DrawGraphic(14,3,GFX_PFEIL_R);
DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
+
+ /*
DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
FS_SMALL,FC_BLUE);
DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
FS_SMALL,FC_BLUE);
+ */
+
+ if (leveldir[leveldir_nr].name)
+ {
+ int len = strlen(leveldir[leveldir_nr].name);
+ int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2;
+ int lypos = SY+352;
+
+ DrawText(lxpos,lypos,leveldir[leveldir_nr].name,FS_SMALL,FC_SPECIAL2);
+ }
FadeToFront();
InitAnimation();
level_nr = new_level_nr;
-
- /*
- if (level_nr > local_player->handicap)
- level_nr = local_player->handicap;
- */
-
-
DrawTextExt(drawto,gc,SX+11*32,SY+3*32,
int2str(level_nr,3), FS_BIG,FC_RED);
DrawTextExt(window,gc,SX+11*32,SY+3*32,
if (num_leveldirs)
{
game_status = CHOOSELEVEL;
-
-
SaveLevelSetup();
-
-#if 0
- SavePlayerInfo(PLAYER_LEVEL);
-#endif
-
-
DrawChooseLevel();
}
}
}
else if (y==10)
{
-
SaveLevelSetup();
-
-#if 0
- SavePlayerInfo(PLAYER_LEVEL);
-#endif
-
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
BackToFront();
}
-
-#if 0
-void CheckCheat()
-{
- int old_handicap = local_player->handicap;
-
- if (!strcmp(local_player->alias_name,"Artsoft"))
- local_player->handicap = leveldir[leveldir_nr].levels-1;
-
- if (local_player->handicap != old_handicap)
- {
- SavePlayerInfo(PLAYER_LEVEL);
- level_nr = local_player->handicap;
- }
-}
-#endif
-
-
void HandleTypeName(int newxpos, KeySym key)
{
static int xpos = 0, ypos = 2;
DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
-
SaveSetup();
-
-
-#if 0
- SavePlayerInfo(PLAYER_SETUP);
-#endif
-
-
-
-#if 0
- CheckCheat();
-#endif
-
-
game_status = MAINMENU;
-/*
- DrawMainMenu();
-*/
-
}
+
BackToFront();
}
}
else
{
- local_player->leveldir_nr = leveldir_nr = y-3;
-
+ leveldir_nr = y-3;
SaveLevelSetup();
- /*
- LoadPlayerInfo(PLAYER_LEVEL);
- SavePlayerInfo(PLAYER_SETUP);
- */
-
-
-#if 0
- CheckCheat();
-#endif
-
-
TapeErase();
LoadLevelTape(level_nr);
redraw = TRUE;
}
}
+
BackToFront();
if (game_status==CHOOSELEVEL)
void DrawSetupScreen()
{
int i;
-
-
-#if 0
- static struct setup
- {
- unsigned int bit;
- char *text, *mode[2];
- int color[2];
- } setup[] =
- {
- {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
- {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {0, "Input Devices",{"", ""}, {0,0}},
- {0, "", {"", ""}, {0,0}},
- {0, "", {"", ""}, {0,0}},
- {0, "Exit", {"", ""}, {0,0}},
- {0, "Save and exit",{"", ""}, {0,0}}
- };
-#endif
-
static struct setup
{
boolean *value;
char *text, *mode[2];
- int color[2];
} setup_info[] =
{
- { &setup.sound_on, "Sound:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
- { &setup.sound_loops_on," Sound Loops:",{"on", "off"},{FC_YELLOW,FC_BLUE}},
- { &setup.sound_music_on," Game Music:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
- { &setup.toons_on, "Toons:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
- { &setup.direct_draw_on,"Buffered gfx:",{"off","on" },{FC_BLUE,FC_YELLOW}},
- { &setup.scroll_delay_on,"Scroll Delay:",{"on", "off"},{FC_YELLOW,FC_BLUE}},
- { &setup.soft_scrolling_on, "Soft Scroll.:",{"on", "off"},{FC_YELLOW,FC_BLUE}},
- { &setup.fading_on, "Fading:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
- { &setup.quick_doors,"Quick Doors:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
- { &setup.autorecord_on,"Auto-Record:", {"on", "off"},{FC_YELLOW,FC_BLUE}},
- { NULL, "Input Devices",{"", ""}, {0,0}},
- { NULL, "", {"", ""}, {0,0}},
- { NULL, "", {"", ""}, {0,0}},
- { NULL, "Exit", {"", ""}, {0,0}},
- { NULL, "Save and exit",{"", ""}, {0,0}}
+ { &setup.sound_on, "Sound:", { "on", "off" } },
+ { &setup.sound_loops_on, " Sound Loops:",{ "on", "off" } },
+ { &setup.sound_music_on, " Game Music:", { "on", "off" } },
+ { &setup.toons_on, "Toons:", { "on", "off" } },
+ { &setup.direct_draw_on, "Buffered gfx:",{ "off","on" } },
+ { &setup.scroll_delay_on, "Scroll Delay:",{ "on", "off" } },
+ { &setup.soft_scrolling_on, "Soft Scroll.:",{ "on", "off" } },
+ { &setup.fading_on, "Fading:", { "on", "off" } },
+ { &setup.quick_doors, "Quick Doors:", { "on", "off" } },
+ { &setup.autorecord_on, "Auto-Record:", { "on", "off" } },
+ { NULL, "Input Devices",{ "", "" } },
+ { NULL, "", { "", "" } },
+ { NULL, "", { "", "" } },
+ { NULL, "Exit", { "", "" } },
+ { NULL, "Save and exit",{ "", "" } }
};
CloseDoor(DOOR_CLOSE_2);
ClearWindow();
DrawText(SX+16, SY+16, "SETUP",FS_BIG,FC_YELLOW);
-
- /*
- printf("setup.sound_loops_on == %d\n", setup.sound_loops_on);
- */
-
-
for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++)
{
int base = i - SETUP_SCREEN_POS_START;
DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
}
-#if 0
- if (i < SETUP_SCREEN_POS_EMPTY1)
- {
- int setting_bit = setup_info[base].bit;
- int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
- }
-#endif
-
if (setup_info[base].value)
{
int setting_value = *setup_info[base].value;
int setting_pos = (setting_value != 0 ? 0 : 1);
+ int fc_on = (strcmp(setup_info[base].mode[setting_pos], "on") == 0);
- DrawText(SX+14*32, SY+i*32,setup_info[base].mode[setting_pos],
- FS_BIG,setup_info[base].color[setting_pos]);
+ DrawText(SX+14*32, SY+i*32, setup_info[base].mode[setting_pos],
+ FS_BIG, (fc_on ? FC_YELLOW : FC_BLUE));
}
}
{
if (y==pos_end)
{
-
-
SaveSetup();
-
-
-#if 0
- SavePlayerInfo(PLAYER_SETUP);
-#endif
-
SaveJoystickData();
}
}
else
TapeTogglePause();
-
- /*
- if (tape.pausing)
- {
- if (options.network)
- SendToServer_ContinuePlaying();
- else
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
- }
- else
- {
- if (options.network)
- SendToServer_PausePlaying();
- else
- {
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
- }
- }
- */
-
break;
case BUTTON_GAME_PLAY: