rnd-20030404-4-src
[rocksndiamonds.git] / src / screens.c
index 554e53a83085c574caf39be020e4425ca8aa56d5..6e8c548cf2ac3251fe991d0715da35c735645123 100644 (file)
@@ -71,8 +71,19 @@ static void HandleChooseTree(int, int, int, int, int, TreeInfo **);
 static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
 static int setup_mode = SETUP_MODE_MAIN;
 
+#if 0
+static int mSX = SX;
+static int mSY = SY;
+#else
+#define mSX (SX + (game_status == MAINMENU ? global.menu_draw_xoffset_MAIN : \
+                  global.menu_draw_xoffset))
+#define mSY (SY + (game_status == MAINMENU ? global.menu_draw_yoffset_MAIN : \
+                  global.menu_draw_yoffset))
+#endif
+
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
-static Bitmap *scrollbar_bitmap[4];
+#define NUM_SCROLLBAR_BITMAPS          2
+static Bitmap *scrollbar_bitmap[NUM_SCROLLBAR_BITMAPS];
 #endif
 
 
@@ -89,14 +100,20 @@ static void drawCursorExt(int xpos, int ypos, int color, int graphic)
   }
 
   if (color == FC_RED)
-    graphic = (graphic == IMG_ARROW_BLUE_LEFT  ? IMG_ARROW_RED_LEFT  :
-              graphic == IMG_ARROW_BLUE_RIGHT ? IMG_ARROW_RED_RIGHT :
-              IMG_BALL_RED);
+    graphic = (graphic == IMG_MENU_BUTTON_LEFT  ? IMG_MENU_BUTTON_LEFT_ACTIVE :
+              graphic == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE:
+              IMG_MENU_BUTTON_ACTIVE);
 
   ypos += MENU_SCREEN_START_YPOS;
 
+#if 1
+  DrawBackground(mSX + xpos * TILEX, mSY + ypos * TILEY, TILEX, TILEY);
+  DrawGraphicThruMaskExt(drawto, mSX + xpos * TILEX, mSY + ypos * TILEY,
+                        graphic, 0);
+#else
   DrawBackground(SX + xpos * 32, SY + ypos * 32, TILEX, TILEY);
   DrawGraphicThruMask(xpos, ypos, graphic, 0);
+#endif
 }
 
 static void initCursor(int ypos, int graphic)
@@ -114,12 +131,29 @@ static void drawCursorXY(int xpos, int ypos, int graphic)
   drawCursorExt(xpos, ypos, -1, graphic);
 }
 
+static void PlaySound_Menu_Start(int sound)
+{
+  if (sound_info[sound].loop)
+    PlaySoundLoop(sound);
+  else
+    PlaySound(sound);
+}
+
+static void PlaySound_Menu_Continue(int sound)
+{
+  if (sound_info[sound].loop)
+    PlaySoundLoop(sound);
+}
+
 void DrawHeadline()
 {
-  int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2;
+  int font1_width = getFontWidth(FONT_TITLE_1);
+  int font2_width = getFontWidth(FONT_TITLE_2);
+  int x1 = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING)   * font1_width) / 2;
+  int x2 = SX + (SXSIZE - strlen(WINDOW_SUBTITLE_STRING) * font2_width) / 2;
 
-  DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW);
-  DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING);
+  DrawText(x1, SY + 8,  PROGRAM_TITLE_STRING,   FONT_TITLE_1);
+  DrawText(x2, SY + 46, WINDOW_SUBTITLE_STRING, FONT_TITLE_2);
 }
 
 static void ToggleFullscreenIfNeeded()
@@ -149,14 +183,23 @@ static void ToggleFullscreenIfNeeded()
 void DrawMainMenu()
 {
   static LevelDirTree *leveldir_last_valid = NULL;
-  int i;
   char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
+  int font_width = getFontWidth(FONT_MENU_1);
+  int name_width = font_width * strlen("Name:");
+  int level_width = font_width * strlen("Level:");
+  int i;
+
+#if 0
+  mSX = SX + global.menu_draw_xoffset;
+  mSY = SY + global.menu_draw_yoffset;
+#endif
 
   UnmapAllGadgets();
   FadeSounds();
 
   KeyboardAutoRepeatOn();
   ActivateJoystick();
+  SetMouseCursor(CURSOR_DEFAULT);
 
   SetDrawDeactivationMask(REDRAW_NONE);
   SetDrawBackgroundMask(REDRAW_FIELD);
@@ -206,52 +249,41 @@ void DrawMainMenu()
 
   DrawHeadline();
 
-  DrawText(SX + 32,    SY + 2*32, name_text, FS_BIG, FC_GREEN);
-  DrawText(SX + 6*32,  SY + 2*32, setup.player_name, FS_BIG, FC_RED);
-  DrawText(SX + 32,    SY + 3*32, "Level:", FS_BIG, FC_GREEN);
-  DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
-          (leveldir_current->readonly ? FC_RED : FC_YELLOW));
-  DrawText(SX + 32,    SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
-  DrawText(SX + 32,    SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
-  DrawText(SY + 32,    SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
-  DrawText(SX + 32,    SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
-  DrawText(SX + 32,    SY + 8*32, "Setup", FS_BIG, FC_GREEN);
-  DrawText(SX + 32,    SY + 9*32, "Quit", FS_BIG, FC_GREEN);
+  DrawText(mSX + 32, mSY + 2*32, name_text, FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 3*32, "Level:", FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 4*32, "Hall Of Fame", FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 5*32, "Level Creator", FONT_MENU_1);
+  DrawText(mSY + 32, mSY + 6*32, "Info Screen", FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 7*32, "Start Game", FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
+  DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
+
+  DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT);
+  DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
+          FONT_VALUE_1);
 
   DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
 
-  DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d",
-           leveldir_current->first_level,
-           leveldir_current->last_level);
+  DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
+           leveldir_current->first_level, leveldir_current->last_level);
 
