rnd-19981026-2
[rocksndiamonds.git] / src / screens.c
index ec2e0e6db510f38d5a56be64b594216b850e95c2..68132cf55e22692577af7ad39af0bee4669f377e 100644 (file)
@@ -36,8 +36,8 @@ void DrawHeadline()
   int x2 = SX+(SXSIZE - strlen(COPYRIGHT_STRING) * FONT2_XSIZE) / 2;
   int y2 = SY+46;
 
-  DrawText(x1,y1, GAMETITLE_STRING, FS_BIG,FC_YELLOW);
-  DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL,FC_RED);
+  DrawText(x1,y1, GAMETITLE_STRING, FS_BIG, FC_YELLOW);
+  DrawText(x2,y2, COPYRIGHT_STRING, FS_SMALL, FC_RED);
 }
 
 void DrawMainMenu()
@@ -50,17 +50,17 @@ void DrawMainMenu()
 
   ClearWindow();
   DrawHeadline();
-  DrawText(SX+32, SY+64, "Name:",FS_BIG,FC_GREEN);
-  DrawText(SX+192,SY+64, local_player->alias_name,FS_BIG,FC_RED);
-  DrawText(SX+32, SY+96, "Level:",FS_BIG,FC_GREEN);
-  DrawText(SX+352,SY+96, int2str(level_nr,3),FS_BIG,
+  DrawText(SX + 32,    SY + 2*32, "Name:", FS_BIG, FC_GREEN);
+  DrawText(SX + 6*32,  SY + 2*32, local_player->alias_name, FS_BIG, FC_RED);
+  DrawText(SX + 32,    SY + 3*32, "Level:", FS_BIG, FC_GREEN);
+  DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG,
           (level_nr<leveldir[leveldir_nr].levels ? FC_RED : FC_YELLOW));
-  DrawText(SX+32, SY+128,"Hall Of Fame",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+160,"Level Creator",FS_BIG,FC_GREEN);
-  DrawText(SY+32, SY+192,"Info Screen",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+224,"Start Game",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+256,"Setup",FS_BIG,FC_GREEN);
-  DrawText(SX+32, SY+288,"Quit",FS_BIG,FC_GREEN);
+  DrawText(SX + 32,    SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN);
+  DrawText(SX + 32,    SY + 5*32, "Level Creator", FS_BIG, FC_GREEN);
+  DrawText(SY + 32,    SY + 6*32, "Info Screen", FS_BIG, FC_GREEN);
+  DrawText(SX + 32,    SY + 7*32, "Start Game", FS_BIG, FC_GREEN);
+  DrawText(SX + 32,    SY + 8*32, "Setup", FS_BIG, FC_GREEN);
+  DrawText(SX + 32,    SY + 9*32, "Quit", FS_BIG, FC_GREEN);
 
   DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
 
@@ -70,10 +70,22 @@ void DrawMainMenu()
   DrawGraphic(14,3,GFX_PFEIL_R);
 
   DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
+
+  /*
   DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
           FS_SMALL,FC_BLUE);
   DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
           FS_SMALL,FC_BLUE);
+  */
+
+  if (leveldir[leveldir_nr].name)
+  {
+    int len = strlen(leveldir[leveldir_nr].name);
+    int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2;
+    int lypos = SY+352;
+
+    DrawText(lxpos,lypos,leveldir[leveldir_nr].name,FS_SMALL,FC_SPECIAL2);
+  }
 
   FadeToFront();
   InitAnimation();
@@ -133,7 +145,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
   }
 
   if (y==4 && ((x==11 && level_nr>0) ||
-              (x==15 && level_nr<leveldir[leveldir_nr].levels)) &&
+              (x==15 && level_nr<leveldir[leveldir_nr].levels-1)) &&
       button)
   {
     static long level_delay = 0;
@@ -151,11 +163,10 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
 
     level_nr = new_level_nr;
 
-    if (level_nr > local_player->handicap)
-      level_nr = local_player->handicap;
-
-    DrawTextExt(drawto,gc,SX+352,SY+96, int2str(level_nr,3), FS_BIG,FC_RED);
-    DrawTextExt(window,gc,SX+352,SY+96,        int2str(level_nr,3), FS_BIG,FC_RED);
+    DrawTextExt(drawto,gc,SX+11*32,SY+3*32,
+               int2str(level_nr,3), FS_BIG,FC_RED);
+    DrawTextExt(window,gc,SX+11*32,SY+3*32,
+               int2str(level_nr,3), FS_BIG,FC_RED);
 
