rnd-20070320-3-src
[rocksndiamonds.git] / src / screens.c
index a1ef1ce3e3082f985718af82c50653986e925242..6b96420a5b364ddf7ca0c7f1407354778c429508 100644 (file)
@@ -204,6 +204,8 @@ static struct
   {    -1,     NULL                            },
 };
 
+#define        XFADE   1
+
 #define DRAW_MODE(s)           ((s) >= GAME_MODE_MAIN &&               \
                                 (s) <= GAME_MODE_SETUP ? (s) :         \
                                 (s) == GAME_MODE_PSEUDO_TYPENAME ?     \
@@ -257,7 +259,6 @@ struct TitleControlInfo
 
 struct TitleControlInfo title_controls[MAX_NUM_TITLE_SCREENS];
 
-
 /* main menu display and control definitions */
 
 #define MAIN_CONTROL_NAME                      0
@@ -494,6 +495,162 @@ static struct TitleMessageInfo *getTitleMessageInfo(int nr, boolean initial)
   return (initial ? &titlemessage_initial[nr] : &titlemessage[nr]);
 }
 
+#if 0
+static int getTitleScreenGameMode(boolean initial)
+{
+  return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+#endif
+
+static int getTitleMessageGameMode(boolean initial)
+{
+  return (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+}
+
+#if 0
+static int getTitleScreenBackground(boolean initial)
+{
+  return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
+
+#if 0
+static int getTitleMessageBackground(int nr, boolean initial)
+{
+  return (initial ? IMG_BACKGROUND_TITLE_INITIAL : IMG_BACKGROUND_TITLE);
+}
+#endif
+
+static int getTitleBackground(int nr, boolean initial, boolean is_image)
+{
+  int base = (is_image ?
+             (initial ? IMG_BACKGROUND_TITLESCREEN_INITIAL_1 :
+                        IMG_BACKGROUND_TITLESCREEN_1) :
+             (initial ? IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+                        IMG_BACKGROUND_TITLEMESSAGE_1));
+  int graphic_global = (initial ? IMG_BACKGROUND_TITLE_INITIAL :
+                                 IMG_BACKGROUND_TITLE);
+  int graphic_local = base + nr;
+
+  if (graphic_info[graphic_local].bitmap != NULL)
+    return graphic_local;
+
+  if (graphic_info[graphic_global].bitmap != NULL)
+    return graphic_global;
+
+  return IMG_UNDEFINED;
+}
+
+static int getTitleSound(struct TitleControlInfo *tci)
+{
+  boolean is_image = tci->is_image;
+  int initial = tci->initial;
+  int nr = tci->local_nr;
+  int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+  int base = (is_image ?
+             (initial ? SND_BACKGROUND_TITLESCREEN_INITIAL_1 :
+                        SND_BACKGROUND_TITLESCREEN_1) :
+             (initial ? SND_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+                        SND_BACKGROUND_TITLEMESSAGE_1));
+  int sound_global = menu.sound[mode];
+  int sound_local = base + nr;
+
+#if 0
+  printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+        nr, initial, is_image,
+        sound_global, getSoundListEntry(sound_global)->filename,
+        sound_local, getSoundListEntry(sound_local)->filename);
+#endif
+
+  if (!strEqual(getSoundListEntry(sound_local)->filename, UNDEFINED_FILENAME))
+    return sound_local;
+
+  if (!strEqual(getSoundListEntry(sound_global)->filename, UNDEFINED_FILENAME))
+    return sound_global;
+
+  return SND_UNDEFINED;
+}
+
+static int getTitleMusic(struct TitleControlInfo *tci)
+{
+  boolean is_image = tci->is_image;
+  int initial = tci->initial;
+  int nr = tci->local_nr;
+  int mode = (initial ? GAME_MODE_TITLE_INITIAL : GAME_MODE_TITLE);
+  int base = (is_image ?
+             (initial ? MUS_BACKGROUND_TITLESCREEN_INITIAL_1 :
+                        MUS_BACKGROUND_TITLESCREEN_1) :
+             (initial ? MUS_BACKGROUND_TITLEMESSAGE_INITIAL_1 :
+                        MUS_BACKGROUND_TITLEMESSAGE_1));
+  int music_global = menu.music[mode];
+  int music_local = base + nr;
+
+#if 0
+  printf("::: %d, %d, %d: %d ['%s'], %d ['%s']\n",
+        nr, initial, is_image,
+        music_global, getMusicListEntry(music_global)->filename,
+        music_local, getMusicListEntry(music_local)->filename);
+#endif
+
+  if (!strEqual(getMusicListEntry(music_local)->filename, UNDEFINED_FILENAME))
+    return music_local;
+
+  if (!strEqual(getMusicListEntry(music_global)->filename, UNDEFINED_FILENAME))
+    return music_global;
+
+  return MUS_UNDEFINED;
+}
+
+static struct TitleFadingInfo getTitleFading(struct TitleControlInfo *tci)
+{
+  boolean is_image = tci->is_image;
+  int initial = tci->initial;
+  int nr = tci->local_nr;
+  struct TitleFadingInfo ti;
+
+  if (is_image)
+  {
+    int graphic = getTitleScreenGraphic(nr, initial);
+
+    /* initialize fading control values to default title config settings */
+    ti = (initial ? title_initial_default : title_default);
+
+    /* override default settings with image config settings, if defined */
+    if (graphic_info[graphic].anim_mode != ANIM_DEFAULT)
+      ti.anim_mode = graphic_info[graphic].anim_mode;
+    if (graphic_info[graphic].fade_delay > -1)
+      ti.fade_delay = graphic_info[graphic].fade_delay;
+    if (graphic_info[graphic].post_delay > -1)
+      ti.post_delay = graphic_info[graphic].post_delay;
+    if (graphic_info[graphic].auto_delay > -1)
+      ti.auto_delay = graphic_info[graphic].auto_delay;
+  }
+  else
+  {
+    if (initial)
+    {
+      ti.anim_mode  = titlemessage_initial[nr].anim_mode;
+      ti.fade_delay = titlemessage_initial[nr].fade_delay;
+      ti.post_delay = titlemessage_initial[nr].post_delay;
+      ti.auto_delay = titlemessage_initial[nr].auto_delay;
+    }
+    else
+    {
+      ti.anim_mode  = titlemessage[nr].anim_mode;
+      ti.fade_delay = titlemessage[nr].fade_delay;
+      ti.post_delay = titlemessage[nr].post_delay;
+      ti.auto_delay = titlemessage[nr].auto_delay;
+    }
+  }
+
+#if 0
+  if (ti.anim_mode == ANIM_NONE)
+    ti.fade_delay = ti.post_delay = 0;
+#endif
+
+  return ti;
+}
+
 static int compareTitleControlInfo(const void *object1, const void *object2)
 {
   const struct TitleControlInfo *tci1 = (struct TitleControlInfo *)object1;
@@ -926,11 +1083,12 @@ void DrawTitleScreenImage(int nr, boolean initial)
     height = WIN_YSIZE;
   }
 