+  /*
   if (leveldir_current->readonly)
+  */
   {
-    DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ");
-    DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY");
+    DrawTextF(mSX + level_width + 9*32 - 2,
+             mSY + 3*32 + 1 - 7, FONT_TEXT_3, "READ");
+    DrawTextF(mSX + level_width + 9*32 - 2,
+             mSY + 3*32 + 1 + 7, FONT_TEXT_3, "ONLY");
   }
 
   for(i=0; i<8; i++)
-    initCursor(i, (i == 1 || i == 6 ? IMG_ARROW_BLUE_RIGHT : IMG_BALL_BLUE));
+    initCursor(i, (i == 1 || i == 6 ? IMG_MENU_BUTTON_RIGHT :IMG_MENU_BUTTON));
 
-#if 0
-  DrawGraphic(10, 3, IMG_ARROW_BLUE_LEFT, 0);
-  DrawGraphic(14, 3, IMG_ARROW_BLUE_RIGHT, 0);
-#else
-  drawCursorXY(10, 1, IMG_ARROW_BLUE_LEFT);
-  drawCursorXY(14, 1, IMG_ARROW_BLUE_RIGHT);
-#endif
-
-  DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment",
-          FS_SMALL, FC_RED);
+  drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
+  drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
 
-  if (leveldir_current->name)
-  {
-    int len = strlen(leveldir_current->name);
-    int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2;
-    int lypos = SY + 352;
-
-    DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2);
-  }
+  DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
 
   FadeToFront();
   InitAnimation();
@@ -330,7 +362,6 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
     static unsigned long level_delay = 0;
     int step = (button == 1 ? 1 : button == 2 ? 5 : 10);
     int new_level_nr, old_level_nr = level_nr;
-    int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW);
 
     new_level_nr = level_nr + (x == 10 ? -step : +step);
     if (new_level_nr < leveldir_current->first_level)
@@ -347,8 +378,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
     level_nr = new_level_nr;
 
-    DrawText(SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3),
-            FS_BIG, font_color);
+    DrawText(mSX + 11 * 32, mSY + 3 * 32, int2str(level_nr, 3), FONT_VALUE_1);
 
     LoadLevel(level_nr);
     DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
@@ -575,12 +605,12 @@ static int OLD_helpscreen_action[] =
 
 static int helpscreen_action[] =
 {
-  IMG_PLAYER1_MOVING_DOWN,             16,
-  IMG_PLAYER1_MOVING_UP,               16,
-  IMG_PLAYER1_MOVING_LEFT,             16,
-  IMG_PLAYER1_MOVING_RIGHT,            16,
-  IMG_PLAYER1_PUSHING_LEFT,            16,
-  IMG_PLAYER1_PUSHING_RIGHT,           16,                     HA_NEXT,
+  IMG_PLAYER_1_MOVING_DOWN,            16,
+  IMG_PLAYER_1_MOVING_UP,              16,
+  IMG_PLAYER_1_MOVING_LEFT,            16,
+  IMG_PLAYER_1_MOVING_RIGHT,           16,
+  IMG_PLAYER_1_PUSHING_LEFT,           16,
+  IMG_PLAYER_1_PUSHING_RIGHT,          16,                     HA_NEXT,
 
   IMG_SAND,                            -1,                     HA_NEXT,
 
@@ -592,16 +622,16 @@ static int helpscreen_action[] =
 
   IMG_WALL,                            -1,                     HA_NEXT,
 
-  IMG_WALL_GROWING_ACTIVE_LEFT,                20,
+  IMG_EXPANDABLE_WALL_GROWING_LEFT,    20,
   IMG_WALL,                            50,
   IMG_EMPTY_SPACE,                     20,
-  IMG_WALL_GROWING_ACTIVE_RIGHT,       20,
+  IMG_EXPANDABLE_WALL_GROWING_RIGHT,   20,
   IMG_WALL,                            50,
   IMG_EMPTY_SPACE,                     20,
-  IMG_WALL_GROWING_ACTIVE_UP,          20,
+  IMG_EXPANDABLE_WALL_GROWING_UP,      20,
   IMG_WALL,                            50,
   IMG_EMPTY_SPACE,                     20,
-  IMG_WALL_GROWING_ACTIVE_DOWN,                20,
+  IMG_EXPANDABLE_WALL_GROWING_DOWN,    20,
   IMG_WALL,                            50,
   IMG_EMPTY_SPACE,                     20,                     HA_NEXT,
 
@@ -632,7 +662,7 @@ static int helpscreen_action[] =
   IMG_EMPTY_SPACE,                     10,                     HA_NEXT,
 
   IMG_NUT,                             100,
-  IMG_NUT_CRACKING,                    6,
+  IMG_NUT_BREAKING,                    6,
   IMG_EMERALD,                         20,                     HA_NEXT,
 
   IMG_WALL_EMERALD,                    100,
@@ -659,20 +689,20 @@ static int helpscreen_action[] =
 
   IMG_ACID,                            -1,                     HA_NEXT,
 
-  IMG_KEY1,                            50,
-  IMG_KEY2,                            50,
-  IMG_KEY3,                            50,
-  IMG_KEY4,                            50,                     HA_NEXT,
+  IMG_KEY_1,                           50,
+  IMG_KEY_2,                           50,
+  IMG_KEY_3,                           50,
+  IMG_KEY_4,                           50,                     HA_NEXT,
 
-  IMG_GATE1,                           50,
-  IMG_GATE2,                           50,
-  IMG_GATE3,                           50,
-  IMG_GATE4,                           50,                     HA_NEXT,
+  IMG_GATE_1,                          50,
+  IMG_GATE_2,                          50,
+  IMG_GATE_3,                          50,
+  IMG_GATE_4,                          50,                     HA_NEXT,
 
-  IMG_GATE1_GRAY,                      50,
-  IMG_GATE2_GRAY,                      50,
-  IMG_GATE3_GRAY,                      50,
-  IMG_GATE4_GRAY,                      50,                     HA_NEXT,
+  IMG_GATE_1_GRAY,                     50,
+  IMG_GATE_2_GRAY,                     50,
+  IMG_GATE_3_GRAY,                     50,
+  IMG_GATE_4_GRAY,                     50,                     HA_NEXT,
 
   IMG_DYNAMITE,                                -1,                     HA_NEXT,
 
@@ -684,9 +714,9 @@ static int helpscreen_action[] =
   IMG_EXPLOSION,                       16,
   IMG_EMPTY_SPACE,                     20,                     HA_NEXT,
 
