renamed API related functions to match API names
[rocksndiamonds.git] / src / screens.c
index 369124a77f917106b90e39b64d3d69e5902298d7..61aff99a31f99a07bc1ee51cecde52bc81e07640 100644 (file)
@@ -4042,10 +4042,10 @@ void HandleInfoScreen(int mx, int my, int dx, int dy, int button)
 // change name functions
 // ============================================================================
 
-static void RenamePlayerOnServerExt(struct HttpRequest *request,
-                                   struct HttpResponse *response,
-                                   char *player_name_raw,
-                                   char *player_uuid_raw)
+static void ApiRenamePlayerExt(struct HttpRequest *request,
+                              struct HttpResponse *response,
+                              char *player_name_raw,
+                              char *player_uuid_raw)
 {
   request->hostname = setup.api_server_hostname;
   request->port     = API_SERVER_PORT;
@@ -4091,28 +4091,28 @@ static void RenamePlayerOnServerExt(struct HttpRequest *request,
   }
 }
 
-static void RenamePlayerOnServer(char *player_name, char *player_uuid)
+static void ApiRenamePlayer(char *player_name, char *player_uuid)
 {
   struct HttpRequest *request = checked_calloc(sizeof(struct HttpRequest));
   struct HttpResponse *response = checked_calloc(sizeof(struct HttpResponse));
 
-  RenamePlayerOnServerExt(request, response, player_name, player_uuid);
+  ApiRenamePlayerExt(request, response, player_name, player_uuid);
 
   checked_free(request);
   checked_free(response);
 }
 
-struct RenamePlayerOnServerThreadData
+struct ApiRenamePlayerThreadData
 {
   char *player_name;
   char *player_uuid;
 };
 
-static int RenamePlayerOnServerThread(void *data_raw)
+static int ApiRenamePlayerThread(void *data_raw)
 {
-  struct RenamePlayerOnServerThreadData *data = data_raw;
+  struct ApiRenamePlayerThreadData *data = data_raw;
 
-  RenamePlayerOnServer(data->player_name, data->player_uuid);
+  ApiRenamePlayer(data->player_name, data->player_uuid);
 
   checked_free(data->player_name);
   checked_free(data->player_uuid);
@@ -4121,16 +4121,16 @@ static int RenamePlayerOnServerThread(void *data_raw)
   return 0;
 }
 
-static void RenamePlayerOnServerAsThread(void)
+static void ApiRenamePlayerAsThread(void)
 {
-  struct RenamePlayerOnServerThreadData *data =
-    checked_malloc(sizeof(struct RenamePlayerOnServerThreadData));
+  struct ApiRenamePlayerThreadData *data =
+    checked_malloc(sizeof(struct ApiRenamePlayerThreadData));
 
   data->player_name = getStringCopy(setup.player_name);
   data->player_uuid = getStringCopy(setup.player_uuid);
 
-  ExecuteAsThread(RenamePlayerOnServerThread,
-                 "RenamePlayerOnServer", data,
+  ExecuteAsThread(ApiRenamePlayerThread,
+                 "ApiRenamePlayer", data,
                  "rename player on server");
 }
 
@@ -4273,7 +4273,7 @@ static void setTypeNameValues(char *name, struct TextPosInfo *pos,
   SaveSetup();
 
   // change name of edited user on score server
-  RenamePlayerOnServerAsThread();
+  ApiRenamePlayerAsThread();
 
   if (game_status == GAME_MODE_PSEUDO_TYPENAMES || reset_setup)
   {