DrawGraphic(14,3,GFX_PFEIL_R);
DrawText(SX+40+16,SY+326,"A Game by Artsoft Entertainment",FS_SMALL,FC_BLUE);
+
+ /*
DrawText(SX+40+16,SY+344,"Graphics: Deluxe Paint IV Amiga",
FS_SMALL,FC_BLUE);
DrawText(SX+60+16,SY+362,"Sounds: AudioMaster IV Amiga",
FS_SMALL,FC_BLUE);
+ */
+
+ if (leveldir[leveldir_nr].name)
+ {
+ int len = strlen(leveldir[leveldir_nr].name);
+ int lxpos = SX+(SXSIZE-len*FONT4_XSIZE)/2;
+ int lypos = SY+352;
+
+ DrawText(lxpos,lypos,leveldir[leveldir_nr].name,FS_SMALL,FC_SPECIAL2);
+ }
FadeToFront();
InitAnimation();
level_nr = new_level_nr;
- if (level_nr > local_player->handicap)
- level_nr = local_player->handicap;
-
DrawTextExt(drawto,gc,SX+11*32,SY+3*32,
int2str(level_nr,3), FS_BIG,FC_RED);
DrawTextExt(window,gc,SX+11*32,SY+3*32,
if (num_leveldirs)
{
game_status = CHOOSELEVEL;
- SavePlayerInfo(PLAYER_LEVEL);
+ SaveLevelSetup();
DrawChooseLevel();
}
}
}
else if (y==10)
{
- SavePlayerInfo(PLAYER_LEVEL);
+ SaveLevelSetup();
if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED))
game_status = EXITGAME;
}
BackToFront();
}
-void CheckCheat()
-{
- int old_handicap = local_player->handicap;
-
-#if 0
- if (!strcmp(local_player->alias_name,"Artsoft"))
-#endif
- local_player->handicap = leveldir[leveldir_nr].levels-1;
-
- if (local_player->handicap != old_handicap)
- {
- SavePlayerInfo(PLAYER_LEVEL);
- level_nr = local_player->handicap;
- }
-}
-
void HandleTypeName(int newxpos, KeySym key)
{
static int xpos = 0, ypos = 2;
{
DrawText(SX+6*32,SY+ypos*32,local_player->alias_name,FS_BIG,FC_RED);
DrawGraphic(xpos+6,ypos,GFX_LEERRAUM);
- SavePlayerInfo(PLAYER_SETUP);
- CheckCheat();
+ SaveSetup();
game_status = MAINMENU;
-/*
- DrawMainMenu();
-*/
-
}
+
BackToFront();
}
}
else
{
- local_player->leveldir_nr = leveldir_nr = y-3;
- LoadPlayerInfo(PLAYER_LEVEL);
- SavePlayerInfo(PLAYER_SETUP);
- CheckCheat();
+ leveldir_nr = y-3;
+ SaveLevelSetup();
TapeErase();
LoadLevelTape(level_nr);
redraw = TRUE;
}
}
+
BackToFront();
if (game_status==CHOOSELEVEL)
int i;
static struct setup
{
- unsigned int bit;
+ boolean *value;
char *text, *mode[2];
- int color[2];
- } setup[] =
+ } setup_info[] =
{
- {SETUP_SOUND, "Sound:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_LOOPS, " Sound Loops:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOUND_MUSIC, " Game Music:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_TOONS, "Toons:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_DIRECT_DRAW, "Buffered gfx:",{"off","on" }, {FC_BLUE,FC_YELLOW}},
- {SETUP_SCROLL_DELAY,"Scroll Delay:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_SOFT_SCROLL, "Soft Scroll.:",{"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_FADING, "Fading:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_QUICK_DOORS, "Quick Doors:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {SETUP_AUTO_RECORD, "Auto-Record:", {"on", "off"}, {FC_YELLOW,FC_BLUE}},
- {0, "Input Devices",{"", ""}, {0,0}},
- {0, "", {"", ""}, {0,0}},