-  IMG_DYNABOMB_NR,                     -1,                     HA_NEXT,
+  EL_DYNABOMB_INCREASE_NUMBER,         -1,                     HA_NEXT,
 
-  IMG_DYNABOMB_SZ,                     -1,                     HA_NEXT,
+  EL_DYNABOMB_INCREASE_SIZE,           -1,                     HA_NEXT,
 
   IMG_SPACESHIP_RIGHT,                 16,
   IMG_SPACESHIP_UP,                    16,
@@ -745,7 +775,7 @@ static int helpscreen_action[] =
   IMG_TIME_ORB_EMPTY,                  50,                     HA_NEXT,
 
   IMG_AMOEBA_DROP,                     50,
-  IMG_AMOEBA_CREATING,                 6,
+  IMG_AMOEBA_GROWING,                  6,
   IMG_AMOEBA_WET,                      20,                     HA_NEXT,
 
   IMG_AMOEBA_DEAD,                     -1,                     HA_NEXT,
@@ -753,14 +783,14 @@ static int helpscreen_action[] =
   IMG_AMOEBA_WET,                      -1,                     HA_NEXT,
 
   IMG_AMOEBA_WET,                      100,
-  IMG_AMOEBA_CREATING,                 6,                      HA_NEXT,
+  IMG_AMOEBA_GROWING,                  6,                      HA_NEXT,
 
   IMG_AMOEBA_FULL,                     50,
   IMG_AMOEBA_DEAD,                     50,
   IMG_EXPLOSION,                       16,
   IMG_DIAMOND,                         20,                     HA_NEXT,
 
-  IMG_GAMEOFLIFE,                      -1,                     HA_NEXT,
+  IMG_GAME_OF_LIFE,                    -1,                     HA_NEXT,
 
   IMG_BIOMAZE,                         -1,                     HA_NEXT,
 
@@ -931,8 +961,8 @@ void OLD_DrawHelpScreenElAction(int start)
 void DrawHelpScreenElAction(int start)
 {
   int i = 0, j = 0;
-  int xstart = SX + 16;
-  int ystart = SY + 64 + 2 * 32;
+  int xstart = mSX + 16;
+  int ystart = mSY + 64 + 2 * 32;
   int ystep = TILEY + 4;
   int graphic;
   int frame_count;
@@ -1005,25 +1035,26 @@ void DrawHelpScreenElAction(int start)
 void DrawHelpScreenElText(int start)
 {
   int i;
-  int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4;
+  int xstart = mSX + 56, ystart = mSY + 65 + 2 * 32, ystep = TILEY + 4;
   int ybottom = SYSIZE - 20;
 
   SetMainBackgroundImage(IMG_BACKGROUND_INFO);
   ClearWindow();
   DrawHeadline();
 
-  DrawTextFCentered(100, FC_GREEN, "The game elements:");
+  DrawTextFCentered(100, FONT_TEXT_1, "The game elements:");
 
   for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++)
   {
     DrawText(xstart,
             ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8),
-            helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW);
+            helpscreen_eltext[i][0], FONT_TEXT_2);
     DrawText(xstart, ystart + (i - start) * ystep + 16,
-            helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW);
+            helpscreen_eltext[i][1], FONT_TEXT_2);
   }
 
-  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+  DrawTextFCentered(ybottom, FONT_TEXT_4,
+                   "Press any key or button for next page");
 }
 
 void DrawHelpScreenMusicText(int num)
@@ -1035,22 +1066,20 @@ void DrawHelpScreenMusicText(int num)
   ClearWindow();
   DrawHeadline();
 
-  DrawTextFCentered(100, FC_GREEN, "The game background music loops:");
+  DrawTextFCentered(100, FONT_TEXT_1, "The game background music loops:");
 
-  DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
-                   "Excerpt from");
-  DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"",
-                   helpscreen_music[num][0]);
-  DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
-                   "by");
-  DrawTextFCentered(ystart + 3 * ystep, FC_RED,
+  DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
+  DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3,
+                   "\"%s\"", helpscreen_music[num][0]);
+  DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
+  DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3,
                    "%s", helpscreen_music[num][1]);
-  DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW,
-                   "from the album");
-  DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"",
-                   helpscreen_music[num][2]);
+  DrawTextFCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
+  DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3,
+                   "\"%s\"", helpscreen_music[num][2]);
 
-  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+  DrawTextFCentered(ybottom, FONT_TEXT_4,
+                   "Press any key or button for next page");
 
 #if 0
   PlaySoundLoop(background_loop[num]);
@@ -1066,22 +1095,17 @@ void DrawHelpScreenCreditsText()
   ClearWindow();
   DrawHeadline();
 
-  DrawTextFCentered(100, FC_GREEN,
-                   "Credits:");
-  DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
-                   "DOS port of the game:");
-  DrawTextFCentered(ystart + 1 * ystep, FC_RED,
-                   "Guido Schulz");
-  DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW,
-                   "Additional toons:");
-  DrawTextFCentered(ystart + 3 * ystep, FC_RED,
-                   "Karl Hörnell");
-  DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW,
+  DrawTextFCentered(100, FONT_TEXT_1, "Credits:");
+  DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2, "DOS port of the game:");
+  DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "Guido Schulz");
+  DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_2, "Additional toons:");
+  DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "Karl Hörnell");
+  DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_2,
                    "...and many thanks to all contributors");
-  DrawTextFCentered(ystart + 6 * ystep, FC_YELLOW,
-                   "of new levels!");
+  DrawTextFCentered(ystart + 6 * ystep, FONT_TEXT_2, "of new levels!");
 
-  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page");
+  DrawTextFCentered(ybottom, FONT_TEXT_4,
+                   "Press any key or button for next page");
 }
 
 void DrawHelpScreenContactText()
@@ -1092,33 +1116,34 @@ void DrawHelpScreenContactText()
   ClearWindow();
   DrawHeadline();
 
-  DrawTextFCentered(100, FC_GREEN, "Program information:");
+  DrawTextFCentered(100, FONT_TEXT_1, "Program information:");
 