+  /* always display title screens centered */
   dst_x = (WIN_XSIZE - width) / 2;
   dst_y = (WIN_YSIZE - height) / 2;
 
   SetDrawBackgroundMask(REDRAW_ALL);
-  SetWindowBackgroundImage(IMG_BACKGROUND_TITLE);
+  SetWindowBackgroundImage(getTitleBackground(nr, initial, TRUE));
 
   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
@@ -942,17 +1100,28 @@ void DrawTitleScreenImage(int nr, boolean initial)
   redraw_mask = REDRAW_ALL;
 
   /* reset fading control values to default config settings */
+#if 1
+
+#if 0
+  title = getTitleFading(nr, initial, TRUE);
+#endif
+
+#else
+
   title.fade_delay_final = title.fade_delay;
   title.post_delay_final = title.post_delay;
   title.auto_delay_final = title.auto_delay;
 
   /* override default settings with image config settings, if defined */
+  if (graphic_info[graphic].anim_mode != ANIM_DEFAULT)
+    title.anim_mode = graphic_info[graphic].anim_mode;
   if (graphic_info[graphic].fade_delay > -1)
-    title.fade_delay_final = graphic_info[graphic].fade_delay;
+    title.fade_delay = graphic_info[graphic].fade_delay;
   if (graphic_info[graphic].post_delay > -1)
-    title.post_delay_final = graphic_info[graphic].post_delay;
+    title.post_delay = graphic_info[graphic].post_delay;
   if (graphic_info[graphic].auto_delay > -1)
-    title.auto_delay_final = graphic_info[graphic].auto_delay;
+    title.auto_delay = graphic_info[graphic].auto_delay;
+#endif
 }
 
 void DrawTitleScreenMessage(int nr, boolean initial)
@@ -975,8 +1144,8 @@ void DrawTitleScreenMessage(int nr, boolean initial)
   if (filename == NULL)
     return;
 
-  /* force MESSAGE font on title message screen */
-  game_status = GAME_MODE_MESSAGE;
+  /* force TITLE font on title message screen */
+  game_status = getTitleMessageGameMode(initial);
 
   /* if chars set to "-1", automatically determine by text and font width */
   if (tmi->chars == -1)
@@ -991,7 +1160,7 @@ void DrawTitleScreenMessage(int nr, boolean initial)
     tmi->height = tmi->lines * getFontHeight(tmi->font);
 
   SetDrawBackgroundMask(REDRAW_ALL);
-  SetWindowBackgroundImage(IMG_BACKGROUND_MESSAGE);
+  SetWindowBackgroundImage(getTitleBackground(nr, initial, FALSE));
 
   ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
@@ -1005,11 +1174,11 @@ void DrawTitleScreenMessage(int nr, boolean initial)
 #if 1
   DrawTextFile(ALIGNED_TEXT_XPOS(tmi), ALIGNED_TEXT_YPOS(tmi),
               filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
-              tmi->autowrap, tmi->centered, tmi->skip_comments);
+              tmi->autowrap, tmi->centered, tmi->parse_comments);
 #else
   DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
               max_lines_per_screen, -1, tmi->autowrap, tmi->centered,
-              tmi->skip_comments);
+              tmi->parse_comments);
 #endif
 
   game_status = last_game_status;      /* restore current game status */
@@ -1058,6 +1227,25 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading)
   int i;
 #endif
 
+#if 0
+  /* !!! CHANGE THIS !!! */
+  title = title_default;
+#endif
+
+#if 0
+  printf("::: %d, %d\n", fading.anim_mode == ANIM_CROSSFADE,
+        redraw_mask == REDRAW_ALL);
+#endif
+
+#if 1
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(redraw_mask);
+#endif
+#endif
+
   UnmapAllGadgets();
   FadeSoundsAndMusic();
 
@@ -1103,6 +1291,11 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading)
   SetDrawtoField(DRAW_BACKBUFFER);
 #endif
 
+#if 0
+  if (levelset_has_changed)
+    fading = title_default;
+#endif
+
 #if 1
   if (CheckTitleScreen(levelset_has_changed))
   {
@@ -1138,6 +1331,35 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading)
   LoadLevel(level_nr);
 
   SetMainBackgroundImage(IMG_BACKGROUND_MAIN);
+
+#if 0
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(redraw_mask);
+#endif
+#endif
+
+#if 1
+  if (redraw_mask == REDRAW_ALL)
+  {
+    int door_state = GetDoorState();
+
+    RedrawBackground();
+
+    // OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+
+#if 0
+#if 1
+    OpenDoor(DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#else
+    OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
+#endif
+  }
+#endif
+
   ClearWindow();
 
 #if 1
@@ -1227,16 +1449,52 @@ void DrawMainMenuExt(int redraw_mask, boolean do_fading)
   FreeScreenGadgets();
   CreateScreenGadgets();
 
+#if 0
+  BlitBitmap(drawto, window, VX, VY, VXSIZE, VYSIZE, VX, VY);
+  Delay(3000);
+#endif
+
   /* map gadgets for main menu screen */
   MapTapeButtons();
   MapScreenMenuGadgets(SCREEN_MASK_MAIN);
 
   DrawMaskedBorder(REDRAW_ALL);
 
+#if 1
+  if (redraw_mask == REDRAW_ALL)
+  {
+    int door_state = GetDoorState();
+
+    OpenDoor(door_state | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+  }
+#endif
+
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(redraw_mask);
+  else
+    FadeIn(redraw_mask);
+#else
+#if 1
+  if (!do_fading)
+    BackToFront();
+  else if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(redraw_mask);
+  else
+    FadeIn(redraw_mask);
+#else
   if (do_fading)
     FadeIn(redraw_mask);
   else
     BackToFront();
+#endif
+#endif
+
+#if 1
+  fading = menu.navigation;
+#else
+  fading = title_default;
+#endif
 
   SetMouseCursor(CURSOR_DEFAULT);
 
@@ -1286,28 +1544,41 @@ static void gotoTopLevelDir()
 }
 #endif
 
-#if 1
 void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 {
   static unsigned long title_delay = 0;
   static int title_screen_nr = 0;
+  static int last_sound = -1, last_music = -1;
   boolean return_to_main_menu = FALSE;
   boolean use_fading_main_menu = TRUE;
+#if 0
 #if 1
   boolean use_cross_fading = FALSE;
 #else
   boolean use_cross_fading = !show_title_initial;              /* default */
+#endif
 #endif
   struct TitleControlInfo *tci;
+  struct TitleFadingInfo fading_next;
+  int sound, music;
 
   if (button == MB_MENU_INITIALIZE)
   {
+#if 1
+    boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
+
+#if 0
     int last_game_status = game_status;        /* save current game status */
+#endif
 
     title_delay = 0;
     title_screen_nr = 0;
     tci = &title_controls[title_screen_nr];
 
+    last_sound = SND_UNDEFINED;
+    last_music = MUS_UNDEFINED;
+
 #if 0
     /* determine number of title screens to display (images and messages) */
     InitializeTitleControls();
@@ -1320,212 +1591,62 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
        DrawInfoScreen_NotAvailable("Title screen information:",
                                    "No title screen for this level set.");
 
-       title.auto_delay_final = -1;
+       /* use default settings for fading, but always disable auto delay */
+       fading = title_default;
+       fading.auto_delay = -1;
 
        return;
       }
 
       FadeSoundsAndMusic();
 
+#if 1
+      if (use_cross_fading)
+       FadeCrossSaveBackbuffer();
+      else
+       FadeOut(REDRAW_ALL);
+#else
       FadeOut(REDRAW_ALL);
+#endif
     }
 
-    /* force TITLE music on title info screen */
-    game_status = GAME_MODE_TITLE;
-
-    PlayMenuSound();
-    PlayMenuMusic();
-
-    game_status = last_game_status;    /* restore current game status */
-
     if (tci->is_image)
-    {
       DrawTitleScreenImage(tci->local_nr, tci->initial);
-    }
     else
-    {
       DrawTitleScreenMessage(tci->local_nr, tci->initial);
 
-      title.fade_delay_final = title.fade_delay;
-      title.post_delay_final = title.post_delay;
-      title.auto_delay_final = -1;
-    }
-
-    SetMouseCursor(CURSOR_NONE);
-
-    FadeIn(REDRAW_ALL);
-
-    DelayReached(&title_delay, 0);     /* reset delay counter */
-
-    return;
-  }
-
-  if (title.auto_delay_final > -1 &&
-      DelayReached(&title_delay, title.auto_delay_final))
-    button = MB_MENU_CHOICE;
-
-  if (button == MB_MENU_LEAVE)
-  {
-    return_to_main_menu = TRUE;
-    use_fading_main_menu = FALSE;
-  }
-  else if (button == MB_MENU_CHOICE)
-  {
-    int anim_mode;
-
-    if (game_status == GAME_MODE_INFO && num_title_screens == 0)
-    {
-      FadeOut(REDRAW_FIELD);
-
-      info_mode = INFO_MODE_MAIN;
-      DrawAndFadeInInfoScreen(REDRAW_FIELD);
-
-      return;
-    }
-
-    title_screen_nr++;
-    tci = &title_controls[title_screen_nr];
-
-    if (tci->is_image)
-      anim_mode =
-       graphic_info[getTitleScreenGraphic(tci->local_nr,
-                                          tci->initial)].anim_mode;
-    else
-      anim_mode = ANIM_FADE;   /* ??? */
-
-    use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
-                       anim_mode == ANIM_CROSSFADE ? TRUE :
-                       use_cross_fading);
+    fading = getTitleFading(tci);
 
-    if (title_screen_nr < num_title_screens)
-    {
-      if (!use_cross_fading)
-       FadeOut(REDRAW_ALL);
+#if 1
+    sound = getTitleSound(tci);
+    music = getTitleMusic(tci);
 
-      if (use_cross_fading)
-       FadeCrossSaveBackbuffer();
+    if (sound != last_sound)
+      PlayMenuSoundExt(sound);
+    if (music != last_music)
+      PlayMenuMusicExt(music);
 
-      if (tci->is_image)
-       DrawTitleScreenImage(tci->local_nr, tci->initial);
-      else
-       DrawTitleScreenMessage(tci->local_nr, tci->initial);
+    last_sound = sound;
+    last_music = music;
+#endif
 
-      if (use_cross_fading)
-       FadeCross(REDRAW_ALL);
-      else
-       FadeIn(REDRAW_ALL);
+    SetMouseCursor(CURSOR_NONE);
 
-      DelayReached(&title_delay, 0);   /* reset delay counter */
-    }
+#if 1
+    if (use_cross_fading)
+      FadeCross(REDRAW_ALL);
     else
-    {
-      FadeSoundsAndMusic();
-
-      FadeOut(REDRAW_ALL);
-
-      return_to_main_menu = TRUE;
-    }
-  }
-
-  if (return_to_main_menu)
-  {
-    RedrawBackground();
-
-    SetMouseCursor(CURSOR_DEFAULT);
-
-    if (game_status == GAME_MODE_INFO)
-    {
-      OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-
-      info_mode = INFO_MODE_MAIN;
-      DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
-    }
-    else       /* default: return to main menu */
-    {
-      OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
-
-      game_status = GAME_MODE_MAIN;
-      DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
-    }
-  }
-}
-
+      FadeIn(REDRAW_ALL);
 #else
-
-void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
-{
-  static unsigned long title_delay = 0;
-  static int title_nr = 0;
-  static boolean showing_message = FALSE;
-  char *filename = getLevelSetMessageFilename();
-  boolean return_to_main_menu = FALSE;
-  boolean use_fading_main_menu = TRUE;
-  boolean use_cross_fading = !show_title_initial;              /* default */
-  boolean no_title_info = (graphic_info[IMG_TITLESCREEN_1].bitmap == NULL &&
-                          getLevelSetMessageFilename(1, FALSE) == NULL);
-
-  if (button == MB_MENU_INITIALIZE)
-  {
-    int last_game_status = game_status;        /* save current game status */
-
-    title_delay = 0;
-    title_nr = 0;
-    showing_message = FALSE;
-
-    if (show_title_initial &&
-       graphic_info[IMG_TITLESCREEN_INITIAL_1].bitmap == NULL &&
-       getLevelSetMessageFilename(1, TRUE) == NULL)
-      show_title_initial = FALSE;
-
-    if (game_status == GAME_MODE_INFO)
-    {
-      if (no_title_info)
-      {
-       DrawInfoScreen_NotAvailable("Title screen information:",
-                                   "No title screen for this level set.");
-
-       title.auto_delay_final = -1;
-
-       return;
-      }
-
-      FadeSoundsAndMusic();
-
-      FadeOut(REDRAW_ALL);
-    }
-
-    /* force TITLE music on title info screen */
-    game_status = GAME_MODE_TITLE;
-
-    PlayMenuSound();
-    PlayMenuMusic();
-
-    game_status = last_game_status;    /* restore current game status */
-
-    if (graphic_info[getTitleScreenGraphic(0, show_title_initial)].bitmap != NULL)
-    {
-      DrawTitleScreenImage(title_nr, show_title_initial);
-    }
-    else
-    {
-      DrawTitleScreenMessage(filename);
-
-      showing_message = TRUE;
-
-      title.fade_delay_final = title.fade_delay;
-      title.post_delay_final = title.post_delay;
-      title.auto_delay_final = -1;
-    }
-
     FadeIn(REDRAW_ALL);
+#endif
 
     DelayReached(&title_delay, 0);     /* reset delay counter */
 
     return;
   }
 
-  if (title.auto_delay_final > -1 &&
-      DelayReached(&title_delay, title.auto_delay_final))
+  if (fading.auto_delay > -1 && DelayReached(&title_delay, fading.auto_delay))
     button = MB_MENU_CHOICE;
 
   if (button == MB_MENU_LEAVE)
@@ -1535,11 +1656,24 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
   }
   else if (button == MB_MENU_CHOICE)
   {
-    int anim_mode;
+#if 1
+    boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
 
