fixed problems with current level set node being a tree node copy
[rocksndiamonds.git] / src / screens.c
index dbac21b31e47d8625abb9f940bf84b7d12139bdc..601c05de45e3ff278c40ea8e637e5d7960caa8ab 100644 (file)
 // other screen text constants
 #define STR_CHOOSE_TREE_EDIT           "Edit"
 #define MENU_CHOOSE_TREE_FONT(x)       (FONT_TEXT_1 + (x))
+#define MENU_CHOOSE_TREE_COLOR(ti, a)  TREE_COLOR(ti, a)
 
 // for input setup functions
 #define SETUPINPUT_SCREEN_POS_START    0
@@ -1629,9 +1630,8 @@ void DrawMainMenu(void)
     return;
   }
 
-  // leveldir_current may be invalid (level group, parent link)
-  if (!validLevelSeries(leveldir_current))
-    leveldir_current = getFirstValidTreeInfoEntry(leveldir_last_valid);
+  // leveldir_current may be invalid (level group, parent link, node copy)
+  leveldir_current = getValidLevelSeries(leveldir_current, leveldir_last_valid);
 
   if (leveldir_current != leveldir_last_valid)
   {
@@ -1738,6 +1738,16 @@ void DrawMainMenu(void)
   SetMouseCursor(CURSOR_DEFAULT);
 
   OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2);
+
+#if defined(PLATFORM_EMSCRIPTEN)
+  EM_ASM
+  (
+    FS.syncfs(function(err)
+    {
+      assert(!err);
+    });
+  );
+#endif
 }
 
 static void gotoTopLevelDir(void)
@@ -2212,7 +2222,8 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
        SaveLevelSetup_LastSeries();
        SaveLevelSetup_SeriesInfo();
 
-        if (Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
+       if (!setup.ask_on_quit_program ||
+           Request("Do you really want to quit?", REQ_ASK | REQ_STAY_CLOSED))
          SetGameStatus(GAME_MODE_QUIT);
       }
     }
@@ -4408,9 +4419,8 @@ static void drawChooseTreeText(int y, boolean active, TreeInfo *ti)
   int entry_pos = first_entry + y;
   TreeInfo *node_first = getTreeInfoFirstGroupEntry(ti);
   TreeInfo *node = getTreeInfoFromPos(node_first, entry_pos);
-  int node_color = (node->color == FC_YELLOW ? FC_GREEN : node->color);
-  int color = (active ? FC_YELLOW : node_color);
-  int font_nr = MENU_CHOOSE_TREE_FONT(color);
+  int font_color = MENU_CHOOSE_TREE_COLOR(node, active);
+  int font_nr = MENU_CHOOSE_TREE_FONT(font_color);
   int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
   int xpos = MENU_SCREEN_START_XPOS;
   int ypos = MENU_SCREEN_START_YPOS + y;
@@ -4869,6 +4879,9 @@ static void HandleChooseTree(int mx, int my, int dx, int dy, int button,
            LoadLevelSetup_LastSeries();
            LoadLevelSetup_SeriesInfo();
 
+           // update list of last played level sets
+           UpdateLastPlayedLevels_TreeInfo();
+
            TapeErase();
 
            ToggleFullscreenIfNeeded();
@@ -6719,6 +6732,8 @@ static struct TokenInfo setup_info_game[] =
   { TYPE_SWITCH,       &setup.count_score_after_game,"Count Score After Game:" },
   { TYPE_SWITCH,       &setup.show_scores_after_game,"Show Scores After Game:" },
   { TYPE_YES_NO,       &setup.ask_on_game_over, "Ask on Game Over:"    },
+  { TYPE_YES_NO,       &setup.ask_on_quit_game, "Ask on Quit Game:"    },
+  { TYPE_YES_NO,       &setup.ask_on_quit_program, "Ask on Quit Program:" },
   { TYPE_SWITCH,       &setup.autorecord,      "Auto-Record Tapes:"    },
   { TYPE_ENTER_LIST,   execSetupChooseGameSpeed, "Game Speed:"         },
   { TYPE_STRING,       &game_speed_text,       ""                      },