-  DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW,
+  DrawTextFCentered(ystart + 0 * ystep, FONT_TEXT_2,
                    "This game is Freeware!");
-  DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW,
+  DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_2,
                    "If you like it, send e-mail to:");
-  DrawTextFCentered(ystart + 2 * ystep, FC_RED,
+  DrawTextFCentered(ystart + 2 * ystep, FONT_TEXT_3,
                    "info@artsoft.org");
-  DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW,
+  DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_2,
                    "or SnailMail to:");
-  DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED,
+  DrawTextFCentered(ystart + 4 * ystep + 0, FONT_TEXT_3,
                    "Holger Schemel");
-  DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED,
+  DrawTextFCentered(ystart + 4 * ystep + 20, FONT_TEXT_3,
                    "Detmolder Strasse 189");
-  DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED,
+  DrawTextFCentered(ystart + 4 * ystep + 40, FONT_TEXT_3,
                    "33604 Bielefeld");
-  DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED,
+  DrawTextFCentered(ystart + 4 * ystep + 60, FONT_TEXT_3,
                    "Germany");
 
-  DrawTextFCentered(ystart + 7 * ystep, FC_YELLOW,
+  DrawTextFCentered(ystart + 7 * ystep, FONT_TEXT_2,
                    "If you have created new levels,");
-  DrawTextFCentered(ystart + 8 * ystep, FC_YELLOW,
+  DrawTextFCentered(ystart + 8 * ystep, FONT_TEXT_2,
                    "send them to me to include them!");
-  DrawTextFCentered(ystart + 9 * ystep, FC_YELLOW,
+  DrawTextFCentered(ystart + 9 * ystep, FONT_TEXT_2,
                    ":-)");
 
-  DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu");
+  DrawTextFCentered(ybottom, FONT_TEXT_4,
+                   "Press any key or button for main menu");
 }
 
 void DrawHelpScreen()
@@ -1138,7 +1163,12 @@ void DrawHelpScreen()
 
   FadeToFront();
   InitAnimation();
-  PlaySoundLoop(SND_MENU_INFO_SCREEN);
+
+#if 0
+  PlaySoundLoop(SND_BACKGROUND_INFO);
+#else
+  PlaySound_Menu_Start(SND_BACKGROUND_INFO);
+#endif
 }
 
 void HandleHelpScreen(int button)
@@ -1182,8 +1212,9 @@ void HandleHelpScreen(int button)
     else
     {
       FadeSounds();
-      DrawMainMenu();
+
       game_status = MAINMENU;
+      DrawMainMenu();
     }
   }
   else
@@ -1197,7 +1228,11 @@ void HandleHelpScreen(int button)
     /* !!! workaround for playing "music" that is really a sound loop (and
        must therefore periodically be reactivated with the current sound
        engine !!! */
-    PlaySoundLoop(SND_MENU_INFO_SCREEN);
+#if 0
+    PlaySoundLoop(SND_BACKGROUND_INFO);
+#else
+    PlaySound_Menu_Continue(SND_BACKGROUND_INFO);
+#endif
 
     DoAnimation();
   }
@@ -1208,13 +1243,17 @@ void HandleHelpScreen(int button)
 void HandleTypeName(int newxpos, Key key)
 {
   static int xpos = 0, ypos = 2;
+  int font_width = getFontWidth(FONT_INPUT_ACTIVE);
+  int name_width = getFontWidth(FONT_MENU_1) * strlen("Name:");
+  int startx = mSX + 32 + name_width;
+  int starty = mSY + ypos * 32;
 
   if (newxpos)
   {
     xpos = newxpos;
-    DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name,
-            FS_BIG, FC_YELLOW);
-    drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
+
+    DrawText(startx, starty, setup.player_name, FONT_INPUT_ACTIVE);
+    DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_ACTIVE);
 
     return;
   }
@@ -1234,22 +1273,20 @@ void HandleTypeName(int newxpos, Key key)
     setup.player_name[xpos + 1] = 0;
     xpos++;
 
-    DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name,
-            FS_BIG, FC_YELLOW);
-    drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
+    DrawText(startx, starty, setup.player_name, FONT_INPUT_ACTIVE);
+    DrawText(startx + xpos * font_width, starty, "_", FONT_INPUT_ACTIVE);
   }
   else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0)
   {
     xpos--;
     setup.player_name[xpos] = 0;
 
-    DrawBackground(SX + (xpos + 6) * 32, SY + ypos * 32, 2 * TILEX, TILEY);
-    drawCursorXY(xpos + 6, ypos - 2, IMG_BALL_RED);
+    DrawText(startx + xpos * font_width, starty, "_ ", FONT_INPUT_ACTIVE);
   }
   else if (key == KSYM_Return && xpos > 0)
   {
-    DrawText(SX + 6 * 32, SY + ypos * 32, setup.player_name, FS_BIG, FC_RED);
-    DrawBackground(SX + (xpos + 6) * 32, SY + ypos * 32, TILEX, TILEY);
+    DrawText(startx, starty, setup.player_name, FONT_INPUT);
+    DrawText(startx + xpos * font_width, starty, " ", FONT_INPUT_ACTIVE);
 
     SaveSetup();
     game_status = MAINMENU;
@@ -1297,6 +1334,7 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
   int num_entries = numTreeInfoInGroup(ti);
   char *title_string = NULL;
   int offset = (ti->type == TREE_TYPE_LEVEL_DIR ? 0 : 16);
+  int last_game_status = game_status;  /* save current game status */
 
   DrawBackground(SX, SY, SXSIZE - 32, SYSIZE);
   redraw_mask |= REDRAW_FIELD;
@@ -1307,8 +1345,9 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
      ti->type == TREE_TYPE_SOUNDS_DIR ? "Custom Sounds" :
      ti->type == TREE_TYPE_MUSIC_DIR ? "Custom Music" : "");
 
-  DrawText(SX + offset, SY + offset, title_string, FS_BIG,
-          (ti->type == TREE_TYPE_LEVEL_DIR ? FC_GREEN : FC_YELLOW));
+  DrawText(SX + offset, SY + offset, title_string, FONT_TITLE_1);
+
+  game_status = CHOOSELEVEL;   /* force LEVELS font on artwork setup screen */
 
   for(i=0; i<num_page_entries; i++)
   {
@@ -1322,14 +1361,14 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
     strncpy(buffer, node->name , max_buffer_len);
     buffer[max_buffer_len] = '\0';
 
