_position);
+ return;
+ }
+ }
+
if (button_released)
{
FadeSound(SND_HALLOFFAME);
game_status = MAINMENU;
DrawMainMenu();
- BackToFront();
}
- else
+
+ BackToFront();
+
+ if (game_status == HALLOFFAME)
DoAnimation();
}
{ &setup.sound, "Sound:", },
{ &setup.sound_loops, " Sound Loops:" },
{ &setup.sound_music, " Game Music:" },
+#if 0
{ &setup.toons, "Toons:" },
{ &setup.double_buffering, "Buffered gfx:" },
+#endif
{ &setup.scroll_delay, "Scroll Delay:" },
{ &setup.soft_scrolling, "Soft Scroll.:" },
{ &setup.fading, "Fading:" },
{ &setup.quick_doors, "Quick Doors:" },
{ &setup.autorecord, "Auto-Record:" },
{ &setup.team_mode, "Team-Mode:" },
+ { &setup.handicap, "Handicap:" },
+ { &setup.time_limit, "Timelimit:" },
{ NULL, "Input Devices" },
{ NULL, "" },
{ NULL, "Exit" },
}
setup.sound_music = !setup.sound_music;
}
+
+#if 0
else if (y==6)
{
if (setup.toons)
setup.direct_draw = !setup.double_buffering;
#endif
}
- else if (y==8)
+#endif
+
+ else if (y==6)
{
if (setup.scroll_delay)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.scroll_delay = !setup.scroll_delay;
}
- else if (y==9)
+ else if (y==7)
{
if (setup.soft_scrolling)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.soft_scrolling = !setup.soft_scrolling;
}
- else if (y==10)
+ else if (y==8)
{
if (setup.fading)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.fading = !setup.fading;
}
- else if (y==11)
+ else if (y==9)
{
if (setup.quick_doors)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.quick_doors = !setup.quick_doors;
}
- else if (y==12)
+ else if (y==10)
{
if (setup.autorecord)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.autorecord = !setup.autorecord;
}
- else if (y==13)
+ else if (y==11)
{
if (setup.team_mode)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
setup.team_mode = !setup.team_mode;
}
+ else if (y==12)
+ {
+ if (setup.handicap)
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.handicap = !setup.handicap;
+ }
+ else if (y==13)
+ {
+ if (setup.time_limit)
+ DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
+ else
+ DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
+ setup.time_limit = !setup.time_limit;
+ }
else if (y==14)
{
game_status = SETUPINPUT;