static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS];
static int setup_mode = SETUP_MODE_MAIN;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
static Bitmap *scrollbar_bitmap[4];
+#endif
+
static void drawCursorExt(int xpos, int ypos, int color, int graphic)
{
setup.fullscreen = video.fullscreen_enabled;
/* redraw background to newly created backbuffer */
- BlitBitmap(new_graphic_info[IMG_MENU_FRAME].bitmap, backbuffer,
+ BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
/* restore old door content */
UnmapAllGadgets();
FadeSounds();
+
KeyboardAutoRepeatOn();
ActivateJoystick();
+
SetDrawDeactivationMask(REDRAW_NONE);
- SetBackgroundBitmap(new_graphic_info[IMG_MENU_BACKGROUND].bitmap);
+ SetDrawBackgroundMask(REDRAW_FIELD);
+
audio.sound_deactivated = FALSE;
/* needed if last screen was the playing screen, invoked from level editor */
GetPlayerConfig();
LoadLevel(level_nr);
- SetBackgroundBitmap(new_graphic_info[IMG_MENU_BACKGROUND].bitmap);
+ SetMainBackgroundBitmap(new_graphic_info[IMG_BACKGROUND_DEFAULT].bitmap);
ClearWindow();
DrawHeadline();
+
DrawText(SX + 32, SY + 2*32, name_text, FS_BIG, FC_GREEN);
DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED);
DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN);
static struct
{
-#if 0
- int gfx_unpressed, gfx_pressed;
-#else
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
Bitmap **gfx_unpressed, **gfx_pressed;
+#else
+ int gfx_unpressed, gfx_pressed;
#endif
int x, y;
int width, height;
} scrollbar_info[NUM_SCREEN_SCROLLBARS] =
{
{
-#if 0
- IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
-#else
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
&scrollbar_bitmap[0], &scrollbar_bitmap[1],
+#else
+ IMG_SCROLLBAR_BLUE, IMG_SCROLLBAR_RED,
#endif
SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS,
SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE,
for (i=0; i<NUM_SCREEN_SCROLLBARS; i++)
{
Bitmap *gd_bitmap_unpressed, *gd_bitmap_pressed;
-#if 0
+#if !defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int gfx_unpressed, gfx_pressed;
#endif
int gd_x1, gd_x2, gd_y1, gd_y2;
event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
-#if 0
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
+ gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
+ gd_x1 = 0;
+ gd_y1 = 0;
+ gd_x2 = 0;
+ gd_y2 = 0;
+#else
gfx_unpressed = scrollbar_info[i].gfx_unpressed;
gfx_pressed = scrollbar_info[i].gfx_pressed;
gd_bitmap_unpressed = new_graphic_info[gfx_unpressed].bitmap;
gd_y1 = new_graphic_info[gfx_unpressed].src_y;
gd_x2 = new_graphic_info[gfx_pressed].src_x;
gd_y2 = new_graphic_info[gfx_pressed].src_y;
-#else
- gd_bitmap_unpressed = *scrollbar_info[i].gfx_unpressed;
- gd_bitmap_pressed = *scrollbar_info[i].gfx_pressed;
- gd_x1 = 0;
- gd_y1 = 0;
- gd_x2 = 0;
- gd_y2 = 0;
#endif
gi = CreateGadget(GDI_CUSTOM_ID, id,
void CreateScreenGadgets()
{
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
int i;
for (i=0; i<4; i++)
{
scrollbar_bitmap[i] = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
-#if defined(TARGET_X11_NATIVE)
/* copy pointers to clip mask and GC */
scrollbar_bitmap[i]->clip_mask =
new_graphic_info[IMG_SCROLLBAR_BLUE + i].clip_mask;
scrollbar_bitmap[i]->stored_clip_gc =
new_graphic_info[IMG_SCROLLBAR_BLUE + i].clip_gc;
-#endif
BlitBitmap(new_graphic_info[IMG_SCROLLBAR_BLUE + i].bitmap,
scrollbar_bitmap[i],
new_graphic_info[IMG_SCROLLBAR_BLUE + i].src_x,
new_graphic_info[IMG_SCROLLBAR_BLUE + i].src_y,
TILEX, TILEY, 0, 0);
-
-#ifdef TARGET_SDL
- SDL_SetColorKey(scrollbar_bitmap[i]->surface, SDL_SRCCOLORKEY,
- SDL_MapRGB(scrollbar_bitmap[i]->surface->format,
- 0x00, 0x00, 0x00));
- if ((scrollbar_bitmap[i]->surface_masked =
- SDL_DisplayFormat(scrollbar_bitmap[i]->surface)) == NULL)
- {
- SetError("SDL_DisplayFormat(): %s", SDL_GetError());
- Error(ERR_EXIT, "CreateScreenGadgets() failed: %s", GetError());
- }
- SDL_SetColorKey(scrollbar_bitmap[i]->surface, 0, 0);
-#endif
}
+#endif
CreateScreenScrollbuttons();
CreateScreenScrollbars();
{
int i;
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
for (i=0; i<4; i++)
{
-#if defined(TARGET_X11_NATIVE)
/* prevent freeing clip mask and GC twice */
scrollbar_bitmap[i]->clip_mask = None;
scrollbar_bitmap[i]->stored_clip_gc = None;
-#endif
FreeBitmap(scrollbar_bitmap[i]);
}
+#endif
for (i=0; i<NUM_SCREEN_GADGETS; i++)
FreeGadget(screen_gadget[i]);