-    DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color);
+    DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
 
     if (node->parent_link)
-      initCursor(i, IMG_ARROW_BLUE_LEFT);
+      initCursor(i, IMG_MENU_BUTTON_LEFT);
     else if (node->level_group)
-      initCursor(i, IMG_ARROW_BLUE_RIGHT);
+      initCursor(i, IMG_MENU_BUTTON_RIGHT);
     else
-      initCursor(i, IMG_BALL_BLUE);
+      initCursor(i, IMG_MENU_BUTTON);
   }
 
   if (first_entry > 0)
@@ -1337,7 +1376,7 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
     int ypos = 1;
 
     DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
-    DrawGraphicThruMask(0, ypos, IMG_ARROW_BLUE_UP, 0);
+    DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_UP, 0);
   }
 
   if (first_entry + num_page_entries < num_entries)
@@ -1345,8 +1384,10 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
     int ypos = MAX_MENU_ENTRIES_ON_SCREEN + 1;
 
     DrawBackground(SX, SY + ypos * 32, TILEX, TILEY);
-    DrawGraphicThruMask(0, ypos, IMG_ARROW_BLUE_DOWN, 0);
+    DrawGraphicThruMask(0, ypos, IMG_MENU_BUTTON_DOWN, 0);
   }
+
+  game_status = last_game_status;      /* restore current game status */
 }
 
 static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
@@ -1363,11 +1404,13 @@ static void drawChooseTreeInfo(int entry_pos, TreeInfo *ti)
   DrawBackground(SX + 32, SY + 32, SXSIZE - 64, 32);
 
   if (node->parent_link)
-    DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc);
+    DrawTextFCentered(40, FONT_TITLE_2, "leave group \"%s\"",
+                     node->class_desc);
   else if (node->level_group)
-    DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc);
+    DrawTextFCentered(40, FONT_TITLE_2, "enter group \"%s\"",
+                     node->class_desc);
   else if (ti->type == TREE_TYPE_LEVEL_DIR)
-    DrawTextFCentered(40, FC_RED, "%3d levels (%s)",
+    DrawTextFCentered(40, FONT_TITLE_2, "%3d levels (%s)",
                      node->levels, node->class_desc);
 
   /* let BackToFront() redraw only what is needed */
@@ -1579,7 +1622,7 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
 
 void DrawChooseLevel()
 {
-  SetMainBackgroundImage(IMG_BACKGROUND_LEVEL_SERIES);
+  SetMainBackgroundImage(IMG_BACKGROUND_LEVELS);
 
   DrawChooseTree(&leveldir_current);
 }
@@ -1600,39 +1643,39 @@ void DrawHallOfFame(int highlight_position)
 
   FadeToFront();
   InitAnimation();
+
   HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE);
-  PlaySound(SND_MENU_HALL_OF_FAME);
+
+#if 0
+  PlaySound(SND_BACKGROUND_SCORES);
+#else
+  PlaySound_Menu_Start(SND_BACKGROUND_SCORES);
+#endif
 }
 
 static void drawHallOfFameList(int first_entry, int highlight_position)
 {
   int i;
 
-  SetMainBackgroundImage(IMG_BACKGROUND_HALL_OF_FAME);
+  SetMainBackgroundImage(IMG_BACKGROUND_SCORES);
   ClearWindow();
 
-  DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW);
-  DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr);
+  DrawText(mSX + 80, mSY + 8, "Hall Of Fame", FONT_TITLE_1);
+  DrawTextFCentered(46, FONT_TITLE_2, "HighScores of Level %d", level_nr);
 
   for(i=0; i<MAX_MENU_ENTRIES_ON_SCREEN; i++)
   {
     int entry = first_entry + i;
-    int color = (entry == highlight_position ? FC_RED : FC_GREEN);
 
-#if 0
-    DrawText(SX, SY + 64 + i * 32, ".................", FS_BIG, color);
-    DrawText(SX, SY + 64 + i * 32, highscore[i].Name, FS_BIG, color);
-    DrawText(SX + 12 * 32, SY + 64 + i * 32,
-            int2str(highscore[i].Score, 5), FS_BIG, color);
-#else
-    DrawText(SX, SY + 64 + i * 32, "..................................",
-            FS_MEDIUM, FC_YELLOW);
-    DrawText(SX, SY + 64 + i * 32, int2str(entry + 1, 3),
-            FS_MEDIUM, FC_YELLOW);
-    DrawText(SX + 64, SY + 64 + i * 32, highscore[entry].Name, FS_BIG, color);
-    DrawText(SX + 14 * 32 + 16, SY + 64 + i * 32,
-            int2str(highscore[entry].Score, 5), FS_MEDIUM, color);
-#endif
+    DrawText(mSX, mSY + 64 + i * 32, "..................................",
+            (entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
+    DrawText(mSX, mSY + 64 + i * 32, int2str(entry + 1, 3),
+            (entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
+    DrawText(mSX + 64, mSY + 64 + i * 32, highscore[entry].Name,
+            (entry == highlight_position ? FONT_TEXT_3 : FONT_TEXT_1));
+    DrawText(mSX + 14 * 32 + 16, mSY + 64 + i * 32,
+            int2str(highscore[entry].Score, 5),
+            (entry == highlight_position ? FONT_TEXT_4 : FONT_TEXT_2));
   }
 }
 
@@ -1681,7 +1724,7 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
 
   if (button_released)
   {
-    FadeSound(SND_MENU_HALL_OF_FAME);
+    FadeSound(SND_BACKGROUND_SCORES);
     game_status = MAINMENU;
     DrawMainMenu();
   }
@@ -1689,7 +1732,12 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
   BackToFront();
 
   if (game_status == HALLOFFAME)
+  {
     DoAnimation();
+#if 1
+    PlaySound_Menu_Continue(SND_BACKGROUND_SCORES);
+#endif
+  }
 }
 
 
@@ -1949,8 +1997,7 @@ static void drawSetupValue(int pos)
 {
   int xpos = MENU_SCREEN_VALUE_XPOS;
   int ypos = MENU_SCREEN_START_YPOS + pos;
-  int font_size = FS_BIG;
-  int font_color = FC_YELLOW;
+  int font_nr = FONT_VALUE_1;
   char *value_string = getSetupValue(setup_info[pos].type & ~TYPE_GHOSTED,
                                     setup_info[pos].value);
 