- {0, "", {"", ""}, {0,0}},
- {0, "Exit", {"", ""}, {0,0}},
- {0, "Save and exit",{"", ""}, {0,0}}
+ { &setup.sound_on, "Sound:", { "on", "off" } },
+ { &setup.sound_loops_on, " Sound Loops:",{ "on", "off" } },
+ { &setup.sound_music_on, " Game Music:", { "on", "off" } },
+ { &setup.toons_on, "Toons:", { "on", "off" } },
+ { &setup.direct_draw_on, "Buffered gfx:",{ "off","on" } },
+ { &setup.scroll_delay_on, "Scroll Delay:",{ "on", "off" } },
+ { &setup.soft_scrolling_on, "Soft Scroll.:",{ "on", "off" } },
+ { &setup.fading_on, "Fading:", { "on", "off" } },
+ { &setup.quick_doors, "Quick Doors:", { "on", "off" } },
+ { &setup.autorecord_on, "Auto-Record:", { "on", "off" } },
+ { NULL, "Input Devices",{ "", "" } },
+ { NULL, "", { "", "" } },
+ { NULL, "", { "", "" } },
+ { NULL, "Exit", { "", "" } },
+ { NULL, "Save and exit",{ "", "" } }
};
CloseDoor(DOOR_CLOSE_2);
if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2))
{
DrawGraphic(0,i,GFX_KUGEL_BLAU);
- DrawText(SX+32,SY+i*32, setup[base].text, FS_BIG,FC_GREEN);
+ DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN);
}
- if (i < SETUP_SCREEN_POS_EMPTY1)
+ if (setup_info[base].value)
{
- int setting_bit = setup[base].bit;
- int setting_pos = ((local_player->setup & setting_bit) != 0 ? 0 : 1);
- DrawText(SX+14*32, SY+i*32,setup[base].mode[setting_pos],
- FS_BIG,setup[base].color[setting_pos]);
+ int setting_value = *setup_info[base].value;
+ int setting_pos = (setting_value != 0 ? 0 : 1);
+ int fc_on = (strcmp(setup_info[base].mode[setting_pos], "on") == 0);
+
+ DrawText(SX+14*32, SY+i*32, setup_info[base].mode[setting_pos],
+ FS_BIG, (fc_on ? FC_YELLOW : FC_BLUE));
}
}
if (y==3 && sound_status==SOUND_AVAILABLE)
{
- if (SETUP_SOUND_ON(local_player->setup))
+ if (setup.sound_on)
{
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE);
DrawText(SX+14*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE);
- local_player->setup &= ~SETUP_SOUND_LOOPS;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
+ setup.sound_loops_on = FALSE;
+ setup.sound_music_on = FALSE;
}
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOUND;
+ setup.sound_on = !setup.sound_on;
}
else if (y==4 && sound_loops_allowed)
{
- if (SETUP_SOUND_LOOPS_ON(local_player->setup))
+ if (setup.sound_loops_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
DrawText(SX+14*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
+ setup.sound_on = TRUE;
}
- local_player->setup ^= SETUP_SOUND_LOOPS;
+ setup.sound_loops_on = !setup.sound_loops_on;
}
else if (y==5 && sound_loops_allowed)
{
- if (SETUP_SOUND_MUSIC_ON(local_player->setup))
+ if (setup.sound_music_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
{
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
DrawText(SX+14*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup |= SETUP_SOUND;
+ setup.sound_on = TRUE;
}
- local_player->setup ^= SETUP_SOUND_MUSIC;
+ setup.sound_music_on = !setup.sound_music_on;
}
else if (y==6)
{
- if (SETUP_TOONS_ON(local_player->setup))
+ if (setup.toons_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_TOONS;
+ setup.toons_on = !setup.toons_on;
}
else if (y==7)
{
- if (!SETUP_DIRECT_DRAW_ON(local_player->setup))
+ if (!setup.direct_draw_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_DIRECT_DRAW;
+ setup.direct_draw_on = !setup.direct_draw_on;
}
else if (y==8)
{
- if (SETUP_SCROLL_DELAY_ON(local_player->setup))
+ if (setup.scroll_delay_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SCROLL_DELAY;
+ setup.scroll_delay_on = !setup.scroll_delay_on;
}
else if (y==9)
{
- if (SETUP_SOFT_SCROLL_ON(local_player->setup))
+ if (setup.soft_scrolling_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_SOFT_SCROLL;
+ setup.soft_scrolling_on = !setup.soft_scrolling_on;
}
else if (y==10)
{
- if (SETUP_FADING_ON(local_player->setup))
+ if (setup.fading_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_FADING;
+ setup.fading_on = !setup.fading_on;
}
else if (y==11)
{
- if (SETUP_QUICK_DOORS_ON(local_player->setup))
+ if (setup.quick_doors)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_QUICK_DOORS;
+ setup.quick_doors = !setup.quick_doors;
}
else if (y==12)
{
- if (SETUP_AUTO_RECORD_ON(local_player->setup))
+ if (setup.autorecord_on)
DrawText(SX+14*32, SY+yy*32,"off",FS_BIG,FC_BLUE);
else
DrawText(SX+14*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW);
- local_player->setup ^= SETUP_AUTO_RECORD;
+ setup.autorecord_on = !setup.autorecord_on;
}
else if (y==13)
{
{
if (y==pos_end)
{
- SavePlayerInfo(PLAYER_SETUP);
+ SaveSetup();
SaveJoystickData();
}
{
int i;
static struct SetupKeyboardInfo custom_key;
- static KeySym *key[] =
+ static struct
{
- &custom_key.left,
- &custom_key.right,
- &custom_key.up,
- &custom_key.down,
- &custom_key.snap,
- &custom_key.bomb
- };
- static char *joy_text[] =
+ KeySym *keysym;
+ char *text;
+ } custom[] =
{
- "Joystick Left",
- "Joystick Right",
- "Joystick Up",
- "Joystick Down",
- "Button 1",
- "Button 2",
+ { &custom_key.left, "Joystick Left" },
+ { &custom_key.right, "Joystick Right" },
+ { &custom_key.up, "Joystick Up" },
+ { &custom_key.down, "Joystick Down" },
+ { &custom_key.snap, "Button 1" },
+ { &custom_key.bomb, "Button 2" }
};
- custom_key = setup.key_input[player_nr];
+ custom_key = setup.input[player_nr].key;
DrawText(SX+11*32, SY+2*32, int2str(player_nr + 1, 1), FS_BIG, FC_RED);
DrawGraphic(8, 2, GFX_SPIELER1 + player_nr);
- if (setup.joy_input[player_nr].use_joystick)
+ if (setup.input[player_nr].use_joystick)
{
DrawText(SX+8*32, SY+3*32,
- (setup.joy_input[player_nr].joystick_nr == 0 ?
+ (setup.input[player_nr].joystick_nr == 0 ?
"Joystick1" : "Joystick2"),
FS_BIG, FC_YELLOW);
DrawText(SX+32, SY+4*32, "Calibrate", FS_BIG, FC_GREEN);
DrawText(SX + 3*32, SY + ypos*32,
" ", FS_BIG, FC_YELLOW);
DrawText(SX + 3*32, SY + ypos*32,
- (setup.joy_input[player_nr].use_joystick ?
- joy_text[i] :
- getKeySymName(*key[i])),
+ (setup.input[player_nr].use_joystick ?
+ custom[i].text :
+ getKeyNameFromKeySym(*custom[i].keysym)),
FS_BIG, FC_YELLOW);
}
}
int one_joystick_nr = (dx >= 0 ? 0 : 1);
int the_other_joystick_nr = (dx >= 0 ? 1 : 0);
- if (setup.joy_input[player_nr].use_joystick)
+ if (setup.input[player_nr].use_joystick)
{
- if (setup.joy_input[player_nr].joystick_nr == one_joystick_nr)
- setup.joy_input[player_nr].joystick_nr = the_other_joystick_nr;
+ if (setup.input[player_nr].joystick_nr == one_joystick_nr)
+ setup.input[player_nr].joystick_nr = the_other_joystick_nr;
else
- setup.joy_input[player_nr].use_joystick = FALSE;
+ setup.input[player_nr].use_joystick = FALSE;
}
else
{
- setup.joy_input[player_nr].use_joystick = TRUE;
- setup.joy_input[player_nr].joystick_nr = one_joystick_nr;
+ setup.input[player_nr].use_joystick = TRUE;
+ setup.input[player_nr].joystick_nr = one_joystick_nr;
}
drawPlayerSetupInputInfo(player_nr);
}
else if (y == 5)
{
- if (setup.joy_input[player_nr].use_joystick)
- CalibrateJoystick(setup.joy_input[player_nr].joystick_nr);
+ if (setup.input[player_nr].use_joystick)
+ CalibrateJoystick(setup.input[player_nr].joystick_nr);
else
CustomizeKeyboard(player_nr);
};
/* read existing key bindings from player setup */
- custom_key = setup.key_input[player_nr];
+ custom_key = setup.input[player_nr].key;
ClearWindow();
DrawText(SX + 16, SY + 16, "Keyboard Input", FS_BIG, FC_YELLOW);
DrawText(SX, SY + (2+2*step_nr+1)*32,
"Key:", FS_BIG, FC_RED);
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
- getKeySymName(*customize_step[step_nr].keysym), FS_BIG, FC_BLUE);
+ getKeyNameFromKeySym(*customize_step[step_nr].keysym),
+ FS_BIG, FC_BLUE);
while(!finished)
{
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
" ", FS_BIG, FC_YELLOW);
DrawText(SX + 4*32, SY + (2+2*step_nr+1)*32,
- getKeySymName(key), FS_BIG, FC_YELLOW);
+ getKeyNameFromKeySym(key), FS_BIG, FC_YELLOW);
step_nr++;
/* un-highlight last query */
DrawText(SX, SY+(2+2*step_nr+1)*32,
"Key:", FS_BIG, FC_RED);
DrawText(SX + 4*32, SY+(2+2*step_nr+1)*32,
- getKeySymName(*customize_step[step_nr].keysym),
+ getKeyNameFromKeySym(*customize_step[step_nr].keysym),
FS_BIG, FC_BLUE);
}
break;
}
/* write new key bindings back to player setup */
- setup.key_input[player_nr] = custom_key;
+ setup.input[player_nr].key = custom_key;
StopAnimation();
DrawSetupInputScreen();
char joy_nr[4];
#endif
- int joystick_nr = setup.joy_input[0].joystick_nr;
+ int joystick_nr = setup.input[0].joystick_nr;
int new_joystick_xleft, new_joystick_xright, new_joystick_xmiddle;
int new_joystick_yupper, new_joystick_ylower, new_joystick_ymiddle;
DrawSetupScreen();
}
-void HandleGameActions(byte player_action)
+void HandleGameActions()
{
if (game_status != PLAYING)
return;
if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
TapeStop();
- GameActions(player_action);
+ GameActions();
BackToFront();
}
if (setup.sound_music_on)
{
setup.sound_music_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_MUSIC;
FadeSound(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_OFF);
}
else if (sound_loops_allowed)
{
setup.sound_on = setup.sound_music_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_MUSIC);
PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
DrawSoundDisplay(BUTTON_SOUND_MUSIC_ON);
}
if (setup.sound_loops_on)
{
setup.sound_loops_on = FALSE;
- local_player->setup &= ~SETUP_SOUND_LOOPS;
DrawSoundDisplay(BUTTON_SOUND_LOOPS_OFF);
}
else if (sound_loops_allowed)
{
setup.sound_on = setup.sound_loops_on = TRUE;
- local_player->setup |= (SETUP_SOUND | SETUP_SOUND_LOOPS);
DrawSoundDisplay(BUTTON_SOUND_LOOPS_ON);
}
else
if (setup.sound_simple_on)
{
setup.sound_simple_on = FALSE;
- local_player->setup &= ~SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_OFF);
}
else if (sound_status==SOUND_AVAILABLE)
{
setup.sound_on = setup.sound_simple_on = TRUE;
- local_player->setup |= SETUP_SOUND;
DrawSoundDisplay(BUTTON_SOUND_SIMPLE_ON);
}
else
}
else
TapeTogglePause();
-
- /*
- if (tape.pausing)
- {
- if (options.network)
- SendToServer_ContinuePlaying();
- else
- {
- tape.pausing = FALSE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_OFF,0);
- }
- }
- else
- {
- if (options.network)
- SendToServer_PausePlaying();
- else
- {
- tape.pausing = TRUE;
- DrawVideoDisplay(VIDEO_STATE_PAUSE_ON,0);
- }
- }
- */
-
break;
case BUTTON_GAME_PLAY: