rnd-20060420-1-src
[rocksndiamonds.git] / src / screens.c
index 76e2444709815029e88dd31fcad6bbe6d4510ca1..5fd02c715e3f07e4358a73e323c2529406c271ab 100644 (file)
 #define MAX_INFO_MODES                 6
 
 /* for various menu stuff  */
-#define MAX_INFO_ELEMENTS_ON_SCREEN    10
-#define MAX_MENU_ENTRIES_ON_SCREEN     (SCR_FIELDY - 2)
+#define MENU_SCREEN_START_XPOS         1
 #define MENU_SCREEN_START_YPOS         2
 #define MENU_SCREEN_VALUE_XPOS         14
 #define MENU_SCREEN_MAX_XPOS           (SCR_FIELDX - 1)
 #define MENU_TITLE1_YPOS               8
 #define MENU_TITLE2_YPOS               46
+#define MAX_INFO_ELEMENTS_ON_SCREEN    10
+#define MAX_MENU_ENTRIES_ON_SCREEN     (SCR_FIELDY - MENU_SCREEN_START_YPOS)
+#define MAX_MENU_TEXT_LENGTH_BIG       (MENU_SCREEN_VALUE_XPOS -       \
+                                        MENU_SCREEN_START_XPOS)
+#define MAX_MENU_TEXT_LENGTH_MEDIUM    (MAX_MENU_TEXT_LENGTH_BIG * 2)
 
 /* buttons and scrollbars identifiers */
 #define SCREEN_CTRL_ID_SCROLL_UP       0
 #define NUM_SCREEN_SCROLLBARS          1
 #define NUM_SCREEN_GADGETS             3
 
+/* graphic position and size values for buttons and scrollbars */
+#define SC_SCROLLBUTTON_XSIZE          TILEX
+#define SC_SCROLLBUTTON_YSIZE          TILEY
+
+#define SC_SCROLLBAR_XPOS              (SXSIZE - SC_SCROLLBUTTON_XSIZE)
+
+#define SC_SCROLL_VERTICAL_XSIZE       SC_SCROLLBUTTON_XSIZE
+#define SC_SCROLL_VERTICAL_YSIZE       ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
+                                        SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_UP_XPOS              SC_SCROLLBAR_XPOS
+#define SC_SCROLL_UP_YPOS              (2 * SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_VERTICAL_XPOS                SC_SCROLLBAR_XPOS
+#define SC_SCROLL_VERTICAL_YPOS                (SC_SCROLL_UP_YPOS + \
+                                        SC_SCROLLBUTTON_YSIZE)
+
+#define SC_SCROLL_DOWN_XPOS            SC_SCROLLBAR_XPOS
+#define SC_SCROLL_DOWN_YPOS            (SC_SCROLL_VERTICAL_YPOS + \
+                                        SC_SCROLL_VERTICAL_YSIZE)
+
+#define SC_BORDER_SIZE                 14
+
+
 /* forward declarations of internal functions */
 static void HandleScreenGadgets(struct GadgetInfo *);
 static void HandleSetupScreen_Generic(int, int, int, int, int);
@@ -136,6 +164,8 @@ static void drawCursorExt(int xpos, int ypos, int color, int g)
         g == IMG_MENU_BUTTON_RIGHT ? IMG_MENU_BUTTON_RIGHT_ACTIVE :
         g == IMG_MENU_BUTTON_LEAVE_MENU ? IMG_MENU_BUTTON_LEAVE_MENU_ACTIVE :
         g == IMG_MENU_BUTTON_ENTER_MENU ? IMG_MENU_BUTTON_ENTER_MENU_ACTIVE :
+        g == IMG_MENU_BUTTON_LAST_LEVEL ? IMG_MENU_BUTTON_LAST_LEVEL_ACTIVE :
+        g == IMG_MENU_BUTTON_NEXT_LEVEL ? IMG_MENU_BUTTON_NEXT_LEVEL_ACTIVE :
         IMG_MENU_BUTTON_ACTIVE);
 
   ypos += MENU_SCREEN_START_YPOS;
@@ -235,6 +265,26 @@ static void ToggleFullscreenIfNeeded()
   }
 }
 
+static int getLastLevelButtonPos()
+{
+  return 10;
+}
+
+static int getCurrentLevelTextPos()
+{
+  return (getLastLevelButtonPos() + 1);
+}
+
+static int getNextLevelButtonPos()
+{
+  return getLastLevelButtonPos() + 3 + 1;
+}
+
+static int getLevelRangeTextPos()
+{
+  return getNextLevelButtonPos() + 1;
+}
+
 void DrawMainMenu()
 {
   static LevelDirTree *leveldir_last_valid = NULL;
@@ -315,20 +365,30 @@ void DrawMainMenu()
 
   /* calculated after (possible) reload of custom artwork */
   name_width  = getTextWidth(name_text,  FONT_MENU_1);
+#if 1
+  level_width = 9 * 32;
+#else
 #if 1
   level_width = 9 * getFontWidth(FONT_MENU_1);
 #else
   level_width = getTextWidth(level_text, FONT_MENU_1);
+#endif
 #endif
 
   DrawText(mSX + 32 + name_width, mSY + 2 * 32, setup.player_name,
           FONT_INPUT_1);
+
+#if 1
+  DrawText(mSX + getCurrentLevelTextPos() * 32, mSY + 3 * 32,
+          int2str(level_nr, 3), FONT_VALUE_1);
+#else
 #if 1
   DrawText(mSX + level_width + 2 * 32, mSY + 3 * 32, int2str(level_nr, 3),
           FONT_VALUE_1);
 #else
   DrawText(mSX + level_width + 5 * 32, mSY + 3 * 32, int2str(level_nr, 3),
           FONT_VALUE_1);
+#endif
 #endif
 
   DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
@@ -338,12 +398,17 @@ void DrawMainMenu()
 #if 1
   {
     int text_height = getFontHeight(FONT_TEXT_3);
+#if 1
+    int xpos = getLevelRangeTextPos() * 32;
+#else
+    int xpos = level_width + 6 * 32;
+#endif
     int ypos2 = -SY + 3 * 32 + 16;
     int ypos1 = ypos2 - text_height;
 
-    DrawTextF(mSX + level_width + 6 * 32, mSY + ypos1, FONT_TEXT_3,
+    DrawTextF(mSX + xpos, mSY + ypos1, FONT_TEXT_3,
              "%03d", leveldir_current->first_level);
-    DrawTextF(mSX + level_width + 6 * 32, mSY + ypos2, FONT_TEXT_3,
+    DrawTextF(mSX + xpos, mSY + ypos2, FONT_TEXT_3,
              "%03d", leveldir_current->last_level);
   }
 #else
@@ -370,12 +435,17 @@ void DrawMainMenu()
     initCursor(i, (i == 1 || i == 4 || i == 6 ? IMG_MENU_BUTTON_ENTER_MENU :
                   IMG_MENU_BUTTON));
 
+#if 1
+  drawCursorXY(getLastLevelButtonPos(), 1, IMG_MENU_BUTTON_LAST_LEVEL);
+  drawCursorXY(getNextLevelButtonPos(), 1, IMG_MENU_BUTTON_NEXT_LEVEL);
+#else
 #if 1
   drawCursorXY(level_width / 32 + 1, 1, IMG_MENU_BUTTON_LEFT);
   drawCursorXY(level_width / 32 + 5, 1, IMG_MENU_BUTTON_RIGHT);
 #else
   drawCursorXY(level_width / 32 + 4, 1, IMG_MENU_BUTTON_LEFT);
   drawCursorXY(level_width / 32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
+#endif
 #endif
 
   DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
@@ -552,7 +622,7 @@ void HandleMainMenu(int mx, int my, int dx, int dy, int button)
       else if (y == 3)
       {
        if (leveldir_current->readonly &&
-           strcmp(setup.player_name, "Artsoft") != 0)
+           !strEqual(setup.player_name, "Artsoft"))
          Request("This level is read only !", REQ_CONFIRM);
        game_status = GAME_MODE_EDITOR;
        DrawLevelEd();
@@ -669,10 +739,11 @@ static void DrawInfoScreen_Main()
 
   for (i = 0; info_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
   {
+    int xpos = MENU_SCREEN_START_XPOS;
     int ypos = MENU_SCREEN_START_YPOS + i;
     int font_nr = FONT_MENU_1;
 
-    DrawText(mSX + 32, mSY + ypos * 32, info_info[i].text, font_nr);
+    DrawText(mSX + xpos * 32, mSY + ypos * 32, info_info[i].text, font_nr);
 
     if (info_info[i].type & TYPE_ENTER_MENU)
       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
@@ -1098,17 +1169,17 @@ void HandleInfoScreen_Music(int button)
       DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
     }
 
-    if (strcmp(list->title, UNKNOWN_NAME) != 0)
+    if (!strEqual(list->title, UNKNOWN_NAME))
     {
-      if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
+      if (!strEqual(list->title_header, UNKNOWN_NAME))
        DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
 
       DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
     }
 
-    if (strcmp(list->artist, UNKNOWN_NAME) != 0)
+    if (!strEqual(list->artist, UNKNOWN_NAME))
     {
-      if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
+      if (!strEqual(list->artist_header, UNKNOWN_NAME))
        DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
       else
        DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
@@ -1116,9 +1187,9 @@ void HandleInfoScreen_Music(int button)
       DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
     }
 
-    if (strcmp(list->album, UNKNOWN_NAME) != 0)
+    if (!strEqual(list->album, UNKNOWN_NAME))
     {
-      if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
+      if (!strEqual(list->album_header, UNKNOWN_NAME))
        DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
       else
        DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
@@ -1126,9 +1197,9 @@ void HandleInfoScreen_Music(int button)
       DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
     }
 
-    if (strcmp(list->year, UNKNOWN_NAME) != 0)
+    if (!strEqual(list->year, UNKNOWN_NAME))
     {
-      if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
+      if (!strEqual(list->year_header, UNKNOWN_NAME))
        DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
       else
        DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
@@ -1461,8 +1532,6 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
                               TreeInfo *ti)
 {
   int i;
-  char buffer[SCR_FIELDX * 2];
-  int max_buffer_len = (SCR_FIELDX - 2) * 2;
   char *title_string = NULL;
 #if 0
   int xoffset_sets = 16;
@@ -1502,14 +1571,24 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
 
   /* clear tree list area, but not title or scrollbar */
   DrawBackground(mSX, mSY + MENU_SCREEN_START_YPOS * 32,
-                SXSIZE - 32 + menu.scrollbar_xoffset,
+                SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset,
                 MAX_MENU_ENTRIES_ON_SCREEN * 32);
 
   for (i = 0; i < num_page_entries; i++)
   {
     TreeInfo *node, *node_first;
     int entry_pos = first_entry + i;
+    int xpos = MENU_SCREEN_START_XPOS;
     int ypos = MENU_SCREEN_START_YPOS + i;
+    int startx = mSX + xpos * 32;
+    int starty = mSY + ypos * 32;
+    int font_nr = FONT_TEXT_1;
+    int font_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+    int startx_text = startx + font_xoffset;
+    int startx_scrollbar = mSX + SC_SCROLLBAR_XPOS + menu.scrollbar_xoffset;
+    int text_size = startx_scrollbar - startx_text;
+    int max_buffer_len = text_size / getFontWidth(font_nr);
+    char buffer[max_buffer_len + 1];
 
     node_first = getTreeInfoFirstGroupEntry(ti);
     node = getTreeInfoFromPos(node_first, entry_pos);
@@ -1517,7 +1596,7 @@ static void drawChooseTreeList(int first_entry, int num_page_entries,
     strncpy(buffer, node->name, max_buffer_len);
     buffer[max_buffer_len] = '\0';
 
-    DrawText(mSX + 32, mSY + ypos * 32, buffer, FONT_TEXT_1 + node->color);
+    DrawText(startx, starty, buffer, font_nr + node->color);
 
     if (node->parent_link)
       initCursor(i, IMG_MENU_BUTTON_LEAVE_MENU);
@@ -1862,8 +1941,10 @@ static void drawHallOfFameList(int first_entry, int highlight_position)
     DrawText(mSX, sy, int2str(entry + 1, 3), font_nr1);
     DrawText(mSX + dx1, sy, ".", font_nr1);
     DrawText(mSX + dx2, sy, ".........................", font_nr3);
-    if (strcmp(highscore[entry].Name, EMPTY_PLAYER_NAME) != 0)
+
+    if (!strEqual(highscore[entry].Name, EMPTY_PLAYER_NAME))
       DrawText(mSX + dx2, sy, highscore[entry].Name, font_nr2);
+
     DrawText(mSX + dx3, sy, int2str(highscore[entry].Score, 5), font_nr4);
   }
 
@@ -2052,6 +2133,7 @@ static struct TokenInfo setup_info_main[] =
 static struct TokenInfo setup_info_game[] =
 {
   { TYPE_SWITCH,       &setup.team_mode,       "Team-Mode (Multi-Player):" },
+  { TYPE_YES_NO,       &setup.input_on_focus,  "Only Move Focussed Player:" },
   { TYPE_SWITCH,       &setup.handicap,        "Handicap:"             },
   { TYPE_SWITCH,       &setup.skip_levels,     "Skip Unsolved Levels:" },
   { TYPE_SWITCH,       &setup.time_limit,      "Time Limit:"           },
@@ -2087,14 +2169,15 @@ static struct TokenInfo setup_info_graphics[] =
 {
   { TYPE_SWITCH,       &setup.fullscreen,      "Fullscreen Mode:"      },
   { TYPE_SWITCH,       &setup.scroll_delay,    "Delayed Scrolling:"    },
-  { TYPE_SWITCH,       &setup.soft_scrolling,  "Soft Scrolling:"       },
 #if 0
+  { TYPE_SWITCH,       &setup.soft_scrolling,  "Soft Scrolling:"       },
   { TYPE_SWITCH,       &setup.double_buffering,"Double-Buffering:"     },
   { TYPE_SWITCH,       &setup.fading,          "Fading:"               },
 #endif
   { TYPE_SWITCH,       &setup.quick_switch,    "Quick Player Focus Switch:" },
   { TYPE_SWITCH,       &setup.quick_doors,     "Quick Menu Doors:"     },
   { TYPE_SWITCH,       &setup.toons,           "Toons:"                },
+  { TYPE_ECS_AGA,      &setup.prefer_aga_graphics,"EMC graphics preference:" },
   { TYPE_EMPTY,                NULL,                   ""                      },
   { TYPE_LEAVE_MENU,   execSetupMain,          "Back"                  },
 
@@ -2219,11 +2302,41 @@ static Key getSetupKey()
   return key;
 }
 
+static int getSetupTextFont(int type)
+{
+  if (type & (TYPE_SWITCH |
+             TYPE_YES_NO |
+             TYPE_STRING |
+             TYPE_ECS_AGA |
+             TYPE_KEYTEXT))
+    return FONT_MENU_2;
+  else
+    return FONT_MENU_1;
+}
+
+static int getSetupValueFont(int type, void *value)
+{
+  if (type & TYPE_KEY)
+    return (type & TYPE_QUERY ? FONT_INPUT_1_ACTIVE : FONT_VALUE_1);
+  else if (type & TYPE_STRING)
+    return FONT_VALUE_2;
+  else if (type & TYPE_ECS_AGA)
+    return FONT_VALUE_1;
+  else if (type & TYPE_BOOLEAN_STYLE)
+    return (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+  else
+    return FONT_VALUE_1;
+}
+
 static void drawSetupValue(int pos)
 {
+  boolean font_draw_xoffset_modified = FALSE;
+  int font_draw_xoffset_old = -1;
   int xpos = MENU_SCREEN_VALUE_XPOS;
   int ypos = MENU_SCREEN_START_YPOS + pos;
-  int font_nr = FONT_VALUE_1;
+  int startx = mSX + xpos * 32;
+  int starty = mSY + ypos * 32;
+  int font_nr, font_width;
   int type = setup_info[pos].type;
   void *value = setup_info[pos].value;
   char *value_string = getSetupValue(type, value);
@@ -2235,7 +2348,7 @@ static void drawSetupValue(int pos)
   if (type & TYPE_KEY)
   {
 #if 1
-    xpos = 1;
+    xpos = MENU_SCREEN_START_XPOS;
 #else
     xpos = 3;
 #endif
@@ -2243,33 +2356,99 @@ static void drawSetupValue(int pos)
     if (type & TYPE_QUERY)
     {
       value_string = "<press key>";
+#if 0
       font_nr = FONT_INPUT_1_ACTIVE;
+#endif
     }
   }
   else if (type & TYPE_STRING)
   {
     int max_value_len = (SCR_FIELDX - 2) * 2;
 
-    xpos = 1;
+    xpos = MENU_SCREEN_START_XPOS;
+#if 0
     font_nr = FONT_VALUE_2;
+#endif
 
     if (strlen(value_string) > max_value_len)
       value_string[max_value_len] = '\0';
   }
+  else if (type & TYPE_ECS_AGA)
+  {
+#if 0
+    font_nr = FONT_VALUE_1;
+#endif
+  }
   else if (type & TYPE_BOOLEAN_STYLE)
   {
+#if 0
     font_nr = (*(boolean *)value ? FONT_OPTION_ON : FONT_OPTION_OFF);
+#endif
+  }
+
+  startx = mSX + xpos * 32;
+  starty = mSY + ypos * 32;
+  font_nr = getSetupValueFont(type, value);
+  font_width = getFontWidth(font_nr);
+
+  /* downward compatibility correction for Juergen Bonhagen's menu settings */
+  if (setup_mode != SETUP_MODE_INPUT)
+  {
+    int check_font_nr = FONT_OPTION_ON; /* known font that needs correction */
+    int font1_xoffset = getFontBitmapInfo(font_nr)->draw_xoffset;
+    int font2_xoffset = getFontBitmapInfo(check_font_nr)->draw_xoffset;
+    int text_startx = mSX + MENU_SCREEN_START_XPOS * 32;
+    int text_font_nr = getSetupTextFont(FONT_MENU_2);
+    int text_font_xoffset = getFontBitmapInfo(text_font_nr)->draw_xoffset;
+    int text_width = MAX_MENU_TEXT_LENGTH_MEDIUM * getFontWidth(text_font_nr);
+    boolean correct_font_draw_xoffset = FALSE;
+
+    if (xpos == MENU_SCREEN_START_XPOS &&
+       startx + font1_xoffset < text_startx + text_font_xoffset)
+      correct_font_draw_xoffset = TRUE;
+
+    if (xpos == MENU_SCREEN_VALUE_XPOS &&
+       startx + font2_xoffset < text_startx + text_width + text_font_xoffset)
+      correct_font_draw_xoffset = TRUE;
+
+#if 0
+    printf("::: %d + %d < %d + %d + %d\n",
+          startx, font_xoffset, text_startx, text_width, text_font_xoffset);
+    printf("::: => need correction == %d\n", correct_font_draw_xoffset);
+#endif
+
+    /* check if setup value would overlap with setup text when printed */
+    /* (this can happen for extreme/wrong values for font draw offset) */
+    if (correct_font_draw_xoffset)
+    {
+      font_draw_xoffset_old = getFontBitmapInfo(font_nr)->draw_xoffset;
+      font_draw_xoffset_modified = TRUE;
+
+      if (type & TYPE_KEY)
+       getFontBitmapInfo(font_nr)->draw_xoffset += 2 * getFontWidth(font_nr);
+      else if (!(type & TYPE_STRING))
+       getFontBitmapInfo(font_nr)->draw_xoffset = text_font_xoffset + 20 -
+         MAX_MENU_TEXT_LENGTH_MEDIUM * (16 - getFontWidth(text_font_nr));
+    }
   }
 
+#if 1
+  for (i = 0; i <= MENU_SCREEN_MAX_XPOS - xpos; i++)
+    DrawText(startx + i * font_width, starty, " ", font_nr);
+#else
 #if 1
   for (i = xpos; i <= MENU_SCREEN_MAX_XPOS; i++)
-    DrawText(mSX + i * 32, mSY + ypos * 32, " ", font_nr);
+    DrawText(mSX + i * 32, starty, " ", font_nr);
 #else
-  DrawText(mSX + xpos * 32, mSY + ypos * 32,
+  DrawText(startx, starty,
           (xpos == 3 ? "              " : "   "), font_nr);
 #endif
+#endif
+
+  DrawText(startx, starty, value_string, font_nr);
 
-  DrawText(mSX + xpos * 32, mSY + ypos * 32, value_string, font_nr);
+  if (font_draw_xoffset_modified)
+    getFontBitmapInfo(font_nr)->draw_xoffset = font_draw_xoffset_old;
 }
 
 static void changeSetupValue(int pos)
@@ -2355,8 +2534,13 @@ static void DrawSetupScreen_Generic()
   for (i = 0; setup_info[i].type != 0 && i < NUM_MENU_ENTRIES_ON_SCREEN; i++)
   {
     void *value_ptr = setup_info[i].value;
+    int xpos = MENU_SCREEN_START_XPOS;
     int ypos = MENU_SCREEN_START_YPOS + i;
+#if 1
+    int font_nr;
+#else
     int font_nr = FONT_MENU_1;
+#endif
 
     /* set some entries to "unchangeable" according to other variables */
     if ((value_ptr == &setup.sound_simple && !audio.sound_available) ||
@@ -2365,18 +2549,23 @@ static void DrawSetupScreen_Generic()
        (value_ptr == &setup.fullscreen   && !video.fullscreen_available))
       setup_info[i].type |= TYPE_GHOSTED;
 
+#if 1
+    font_nr = getSetupTextFont(setup_info[i].type);
+#else
 #if 1
     if (setup_info[i].type & (TYPE_SWITCH |
                              TYPE_YES_NO |
                              TYPE_STRING |
+                             TYPE_ECS_AGA |
                              TYPE_KEYTEXT))
       font_nr = FONT_MENU_2;
 #else
     if (setup_info[i].type & TYPE_STRING)
       font_nr = FONT_MENU_2;
+#endif
 #endif
 
-    DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
+    DrawText(mSX + xpos * 32, mSY + ypos * 32, setup_info[i].text, font_nr);
 
     if (setup_info[i].type & TYPE_ENTER_MENU)
       initCursor(i, IMG_MENU_BUTTON_ENTER_MENU);
@@ -3131,245 +3320,15 @@ void HandleGameActions()
   if (game_status != GAME_MODE_PLAYING)
     return;
 
-  /* !!! FIX THIS (START) !!! */
-  if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
-  {
-    byte *recorded_player_action;
-    byte summarized_player_action = 0;
-    byte tape_action[MAX_PLAYERS];
-    int i;
-
-#if 1
-    if (level.native_em_level->lev->home == 0) /* all players at home */
-    {
-      local_player->LevelSolved = TRUE;
-      AllPlayersGone = TRUE;
+  GameActions();       /* main game loop */
 
-      level.native_em_level->lev->home = -1;
-    }
-
-    if (local_player->LevelSolved)
-      GameWon();
-
-    if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
-      TapeStop();
-
-    if (game_status != GAME_MODE_PLAYING)
-      return;
-#else
-    if (level.native_em_level->lev->home == 0) /* all players at home */
-    {
-      if (local_player->LevelSolved)
-       GameWon();
-
-      if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
-       TapeStop();
-
-      if (game_status != GAME_MODE_PLAYING)
-       return;
-    }
-#endif
-
-    if (level.native_em_level->ply[0]->alive == 0 &&
-       level.native_em_level->ply[1]->alive == 0 &&
-       level.native_em_level->ply[2]->alive == 0 &&
-       level.native_em_level->ply[3]->alive == 0)      /* all dead */
-      AllPlayersGone = TRUE;
-
-    if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
-      TapeStop();
-
-    /* --- game actions --- */
-
-    if (tape.pausing)
-    {
-      /* don't use 100% CPU while in pause mode -- this should better be solved
-        like in the R'n'D game engine! */
-
-      Delay(10);
-
-      return;
-    }
-
-    recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
-
-#if 1
-    /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
-    if (recorded_player_action == NULL && tape.pausing)
-      return;
-#endif
-
-    for (i = 0; i < MAX_PLAYERS; i++)
-    {
-      summarized_player_action |= stored_player[i].action;
-
-      if (!network_playing)
-       stored_player[i].effective_action = stored_player[i].action;
-    }
-
-    if (!options.network && !setup.team_mode)
-      local_player->effective_action = summarized_player_action;
-
-    if (recorded_player_action != NULL)
-      for (i = 0; i < MAX_PLAYERS; i++)
-       stored_player[i].effective_action = recorded_player_action[i];
-
-    for (i = 0; i < MAX_PLAYERS; i++)
-    {
-      tape_action[i] = stored_player[i].effective_action;
-
-      /* !!! (this does not happen in the EM engine) !!! */
-      if (tape.recording && tape_action[i] && !tape.player_participates[i])
-       tape.player_participates[i] = TRUE;  /* player just appeared from CE */
-    }
-
-    /* only save actions from input devices, but not programmed actions */
-    if (tape.recording)
-      TapeRecordAction(tape_action);
-
-#if 1
-    {
-      byte effective_action[MAX_PLAYERS];
-
-      for (i = 0; i < MAX_PLAYERS; i++)
-       effective_action[i] = stored_player[i].effective_action;
-
-
-#if 0
-      printf("::: %s: ",
-            tape.playing ? "PLAYING" :
-            tape.recording ? "RECORDING" :
-            "STOPPED");
-
-      for (i = 1; i < MAX_PLAYERS; i++)
-       if ((recorded_player_action && recorded_player_action[i] != 0) ||
-           tape_action[i] != 0 ||
-           effective_action[i] != 0)
-         printf("::: -----------------> WARNING!\n");
-
-      printf("::: %08d: %08x [%08x] [%08x]\n",
-            FrameCounter,
-            (recorded_player_action ? recorded_player_action[0] : -1),
-            tape_action[0],
-            effective_action[0]);
-#endif
-
-
-      GameActions_EM(effective_action);
-    }
-#else
-    GameActions_EM(local_player->effective_action);
-#endif
-
-    if (TimeFrames >= FRAMES_PER_SECOND)
-    {
-      TimeFrames = 0;
-      TapeTime++;
-
-      if (!level.use_step_counter)
-      {
-       TimePlayed++;
-
-       if (TimeLeft > 0)
-       {
-         TimeLeft--;
-
-         if (TimeLeft <= 10 && setup.time_limit)
-           PlaySoundStereo(SND_GAME_RUNNING_OUT_OF_TIME, SOUND_MIDDLE);
-
-         DrawGameValue_Time(TimeLeft);
-
-         if (!TimeLeft && setup.time_limit)
-           level.native_em_level->lev->killed_out_of_time = TRUE;
-       }
-       else if (level.time == 0 && level.native_em_level->lev->home > 0)
-         DrawGameValue_Time(TimePlayed);
-
-       level.native_em_level->lev->time =
-         (level.time == 0 ? TimePlayed : TimeLeft);
-      }
-
-      if (tape.recording || tape.playing)
-       DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
-    }
-
-    FrameCounter++;
-    TimeFrames++;
-
-    BackToFront();
-  }
-  else
-  {
-    if (game.restart_level)
-      StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
-
-    if (local_player->LevelSolved)
-      GameWon();
-
-    if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
-      TapeStop();
-
-    GameActions();
-    BackToFront();
-
-    if (tape.auto_play && !tape.playing)
-      AutoPlayTape();  /* continue automatically playing next tape */
-  }
+  if (tape.auto_play && !tape.playing)
+    AutoPlayTape();    /* continue automatically playing next tape */
 }
 
-void StartGameActions(boolean init_network_game, boolean record_tape,
-                     long random_seed)
-{
-#if 1
-  unsigned long new_random_seed = InitRND(random_seed);
-
-  if (record_tape)
-    TapeStartRecording(new_random_seed);
-#else
-  if (record_tape)
-    TapeStartRecording(random_seed);
-#endif
-
-#if defined(NETWORK_AVALIABLE)
-  if (init_network_game)
-  {
-    SendToServer_StartPlaying();
-
-    return;
-  }
-#endif
-
-  StopAnimation();
-
-  game_status = GAME_MODE_PLAYING;
-
-#if 0
-  InitRND(random_seed);
-#endif
-
-  InitGame();
-}
 
 /* ---------- new screen button stuff -------------------------------------- */
 
-/* graphic position and size values for buttons and scrollbars */
-#define SC_SCROLLBUTTON_XSIZE          TILEX
-#define SC_SCROLLBUTTON_YSIZE          TILEY
-
-#define SC_SCROLL_VERTICAL_XSIZE       SC_SCROLLBUTTON_XSIZE
-#define SC_SCROLL_VERTICAL_YSIZE       ((MAX_MENU_ENTRIES_ON_SCREEN - 2) * \
-                                        SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_UP_XPOS              (SXSIZE - SC_SCROLLBUTTON_XSIZE)
-#define SC_SCROLL_UP_YPOS              (2 * SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_VERTICAL_XPOS                SC_SCROLL_UP_XPOS
-#define SC_SCROLL_VERTICAL_YPOS                (SC_SCROLL_UP_YPOS + \
-                                        SC_SCROLLBUTTON_YSIZE)
-#define SC_SCROLL_DOWN_XPOS            SC_SCROLL_UP_XPOS
-#define SC_SCROLL_DOWN_YPOS            (SC_SCROLL_VERTICAL_YPOS + \
-                                        SC_SCROLL_VERTICAL_YSIZE)
-
-#define SC_BORDER_SIZE                 14
-
 static struct
 {
   int gfx_unpressed, gfx_pressed;