@@ -1964,7 +2011,7 @@ static void drawSetupValue(int pos)
     if (setup_info[pos].type & TYPE_QUERY)
     {
       value_string = "<press key>";
-      font_color = FC_RED;
+      font_nr = FONT_INPUT_ACTIVE;
     }
   }
   else if (setup_info[pos].type & TYPE_STRING)
@@ -1972,18 +2019,18 @@ static void drawSetupValue(int pos)
     int max_value_len = (SCR_FIELDX - 2) * 2;
 
     xpos = 1;
-    font_size = FS_MEDIUM;
+    font_nr = FONT_VALUE_2;
 
     if (strlen(value_string) > max_value_len)
       value_string[max_value_len] = '\0';
   }
   else if (setup_info[pos].type & TYPE_BOOLEAN_STYLE &&
           !*(boolean *)(setup_info[pos].value))
-    font_color = FC_BLUE;
+    font_nr = FONT_OPTION_OFF;
 
-  DrawText(SX + xpos * 32, SY + ypos * 32,
-          (xpos == 3 ? "              " : "   "), FS_BIG, FC_YELLOW);
-  DrawText(SX + xpos * 32, SY + ypos * 32, value_string, font_size,font_color);
+  DrawText(mSX + xpos * 32, mSY + ypos * 32,
+          (xpos == 3 ? "              " : "   "), font_nr);
+  DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
 }
 
 static void changeSetupValue(int pos)
@@ -2054,14 +2101,14 @@ static void DrawSetupScreen_Generic()
     title_string = "Setup Shortcuts";
   }
 
-  DrawText(SX + 16, SY + 16, title_string, FS_BIG, FC_YELLOW);
+  DrawText(mSX + 16, mSY + 16, title_string, FONT_TITLE_1);
 
   num_setup_info = 0;
   for(i=0; setup_info[i].type != 0 && i < MAX_MENU_ENTRIES_ON_SCREEN; i++)
   {
     void *value_ptr = setup_info[i].value;
     int ypos = MENU_SCREEN_START_YPOS + i;
-    int font_size = FS_BIG;
+    int font_nr = FONT_MENU_1;
 
     /* set some entries to "unchangeable" according to other variables */
     if ((value_ptr == &setup.sound       && !audio.sound_available) ||
@@ -2071,16 +2118,16 @@ static void DrawSetupScreen_Generic()
       setup_info[i].type |= TYPE_GHOSTED;
 
     if (setup_info[i].type & TYPE_STRING)
-      font_size = FS_MEDIUM;
+      font_nr = FONT_MENU_2;
 
-    DrawText(SX + 32, SY + ypos * 32, setup_info[i].text, font_size, FC_GREEN);
+    DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
 
     if (setup_info[i].type & TYPE_ENTER_MENU)
-      initCursor(i, IMG_ARROW_BLUE_RIGHT);
+      initCursor(i, IMG_MENU_BUTTON_RIGHT);
     else if (setup_info[i].type & TYPE_LEAVE_MENU)
-      initCursor(i, IMG_ARROW_BLUE_LEFT);
+      initCursor(i, IMG_MENU_BUTTON_LEFT);
     else if (setup_info[i].type & ~TYPE_SKIP_ENTRY)
-      initCursor(i, IMG_BALL_BLUE);
+      initCursor(i, IMG_MENU_BUTTON);
 
     if (setup_info[i].type & TYPE_VALUE)
       drawSetupValue(i);
@@ -2193,23 +2240,23 @@ void DrawSetupScreen_Input()
 {
   ClearWindow();
 
-  DrawText(SX+16, SY+16, "Setup Input", FS_BIG, FC_YELLOW);
+  DrawText(mSX+16, mSY+16, "Setup Input", FONT_TITLE_1);
 
-  initCursor(0, IMG_BALL_BLUE);
-  initCursor(1, IMG_BALL_BLUE);
-  initCursor(2, IMG_ARROW_BLUE_RIGHT);
-  initCursor(13, IMG_ARROW_BLUE_LEFT);
+  initCursor(0, IMG_MENU_BUTTON);
+  initCursor(1, IMG_MENU_BUTTON);
+  initCursor(2, IMG_MENU_BUTTON_RIGHT);
+  initCursor(13, IMG_MENU_BUTTON_LEFT);
 
-  drawCursorXY(10, 0, IMG_ARROW_BLUE_LEFT);
-  drawCursorXY(12, 0, IMG_ARROW_BLUE_RIGHT);
+  drawCursorXY(10, 0, IMG_MENU_BUTTON_LEFT);
+  drawCursorXY(12, 0, IMG_MENU_BUTTON_RIGHT);
 
-  DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
-  DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
-  DrawText(SX+32, SY+15*32, "Back", FS_BIG, FC_GREEN);
+  DrawText(mSX+32, mSY+2*32, "Player:", FONT_MENU_1);
+  DrawText(mSX+32, mSY+3*32, "Device:", FONT_MENU_1);
+  DrawText(mSX+32, mSY+15*32, "Back",   FONT_MENU_1);
 
 #if 0
   DeactivateJoystickForCalibration();
-  DrawTextFCentered(SYSIZE - 20, FC_BLUE,
+  DrawTextFCentered(SYSIZE - 20, FONT_TEXT_4,
                    "Joysticks deactivated on this screen");
 #endif
 
@@ -2266,47 +2313,51 @@ static void drawPlayerSetupInputInfo(int player_nr)
 
   custom_key = setup.input[player_nr].key;
 
-  DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
-  DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER1, player_nr), 0);
+  DrawText(mSX+11*32, mSY+2*32, int2str(player_nr + 1, 1), FONT_INPUT_ACTIVE);
+#if 1
+  DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+                        PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+#else
+  DrawGraphicThruMask(8, 2, PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
+#endif
 
   if (setup.input[player_nr].use_joystick)
   {
     char *device_name = setup.input[player_nr].joy.device_name;
 
-    DrawText(SX+8*32, SY+3*32,
+    DrawText(mSX+8*32, mSY+3*32,
             joystick_name[getJoystickNrFromDeviceName(device_name)],
-            FS_BIG, FC_YELLOW);
-    DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
+            FONT_VALUE_1);
+    DrawText(mSX+32, mSY+4*32, "Calibrate", FONT_MENU_1);
   }
   else
   {
-    DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
-    DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
+    DrawText(mSX+8*32, mSY+3*32, "Keyboard ", FONT_VALUE_1);
+    DrawText(mSX+32,   mSY+4*32, "Customize", FONT_MENU_1);
   }
 
-  DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
-  drawCursorXY(1, 4, IMG_ARROW_BLUE_LEFT);
-  drawCursorXY(1, 5, IMG_ARROW_BLUE_RIGHT);
-  drawCursorXY(1, 6, IMG_ARROW_BLUE_UP);
-  drawCursorXY(1, 7, IMG_ARROW_BLUE_DOWN);
-  DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
-  DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
-  DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
-  DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
-  DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
-  DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
+  DrawText(mSX+32, mSY+5*32, "Actual Settings:", FONT_MENU_1);
+  drawCursorXY(1, 4, IMG_MENU_BUTTON_LEFT);
+  drawCursorXY(1, 5, IMG_MENU_BUTTON_RIGHT);
+  drawCursorXY(1, 6, IMG_MENU_BUTTON_UP);
+  drawCursorXY(1, 7, IMG_MENU_BUTTON_DOWN);
+  DrawText(mSX+2*32, mSY+6*32, ":", FONT_VALUE_OLD);
+  DrawText(mSX+2*32, mSY+7*32, ":", FONT_VALUE_OLD);
+  DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
+  DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
+  DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
+  DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
 
   for (i=0; i<6; i++)
   {
     int ypos = 6 + i + (i > 3 ? i-3 : 0);
 
-    DrawText(SX + 3*32, SY + ypos*32,
-            "              ", FS_BIG, FC_YELLOW);
-    DrawText(SX + 3*32, SY + ypos*32,
+    DrawText(mSX + 3*32, mSY + ypos*32,
+            "              ", FONT_VALUE_1);
+    DrawText(mSX + 3*32, mSY + ypos*32,
             (setup.input[player_nr].use_joystick ?
              custom[i].text :
-             getKeyNameFromKey(*custom[i].key)),
-            FS_BIG, FC_YELLOW);
+             getKeyNameFromKey(*custom[i].key)), FONT_VALUE_1);
   }
 }
 
@@ -2455,19 +2506,18 @@ void CustomizeKeyboard(int player_nr)
   custom_key = setup.input[player_nr].key;
 
   ClearWindow();
-  DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
+  DrawText(mSX + 16, mSY + 16, "Keyboard Input", FONT_TITLE_1);
 
   BackToFront();
   InitAnimation();
 
   step_nr = 0;
-  DrawText(SX, SY + (2+2*step_nr)*32,
-          customize_step[step_nr].text, FS_BIG, FC_RED);
-  DrawText(SX, SY + (2+2*step_nr+1)*32,
-          "Key:", FS_BIG, FC_RED);
-  DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
-          getKeyNameFromKey(*customize_step[step_nr].key),
-          FS_BIG, FC_BLUE);
+  DrawText(mSX, mSY + (2+2*step_nr)*32,
+          customize_step[step_nr].text, FONT_INPUT_ACTIVE);
+  DrawText(mSX, mSY + (2+2*step_nr+1)*32,
+          "Key:", FONT_INPUT_ACTIVE);
+  DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+          getKeyNameFromKey(*customize_step[step_nr].key), FONT_VALUE_OLD);
 
   while(!finished)
   {
@@ -2506,34 +2556,34 @@ void CustomizeKeyboard(int player_nr)
 
            /* got new key binding */
            *customize_step[step_nr].key = key;
-           DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
-                    "             ", FS_BIG, FC_YELLOW);
-           DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
-                    getKeyNameFromKey(key), FS_BIG, FC_YELLOW);
+           DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+                    "             ", FONT_VALUE_1);
+           DrawText(mSX + 4*32, mSY + (2+2*step_nr+1)*32,
+                    getKeyNameFromKey(key), FONT_VALUE_1);
            step_nr++;
 
            /* un-highlight last query */
-           DrawText(SX, SY+(2+2*(step_nr-1))*32,
-                    customize_step[step_nr-1].text, FS_BIG, FC_GREEN);
-           DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
-                    "Key:", FS_BIG, FC_GREEN);
+           DrawText(mSX, mSY+(2+2*(step_nr-1))*32,
+                    customize_step[step_nr-1].text, FONT_MENU_1);
+           DrawText(mSX, mSY+(2+2*(step_nr-1)+1)*32,
+                    "Key:", FONT_MENU_1);
 
            /* press 'Enter' to leave */
            if (step_nr == 6)
            {
-             DrawText(SX + 16, SY + 15*32+16,
-                      "Press Enter", FS_BIG, FC_YELLOW);
+             DrawText(mSX + 16, mSY + 15*32+16,
+                      "Press Enter", FONT_TITLE_1);
              break;
            }
 
            /* query next key binding */
-           DrawText(SX, SY+(2+2*step_nr)*32,
-                    customize_step[step_nr].text, FS_BIG, FC_RED);
-           DrawText(SX, SY+(2+2*step_nr+1)*32,
-                    "Key:", FS_BIG, FC_RED);
-           DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
+           DrawText(mSX, mSY+(2+2*step_nr)*32,
+                    customize_step[step_nr].text, FONT_INPUT_ACTIVE);
+           DrawText(mSX, mSY+(2+2*step_nr+1)*32,
+                    "Key:", FONT_INPUT_ACTIVE);
+           DrawText(mSX + 4*32, mSY+(2+2*step_nr+1)*32,
                     getKeyNameFromKey(*customize_step[step_nr].key),
-                    FS_BIG, FC_BLUE);
+                    FONT_VALUE_OLD);
          }
          break;
 
@@ -2585,22 +2635,22 @@ static boolean CalibrateJoystickMain(int player_nr)
 
   ClearWindow();
 
-  for(y=0; y<3; y++)
+  for(y=0; y < 3; y++)
   {
-    for(x=0; x<3; x++)
+    for(x=0; x < 3; x++)
     {
+      DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_MENU_CALIBRATE_BLUE, 0);
       check[x][y] = FALSE;
-      DrawGraphic(xpos + x - 1, ypos + y - 1, IMG_BALL_BLUE, 0);
     }
   }
 