     LoadLevel(level_nr);
     DrawMicroLevel(MICROLEV_XPOS,MICROLEV_YPOS);
@@ -192,7 +203,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
        if (num_leveldirs)
        {
          game_status = CHOOSELEVEL;
-         SavePlayerInfo(PLAYER_LEVEL);
+         SaveLevelSetup();
          DrawChooseLevel();
        }
       }
@@ -233,7 +244,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
       }
       else if (y==10)
       {
-       SavePlayerInfo(PLAYER_LEVEL);
+       SaveLevelSetup();
         if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
          game_status = EXITGAME;
       }
@@ -681,22 +692,6 @@ void HandleHelpScreen(int button)
   BackToFront();
 }
 
-void CheckCheat()
-{
-  int old_handicap = local_player->handicap;
-
-#if 0
-  if (!strcmp(local_player->alias_name,"Artsoft"))
-#endif
-    local_player->handicap = leveldir[leveldir_nr].levels-1;
-
-  if (local_player->handicap != old_handicap)
-  {
-    SavePlayerInfo(PLAYER_LEVEL);
-    level_nr = local_player->handicap;
-  }
-}
-
 void HandleTypeName(int newxpos, KeySym key)
 {
   static int xpos = 0, ypos = 2;
@@ -742,15 +737,11 @@ void HandleTypeName(int newxpos, KeySym key)
   {
     DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
     DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
-    SavePlayerInfo(PLAYER_SETUP);
-    CheckCheat();
 
+    SaveSetup();
     game_status = MAINMENU;
-/*
-    DrawMainMenu();
-*/
-
   }
+
   BackToFront();
 }
 
@@ -829,10 +820,8 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
     }
     else
     {
-      local_player->leveldir_nr = leveldir_nr = y-3;
-      LoadPlayerInfo(PLAYER_LEVEL);
-      SavePlayerInfo(PLAYER_SETUP);
-      CheckCheat();
+      leveldir_nr = y-3;
+      SaveLevelSetup();
 
       TapeErase();
       LoadLevelTape(level_nr);
@@ -842,6 +831,7 @@ void HandleChooseLevel(int mx, int my, int dx, int dy, int button)
       redraw = TRUE;
     }
   }
+
   BackToFront();
 
   if (game_status==CHOOSELEVEL)
@@ -897,26 +887,25 @@ void DrawSetupScreen()
   int i;
   static struct setup
   {
-    unsigned int bit;
+    boolean *value;
     char *text, *mode[2];
-    int color[2];
-  } setup[] =
+  } setup_info[] =
   {
-    {SETUP_SOUND,      "Sound:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_SOUND_LOOPS,        " Sound Loops:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_SOUND_MUSIC,        " Game Music:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_TOONS,      "Toons:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_DIRECT_DRAW,        "Buffered gfx:",{"off","on" },  {FC_BLUE,FC_YELLOW}},
-    {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
-    {SETUP_SOFT_SCROLL,        "Soft Scroll.:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_FADING,     "Fading:",      {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_QUICK_DOORS,        "Quick Doors:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_AUTO_RECORD,        "Auto-Record:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {0,                        "Input Setup",  {"",   ""},     {0,0}},
-    {0,                        "",             {"",   ""},     {0,0}},
-    {0,                        "",             {"",   ""},     {0,0}},
-    {0,                        "Exit",         {"",   ""},     {0,0}},
-    {0,                        "Save and exit",{"",   ""},     {0,0}}
+    { &setup.sound_on,         "Sound:",       { "on", "off" } },
+    { &setup.sound_loops_on,   " Sound Loops:",{ "on", "off" } },
+    { &setup.sound_music_on,   " Game Music:", { "on", "off" } },
+    { &setup.toons_on,         "Toons:",       { "on", "off" } },
+    { &setup.direct_draw_on,   "Buffered gfx:",{ "off","on"  } },
+    { &setup.scroll_delay_on,  "Scroll Delay:",{ "on", "off" } },
+    { &setup.soft_scrolling_on,        "Soft Scroll.:",{ "on", "off" } },
+    { &setup.fading_on,                "Fading:",      { "on", "off" } },
+    { &setup.quick_doors,      "Quick Doors:", { "on", "off" } },
+    { &setup.autorecord_on,    "Auto-Record:", { "on", "off" } },
+    { NULL,                    "Input Devices",{ "",   ""    } },
+    { NULL,                    "",             { "",   ""    } },
+    { NULL,                    "",             { "",   ""    } },
+    { NULL,                    "Exit",         { "",   ""    } },
+    { NULL,                    "Save and exit",{ "",   ""    } }
   };
 
   CloseDoor(DOOR_CLOSE_2);
@@ -930,15 +919,17 @@ void DrawSetupScreen()
     if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
     {
       DrawGraphic(0,i,GFX_KUGEL_BLAU);
-      DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
+      DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
     }
 
-    if (i < SETUP_SCREEN_POS_EMPTY1)
+    if (setup_info[base].value)
     {
-      int setting_bit = setup[base].bit;
-      int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
-      DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
-              FS_BIG,setup[base].color[setting_pos]);
+      int setting_value = *setup_info[base].value;
+      int setting_pos = (setting_value != 0 ? 0 : 1);
+      int fc_on = (strcmp(setup_info[base].mode[setting_pos], "on") == 0);
+
+      DrawText(SX+14*32, SY+i*32, setup_info[base].mode[setting_pos],
+              FS_BIG, (fc_on ? FC_YELLOW : FC_BLUE));
     }
   }
 
@@ -1012,97 +1003,97 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
 
       if (y==3 && sound_status==SOUND_AVAILABLE)
       {
-       if (SETUP_SOUND_ON(local_player->setup))
+       if (setup.sound_on)
        {
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
          DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
          DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
-         local_player->setup &= ~SETUP_SOUND_LOOPS;
-         local_player->setup &= ~SETUP_SOUND_MUSIC;
+         setup.sound_loops_on = FALSE;
+         setup.sound_music_on = FALSE;
        }
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_SOUND;
+       setup.sound_on = !setup.sound_on;
       }
       else if (y==4 && sound_loops_allowed)
       {
-       if (SETUP_SOUND_LOOPS_ON(local_player->setup))
+       if (setup.sound_loops_on)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
        {
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
          DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
-         local_player->setup |= SETUP_SOUND;
+         setup.sound_on = TRUE;
        }
-       local_player->setup ^= SETUP_SOUND_LOOPS;
+       setup.sound_loops_on = !setup.sound_loops_on;
       }
       else if (y==5 && sound_loops_allowed)
       {
-       if (SETUP_SOUND_MUSIC_ON(local_player->setup))
+       if (setup.sound_music_on)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
        {
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
          DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
-         local_player->setup |= SETUP_SOUND;
+         setup.sound_on = TRUE;
        }
-       local_player->setup ^= SETUP_SOUND_MUSIC;
+       setup.sound_music_on = !setup.sound_music_on;
       }
       else if (y==6)
       {
-       if (SETUP_TOONS_ON(local_player->setup))
+       if (setup.toons_on)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_TOONS;
+       setup.toons_on = !setup.toons_on;
       }
       else if (y==7)
       {
-       if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
+       if (!setup.direct_draw_on)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_DIRECT_DRAW;
+       setup.direct_draw_on = !setup.direct_draw_on;
       }
       else if (y==8)
       {
-       if (SETUP_SCROLL_DELAY_ON(local_player->setup))
+       if (setup.scroll_delay_on)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_SCROLL_DELAY;
+       setup.scroll_delay_on = !setup.scroll_delay_on;
       }
       else if (y==9)
       {
-       if (SETUP_SOFT_SCROLL_ON(local_player->setup))
+       if (setup.soft_scrolling_on)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_SOFT_SCROLL;
+       setup.soft_scrolling_on = !setup.soft_scrolling_on;
       }
       else if (y==10)
       {
-       if (SETUP_FADING_ON(local_player->setup))
+       if (setup.fading_on)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_FADING;
+       setup.fading_on = !setup.fading_on;
       }
       else if (y==11)
       {
-       if (SETUP_QUICK_DOORS_ON(local_player->setup))
+       if (setup.quick_doors)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_QUICK_DOORS;
+       setup.quick_doors = !setup.quick_doors;
       }
       else if (y==12)
       {
-       if (SETUP_AUTO_RECORD_ON(local_player->setup))
+       if (setup.autorecord_on)
          DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
          DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_AUTO_RECORD;
+       setup.autorecord_on = !setup.autorecord_on;
       }
       else if (y==13)
       {
@@ -1110,33 +1101,11 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
        DrawSetupInputScreen();
        redraw = TRUE;
       }
-
-#if 0
-      else if (y==13)
-      {
-       if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
-         DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
-       else
-         DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_2ND_JOYSTICK;
-      }
-      else if (y==14)
-      {
-       /*
-       CalibrateJoystick();
-       */
-
-       CustomizeKeyboard();
-
-       redraw = TRUE;
-      }
-#endif
-
       else if (y==pos_end-1 || y==pos_end)
       {
         if (y==pos_end)
        {
-         SavePlayerInfo(PLAYER_SETUP);
+         SaveSetup();
          SaveJoystickData();
        }
 
@@ -1154,90 +1123,92 @@ void HandleSetupScreen(int mx, int my, int dx, int dy, int button)
 
 void DrawSetupInputScreen()
 {
-#if 0
-  static struct setup
-  {
-    unsigned int bit;
-    char *text, *mode[2];
-    int color[2];
-  } setup[] =
-  {
-    {SETUP_SOUND,      "Sound:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_SOUND_LOOPS,        " Sound Loops:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_SOUND_MUSIC,        " Game Music:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_TOONS,      "Toons:",       {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_DIRECT_DRAW,        "Buffered gfx:",{"off","on" },  {FC_BLUE,FC_YELLOW}},
-    {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
-    {SETUP_SOFT_SCROLL,        "Soft Scroll.:",{"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_FADING,     "Fading:",      {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_QUICK_DOORS,        "Quick Doors:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_AUTO_RECORD,        "Auto-Record:", {"on", "off"},  {FC_YELLOW,FC_BLUE}},
-    {SETUP_2ND_JOYSTICK,"Joystick:",   {"2nd","1st"},  {FC_YELLOW,FC_YELLOW}},
-    {0,                        "Cal. Joystick",{"",   ""},     {0,0}},
-    {0,                        "",             {"",   ""},     {0,0}},
-    {0,                        "Exit",         {"",   ""},     {0,0}},
-    {0,                        "Save and exit",{"",   ""},     {0,0}}
-  };
-#endif
-
   ClearWindow();
   DrawText(SX+16, SY+16, "SETUP INPUT", FS_BIG, FC_YELLOW);
 
   DrawGraphic(0, 2, GFX_KUGEL_BLAU);
   DrawGraphic(0, 3, GFX_KUGEL_BLAU);
   DrawGraphic(0, 4, GFX_KUGEL_BLAU);
+  DrawGraphic(0, 15, GFX_KUGEL_BLAU);
+  DrawGraphic(10, 2, GFX_PFEIL_L);
+  DrawGraphic(12, 2, GFX_PFEIL_R);
 
   DrawText(SX+32, SY+2*32, "Player:", FS_BIG, FC_GREEN);
-  DrawText(SX+12*32, SY+2*32, "1", FS_BIG, FC_RED);
-  DrawGraphic(9,2,GFX_PFEIL_L);
-  DrawGraphic(11,2,GFX_PFEIL_R);
+  DrawText(SX+32, SY+3*32, "Device:", FS_BIG, FC_GREEN);
+  DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
+
+  FadeToFront();
+  InitAnimation();
+  HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
+}
 
-  DrawText(SX+32, SY+3*32, "Inputdevice:", FS_BIG, FC_GREEN);
-  if (setup.joy_input[0].use_joystick)
+static void drawPlayerSetupInputInfo(int player_nr)
+{
+  int i;
+  static struct SetupKeyboardInfo custom_key;
+  static struct
+  {
+    KeySym *keysym;
+    char *text;
+  } custom[] =
   {
-    DrawText(SX+13*32, SY+3*32,
-            (setup.joy_input[0].joystick_nr == 0 ? "JOY1" : "JOY2"),
+    { &custom_key.left,  "Joystick Left"  },
+    { &custom_key.right, "Joystick Right" },
+    { &custom_key.up,    "Joystick Up"    },
+    { &custom_key.down,  "Joystick Down"  },
+    { &custom_key.snap,  "Button 1"       },
+    { &custom_key.bomb,  "Button 2"       }
+  };
+
+  custom_key = setup.input[player_nr].key;
+
+  DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
+  DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
+
+  if (setup.input[player_nr].use_joystick)
+  {
+    DrawText(SX+8*32, SY+3*32,
+            (setup.input[player_nr].joystick_nr == 0 ?
+             "Joystick1" : "Joystick2"),
             FS_BIG, FC_YELLOW);
     DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
   }
   else
   {
-    DrawText(SX+13*32, SY+3*32, "KEYS", FS_BIG, FC_YELLOW);
+    DrawText(SX+8*32, SY+3*32, "Keyboard ", FS_BIG, FC_YELLOW);
     DrawText(SX+32, SY+4*32, "Customize", FS_BIG, FC_GREEN);
   }
 
-  DrawGraphic(0, 15, GFX_KUGEL_BLAU);
-  DrawText(SX+32, SY+15*32, "Exit", FS_BIG, FC_GREEN);
-
-#if 0
-  for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
+  DrawText(SX+32, SY+5*32, "Actual Settings:", FS_BIG, FC_GREEN);
+  DrawGraphic(1, 6, GFX_PFEIL_L);
+  DrawGraphic(1, 7, GFX_PFEIL_R);
+  DrawGraphic(1, 8, GFX_PFEIL_O);
+  DrawGraphic(1, 9, GFX_PFEIL_U);
+  DrawText(SX+2*32, SY+6*32, ":", FS_BIG, FC_BLUE);
+  DrawText(SX+2*32, SY+7*32, ":", FS_BIG, FC_BLUE);
+  DrawText(SX+2*32, SY+8*32, ":", FS_BIG, FC_BLUE);
+  DrawText(SX+2*32, SY+9*32, ":", FS_BIG, FC_BLUE);
+  DrawText(SX+32, SY+10*32, "Snap Field:", FS_BIG, FC_BLUE);
+  DrawText(SX+32, SY+12*32, "Place Bomb:", FS_BIG, FC_BLUE);
+
+  for (i=0; i<6; i++)
   {
-    int base = i - SETUP_SCREEN_POS_START;
-
-    if (i != SETUP_SCREEN_POS_EMPTY)
-    {
-      DrawGraphic(0,i,GFX_KUGEL_BLAU);
-      DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
-    }
-
-    if (i < SETUP_SCREEN_POS_EMPTY)
-    {
-      int setting_bit = setup[base].bit;
-      int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
-      DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
-              FS_BIG,setup[base].color[setting_pos]);
-    }
+    int ypos = 6 + i + (i > 3 ? i-3 : 0);
+
+    DrawText(SX + 3*32, SY + ypos*32,
+            "              ", FS_BIG, FC_YELLOW);
+    DrawText(SX + 3*32, SY + ypos*32,
+            (setup.input[player_nr].use_joystick ?
+             custom[i].text :
+             getKeyNameFromKeySym(*custom[i].keysym)),
+            FS_BIG, FC_YELLOW);
   }
-#endif
-
-  FadeToFront();
-  InitAnimation();
-  HandleSetupInputScreen(0,0,0,0,MB_MENU_INITIALIZE);
 }
 
 void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
 {
   static int choice = 3;
+  static int player_nr = 0;
   static int redraw = TRUE;
   int x = (mx+32-SX)/32, y = (my+32-SY)/32;
   int pos_start  = SETUPINPUT_SCREEN_POS_START  + 1;
@@ -1246,7 +1217,10 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
   int pos_end    = SETUPINPUT_SCREEN_POS_END    + 1;
 
   if (button == MB_MENU_INITIALIZE)
+  {
+    drawPlayerSetupInputInfo(player_nr);
     redraw = TRUE;
+  }
 
   if (redraw)
   {
@@ -1259,10 +1233,21 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
 
   if (dx || dy)
   {
-    if (dy)
+    if (dx && choice == 3)
     {
+      x = (dx < 0 ? 11 : 13);
+      y = 3;
+    }
+    else if (dx && choice == 4)
+    {
+      button = MB_MENU_CHOICE;
       x = 1;
-      y = choice+dy;
+      y = 4;
+    }
+    else if (dy)
+    {
+      x = 1;
+      y = choice + dy;
     }
     else
       x = y = 0;
@@ -1282,170 +1267,78 @@ void HandleSetupInputScreen(int mx, int my, int dx, int dy, int button)
     y = choice;
   }
 