-    if (game_status == GAME_MODE_INFO && no_title_info)
+    if (game_status == GAME_MODE_INFO && num_title_screens == 0)
     {
+#if 0
+#if XFADE
+      if (fading.anim_mode == ANIM_CROSSFADE)
+       FadeCrossSaveBackbuffer();
+      else
+       FadeOut(REDRAW_FIELD);
+#else
       FadeOut(REDRAW_FIELD);
+#endif
+#endif
+
+      fading = menu.destination;
 
       info_mode = INFO_MODE_MAIN;
       DrawAndFadeInInfoScreen(REDRAW_FIELD);
@@ -1547,62 +1681,96 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
       return;
     }
 
-    title_nr++;
+    title_screen_nr++;
+    tci = &title_controls[title_screen_nr];
 
-    if (show_title_initial &&
-       (title_nr >= MAX_NUM_TITLE_IMAGES ||
-        graphic_info[IMG_TITLESCREEN_INITIAL_1 + title_nr].bitmap == NULL))
+    if (title_screen_nr < num_title_screens)
     {
-      show_title_initial = FALSE;
+#if 1
+#if 0
+      boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
+#else
+      int anim_mode;
 
-      title_nr = 0;    /* restart with title screens for current level set */
-    }
+      if (tci->is_image)
+       anim_mode =
+         graphic_info[getTitleScreenGraphic(tci->local_nr,
+                                            tci->initial)].anim_mode;
+      else
+       anim_mode = ANIM_FADE;  /* ??? */
 
-    anim_mode = graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].anim_mode;
+      use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
+                         anim_mode == ANIM_CROSSFADE ? TRUE :
+                         use_cross_fading);
+#endif
 
-    use_cross_fading = (anim_mode == ANIM_FADE ? FALSE :
-                       anim_mode == ANIM_CROSSFADE ? TRUE :
-                       use_cross_fading);
+      sound = getTitleSound(tci);
+      music = getTitleMusic(tci);
 
-    if (!use_cross_fading)
-      FadeOut(REDRAW_ALL);
+      if (sound == SND_UNDEFINED || sound != last_sound)
+       FadeSounds();
+      if (music == MUS_UNDEFINED || music != last_music)
+       FadeMusic();
 
-    if (title_nr < MAX_NUM_TITLE_IMAGES &&
-       graphic_info[getTitleScreenGraphic(title_nr, show_title_initial)].bitmap != NULL)
-    {
       if (use_cross_fading)
        FadeCrossSaveBackbuffer();
+      else
+       FadeOut(REDRAW_ALL);
 
-      DrawTitleScreenImage(title_nr, show_title_initial);
-
-      if (use_cross_fading)
-       FadeCross(REDRAW_ALL);
+      if (tci->is_image)
+       DrawTitleScreenImage(tci->local_nr, tci->initial);
       else
-       FadeIn(REDRAW_ALL);
+       DrawTitleScreenMessage(tci->local_nr, tci->initial);
 
-      DelayReached(&title_delay, 0);   /* reset delay counter */
-    }
-    else if (!showing_message && filename != NULL)
-    {
-      if (use_cross_fading)
-       FadeCrossSaveBackbuffer();
+      fading_next = getTitleFading(tci);
+
+#if 1
+      sound = getTitleSound(tci);
+      music = getTitleMusic(tci);
 
-      DrawTitleScreenMessage(filename);
+      if (sound != last_sound)
+       PlayMenuSoundExt(sound);
+      if (music != last_music)
+       PlayMenuMusicExt(music);
+
+      last_sound = sound;
+      last_music = music;
+#endif
+
+      /* last screen already faded out, next screen has no animation */
+      if (!use_cross_fading && fading_next.anim_mode == ANIM_NONE)
+       fading = fading_next;
 
       if (use_cross_fading)
        FadeCross(REDRAW_ALL);
       else
        FadeIn(REDRAW_ALL);
 
-      DelayReached(&title_delay, 0);   /* reset delay counter */
+      fading = fading_next;
 
-      showing_message = TRUE;
+      DelayReached(&title_delay, 0);   /* reset delay counter */
     }
     else
     {
       FadeSoundsAndMusic();
 
+#if 0
+#if 1
+      {
+#if 0
+       boolean use_cross_fading = (fading.anim_mode == ANIM_CROSSFADE);
+#endif
+
+       if (use_cross_fading)
+         FadeCrossSaveBackbuffer();
+       else
+         FadeOut(REDRAW_ALL);
+      }
+#else
       FadeOut(REDRAW_ALL);
+#endif
+#endif
 
       return_to_main_menu = TRUE;
     }
@@ -1610,27 +1778,32 @@ void HandleTitleScreen(int mx, int my, int dx, int dy, int button)
 
   if (return_to_main_menu)
   {
-    show_title_initial = FALSE;
-
+#if 0
     RedrawBackground();
+#endif
+
+    SetMouseCursor(CURSOR_DEFAULT);
 
     if (game_status == GAME_MODE_INFO)
     {
+#if 0
       OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
 
       info_mode = INFO_MODE_MAIN;
       DrawInfoScreenExt(REDRAW_ALL, use_fading_main_menu);
     }
     else       /* default: return to main menu */
     {
+#if 0
       OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+#endif
 
       game_status = GAME_MODE_MAIN;
       DrawMainMenuExt(REDRAW_ALL, use_fading_main_menu);
     }
   }
 }
-#endif
 
 void HandleMainMenu_SelectLevel(int step, int direction)
 {
@@ -1782,6 +1955,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
        game_status = GAME_MODE_EDITOR;
 
+       fading = menu.destination;
+
        DrawLevelEd();
       }
       else if (pos == MAIN_CONTROL_INFO)
@@ -1789,6 +1964,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
        game_status = GAME_MODE_INFO;
        info_mode = INFO_MODE_MAIN;
 
+       fading = menu.navigation;
+
        DrawInfoScreen();
       }
       else if (pos == MAIN_CONTROL_GAME)
@@ -1952,50 +2129,70 @@ static int num_info_info;
 
 static void execInfoTitleScreen()
 {
+  fading = menu.destination;
+
   info_mode = INFO_MODE_TITLE;
   DrawInfoScreen();
 }
 
 static void execInfoElements()
 {
+  fading = menu.destination;
+
   info_mode = INFO_MODE_ELEMENTS;
   DrawInfoScreen();
 }
 
 static void execInfoMusic()
 {
+  fading = menu.destination;
+
   info_mode = INFO_MODE_MUSIC;
   DrawInfoScreen();
 }
 
 static void execInfoCredits()
 {
+  fading = menu.destination;
+
   info_mode = INFO_MODE_CREDITS;
   DrawInfoScreen();
 }
 
 static void execInfoProgram()
 {
+  fading = menu.destination;
+
   info_mode = INFO_MODE_PROGRAM;
   DrawInfoScreen();
 }
 
 static void execInfoVersion()
 {
+  fading = menu.destination;
+
   info_mode = INFO_MODE_VERSION;
   DrawInfoScreen();
 }
 
 static void execInfoLevelSet()
 {
+  fading = menu.destination;
+
   info_mode = INFO_MODE_LEVELSET;
   DrawInfoScreen();
 }
 
 static void execExitInfo()
 {
+  fading = menu.navigation;
+
   game_status = GAME_MODE_MAIN;
+#if 1
+  DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
   DrawMainMenu();
+#endif
 }
 
 static struct TokenInfo info_info_main[] =
@@ -2035,6 +2232,21 @@ static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
   UnmapAllGadgets();
   CloseDoor(DOOR_CLOSE_2);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(redraw_mask);
+#endif
+
+#if 1
+  if (redraw_mask == REDRAW_ALL)
+  {
+    RedrawBackground();
+    OpenDoor(DOOR_CLOSE_1 | DOOR_CLOSE_2 | DOOR_NO_DELAY | DOOR_FORCE_REDRAW);
+  }
+#endif
+
   ClearWindow();
 
   DrawTextSCentered(mSY - SY + 16, FONT_TITLE_1, "Info Screen");
@@ -2073,10 +2285,26 @@ static void DrawInfoScreen_Main(int redraw_mask, boolean do_fading)
 
   DrawMaskedBorder(REDRAW_ALL);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(redraw_mask);
+  else
+    FadeIn(redraw_mask);
+#else
+#if 1
+  if (!do_fading)
+    BackToFront();
+  else if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(redraw_mask);
+  else
+    FadeIn(redraw_mask);
+#else
   if (do_fading)
     FadeIn(redraw_mask);
   else
     BackToFront();
+#endif
+#endif
 
   InitAnimation();
 }
@@ -2194,7 +2422,14 @@ void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
 
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(REDRAW_FIELD);
+#else
   FadeOut(REDRAW_FIELD);
+#endif
 
   ClearWindow();
   DrawHeadline();
@@ -2205,7 +2440,14 @@ void DrawInfoScreen_NotAvailable(char *text_title, char *text_error)
   DrawTextSCentered(ybottom, FONT_TEXT_4,
                    "Press any key or button for info menu");
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(REDRAW_FIELD);
+  else
+    FadeIn(REDRAW_FIELD);
+#else
   FadeIn(REDRAW_FIELD);
+#endif
 }
 
 void DrawInfoScreen_HelpAnim(int start, int max_anims, boolean init)
@@ -2394,14 +2636,28 @@ void DrawInfoScreen_Elements()
 {
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_ELEMENTS);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(REDRAW_FIELD);
+#else
   FadeOut(REDRAW_FIELD);
+#endif
 
   LoadHelpAnimInfo();
   LoadHelpTextInfo();
 
   HandleInfoScreen_Elements(MB_MENU_INITIALIZE);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(REDRAW_FIELD);
+  else
+    FadeIn(REDRAW_FIELD);
+#else
   FadeIn(REDRAW_FIELD);
+#endif
 
   InitAnimation();
 }
@@ -2457,7 +2713,17 @@ void HandleInfoScreen_Elements(int button)
     if (page >= num_pages)
     {
       FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+      if (fading.anim_mode == ANIM_CROSSFADE)
+       FadeCrossSaveBackbuffer();
+      else
+       FadeOut(REDRAW_FIELD);
+#else
       FadeOut(REDRAW_FIELD);
+#endif
+#endif
 
       info_mode = INFO_MODE_MAIN;
       DrawAndFadeInInfoScreen(REDRAW_FIELD);
@@ -2487,7 +2753,14 @@ void DrawInfoScreen_Music()
 {
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_MUSIC);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(REDRAW_FIELD);
+#else
   FadeOut(REDRAW_FIELD);
+#endif
 
   ClearWindow();
   DrawHeadline();
@@ -2496,7 +2769,14 @@ void DrawInfoScreen_Music()
 
   HandleInfoScreen_Music(MB_MENU_INITIALIZE);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(REDRAW_FIELD);
+  else
+    FadeIn(REDRAW_FIELD);
+#else
   FadeIn(REDRAW_FIELD);
+#endif
 }
 
 void HandleInfoScreen_Music(int button)
@@ -2554,7 +2834,17 @@ void HandleInfoScreen_Music(int button)
     if (list == NULL)
     {
       FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+      if (fading.anim_mode == ANIM_CROSSFADE)
+       FadeCrossSaveBackbuffer();
+      else
+       FadeOut(REDRAW_FIELD);
+#else
       FadeOut(REDRAW_FIELD);
+#endif
+#endif
 
       info_mode = INFO_MODE_MAIN;
       DrawAndFadeInInfoScreen(REDRAW_FIELD);
@@ -2820,11 +3110,25 @@ void DrawInfoScreen_Credits()
 
   FadeSoundsAndMusic();
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(REDRAW_FIELD);
+#else
   FadeOut(REDRAW_FIELD);
+#endif
 
   HandleInfoScreen_Credits(MB_MENU_INITIALIZE);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(REDRAW_FIELD);
+  else
+    FadeIn(REDRAW_FIELD);
+#else
   FadeIn(REDRAW_FIELD);
+#endif
 }
 
 void HandleInfoScreen_Credits(int button)
@@ -2865,7 +3169,17 @@ void HandleInfoScreen_Credits(int button)
     else
     {
       FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+      if (fading.anim_mode == ANIM_CROSSFADE)
+       FadeCrossSaveBackbuffer();
+      else
+       FadeOut(REDRAW_FIELD);
+#else
       FadeOut(REDRAW_FIELD);
+#endif
+#endif
 
       info_mode = INFO_MODE_MAIN;
       DrawAndFadeInInfoScreen(REDRAW_FIELD);
@@ -2886,7 +3200,14 @@ void DrawInfoScreen_Program()
 
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_PROGRAM);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(REDRAW_FIELD);
+#else
   FadeOut(REDRAW_FIELD);
+#endif
 
   ClearWindow();
   DrawHeadline();
@@ -2923,7 +3244,14 @@ void DrawInfoScreen_Program()
   DrawTextSCentered(ybottom, FONT_TEXT_4,
                    "Press any key or button for info menu");
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(REDRAW_FIELD);
+  else
+    FadeIn(REDRAW_FIELD);
+#else
   FadeIn(REDRAW_FIELD);
+#endif
 }
 
 void HandleInfoScreen_Program(int button)
@@ -2942,7 +3270,17 @@ void HandleInfoScreen_Program(int button)
     PlaySound(SND_MENU_ITEM_SELECTING);
 
     FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+    if (fading.anim_mode == ANIM_CROSSFADE)
+      FadeCrossSaveBackbuffer();
+    else
+      FadeOut(REDRAW_FIELD);
+#else
     FadeOut(REDRAW_FIELD);
+#endif
+#endif
 
     info_mode = INFO_MODE_MAIN;
     DrawAndFadeInInfoScreen(REDRAW_FIELD);
@@ -2974,7 +3312,14 @@ void DrawInfoScreen_Version()
 
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_VERSION);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(REDRAW_FIELD);
+#else
   FadeOut(REDRAW_FIELD);
+#endif
 
   ClearWindow();
   DrawHeadline();
@@ -3085,7 +3430,14 @@ void DrawInfoScreen_Version()
   DrawTextSCentered(ybottom, FONT_TEXT_4,
                    "Press any key or button for info menu");
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(REDRAW_FIELD);
+  else
+    FadeIn(REDRAW_FIELD);
+#else
   FadeIn(REDRAW_FIELD);
+#endif
 }
 
 void HandleInfoScreen_Version(int button)
@@ -3104,7 +3456,17 @@ void HandleInfoScreen_Version(int button)
     PlaySound(SND_MENU_ITEM_SELECTING);
 
     FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+    if (fading.anim_mode == ANIM_CROSSFADE)
+      FadeCrossSaveBackbuffer();
+    else
+      FadeOut(REDRAW_FIELD);
+#else
     FadeOut(REDRAW_FIELD);
+#endif
+#endif
 
     info_mode = INFO_MODE_MAIN;
     DrawAndFadeInInfoScreen(REDRAW_FIELD);
@@ -3134,7 +3496,14 @@ void DrawInfoScreen_LevelSet()
 
   SetMainBackgroundImageIfDefined(IMG_BACKGROUND_INFO_LEVELSET);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(REDRAW_FIELD);
+#else
   FadeOut(REDRAW_FIELD);
+#endif
 
   ClearWindow();
   DrawHeadline();
@@ -3144,7 +3513,7 @@ void DrawInfoScreen_LevelSet()
   if (filename != NULL)
     DrawTextFile(mSX + ALIGNED_TEXT_XPOS(tmi), mSY + ALIGNED_TEXT_YPOS(tmi),
                 filename, tmi->font, tmi->chars, -1, tmi->lines, -1,
-                tmi->autowrap, tmi->centered, tmi->skip_comments);
+                tmi->autowrap, tmi->centered, tmi->parse_comments);
   else
     DrawTextCentered(mSY + ALIGNED_TEXT_YPOS(tmi), FONT_TEXT_2,
                     "No information for this level set.");
@@ -3152,7 +3521,14 @@ void DrawInfoScreen_LevelSet()
   DrawTextCentered(mSY + SYSIZE - 20, FONT_TEXT_4,
                   "Press any key or button for info menu");
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(REDRAW_FIELD);
+  else
+    FadeIn(REDRAW_FIELD);
+#else
   FadeIn(REDRAW_FIELD);
+#endif
 }
 
 void HandleInfoScreen_LevelSet(int button)
@@ -3171,7 +3547,17 @@ void HandleInfoScreen_LevelSet(int button)
     PlaySound(SND_MENU_ITEM_SELECTING);
 
     FadeSoundsAndMusic();
+
+#if 0
+#if XFADE
+    if (fading.anim_mode == ANIM_CROSSFADE)
+      FadeCrossSaveBackbuffer();
+    else
+      FadeOut(REDRAW_FIELD);
+#else
     FadeOut(REDRAW_FIELD);
+#endif
+#endif
 
     info_mode = INFO_MODE_MAIN;
     DrawAndFadeInInfoScreen(REDRAW_FIELD);
@@ -3385,12 +3771,27 @@ static void DrawChooseTree(TreeInfo **ti_ptr)
 
   CloseDoor(DOOR_CLOSE_2);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(REDRAW_FIELD);
+#endif
+
   ClearWindow();
 
   HandleChooseTree(0, 0, 0, 0, MB_MENU_INITIALIZE, ti_ptr);
   MapScreenTreeGadgets(*ti_ptr);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(redraw_mask);
+  else
+    FadeIn(redraw_mask);
+#else
   FadeToFront();
+#endif
+
   InitAnimation();
 }
 
@@ -3584,7 +3985,11 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
     else
     {
       game_status = GAME_MODE_MAIN;
+#if 1
+      DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
       DrawMainMenu();
+#endif
     }
 
     return;
@@ -3795,7 +4200,16 @@ void DrawHallOfFame(int highlight_position)
   if (highlight_position < 0) 
     LoadScore(level_nr);
 
+  fading = menu.destination;
+
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(REDRAW_FIELD);
+#else
   FadeOut(REDRAW_FIELD);
+#endif
 
   InitAnimation();
 
@@ -3804,7 +4218,14 @@ void DrawHallOfFame(int highlight_position)
 
   HandleHallOfFame(highlight_position, 0, 0, 0, MB_MENU_INITIALIZE);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(REDRAW_FIELD);
+  else
+    FadeIn(REDRAW_FIELD);
+#else
   FadeIn(REDRAW_FIELD);
+#endif
 }
 
 static void drawHallOfFameList(int first_entry, int highlight_position)
@@ -3899,7 +4320,17 @@ void HandleHallOfFame(int mx, int my, int dx, int dy, int button)
     PlaySound(SND_MENU_ITEM_SELECTING);
 
     FadeSound(SND_BACKGROUND_SCORES);
+
+#if 0
+#if XFADE
+    if (fading.anim_mode == ANIM_CROSSFADE)
+      FadeCrossSaveBackbuffer();
+    else
+      FadeOut(REDRAW_FIELD);
+#else
     FadeOut(REDRAW_FIELD);
+#endif
+#endif
 
     game_status = GAME_MODE_MAIN;
 
@@ -4131,7 +4562,11 @@ static void execSetupShortcut2()
 static void execExitSetup()
 {
   game_status = GAME_MODE_MAIN;
+#if 1
+  DrawMainMenuExt(REDRAW_FIELD, FALSE);
+#else
   DrawMainMenu();
+#endif
 }
 
 static void execSaveAndExitSetup()
@@ -4526,6 +4961,13 @@ static void DrawSetupScreen_Generic()
   UnmapAllGadgets();
   CloseDoor(DOOR_CLOSE_2);
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(REDRAW_FIELD);
+#endif
+
   ClearWindow();
 
   if (setup_mode == SETUP_MODE_MAIN)
@@ -4616,9 +5058,23 @@ static void DrawSetupScreen_Generic()
                    "Joysticks deactivated in setup menu");
 #endif
 
+#if 1
+  HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
+
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(redraw_mask);
+  else
+    FadeIn(redraw_mask);
+#else
   FadeToFront();
+#endif
+
   InitAnimation();
+#if 0
   HandleSetupScreen_Generic(0, 0, 0, 0, MB_MENU_INITIALIZE);
+#endif
 }
 
 void HandleSetupScreen_Generic(int mx, int my, int dx, int dy, int button)
@@ -4741,6 +5197,13 @@ void DrawSetupScreen_Input()
   int i;
 #endif
 
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCrossSaveBackbuffer();
+  else
+    FadeOut(REDRAW_FIELD);
+#endif
+
   ClearWindow();
 
 #if 1
@@ -4788,7 +5251,16 @@ void DrawSetupScreen_Input()
   MapScreenMenuGadgets(SCREEN_MASK_INPUT);
 
   HandleSetupScreen_Input(0, 0, 0, 0, MB_MENU_INITIALIZE);
+
+#if XFADE
+  if (fading.anim_mode == ANIM_CROSSFADE)
+    FadeCross(redraw_mask);
+  else
+    FadeIn(redraw_mask);
+#else
   FadeToFront();
+#endif
+
   InitAnimation();
 }