-  DrawText(SX,      SY +  6 * 32, " ROTATE JOYSTICK ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY +  7 * 32, "IN ALL DIRECTIONS", FS_BIG, FC_YELLOW);
-  DrawText(SX + 16, SY +  9 * 32, "  IF ALL BALLS  ",  FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 10 * 32, "   ARE YELLOW,   ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 11 * 32, " CENTER JOYSTICK ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 12 * 32, "       AND       ", FS_BIG, FC_YELLOW);
-  DrawText(SX,      SY + 13 * 32, "PRESS ANY BUTTON!", FS_BIG, FC_YELLOW);
+  DrawText(mSX,      mSY +  6 * 32, " ROTATE JOYSTICK ", FONT_TITLE_1);
+  DrawText(mSX,      mSY +  7 * 32, "IN ALL DIRECTIONS", FONT_TITLE_1);
+  DrawText(mSX + 16, mSY +  9 * 32, "  IF ALL BALLS  ",  FONT_TITLE_1);
+  DrawText(mSX,      mSY + 10 * 32, "   ARE YELLOW,   ", FONT_TITLE_1);
+  DrawText(mSX,      mSY + 11 * 32, " CENTER JOYSTICK ", FONT_TITLE_1);
+  DrawText(mSX,      mSY + 12 * 32, "       AND       ", FONT_TITLE_1);
+  DrawText(mSX,      mSY + 13 * 32, "PRESS ANY BUTTON!", FONT_TITLE_1);
 
   joy_value = Joystick(player_nr);
   last_x = (joy_value & JOY_LEFT ? -1 : joy_value & JOY_RIGHT ? +1 : 0);
@@ -2613,7 +2663,7 @@ static boolean CalibrateJoystickMain(int player_nr)
   new_joystick_xmiddle = joy_x;
   new_joystick_ymiddle = joy_y;
 
-  DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_RED, 0);
+  DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_RED, 0);
   BackToFront();
 
   while(Joystick(player_nr) & JOY_BUTTON);     /* wait for released button */
@@ -2683,8 +2733,8 @@ static boolean CalibrateJoystickMain(int player_nr)
 
     if (x != last_x || y != last_y)
     {
-      DrawGraphic(xpos + last_x, ypos + last_y, IMG_BALL_YELLOW, 0);
-      DrawGraphic(xpos + x,      ypos + y,      IMG_BALL_RED, 0);
+      DrawGraphic(xpos + last_x, ypos + last_y, IMG_MENU_CALIBRATE_YELLOW, 0);
+      DrawGraphic(xpos + x,      ypos + y,      IMG_MENU_CALIBRATE_RED,    0);
 
       last_x = x;
       last_y = y;
@@ -2751,8 +2801,8 @@ void CalibrateJoystick(int player_nr)
   {
     ClearWindow();
 
-    DrawText(SX + 16, SY + 6*32, "  JOYSTICK NOT  ",  FS_BIG, FC_YELLOW);
-    DrawText(SX,      SY + 7*32, "    AVAILABLE    ", FS_BIG, FC_YELLOW);
+    DrawText(mSX + 16, mSY + 6*32, "  JOYSTICK NOT  ",  FONT_TITLE_1);
+    DrawText(mSX,      mSY + 7*32, "    AVAILABLE    ", FONT_TITLE_1);
     BackToFront();
     Delay(2000);       /* show error message for two seconds */
   }
@@ -2832,13 +2882,13 @@ static struct
 } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] =
 {
   {
-    IMG_ARROW_BLUE_UP, IMG_ARROW_RED_UP,
+    IMG_MENU_BUTTON_UP, IMG_MENU_BUTTON_UP_ACTIVE,
     SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS,
     SCREEN_CTRL_ID_SCROLL_UP,
     "scroll up"
   },
   {
-    IMG_ARROW_BLUE_DOWN, IMG_ARROW_RED_DOWN,
+    IMG_MENU_BUTTON_DOWN, IMG_MENU_BUTTON_DOWN_ACTIVE,
     SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS,
     SCREEN_CTRL_ID_SCROLL_DOWN,
     "scroll down"
@@ -2863,7 +2913,7 @@ static struct
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
     &scrollbar_bitmap[0], &scrollbar_bitmap[1],
 #else
-    IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
+    IMG_MENU_SCROLLBAR, IMG_MENU_SCROLLBAR_ACTIVE,
 #endif
     SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
     SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
@@ -3000,20 +3050,20 @@ void CreateScreenGadgets()
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
   int i;
 
-  for (i=0; i<4; i++)
+  for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
   {
     scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
 
     /* copy pointers to clip mask and GC */
     scrollbar_bitmap[i]->clip_mask =
-      graphic_info[IMG_SCROLLBAR_BLUE + i].clip_mask;
+      graphic_info[IMG_MENU_SCROLLBAR + i].clip_mask;
     scrollbar_bitmap[i]->stored_clip_gc =
-      graphic_info[IMG_SCROLLBAR_BLUE + i].clip_gc;
+      graphic_info[IMG_MENU_SCROLLBAR + i].clip_gc;
 
-    BlitBitmap(graphic_info[IMG_SCROLLBAR_BLUE + i].bitmap,
+    BlitBitmap(graphic_info[IMG_MENU_SCROLLBAR + i].bitmap,
               scrollbar_bitmap[i],
-              graphic_info[IMG_SCROLLBAR_BLUE + i].src_x,
-              graphic_info[IMG_SCROLLBAR_BLUE + i].src_y,
+              graphic_info[IMG_MENU_SCROLLBAR + i].src_x,
+              graphic_info[IMG_MENU_SCROLLBAR + i].src_y,
               TILEX, TILEY, 0, 0);
   }
 #endif
@@ -3027,7 +3077,7 @@ void FreeScreenGadgets()
   int i;
 
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
-  for (i=0; i<4; i++)
+  for (i=0; i < NUM_SCROLLBAR_BITMAPS; i++)
   {
     /* prevent freeing clip mask and GC twice */
     scrollbar_bitmap[i]->clip_mask = None;