-  if (x==1 && y >= pos_start && y <= pos_end &&
-      !(y >= pos_empty1 && y <= pos_empty2))
+  if (y == 3 && ((x == 1 && !button) || ((x == 11 || x == 13) && button)))
+  {
+    static long delay = 0;
+
+    if (!DelayReached(&delay,150))
+      goto out;
+
+    player_nr = (player_nr + (x == 11 ? -1 : +1) + MAX_PLAYERS) % MAX_PLAYERS;
+
+    drawPlayerSetupInputInfo(player_nr);
+  }
+  else if (x==1 && y >= pos_start && y <= pos_end &&
+          !(y >= pos_empty1 && y <= pos_empty2))
   {
     if (button)
     {
-      if (y!=choice)
+      if (y != choice)
       {
-       DrawGraphic(0,y-1,GFX_KUGEL_ROT);
-       DrawGraphic(0,choice-1,GFX_KUGEL_BLAU);
+       DrawGraphic(0, y-1, GFX_KUGEL_ROT);
+       DrawGraphic(0, choice-1, GFX_KUGEL_BLAU);
       }
       choice = y;
     }
     else
     {
-#if 0
-      int yy = y-1;
-
-      if (y==3 && sound_status==SOUND_AVAILABLE)
+      if (y == 4)
       {
-       if (SETUP_SOUND_ON(local_player->setup))
-       {
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-         DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
-         DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
-         local_player->setup &= ~SETUP_SOUND_LOOPS;
-         local_player->setup &= ~SETUP_SOUND_MUSIC;
-       }
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_SOUND;
-      }
-      else if (y==4 && sound_loops_allowed)
-      {
-       if (SETUP_SOUND_LOOPS_ON(local_player->setup))
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
+       int one_joystick_nr       = (dx >= 0 ? 0 : 1);
+       int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
+
+       if (setup.input[player_nr].use_joystick)
        {
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-         DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
-         local_player->setup |= SETUP_SOUND;
+         if (setup.input[player_nr].joystick_nr == one_joystick_nr)
+           setup.input[player_nr].joystick_nr = the_other_joystick_nr;
+         else
+           setup.input[player_nr].use_joystick = FALSE;
        }
-       local_player->setup ^= SETUP_SOUND_LOOPS;
-      }
-      else if (y==5 && sound_loops_allowed)
-      {
-       if (SETUP_SOUND_MUSIC_ON(local_player->setup))
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
        else
        {
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-         DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
-         local_player->setup |= SETUP_SOUND;
+         setup.input[player_nr].use_joystick = TRUE;
+         setup.input[player_nr].joystick_nr = one_joystick_nr;
        }
-       local_player->setup ^= SETUP_SOUND_MUSIC;
-      }
-      else if (y==6)
-      {
-       if (SETUP_TOONS_ON(local_player->setup))
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_TOONS;
-      }
-      else if (y==7)
-      {
-       if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_DIRECT_DRAW;
-      }
-      else if (y==8)
-      {
-       if (SETUP_SCROLL_DELAY_ON(local_player->setup))
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_SCROLL_DELAY;
-      }
-      else if (y==9)
-      {
-       if (SETUP_SOFT_SCROLL_ON(local_player->setup))
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_SOFT_SCROLL;
-      }
-      else if (y==10)
-      {
-       if (SETUP_FADING_ON(local_player->setup))
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_FADING;
-      }
-      else if (y==11)
-      {
-       if (SETUP_QUICK_DOORS_ON(local_player->setup))
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_QUICK_DOORS;
-      }
-      else if (y==12)
-      {
-       if (SETUP_AUTO_RECORD_ON(local_player->setup))
-         DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
-       else
-         DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_AUTO_RECORD;
-      }
-      else if (y==13)
-      {
-       if (SETUP_2ND_JOYSTICK_ON(local_player->setup))
-         DrawText(SX+14*32, SY+yy*32,"1st",FS_BIG,FC_YELLOW);
-       else
-         DrawText(SX+14*32, SY+yy*32,"2nd",FS_BIG,FC_YELLOW);
-       local_player->setup ^= SETUP_2ND_JOYSTICK;
-      }
-      else if (y==14)
-      {
-       /*
-       CalibrateJoystick();
-       */
-
-       CustomizeKeyboard();
 
-       redraw = TRUE;
+       drawPlayerSetupInputInfo(player_nr);
       }
-      else if (y==pos_end-1 || y==pos_end)
+      else if (y == 5)
       {
-        if (y==pos_end)
-       {
-         SavePlayerInfo(PLAYER_SETUP);
-         SaveJoystickData();
-       }
+       if (setup.input[player_nr].use_joystick)
+         CalibrateJoystick(setup.input[player_nr].joystick_nr);
+       else
+         CustomizeKeyboard(player_nr);
 
-       game_status = MAINMENU;
-       DrawMainMenu();
        redraw = TRUE;
       }
-#endif
-
-
-      if (y==pos_end)
+      else if (y == pos_end)
       {
        game_status = SETUP;
        DrawSetupScreen();
        redraw = TRUE;
       }
-
-
     }
   }
   BackToFront();
 
-  if (game_status==SETUP)
+  out:
+
+  if (game_status == SETUPINPUT)
     DoAnimation();
 }
 
-void CustomizeKeyboard( /* int player_nr */ )
+void CustomizeKeyboard(int player_nr)
 {
-  int player_nr = 0;
-
   int i;
   int step_nr;
   boolean finished = FALSE;
@@ -1464,7 +1357,8 @@ void CustomizeKeyboard( /* int player_nr */ )
     { &custom_key.bomb,  "Place Bomb" }
   };
 
-  custom_key = setup.key_input[player_nr];
+  /* read existing key bindings from player setup */
+  custom_key = setup.input[player_nr].key;
 
   ClearWindow();
   DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
@@ -1478,7 +1372,8 @@ void CustomizeKeyboard( /* int player_nr */ )
   DrawText(SX, SY + (2+2*step_nr+1)*32,
           "Key:", FS_BIG, FC_RED);
   DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
-          getKeySymName(*customize_step[step_nr].keysym), FS_BIG, FC_BLUE);
+          getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+          FS_BIG, FC_BLUE);
 
   while(!finished)
   {
@@ -1501,8 +1396,9 @@ void CustomizeKeyboard( /* int player_nr */ )
              break;
            }
 
+           /* press 'Enter' to keep the existing key binding */
            if (key == XK_Return || step_nr == 6)
-             break;
+             key = *customize_step[step_nr].keysym;
 
            /* check if key already used */
            for (i=0; i<step_nr; i++)
@@ -1514,9 +1410,9 @@ void CustomizeKeyboard( /* int player_nr */ )
            /* got new key binding */
            *customize_step[step_nr].keysym = key;
            DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
-                    "            ", FS_BIG, FC_YELLOW);
+                    "             ", FS_BIG, FC_YELLOW);
            DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
-                    getKeySymName(key), FS_BIG, FC_YELLOW);
+                    getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
            step_nr++;
 
            /* un-highlight last query */
@@ -1525,7 +1421,7 @@ void CustomizeKeyboard( /* int player_nr */ )
            DrawText(SX, SY+(2+2*(step_nr-1)+1)*32,
                     "Key:", FS_BIG, FC_GREEN);
 
-           /* query 'Enter' to leave */
+           /* press 'Enter' to leave */
            if (step_nr == 6)
            {
              DrawText(SX + 16, SY + 15*32+16,
@@ -1539,7 +1435,7 @@ void CustomizeKeyboard( /* int player_nr */ )
            DrawText(SX, SY+(2+2*step_nr+1)*32,
                     "Key:", FS_BIG, FC_RED);
            DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
-                    getKeySymName(*customize_step[step_nr].keysym),
+                    getKeyNameFromKeySym(*customize_step[step_nr].keysym),
                     FS_BIG, FC_BLUE);
          }
          break;
@@ -1561,11 +1457,14 @@ void CustomizeKeyboard( /* int player_nr */ )
     Delay(10);
   }
 
+  /* write new key bindings back to player setup */
+  setup.input[player_nr].key = custom_key;
+
   StopAnimation();
-  DrawSetupScreen();
+  DrawSetupInputScreen();
 }
 
-void CalibrateJoystick()
+void CalibrateJoystick(int joystick_nr)
 {
 #ifdef __FreeBSD__
   struct joystick joy_ctrl;
@@ -1582,7 +1481,6 @@ void CalibrateJoystick()
   char joy_nr[4];
 #endif
 
-  int joystick_nr = setup.joy_input[0].joystick_nr;
   int new_joystick_xleft = 128, new_joystick_xright = 128;
   int new_joystick_yupper = 128, new_joystick_ylower = 128;
   int new_joystick_xmiddle, new_joystick_ymiddle;
@@ -1734,18 +1632,18 @@ void CalibrateJoystick()
 
   StopAnimation();
 
-  DrawSetupScreen();
+  DrawSetupInputScreen();
   while(Joystick() & JOY_BUTTON);
   return;
 
- error_out:
 error_out:
 
   ClearWindow();
   DrawText(SX+16, SY+16, "NO JOYSTICK",FS_BIG,FC_YELLOW);
   DrawText(SX+16, SY+48, " AVAILABLE ",FS_BIG,FC_YELLOW);
   BackToFront();
   Delay(3000);
-  DrawSetupScreen();
+  DrawSetupInputScreen();
 }
 
 void CalibrateJoystick_OLD()
@@ -1765,7 +1663,7 @@ void CalibrateJoystick_OLD()
   char joy_nr[4];
 #endif
 
-  int joystick_nr = setup.joy_input[0].joystick_nr;
+  int joystick_nr = setup.input[0].joystick_nr;
   int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
   int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
 
@@ -1920,7 +1818,7 @@ void CalibrateJoystick_OLD()
   DrawSetupScreen();
 }
 
-void HandleGameActions(byte player_action)
+void HandleGameActions()
 {
   if (game_status != PLAYING)
     return;
@@ -1931,7 +1829,7 @@ void HandleGameActions(byte player_action)
   if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
     TapeStop();
 
-  GameActions(player_action);
+  GameActions();
 
   BackToFront();
 }
@@ -2049,14 +1947,12 @@ void HandleSoundButtons(int mx, int my, int button)
       if (setup.sound_music_on)
       { 
        setup.sound_music_on = FALSE;
-       local_player->setup &= ~SETUP_SOUND_MUSIC;
        FadeSound(background_loop[level_nr % num_bg_loops]);
        DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
       }
       else if (sound_loops_allowed)
       { 
        setup.sound_on = setup.sound_music_on = TRUE;
-       local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
        PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
        DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
       }
@@ -2068,13 +1964,11 @@ void HandleSoundButtons(int mx, int my, int button)
       if (setup.sound_loops_on)
       { 
        setup.sound_loops_on = FALSE;
-       local_player->setup &= ~SETUP_SOUND_LOOPS;
        DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
       }
       else if (sound_loops_allowed)
       { 
        setup.sound_on = setup.sound_loops_on = TRUE;
-       local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
        DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
       }
       else
@@ -2085,13 +1979,11 @@ void HandleSoundButtons(int mx, int my, int button)
       if (setup.sound_simple_on)
       { 
        setup.sound_simple_on = FALSE;
-       local_player->setup &= ~SETUP_SOUND;
        DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
       }
       else if (sound_status==SOUND_AVAILABLE)
       { 
        setup.sound_on = setup.sound_simple_on = TRUE;
-       local_player->setup |= SETUP_SOUND;
        DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
       }
       else
@@ -2146,30 +2038,6 @@ void HandleGameButtons(int mx, int my, int button)
       }
       else
        TapeTogglePause();
-
-      /*
-      if (tape.pausing)
-      {
-       if (options.network)
-         SendToServer_ContinuePlaying();
-       else
-       {
-         tape.pausing = FALSE;
-         DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
-       }
-      }
-      else
-      {
-       if (options.network)
-         SendToServer_PausePlaying();
-       else
-       {
-         tape.pausing = TRUE;
-         DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
-       }
-      }
-      */
-
       break;
 
     case BUTTON_GAME_PLAY: